Page 2 of 5 FirstFirst 1234 ... LastLast
Results 16 to 30 of 74

Thread: Medieval Mod (SDX)

  1. #16
    Refugee
    Join Date
    Apr 2018
    Posts
    12
    Rep Power
    0
    Quote Originally Posted by Guppycur View Post
    Testing underway... =)
    Yay!
    Almost there? I'm so excited! Thank you for all the sneak preview videos on Youtube.

  2. #17
    Colony Founder StompyNZ's Avatar
    Join Date
    Apr 2015
    Posts
    3,794
    Rep Power
    1
    Working out a few kinks still, but its getting there. Main issue atm is low fps. Debugging the causes is a slow process.

  3. #18
    Refugee
    Join Date
    Apr 2018
    Posts
    12
    Rep Power
    0
    Quote Originally Posted by StompyNZ View Post
    Working out a few kinks still, but its getting there. Main issue atm is low fps. Debugging the causes is a slow process.
    Thank you and the whole team, really thank you for all the hard work you're doing.
    I'm silently cheering you all on reading the conversation in the discord

  4. #19
    Reconstructionist Alphado-Jaki's Avatar
    Join Date
    Feb 2016
    Location
    Japan
    Posts
    637
    Rep Power
    1
    RGW or static map?

  5. #20
    Colony Founder StompyNZ's Avatar
    Join Date
    Apr 2015
    Posts
    3,794
    Rep Power
    1
    Quote Originally Posted by Alphado-Jaki View Post
    RGW or static map?
    a biomestatic rwg map

  6. #21
    Zombie Hunter
    Join Date
    Jan 2017
    Posts
    448
    Rep Power
    0
    awesome and ill be honest stompy and guppy u guys did this mod alot faster than i expected

  7. #22
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Houston-ish, Texas
    Posts
    17,647
    Rep Power
    1
    Feels like forever. =)

    ...but hopefully another week or so of testing... There is a serious performance issue that makes even the mightiest machines cry, so that's probably the biggest showstopper at the moment. People with i7's and 1080's hitting 15-20 fps...

    Fair warning, first release will still be very raw, but we will get it sorted.

    - - - Updated - - -

    Quote Originally Posted by StompyNZ View Post
    a biomestatic rwg map
    Gotta say, it's one of my favorite features... Still Rwg, but the basics are the same regardless of seed.

    I'm not certain I can convey the magnitude of behind the scene coding that Stomp has done, and will probably not even be noticeable by most.

    - - - Updated - - -

    Quote Originally Posted by chikorina View Post
    Thjank you and the whole team, really thank you for all the hard work you're doing.
    I'm silently cheering you all on reading the conversation in the discord
    Well, join in the convo, we don't bite. =)

  8. #23
    Scavenger
    Join Date
    Mar 2017
    Posts
    49
    Rep Power
    1
    Quote Originally Posted by Guppycur View Post
    we don't bite
    Speak for yourself :P

  9. #24
    Reconstructionist Alphado-Jaki's Avatar
    Join Date
    Feb 2016
    Location
    Japan
    Posts
    637
    Rep Power
    1
    Quote Originally Posted by StompyNZ View Post
    a biomestatic rwg map
    That's why OP has...
    Quote Originally Posted by Guppycur View Post
    travel north to the great Orc Lands, or visit the eerie crystal biome.
    Nice attempt. I love the idea.

  10. #25
    Colony Founder StompyNZ's Avatar
    Join Date
    Apr 2015
    Posts
    3,794
    Rep Power
    1
    Quote Originally Posted by Blazer777 View Post
    awesome and ill be honest stompy and guppy u guys did this mod alot faster than i expected
    It would not have been possible without the help of many, and I do mean many, of the great modders of this game helping out.

    It has been a huge learning curve for pretty much everyone involved. My first look at sdx modding, Guppy's first real mod of any sort outside of prefabs and xml tweaks, and a huge commitment to learning the methods for importing assets (not to mention the 100's of prefabs constructed from nothing). TormentedEmu has done an incredible job with the horse and troubleshooting various bugs and patchscripts. Xyth and Morte with their help for both code and asset stuff. Sphere for the animation classes and help with patchscripts (and Hal9000 indirectly). DarkstarDragon and Spectral Force for helping on the xml. Dust for the kickass UI. Tin for the wicked new terrain gen. All the prefabbers who have made some very cool looking PoI's to explore, and more still to come! And I'm probably forgetting a number of people who deserve a mention

    Having said that, this is just book 1. There are some big plans for future version of the game and a17 will see a lot of them implemented. Everything from feral dragons hunting players for stealing eggs and setting towns on fire, to hatching said stolen eggs and raising a rideable dragon of your own, to dangers lurking in the depths of lost ruins and massive raid events.

    The orcs are stirring... the Necromancer has arisen... the blight is HERE!
    Last edited by StompyNZ; 5 Days Ago at 12:09 PM. Reason: Had to mention dust and tin :)

  11. #26
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Houston-ish, Texas
    Posts
    17,647
    Rep Power
    1
    As close as you are to having fire already in... hm. =)

    Imagine the dragons swooping in and setting your fort ablaze...

  12. #27
    Zombie Hunter
    Join Date
    Jan 2017
    Posts
    448
    Rep Power
    0
    pretty hard to set an underground concrete bunker on fire :P

  13. #28
    Reconstructionist Darkstardragon's Avatar
    Join Date
    Mar 2016
    Posts
    681
    Rep Power
    1
    Quote Originally Posted by Blazer777 View Post
    pretty hard to set an underground concrete bunker on fire :P
    Whereabouts you getting this concrete lol. Have you joined testing?

  14. #29
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Houston-ish, Texas
    Posts
    17,647
    Rep Power
    1
    ...or tried digging? =)

    Possible? Yes. Likely to? No.

  15. #30
    Colony Founder StompyNZ's Avatar
    Join Date
    Apr 2015
    Posts
    3,794
    Rep Power
    1
    Quote Originally Posted by Blazer777 View Post
    pretty hard to set an underground concrete bunker on fire :P
    I have plans for people like you

    (underground is not easymode in book 2)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •