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Thread: Darkness Falls: They mostly come out at night...

  1. #586
    Guppycurian Forum Whore Guppycur's Avatar
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    Radioactive fallout? (snow in wasteland)

  2. #587
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    Like the mod so far and it's great the way the you have done the gradual transitions from day to night and night to day, game was annoying in vanilla when we have the instant lights on at dawn lol and lights off at dusk.

    I like that the mod makes it much harder on day one and i find it's so easy to get into the wrong situation and die it keeps you on your guard more lol.

    I have had major issues with the flashing affect an find the only way i can stop this is to turn shadows off the game still does not look too bad but I prefer to have shadows on if possible.

    I saw you post that you included another rwgmixer file as optional ? was this to fix the issue ?

    If so for the non modder's like myself can you give us a clue as to where the file needs to go please.

    Great mod keep up the good work.

  3. #588
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    I cannot seem to get Bowl of Sap to work. As far as I understand it you hold the bowl and left click a tree but nothing happens...

  4. #589
    Refugee Baguette's Avatar
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    Quote Originally Posted by Torqqed View Post
    I cannot seem to get Bowl of Sap to work. As far as I understand it you hold the bowl and left click a tree but nothing happens...
    Here's it from the feature list:
    "Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls..."
    Make sure it's a live tree.

  5. #590
    Reconstructionist KhaineGB's Avatar
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    Quote Originally Posted by Ragsy View Post
    Like the mod so far and it's great the way the you have done the gradual transitions from day to night and night to day, game was annoying in vanilla when we have the instant lights on at dawn lol and lights off at dusk.

    I like that the mod makes it much harder on day one and i find it's so easy to get into the wrong situation and die it keeps you on your guard more lol.

    I have had major issues with the flashing affect an find the only way i can stop this is to turn shadows off the game still does not look too bad but I prefer to have shadows on if possible.

    I saw you post that you included another rwgmixer file as optional ? was this to fix the issue ?

    If so for the non modder's like myself can you give us a clue as to where the file needs to go please.

    Great mod keep up the good work.
    When you download the mod, you should have a zip file called v1.6 rwgmixer. That goes under Data/Config and overwrite when prompted.

    Personally I always play with shadows and reflections off because I find they're both a massive performance hit for no good reason.

  6. #591
    Reconstructionist KhaineGB's Avatar
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    Ok, bit of an update on the two requests.

    Corpse Disintigration Fix - This is a no. It works GREAT in single player. It won't compile for the dedicated server build. Just throws me a ton of errors. So I can't put a DLL mod in that doesn't work on both versions or no-one would be able to play on a server.

    Elevators - Yes, with a caveat. I'm not adding the 3x3 elevator with lift shafts, the call buttons, etc. I'm trying to add things that would be semi-realistic, and I don't feel that's something that a single person could just build. However, I am adding the 2x2 lever-operated elevator as I feel that's appropriate. The only issue I've found is you have to add your floors from underneath or it won't work. So you can't stick a lift down, build a huge lift shaft and then place the floor.

    Otherwise it works great on single player and servers.

  7. #592
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    Quote Originally Posted by KhaineGB View Post
    When you download the mod, you should have a zip file called v1.6 rwgmixer. That goes under Data/Config and overwrite when prompted.

    Personally I always play with shadows and reflections off because I find they're both a massive performance hit for no good reason.
    Thanks for the reply KhaineGB and many thanks for this mod I love it

    One little thing i noticed when I use a Titanium pick axe I get no sound when using it ? maybe it is only me but the axe still does block damage so no major issue as it still does the job.

  8. #593
    Reconstructionist KhaineGB's Avatar
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    That's something I know about but haven't worked out how to fix yet.

    Basically, because the material is titanium, the game goes "I don't have any sounds for that" so it doesn't bother to play it. But if I set the material to metal, the sounds work but then you can't scrap it into titanium.

    It's something I need to look into.

  9. #594
    Refugee Jazual's Avatar
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    Hi Khaine, it appears the banana tree may be bugged. After whacking it once, the health dropped from 40 to 0, however, I can still repeatedly harvest bananas with no further loss of health (I stopped at 100).

  10. #595
    Reconstructionist KhaineGB's Avatar
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    ...huh...

    I haven't had that. That's a new one. I'll have to see if I can reproduce it.

  11. #596
    Reconstructionist KhaineGB's Avatar
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    V1.7.3 released!
    • Loot lists tweaked. Most things should now have at least 1 item in them, even if it's crap.
    • Localization tweaks to fix typos.
    • Nailgun removed from the trader, added to the construction class as a reward. Schematics and parts can still be found in the world, and Caitlin still sells them.
    • Caitlin now only spawns in the hub wasteland (only effective on game restart).
    • Animal feed recipe changed to use fruit.
    • Grilled meat recipe changed to use 1 meat, not 2.
    • Axes now actually have a head damage multiplier.
    • Elevator mod added! I only put in the 2x2 elevator as I felt the 3x3, fully electric thing was not something most people would know how to build. Also be aware there seems to be a minor bug with it where you have to place new floor blocks from below, not above. May get locked to the construction class later, but I wanted feedback on how it's working, resources needed, etc.
    • New UI! Heath/Stamina/Food/Water bars are now vertical and next to the toolbar. Think more like A12 and earlier. Core temp and player level are now under the compass near the Day.


    All on GitHub (Client and Server versions) so should be on the launcher. No restart required unless you WANT to move Caitlin's spawn point. GitHub was being a pain with letting me upload files, so let me know if there are any issues.
    Last edited by KhaineGB; 05-14-2018 at 11:19 AM.

  12. #597
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    Why would you make grilled meat super OP like that, after nerfing meatstew? It still gives the same fullness and wellness as if it cost 2 pieces of meat to make, I think adjusting that too would only be logical.
    ETA: also just noticed that in the oven it's still 2x meat, guess that's not intended.
    Last edited by owl79; 05-14-2018 at 12:08 PM.

  13. #598
    Reconstructionist KhaineGB's Avatar
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    Because I screwed up and thought the 2 pieces of meat was my doing and NOT a vanilla thing?

    EDIT: Fixed now anyways. Halved the fullness since the wellness is only minor.

    And meat stew NEEDED nerfing because it's literally all anyone will make once they can make it.
    Last edited by KhaineGB; 05-14-2018 at 03:34 PM.

  14. #599
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    Quote Originally Posted by KhaineGB View Post
    Because I screwed up and thought the 2 pieces of meat was my doing and NOT a vanilla thing?

    EDIT: Fixed now anyways. Halved the fullness since the wellness is only minor.

    And meat stew NEEDED nerfing because it's literally all anyone will make once they can make it.
    Hehe. That's been in vanilla since one of the A16 point releases. I remember people bitching and moaning about it on the forums.

  15. #600
    Refugee Jazual's Avatar
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    Quote Originally Posted by KhaineGB View Post
    ...huh...

    I haven't had that. That's a new one. I'll have to see if I can reproduce it.
    To clarify, it is a banana tree I planted.

    Also, regarding farming. I understand the seeds need be planted adjacent to the water source, however, will this work for earth placed above the water source?

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