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Thread: Tin'sMod: The Dying Lands.

  1. #16
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    Quote Originally Posted by Blazer777 View Post
    tin check ur GS xml's coz 60 of my first 88 Z kills have been ferals lol not complaining tho just find it rather odd that early on
    Just in the biomes? Or are you finding them in poi's mostly? If you are finding them out in the wilds not near anything then I'll need to adjust it some. near/in Pois? not so much. I wanted in or near poi's to be more deadly.

  2. #17
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    little bi of both maybe 50/50 not 100% sure tho

  3. #18
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    Quote Originally Posted by Blazer777 View Post
    little bi of both maybe 50/50 not 100% sure tho
    I don't know your play style but this is my theory:

    You move fast from area to area. Obviously the walkers aren't getting to you before you are moving on to another area but the joggers (being faster) are, since they are well.. moving faster. When you do take a bit of time to take a rest in an area the joggers from the other areas caught up to you and you are getting the bulk of them instead of the walkers.

    Also pois (camps or whatnot) will typically spawn the higher tier zeds as well. Possibly you are tipping the spawn trigger for some poi's as well? Idk just guessing.

    Either way it sounds like exciting game play (to me) but I can see it getting a bit much at times for some.

    Let me know how it plays out and if you still think it needs a bit of tweaking.
    Last edited by Tin; 12-26-2017 at 04:49 PM.

  4. #19
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    ahh think i mistook the joggers for ferals as im not used to that and not for me i screamer farm in my vanilla game 8 forges and 2 chem stations and a camp fire lol XD

  5. #20
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    Quote Originally Posted by Blazer777 View Post
    ahh think i mistook the joggers for ferals as im not used to that and not for me i screamer farm in my vanilla game 8 forges and 2 chem stations and a camp fire lol XD
    Yeah I don't have screamers set to spawn another screamer, i used to but it got out of hand quickly. Easy to change though.
    I have a couple different types of zeds. Sleepers== leaders and ferals/Fodder (walkers) low hp doesn't hit that often/Leaders (aka joggers) hit more often than fodder class/ feral joggers with more hp and hit more often than leaders. So the "Joggers" could be feral. I just have the spd slowed down.
    Want more screamer spawns? just dbl the wave count numbers and done or add screamers to group list *shrug*

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    i do like the traders in towns now tho thats cool means guaranteed trader for every town

  7. #22
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    Quote Originally Posted by Blazer777 View Post
    i do like the traders in towns now tho thats cool means guaranteed trader for every town
    Hows everything else looking? terrain good? Biomes good? weather effects? zeds reacting good? "yes/no" on them swatting and swiping and flailing around when they start getting close to you?

    Mostly curious about the zeds flailing around. I can change them to be more focused and only attack when they are close enough.

  8. #23
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    Quote Originally Posted by Tin View Post
    Hows everything else looking? terrain good? Biomes good? weather effects? zeds reacting good? "yes/no" on them swatting and swiping and flailing around when they start getting close to you?

    Mostly curious about the zeds flailing around. I can change them to be more focused and only attack when they are close enough.
    Overall I think they are much more stable. I ran into a multitude of animals, zombies including puker-cops, and vultures. There was only one instance of a wolf doing circles but thats fine as the rest seemed far better. Liking the poi's but have not found a trader yet. I played "tin" as a random seed and it seemed to have good balance from what I saw overall. There doesn't seem to be time to avoid zombies though and thats fine but I am not sure if you could prepare for a hoard before 7 days elapsed but I will find out. I did notice some lag but likely harddrive as I didn't have it installed on my ssd but the fps seemed quite good and averaged around 100 most of the time. Nice word in my opinion.

  9. #24
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    Quote Originally Posted by BB_Drifter View Post
    Overall I think they are much more stable. I ran into a multitude of animals, zombies including puker-cops, and vultures. There was only one instance of a wolf doing circles but thats fine as the rest seemed far better. Liking the poi's but have not found a trader yet. I played "tin" as a random seed and it seemed to have good balance from what I saw overall. There doesn't seem to be time to avoid zombies though and thats fine but I am not sure if you could prepare for a hoard before 7 days elapsed but I will find out. I did notice some lag but likely harddrive as I didn't have it installed on my ssd but the fps seemed quite good and averaged around 100 most of the time. Nice word in my opinion.
    awesome. Ty for the run down. Let me know how it goes.

    Tip1: Stay on the move after the safety period ends. Once you find were you want to make your first settlement spend the day wiping out the zeds in the surrounding area. That'll give you at least a day or 2 of peace to start getting things established.

    Tip2: Utilize the wandering horde mechanic that sends you free food and or feathers from the boars, snakes and vultures.

    Tip3: If you are running low on meats find a natural water spot, more animals spawn at them but also more of everything else as well.

    Tip4: Be prepared when entering a poi. Bandages/melee weapon/ranged if you are good with a bow as well.

    Tip5: All traders will be in towns or cities, look for the industrial or commercial areas as those are where they mostly spawn at.

    Tip6: Make sure you have at least some defenses put up at your fort before the bloodmoon horde arrives.

    The Initial spawning after the safety period ends is a little harsh but after that it'll settle down and then you'll only need to handle the occasional zeds in your area (minus any screamers you may have triggered).

  10. #25
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    Just a heads up I am working on getting this into the launcher as well, for those that prefer that route

  11. #26
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    Quote Originally Posted by Tin View Post
    Just a heads up I am working on getting this into the launcher as well, for those that prefer that route
    Looking forward to it. Not that it’s all that difficult to add but some of those I play with on the server like to swap back and forth often. Have not gotten back to the game yet today, probably tonight, but want to try some of the suggestions you gave on the server.

  12. #27
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    *Update*
    Now available for those that use the launcher.
    Enjoy!

  13. #28
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    tin im having trouble finding clay as it doesnt seem to be in the usual place as regular forest biomes seem to be registiring as burnt forest biomes so i had to go into the creative menu to get it which i dont like doing figured id let you know

  14. #29
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    Give me a sec I'm getting some pics together. I went with a more natural look on how clay is dispersed in the biomes. You'll find smaller spots on the surface to show where they are but you'll need to dig it out to get all of it.
    20171229205242_1.jpg
    The plains are the hardest to spot since it blends in really well
    20171229205402_1.jpg
    Burnt: look in the patches of thicker grass
    20171229205911_1.jpg
    forest

    Will look similar in the other biomes as well.

    Clay is such a staple ingredient in the game, I made it more of a issue to find but there is still mega amounts in every biome.

    So every biome still has it, it just blends in better than before but still visible and you need to work for it since there's 3-4 layers underneath.

    Blame guppy for making these nodes for me. I just creatively used them. GL
    Last edited by Tin; 12-30-2017 at 02:09 AM.

  15. #30
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    I don't see anyone else reporting this, so maybe I'm just lucky? Or maybe I have a bad version of your xml files?

    When the server starts, as near as I can tell it does not initialize the world, but just sits there. If I try to connect with client, I get "Server is still initializing, please try again in a minute. I let it run for quite a while, no change. This is the same server I've been playing on for a very long time, all I did was change the seed (so it would generate a fresh world) and copy your config files over the existing files.

    When the player tries to join, the log shows:

    2017-12-30T12:03:30 103.355 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
    2017-12-30T12:03:30 103.510 INF PlayerLogin: tOok/Alpha 16.4
    2017-12-30T12:03:30 103.510 INF Client IP: 10.0.0.2
    2017-12-30T12:03:30 103.511 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'
    2017-12-30T12:03:30 103.623 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'
    2017-12-30T12:03:30 103.645 INF Player disconnected: EntityID=-1, PlayerID='76561197960378421', OwnerID='', PlayerName='Ook'
    NullReferenceException: Object reference not set to an instance of an object
    at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
    at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0
    at NetworkServerUnity.OnPlayerDisconnected (NetworkPlayer _player) [0x00000] in <filename unknown>:0
    at Steam.OnPlayerDisconnected (NetworkPlayer _networkPlayer) [0x00000] in <filename unknown>:0


    I can telnet into the server, and executing a command as simple as gettime does this:

    gt
    2017-12-30T12:08:40 413.069 INF Executing command 'gt' by Telnet from 127.0.0.1:56624
    NullReferenceException: Object reference not set to an instance of an object
    *** ERROR: Executing command 'gt' failed: Object reference not set to an instance of an object

    This usually happens when it doesn't like something in the xml, but the client will usually not start. In this case the client starts right up.

    A16.4 (b8), no mods, no custom configs.
    Slackware 14.2 64 bit
    24GB ram

    So yeah, dead in the water. Advice/suggestions welcome

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