Page 11 of 11 FirstFirst ... 91011
Results 151 to 162 of 162

Thread: CSMM - Cloud hosted server manager

  1. #151
    Inventor Prisma501's Avatar
    Join Date
    Sep 2016
    Location
    NL - Tilburg
    Posts
    938
    Rep Power
    1
    CSMM Patrons mod 6.7 (A17E Compatible) released!
    https://confluence.catalysm.net/disp...ersion+History

    Version 6.7 (2018.11.26)

    • Added bloodmoon activation for all types of advanced claims. This makes it possible to let advanced claims only be active during bloodmoons within a defined timespan. Its implemented by claimname. Use prefix "bmonly(fromHour-toHour)_" to tag a claim as bloodmoon only between fromHour and toHour. Ex. bmonly(20-7)_NoEnemies: this will activate this claim every bloodday from 20:00 until after bloodmoon 07:00. All claim types supported.
    • Changed data for Chatcolor, Chatmute, MaxChatLenght and HideChatCommandPlayers to be stored in CPM's persistent bin. They were still saved in Allocs persistent bin which has a prob with keeping the data persistent atm.
    • Migration of resetregion notification strings to CpmStrings.xml. mrr console command can still be used to set it. But now it can also be altered by editting CpmStrings.xml or setstring consolecommand.


    Enjoy!

    Cheers

  2. #152
    Survivor Catalysm's Avatar
    Join Date
    Aug 2017
    Location
    Belgium
    Posts
    72
    Rep Power
    0
    Update

    - Error message when $claim is unsuccessful (and using CPM)
    - Support for giveplus in give item button on player profile page

    - **gimme command**

    https://i.imgur.com/08uE4U6.gif

    A well known command, now also in CSMM! $gimme gives players a random item, spawns a random entity or executes an arbitrary command.

    Admins can add entries to gimme via the menu. When the command is executed, a random entry is chosen and applied to the player.

    In the case of item, it will be added to the players inventory (cpm giveplus) or dropped on the ground.
    In the case of entity, the specified entity will be spawned somewhere close to the player. To configure this, you have to give the entity **number**. You can see the possible entities by executing `spawnentity` in telnet
    In the case of command, that's up to you! The commands in gimme use the same system as custom commands/cron jobs. Available vars: ${steamId} and ${entityId}.

    The friendlyName field is the message that will be shown to the player when that entry is triggered. You can add multiple items/entities/commands to an entry by separating them with ";".

    Gimme supports a cooldown and a price. You can set the price via settings -> economy -> set prices.

  3. #153
    Survivor Catalysm's Avatar
    Join Date
    Aug 2017
    Location
    Belgium
    Posts
    72
    Rep Power
    0
    https://confluence.catalysm.net/page...pageId=5210155

    Update, finished some old tickets. Kinda forgot about updating the confluence changelogs lately hehe

  4. #154
    Inventor Prisma501's Avatar
    Join Date
    Sep 2016
    Location
    NL - Tilburg
    Posts
    938
    Rep Power
    1
    CSMM Patrons mod 6.8 (A17E Compatible) released!
    https://confluence.catalysm.net/disp...ersion+History

    Version 6.8 (2018.11.27)

    • Added arresttimer to arrest consolecommand: add parameter in minutes that indicates how long the player should be in jail before getting automatically released. Text for release message can be altered via setstring consolecommand or editting CpmStrings.xml
    • Added filterpossibillity to /day7 stats and fps info. They can be indiviually disabled by entering "off" in CpmStrings.xml for Day7_Stats and/or Day7_Fps.
    • Fixed nullrefs on chatmessages when player without CPM persistent player object sends a messsage.


    Enjoy!

    Cheers
    Last edited by Prisma501; 1 Week Ago at 02:04 PM.

  5. #155
    Survivor Catalysm's Avatar
    Join Date
    Aug 2017
    Location
    Belgium
    Posts
    72
    Rep Power
    0
    I have added some more variables to the gimme commands & custom commands systems.

