Page 1 of 2 12 LastLast
Results 1 to 15 of 20

Thread: Help please

  1. #1
    Refugee
    Join Date
    Dec 2017
    Posts
    10
    Rep Power
    0

    Help please

    I am always having errors while writing mods, i have no idea what i do wrong, i follow steps but i am keeping getting errors and i am tired of it, i wanted to ask if someone could help me write these mods into original XML files and drop link to download please? By the way use this also instead of original XML files before you writing mods https://7daystodie.com/forums/showthread.php?37165-Unofficial-XML-Fixes
    This is list of mods i want to be written:

    https://7daystodie.com/forums/showth...l=1#post426086

    https://7daystodie.com/forums/showth...l=1#post308733
    https://7daystodie.com/forums/showth...Player-Storage

    https://7daystodie.com/forums/showth...062#post366062


    https://7daystodie.com/forums/showth...560#post290560

    https://7daystodie.com/forums/showth...l=1#post358117

    https://7daystodie.com/forums/showth...-Cooking-Bowls

    Thank you very much!

  2. #2
    Colony Founder Clockwork Orange's Avatar
    Join Date
    Nov 2015
    Posts
    2,569
    Rep Power
    1
    Here I whipped this up in about a half hour it includes everything you listed except for all the extra block recipes since a lot of those blocks no longer exist and only exist as a painted texture however I did add the wooden cross supports.

    I also added wooden bowls can collect water from working sinks the same as empty jars.

    If you want certain recipes to be crafted at the workbench requiring a specific tool you will have to do that for yourself.

    Let me know if there are any errors. and I did use the xml fixes as base files.

    Ignore the testing zip its just a generic repository I use for this type of purpose. The proper file paths are included along with the necessary item icons.

    Download


    Cheers!

  3. #3
    Refugee
    Join Date
    Dec 2017
    Posts
    10
    Rep Power
    0
    Quote Originally Posted by Clockwork Orange View Post
    Here I whipped this up in about a half hour it includes everything you listed except for all the extra block recipes since a lot of those blocks no longer exist and only exist as a painted texture however I did add the wooden cross supports.

    I also added wooden bowls can collect water from working sinks the same as empty jars.

    If you want certain recipes to be crafted at the workbench requiring a specific tool you will have to do that for yourself.

    Let me know if there are any errors. and I did use the xml fixes as base files.

    Ignore the testing zip its just a generic repository I use for this type of purpose. The proper file paths are included along with the necessary item icons.

    Download


    Cheers!
    Hey, thank you really much for your help, but there is still some issues, i dont know but i am still getting errors, screenshot -->
    http://steamcommunity.com/sharedfile...?id=1266709299 and it was stuck on ''Loading Items'' maybe i did something wrong again? All i did was just replacing files with your files

  4. #4
    Colony Founder Clockwork Orange's Avatar
    Join Date
    Nov 2015
    Posts
    2,569
    Rep Power
    1
    Ok I fixed that issue let me know if its all good now.

    I also included the missing files from fixes that way you dont have to install them first and I also included my version of the rwgmixer for terrain generation (This same one I use for https://7daystodie.com/forums/showth...ckwork-Project) if you prefer the vanilla terrain generation let me know and I will change it back.
    Last edited by Clockwork Orange; 01-12-2018 at 07:25 PM.

  5. #5
    Refugee
    Join Date
    Dec 2017
    Posts
    10
    Rep Power
    0
    Quote Originally Posted by Clockwork Orange View Post
    Ok I fixed that issue let me know if its all good now.

    I also included the missing files from fixes that way you dont have to install them first and I also included my version of the rwgmixer for terrain generation (This same one I use for https://7daystodie.com/forums/showth...ckwork-Project) if you prefer the vanilla terrain generation let me know and I will change it back.
    Its still same problem :/ http://steamcommunity.com/sharedfile...?id=1266927081 still getting errors, you tried testing on your game? And yeah, i really love terrain generation from your mod
    Last edited by Enrok; 01-12-2018 at 09:08 PM.

  6. #6
    Tracker
    Join Date
    Jul 2017
    Posts
    221
    Rep Power
    1
    Just to give an external observer, I downloaded and installed the package and got the same error. Item with name 10mm bullet not found. Probably something messy involving trying to smash 2 mods together ended up with loot.xml trying to call items not included in items.xml

  7. #7
    Tracker
    Join Date
    Jul 2017
    Posts
    221
    Rep Power
    1
    Took a peek at the items.xml, and yeah it seems to be the basic vanilla items.xml I think, the 10mm bullet it commented out as it is in vanilla. And just removing that probably won't fix the issue since the loot.xml likely has a bunch of Valmod items. Will need to replace the items.xml file with the valmod version, unless that list of mods you want mashed together(which I haven't fully read just yet) involves multiple -different- sets of items in which case mashing them together seems likely to be harder.

  8. #8
    Tracker
    Join Date
    Jul 2017
    Posts
    221
    Rep Power
    1
    Checking the -first- link, the valmod loot drop one, it includes references to 10mm bullets which simply aren't in the 16.4 vanilla items list. So that is going to be a problem. Removing the commenting on that bullet could solve the issue, but then you'd just be given a bunch of useless bullets, and it might not even solve your issue as there may be other things that are no longer in the game.

    As a note, ALL of these mod fragments are just pieces of Valmod. And they are mainly all from older Alphas. Getting them all to work with 16.4 is likely to be a pain. But you can have ALL of these mods all in one package along with a bunch of other cool stuff just by downloading the latest Valmod package itself.

    - - - Updated - - -

    All of these mods have been collected here and are updated to 16.4:

    https://7daystodie.com/forums/showth...30-Valmod-Pack
    Last edited by dreamdancer; 01-12-2018 at 09:24 PM.

  9. #9
    Tracker
    Join Date
    Jul 2017
    Posts
    221
    Rep Power
    1
    Getting them to work with Clockwork Orange's fixes though is likely to be a pretty major pain. Odds are good Valmar has already included a number of fixes, because he tends to be pretty on point with that stuff, but trying to patch in CO's xmls on top of Valmar's, or vice versa, is always going to end up breaking something, because you are replacing one piece of an interdependent set of xmls with something that doesn't fit.

  10. #10
    Refugee
    Join Date
    Dec 2017
    Posts
    10
    Rep Power
    0
    so basically its not really possible to make these little pieces from Valmod work together? They are outdated? As i understand i can only use full valmod pack, right? I asked if somebody could help me with this becouse i really dont need everything from this pack, but as i can see its not gonna be possible to fix it

  11. #11
    Colony Founder Clockwork Orange's Avatar
    Join Date
    Nov 2015
    Posts
    2,569
    Rep Power
    1
    OK I fixed the 10mm bullet issue, everything should be working now.

  12. #12
    Tracker stedman420's Avatar
    Join Date
    Jun 2017
    Location
    Oregon
    Posts
    227
    Rep Power
    1
    You may also need to remove calipers from the loot list as well

  13. #13
    Colony Founder Clockwork Orange's Avatar
    Join Date
    Nov 2015
    Posts
    2,569
    Rep Power
    1
    Quote Originally Posted by Enrok View Post
    so basically its not really possible to make these little pieces from Valmod work together? They are outdated? As i understand i can only use full valmod pack, right? I asked if somebody could help me with this becouse i really dont need everything from this pack, but as i can see its not gonna be possible to fix it
    Yeah is really simple to add the things you requested I just did not test it due to be lazy tbh but if you post the issues I will sort them out but everything should be good now.

    - - - Updated - - -

    Quote Originally Posted by stedman420 View Post
    You may also need to remove calipers from the loot list as well
    Done! Everything should be working now, if you do have any further errors simply post it and I will fix it.

  14. #14
    Refugee
    Join Date
    Dec 2017
    Posts
    10
    Rep Power
    0
    Quote Originally Posted by Clockwork Orange View Post
    Yeah is really simple to add the things you requested I just did not test it due to be lazy tbh but if you post the issues I will sort them out but everything should be good now.

    - - - Updated - - -



    Done! Everything should be working now, if you do have any further errors simply post it and I will fix it.
    Jeeeesus, thank you very much! how do i owe you?

  15. #15
    Colony Founder Clockwork Orange's Avatar
    Join Date
    Nov 2015
    Posts
    2,569
    Rep Power
    1
    Quote Originally Posted by Enrok View Post
    Jeeeesus, thank you very much! how do i owe you?
    Lol you are welcome, no worries it was super easy it actually only took me 20 min to put it together I tried to notice all the outdated and incompatible code but missed those few things.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •