Page 1 of 2 12 LastLast
Results 1 to 15 of 16

Thread: Cop question

  1. #1
    Tracker
    Join Date
    Sep 2017
    Posts
    173
    Rep Power
    0

    Cop question

    Just what is the radius for the cops explosion or is it random or is it more severe based on how much damage you've done to them? I've had a couple horde night deaths and due to this and I am in the same spot as always... 99% there's no issue, but every once in a while, it gets me... Any ideas or thoughts?

  2. #2
    Refugee kopacko's Avatar
    Join Date
    Sep 2017
    Location
    Nashville, TN
    Posts
    16
    Rep Power
    0
    The best guess I can give you is related to a building I was in sniping down. I was 5 blocks off the ground and took no damage from their explosions.

  3. #3
    Survivor Balun's Avatar
    Join Date
    Sep 2017
    Location
    Colorado
    Posts
    78
    Rep Power
    0
    How much damage will the explosion do to a steel wall? I think they have 10,000 hit points

  4. #4
    Tracker
    Join Date
    Sep 2017
    Posts
    173
    Rep Power
    0
    I've been 6 blocks away in every instance, and it's probably 50/50... For every horde that goes off perfectly, I get a random explosion death

  5. #5
    Colony Founder
    Join Date
    Nov 2016
    Location
    England
    Posts
    1,635
    Rep Power
    1
    Best be as far away as possible when they blow - been withing 5 or 6 blocks and have either died or been left with just a few health points after the explosion, meaning I had to limp off and fix myself up before something else got me. If I'm building a rig or platform to stand on, I like to be 6 blocks above where the cops will be - keeps me safe most of the time.

  6. #6

  7. #7
    Inventor Outlaw_187's Avatar
    Join Date
    Jun 2017
    Location
    Navezgane, Ohio
    Posts
    797
    Rep Power
    1
    I think if you're 5 or 6 blocks away, you're pretty safe but if they are underneath you, that's when you better be 10 plus blocks up. Their blast radius upwards is what'll get ya

  8. #8
    Zombie Hunter
    Join Date
    Jul 2016
    Location
    Inside the blackness of my skull, uh where is the way out?
    Posts
    434
    Rep Power
    1
    I have been safe at around 7 blocks up (you lose maybe 30 health or so depending on type and quality of armour)
    But you need to be 6 to 7 away at ground level too or you go dead shaped in my experience.

    But for deal with cops? If seen whole out and about I back away and snipe them in the head as fast as possible, if on horde nights a full auto weapon firing rapid 3 to 5 round bursts will drop them before they have a chance to go pop

  9. #9
    Ranger
    Join Date
    Oct 2017
    Posts
    269
    Rep Power
    0
    Quote Originally Posted by Walterstj View Post
    Just what is the radius for the cops explosion or is it random or is it more severe based on how much damage you've done to them? I've had a couple horde night deaths and due to this and I am in the same spot as always... 99% there's no issue, but every once in a while, it gets me... Any ideas or thoughts?
    My set up here on top of Stiff working tools shop. 50 cement pillar keeps them at bay.

    http://xboxclips.com/GRAW2ROBZ/52b9e...f-808c011e36dc

  10. #10
    Tracker
    Join Date
    Sep 2017
    Posts
    173
    Rep Power
    0
    I find the Magnum with the entity dmg in the 60% range does it in 3 shots... I use the vertical pillar wall at my horde night building and the radius and dmg varies from night to night... I have 2 horde night places, one @ Diersville, and one @ Perishton... One is 8 blocks, the other is 6 and I've been killed at both with my back up against the wall at the center building... I never have an issue with the vomit, just the explosion... Are the spikes causing it, or is it just player dmg only that makes em go splat?

  11. #11
    Ranger
    Join Date
    Oct 2017
    Posts
    269
    Rep Power
    0
    You guys must be having fun with close combat tactics dealing with cops that close. I'm always on a roof top during a blood moon. That reminds me. I should get the sledge hammer out of the locker in my tunnel. I was a sweeper team when I was chopping trees a while back. Killed 12 in a roaming horde. Start the swinging action just before they're near. Works like a charm. Cause other wise they try the cheap shot as in their classic left hook upper cut.

  12. #12
    Tracker
    Join Date
    Sep 2017
    Posts
    173
    Rep Power
    0
    I just try the cops for the loot... If I'm just trying to kill em and get on with my stuff, I use exploding bolts from up top...

  13. #13
    Ranger
    Join Date
    Oct 2017
    Posts
    269
    Rep Power
    0
    I been lucky looting cops. They usually have a pistol or some kind of ammo most of the time.

  14. #14
    Colony Founder StompyNZ's Avatar
    Join Date
    Apr 2015
    Posts
    3,834
    Rep Power
    1
    Code:
    	<property name="Explosion.RadiusBlocks" value="5"/>
    	<property name="Explosion.RadiusEntities" value="6"/>
    six.

  15. #15
    Tracker
    Join Date
    Sep 2017
    Posts
    173
    Rep Power
    0
    The first night cops showed up in a decent amount, the first 3 had nothing but sandwiches... I was swearing to myself, but it's gotten better... Ferals still drop better gun parts, but cops drop a better quantity of ammunition

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •