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Thread: add multi bedroll locations allowing for easy travel over long distance

  1. #16
    Reconstructionist
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    I just want multi-beds because I usually build up safehouses and travel stops in my SP game, and it's a PITA when you can't use a prefab because zombies spawned inside your 'secured' camp because 'there can only be one bedroll safe zone'.

    fast travel, no, but definitely the ability to establish travel havens from sleepers without having to custom-build a bunker or watchtower for a 1-2 night stay.
    Last edited by Zourin; 04-15-2018 at 02:28 AM.

  2. #17
    Colony Founder Royal Deluxe's Avatar
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    Quote Originally Posted by Zourin View Post
    fast travel, no, but definitely the ability to establish travel havens from sleepers without having to custom-build a bunker or watchtower for a 1-2 night stay.
    then maybe i add a suggestion i make since last year

    Add the ability to block Zombiespawns to the Claim block
    But Make the claim blocks not longer direct placeable.
    Instead you need to place a Item (Megaphon ?) and let it produce high amounts of heat for a few hours, after that all zombie arround have been attracted and the area is safe

  3. #18
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by Zourin View Post
    I just want multi-beds because I usually build up safehouses and travel stops in my SP game, and it's a PITA when you can't use a prefab because zombies spawned inside your 'secured' camp because 'there can only be one bedroll safe zone'.

    fast travel, no, but definitely the ability to establish travel havens from sleepers without having to custom-build a bunker or watchtower for a 1-2 night stay.
    Well for starters a couple of spawns in a POI shouldn't be a big deal. Just kill them and move on. It's not like if you get 5-6 zombies in a POI you can't use it anymore. You can also just leave a stash of weapons outside in a tiny wood shack for if you get over run and need a place to resupply to take back your base.

    Spawning 10 km's away to a different base is overkill when a single chest outside the poi with gear solves your issue.

  4. #19
    Community Moderator SylenThunder's Avatar
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    Quote Originally Posted by Brian9824 View Post
    Well for starters a couple of spawns in a POI shouldn't be a big deal. Just kill them and move on. It's not like if you get 5-6 zombies in a POI you can't use it anymore. You can also just leave a stash of weapons outside in a tiny wood shack for if you get over run and need a place to resupply to take back your base.

    Spawning 10 km's away to a different base is overkill when a single chest outside the poi with gear solves your issue.
    Agreed. When I'm looting a town, I'll usually drop a chest in the road just to stash findings.

    It would be neat to have a "temp" bedroll that's placeable for nomad play, but it isn't required.

    IMHO, the best would be to give three options instead of two.

    1. Spawn on your bedroll.
    2. Spawn near your bedroll.
    3. Spawn near where you died.

    The third would act like the spawn near your bedroll, except it would use your death location/backpack as the target.

  5. #20
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by SylenThunder View Post
    Agreed. When I'm looting a town, I'll usually drop a chest in the road just to stash findings.

    It would be neat to have a "temp" bedroll that's placeable for nomad play, but it isn't required.

    IMHO, the best would be to give three options instead of two.

    1. Spawn on your bedroll.
    2. Spawn near your bedroll.
    3. Spawn near where you died.

    The third would act like the spawn near your bedroll, except it would use your death location/backpack as the target.
    The only issue I see with #3 is with pvp. Can place a chest near someone's base and load it and Zerg them and when done just spawn back at your base

    That being said I really don't care about pvp so perhaps the server could have a pvp flag in which that is disabled and it uses alternate rules.
    Last edited by Brian9824; 04-20-2018 at 06:29 PM.

  6. #21
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    Just to add food for thought as I haven't seen it mentioned here.

    Ark has a reasonable implementation for this, where you have to store your entire inventory before activating travel at your bed because anything you are holding is deleted on fast travel between beds. You arrive at the other end naked and half dead. Isn't overpowered as you can't transfer items without making the physical journeys, but would allow multiple playstyles on one map for a long loved character.

    Fed up of the concrete walls of your mega-fort in full swat gear? (dont forget to bank it or its gone!) -------bedtravel------> here is your woodsman cottage build with the woodsman gear you stored for all your roleplaying breaktime needs.

