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Thread: Faster crouched movement? Anyway to mod this in?

  1. #1
    Inventor Siveria's Avatar
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    Faster crouched movement? Anyway to mod this in?

    Anyway to increase the crouch movement speed at all? Without also upping global speed.

  2. #2
    Fun Pimps Staff Gazz's Avatar
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    In A16 - not really.

  3. #3
    Colony Founder herrpohl's Avatar
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    If you're OK with modding the asset files: you can increase the MotorAcceleration value in the PlayerCrouch txt file in resources.assets with UABE.

  4. #4
    Inventor Siveria's Avatar
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    I'll give that a shot and see how it goes. Bascally I want the crouch walk/run speed to match what it is when standing up.
    Last edited by Siveria; 01-11-2018 at 09:37 PM.

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    Does it even read the assets file for that? The dll for playerspeedmodifier uses constants in the dll, Constants.cPlayerSpeedModifierCrouching. I am not sure the assets overwrite that.

    I have ILSpy open on the dlls right now and did a quick search.

  6. #6
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    If you feel up to trying to mod the dlls, search Assembly-CSharp.dll for Constants.cPlayerSpeedModifierCrouching, and change the value from .04 to 1. ILSpy will decompile it for you, but I've yet to figure out how to recompile. Lol. As I understand, SDX can flip a variable pretty easily for you with a script. But of course it will then be EAC incompatible.

  7. #7
    Colony Founder herrpohl's Avatar
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    Quote Originally Posted by dreamdancer View Post
    Does it even read the assets file for that?
    Yep.

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