    Full list of possible variables:
    - ${steamId}
    - ${entityId}
    - ${playerName}
    - ${balance}
    - ${posX}
    - ${posY}
    - ${posZ}

  6. #156
    Inventor Prisma501's Avatar
    Join Date
    Sep 2016
    Location
    NL - Tilburg
    Posts
    938
    Rep Power
    1
    Little teaser: Next release of CPM will unlock the old landclaimblock system again

    Cheers

  7. #157
    Survivor Catalysm's Avatar
    Join Date
    Aug 2017
    Location
    Belgium
    Posts
    72
    Rep Power
    0
    I have created a new page to show CSMM usage statistics. (protip: click the labels at the top to toggle visibility)

    Every since A17 released, we've seen a steady growth of servers and we have surpassed 150 a few days ago.



    Thank you all for the massive support!

  8. #158
    Inventor Prisma501's Avatar
    Join Date
    Sep 2016
    Location
    NL - Tilburg
    Posts
    938
    Rep Power
    1
    CSMM Patrons mod 6.9 EXPERIMENTAL is available in the patrons-mod discord channel.

    Includes a system to use the old way of LCB's. Multiple active and offering protection.

    Cheers

  9. #159
    Inventor Prisma501's Avatar
    Join Date
    Sep 2016
    Location
    NL - Tilburg
    Posts
    938
    Rep Power
    1
    CSMM Patrons mod 6.9 (A17E Compatible) released!
    https://confluence.catalysm.net/disp...ersion+History

    Version 6.9 (2018.12.02)

    • Added old LCB system back!!! (through command oldlcb): multiple LCB's per player possible again with protection active. Strongly recommended to activate when using resetregion/resetunclaimed functionality.
      The system is off by default. To activate, do console command oldlcb true. Maximum number of active LCB's is configurable and default set to 5.
    • Fixed PVE punishment trigger going off when one killed oneself in a PVE zone.


    Enjoy!

    Cheers
    Last edited by Prisma501; 1 Week Ago at 11:55 AM.

  10. #160
    Survivor Catalysm's Avatar
    Join Date
    Aug 2017
    Location
    Belgium
    Posts
    72
    Rep Power
    0
    I compiled some of the configurations users have made into a single docs page. If you are wondering about what's possible with CSMMs custom modules, have a look!

    https://confluence.catalysm.net/disp...ation+examples

  11. #161
    Inventor Prisma501's Avatar
    Join Date
    Sep 2016
    Location
    NL - Tilburg
    Posts
    938
    Rep Power
    1
    CSMM Patrons mod 7.1 (A17E Compatible) released!
    https://confluence.catalysm.net/disp...ersion+History

    Version 7.1 (2018.12.07)

    • Added support for all new vehicle types to consolecommand lce (listcustomentity): filters added → jeep, bicycle, gyrocopter, motorcycle
    • Renamed consolecommand cbc (checkbikecontent) to cvc (checkvehiclecontent) and added support for all new vehicletypes → jeep, bicycle, gyrocopter, motorcycle
    • Fixed consolecommand getbike to adapt to TFP's new implementation of bikeownership. Not locked is NO owner.
    • Added consolecommands for getting all new vehicletypes to their owner: getjeep, getbicycle, getmotorcycle and getgyrocopter.


    Enjoy!

    Cheers

  12. #162
    Hunter StabbyU2's Avatar
    Join Date
    Jun 2016
    Location
    Oklahoma
    Posts
    139
    Rep Power
    0
    I just want to say that CSMM and CPM are some of the best pieces of software on our server they are immensely helpful with player tracking and other things like teleports for users, player tracking, setting up donator and super donator cities, and discord integration with our servers. I highly recommend these mods for anyone who runs a server i mean CSMM even without any donations is one of the best single server managers you can get and the amount of user feedback that Prisma puts in CPM and Cata into CSMM you can tell they really take pride in there work and care about their users. 11/10 in my book.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •