Results 1 to 6 of 6

Thread: [A16] Behemoth with Mod Collision

  1. #1
    Survivor GG2015's Avatar
    Join Date
    Dec 2017
    Location
    United States
    Posts
    65
    Rep Power
    0

    [A16] Behemoth with Mod Collision

    I've been working on this for a few days but won't be able to update if there are any issues for the next few days.
    Thank you Sphereii's for testing this for me.

    The mod collision may or may not work for some.
    Melee and splash damage seems to work for me.
    Range damage appears not to work currently unless it is just me.

    This mod requires Sphereii's SDXTemplate mod.

    Here are some pictures below.

    1.jpg
    2.jpg
    3.jpg
    4.jpg

    If you want to spawn it through DM, the entity name is "monsterBehemoth".
    There are currently 6 animations. Idle, Attack, Injured, Death, Running, and Walk.
    The Behemoth will attack anything it sees whether it be a zombie, rabbit, stag, player, and minibike.
    That includes doors, if he can't hit it directly then it may end up hitting blocks around it.
    The HP is 500, and currently uses zombieBoeFeral's loot number.

    All of this information and entity properties are subject to change in future versions.

    V1.0: Download

  2. #2
    Tracker Bird Nerd's Avatar
    Join Date
    Feb 2017
    Location
    I live where my PC lives.
    Posts
    154
    Rep Power
    0
    Do you think that this would work for the current version? I'm curious to try this out.

  3. #3
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    21,947
    Rep Power
    1
    Khaine did it in his mod, Darkness Falls... he had to extract the asset, add colliders and animations, but it's in.

  4. #4
    Colony Founder KhaineGB's Avatar
    Join Date
    Apr 2017
    Location
    Liverpool, UK
    Posts
    1,842
    Rep Power
    1
    I could probably package it up with a standalone unity3d file and associated XML too.

    But folks will need to sort out animationSDX themselves.

  5. #5
    Tracker Bird Nerd's Avatar
    Join Date
    Feb 2017
    Location
    I live where my PC lives.
    Posts
    154
    Rep Power
    0
    Quote Originally Posted by Guppycur View Post
    Khaine did it in his mod, Darkness Falls... he had to extract the asset, add colliders and animations, but it's in.
    Yeah but I'd just want the Behemoth only pretty much.

  6. #6
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    21,947
    Rep Power
    1
    Grab his mod, take what you need from entityclasses, use his .unity3d file, and make sure you're using Sphereii's sdx animation mod and you'll have it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •