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Thread: Mod List

  1. #16
    Survivor Proteus12's Avatar
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    I'm going to put my MOD in 4 days in test mode

    8 Days To Die Hand Of Gods

    PS: "Proteus"

  2. #17
    Inventor Bubo's Avatar
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    Wow I didn't realize there were so many! Nice compilation

    Here's one that's not on the Tools list: SinglePlayer Map Renderer, DorHans

    https://7daystodie.com/forums/showth...r-Map-Renderer
    Last edited by Bubo; 03-23-2018 at 03:32 AM.

  3. #18
    Colony Founder Clockwork Orange's Avatar
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    Quote Originally Posted by Proteus12 View Post
    I'm going to put my MOD in 4 days in test mode

    8 Days To Die Hand Of Gods

    PS: "Proteus"
    Once its published let me know with a link to the thread just in case I dont notice it or remember to add it.

    - - - Updated - - -

    Quote Originally Posted by Bubo View Post
    Wow I didn't realize there were so many! Nice compilation

    Here's one that's not on the Tools list: SinglePlayer Map Renderer, DorHans

    https://7daystodie.com/forums/showth...r-Map-Renderer
    Added to the list, thanks for posting!

  4. #19
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    Here is an utility (for Windows only, code provided) to generate random seed names, various lengths possible, compatible 16.4:

    Random Seed Generator:

    https://7daystodie.com/forums/showth...396#post321396

  5. #20
    Colony Founder Clockwork Orange's Avatar
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    Quote Originally Posted by argeos View Post
    Here is an utility (for Windows only, code provided) to generate random seed names, various lengths possible, compatible 16.4:

    Random Seed Generator:

    https://7daystodie.com/forums/showth...396#post321396
    Added to the list, thanks for posting!

  6. #21
    Community Moderator xyth's Avatar
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    Merry Comsense and Classic Nomad Survival are missing from the list.

  7. #22
    Colony Founder Clockwork Orange's Avatar
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    Quote Originally Posted by xyth View Post
    Merry Comsense and Classic Nomad Survival are missing from the list.
    Got em, thanks xyth.

  8. #23
    Refugee MrMayhem's Avatar
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    There is a new mod on the Launcher called n2n1. Didnt know if u knew of it Im tryin it out today.

  9. #24
    Inventor Alphado-Jaki's Avatar
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    It's CLASSIC STYLE HARDCORE. Not new, but one of the long time continuing mod over years. This list is covering that mod already.

  10. #25

  11. #26
    Colony Founder Clockwork Orange's Avatar
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    Quote Originally Posted by random person View Post
    Got em added, thanks for posting!

  12. #27

  13. #28
    Colony Founder Clockwork Orange's Avatar
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    Quote Originally Posted by random person View Post
    Got ya!

  14. #29
    Reconstructionist
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    I currently use Valmod since I play with friends and that's the one they like the most that we've tried. However, we were talking recently of wanting to make like an "Alaskan" type game. Basically 6/18 light/dark respectively and all snow biome, but still use Valmod. I was looking at Eternal Frost, it looks viable, but I did not know if it'd work to write a Mod over another Mod. I could see that causing some issues if files are missing things. What would the best way be going about doing this? Even if it's simply just making all Biomes snow only, but I don't know how to do that.

    I've messed with the progression, recipe, and loot xmls. Created a few of my own recipes and changed up progression to go up to player lvl 1000, and basically doubled the levels of the rest if able. I would just need to know the location and general idea and pretty sure I could figure out the rest. I didn't know where else would be best to ask this.

  15. #30
    Colony Founder Clockwork Orange's Avatar
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    Its fine to ask here, most people start a new thread asking for specific help, either way as long as you get help it doesn't really matter.

    If you want to use valmod you have to use only valmod files and you can modify those files to do what you wish.

    I currently do not know what files are included in the valmod and what other files you may have added on top of those but it is important to know that any modifications made to the game within a file like items for eg cant be overwritten with a different mod you have to merge all changes from two different mods of the same file. Its best to use the "main mod" valmod in this case as your base files for modification.

    You can basically do whatever you want once you know what all the files control and what your limits are within them.

    If you like someones terrain generation and want only snow biomes that can easily be done. I dont have much time myself for modding or much of anything lately. and with A17 just mere months away from release... jks. Its probably not the best idea to spend too much time fiddling with A16 files right now.

    That said if you really want this to happen I might see what I can do if I get some free time. IF you want you can make list of mods or be specific about what you want in list form, cause once I get started I can take care of it all quickly.

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