    Sure you can just change maps.... But some people are sentimental and it doesn't at first glance appear to be a detrimental system.... A "why not" feature instead of a "must have" one.

  7. #22
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by dr.toast View Post
    Just to add food for thought as I haven't seen it mentioned here.

    Ark has a reasonable implementation for this, where you have to store your entire inventory before activating travel at your bed because anything you are holding is deleted on fast travel between beds. You arrive at the other end naked and half dead. Isn't overpowered as you can't transfer items without making the physical journeys, but would allow multiple playstyles on one map for a long loved character.

    Fed up of the concrete walls of your mega-fort in full swat gear? (dont forget to bank it or its gone!) -------bedtravel------> here is your woodsman cottage build with the woodsman gear you stored for all your roleplaying breaktime needs.

    Sure you can just change maps.... But some people are sentimental and it doesn't at first glance appear to be a detrimental system.... A "why not" feature instead of a "must have" one.
    Still super easy to exploit. Bring a bunch of stuff to someone's base, hide it in a chest with a bedroll and grief away. Can teleport back and forth as much as you want since you just stash your stuff before moving.

    Heck just looting is crazy, can warp back to your base and do some work, warp back to town and loot more, then just go do 1 run later to bring back all the loot.

    There really isn't any need for teleporting around, we have minibikes and will have Jeep's in A17 for transportation.

  8. #23
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    Dirtbike would be cool

  9. #24
    Tracker Kam R.'s Avatar
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    On one server I played on they have a /trade command and the well known /home command. The trade one is for TPing to a common trade hub/safezone thing for players to quickly exchange stuff. Is it practical and saves time? Sure. But is it fun? Not really, personally speaking. I love it when some trade agreement over the radio (global chat) is made and it instantly turns into a little (or big) mission of sorts that you have to accomplish. You have to prep for a journey and maybe new territory and the dangers en route. You may discover new useful locations. And then in case you trade with a new unknown player there's the anticipation of how the trade will turn out. Will I get backstabbed? Should I bring a friend to follow at a safe distance as backup? Should I just not risk bringing any good gear at all? Should I stop and hide my bike nearby the meeting point? etcpp

    In regards to the sentiment of wanting to switch it up with the bases and playstyles: Why does the switch to another base have to happen instantaneously? What's the problem with having a nice trip inbetween, do some lootin and killing along the way and in areas you're not always active in? There you already have your switch in playstyle as a means to switch to another playstyle.

    Same server as above had /home and /home2 allowing to insta-TP to 2 locations you choose plus /return, which basically gave you an extra free TP spot at wherever you are. Again practical in some situations and immersion breaking and cheaty as hell in other situations. Instead of facing decisions on what loot to bring home and what to stash or simply leave where it is, you'd just jump back and forth between a base and a loot town. Needless to say that it took me less than 3 hours to be fully equipped in mid-tier stuff and less than ~4 days to get crazy rich on that server. And so was every other player there, which made trading between players (or stealing from them) something that was almost redundant altogether. Boring af.
    Also laggy af, as around 15 players pretty much constantly TP-ing around put quite the strain on the system.

    IMO the occasional need to do a long trip is important for a full overall experience of the game. It adds to the variety of things to do and incentivizes exploration.
    Bikes already are a thing and additional vehicles for moving around fast are on the way. That's more than enough, it's just right for the size of a randomgen map.
    For me the lack of "magical" fast travel is integral to 7DTD's contemporary setting. It's not a Sci-fi game or a medieval-ish fantasy.

    Unless you're Guppy and create a full conversion mod to make it such. Shoutout to Guppy.

    This is just my preferences and opinion and as so often in such matters, I ultimately say it's one of the things that should be kept optional, but would be worth to have it be part of the actual game and not just 3rd party plugins on servers.

  10. #25
    Guppycurian Forum Whore Guppycur's Avatar
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    It was an option in earlier alphas, and it was easy to abuse.

    (thanks Kam)

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