View Poll Results: Which attribute is most important to you?

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  • Fortitude

    7 11.11%
  • Agility

    22 34.92%
  • Strength

    12 19.05%
  • Perception

    15 23.81%
  • Intellect

    7 11.11%
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Thread: Which is the more important main feature of the game VIII

  1. #1
    Super Moderator Roland's Avatar
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    Which is the more important main feature of the game VIII

    This time we are going into speculative territory. The developers want us to be able to define our characters into classes based on the five attributes being introduced into A17. As of today the details are a bit sketchy on what each attribute will control exactly but lets have some guesses and thoughts about what you think they might control and also which one attribute you think you would enjoy pumping up as the primary attribute to define your character.

    It will be interesting to see what the developers actually do with these attributes and what aspects of the game they will affect and how accurate some of your guesses may be. Sadly I will not participate in the speculation because....heheh....I know.

    Here is what YOU know (I've decided to help out a bit by revealing a bit of info so each has one known effect but each attribute does affect several aspects of the game beyond the first one revealed...):

    Fortitude: Health, ??????
    Agility: Stamina, ??????
    Strength: Melee Combat, ??????
    Perception: Scavenging, ??????
    Intellect: Social Interactions, ??????

    So make your best guess on what these attributes will affect and let us know which one you like the best (or at least which one you will focus on first on your very first playthrough of A17) and why.
    Last edited by Roland; 4 Weeks Ago at 08:11 PM.

  2. #2
    Scavenger Matyese's Avatar
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    probably agility, you will be able to fight with enemies for a long time as well as run fast

  3. #3
    Reconstructionist Bubo's Avatar
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    Agility. Need stamina for gathering my resources.

  4. #4
    Reconstructionist
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    Agility. Being slow sucks in every game ever.

    EDIT: It is very rare for "Intelligence" to be well implemented in a game system. If the primary use in this game system for "Intellect" is social interactions, nobody will use it at all.

  5. #5
    Survivor Kamouille's Avatar
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    I voted Agility because stamina is the things that lets you do everything. Like running, harvesting, hitting zombies...

    But if Intelligence increases XP gains it will be my second choice

  6. #6
    Leader Tin's Avatar
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    ?! I don't think I ever associated agility with having more stamina.. interesting.

  7. #7
    Guppycurian Forum Whore Guppycur's Avatar
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    Stamina. Because that's what you named Agility off of.

    None of the other crap means ♥♥♥♥ if you're too tired to move.

  8. #8
    Colony Founder The Gronk's Avatar
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    Are you sure the original list is correct? Using standards RPG tropes it comes out more like this...

    Fortitude: Health, Stamina, ??????
    Agility: Move speed and jump, ?????? (possibly ranged combat, if so, perception is then scavenging as you say)
    Strength: Melee Combat, ??????
    Perception: Ranged Combat, ??????
    Intellect: Social Interactions, Scavenging, ??????
    Last edited by The Gronk; 4 Weeks Ago at 10:10 PM.

  9. #9
    Guppycurian Forum Whore Guppycur's Avatar
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    Str
    Int
    Wis
    Dex
    Con
    Chr

  10. #10
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Psychodabble View Post
    Agility. Being slow sucks in every game ever.

    EDIT: It is very rare for "Intelligence" to be well implemented in a game system. If the primary use in this game system for "Intellect" is social interactions, nobody will use it at all.
    I never said it was the primary. I just picked one of the features that intelligence affects. There are others and believe me, when you all read the full list of what each one enhances you will want to be able to put points into all of them but Gazz is sure to make it a very difficult choice for us.

    I can also say that starting over and playing with a different attribute focus will change the game in significant ways.

    I plan to run this same poll a couple months after A17 hits and see whether it turns out the same.
    Last edited by Roland; 4 Weeks Ago at 10:39 PM.

  11. #11
    Super Moderator Roland's Avatar
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    Quote Originally Posted by The Gronk View Post
    Are you sure the original list is correct? Using standards RPG tropes it comes out more like this...

    Fortitude: Health, Stamina, ??????
    Agility: Move speed and jump, ?????? (possibly ranged combat, if so, perception is then scavenging as you say)
    Strength: Melee Combat, ??????
    Perception: Ranged Combat, ??????
    Intellect: Social Interactions, Scavenging, ??????
    Unless they make changes to the current spreadsheet, the way I put it is correct. 7DtD attributes : standard tropes :: 7DtD zombies : standard tropes.....

  12. #12
    Colony Founder The Gronk's Avatar
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    Quote Originally Posted by Roland View Post
    Unless they make changes to the current spreadsheet, the way I put it is correct. 7DtD attributes : standard tropes :: 7DtD zombies : standard tropes.....
    Yep, I didn't realize you'd seen the actual character sheet until your last post :-)

  13. #13
    Guppycurian Forum Whore Guppycur's Avatar
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    Tell them to rename agility to fitness, as a catch all.

  14. #14
    Reconstructionist Bubo's Avatar
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    Quote Originally Posted by Guppycur View Post
    Tell them to rename agility to fitness, as a catch all.

  15. #15
    Guppycurian Forum Whore Guppycur's Avatar
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    ...not your best work. B-.

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