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Thread: Art Gallery (by Top Minder and Pille)

  1. #31
    Community Moderator xyth's Avatar
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    An idea you might want to consider. If you placed unique blocks in locations where a piece of art would be displayed, then a modlet could do a replace of those blocks with any custom art the modder would want. So if the gallery was built (for example) using customblock01 through customblock10, with say 01-05 being picture frame types placed on the walls, and 06-10 being freestanding sculpture/blocks. Then a simple modlet could do an xpath replace of those blocks and change the exhibit as often as desired.

  2. #32
    Colony Founder Pille's Avatar
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    Yes I guess we can implement your idea once the prefab is finished. Not sure if anybody is going to bother to replace all those blocks with custom artworks though.^^

  3. #33
    Community Moderator xyth's Avatar
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    Quote Originally Posted by Pille View Post
    Yes I guess we can implement your idea once the prefab is finished. Not sure if anybody is going to bother to replace all those blocks with custom artworks though.^^
    Don't bother then, it was just an idea. Folks seemed to like when we did that kind of dynamic replace in the WinterProject, adding seasonal items to the worlds POIs. If Custom POIs provided specific target blocks when built it would allow those POIs to be dynamically changed in the future using custom blocks. Dynamically replacing vanilla blocks works, but effects ALL pois in the same manner. So what I'm suggesting, using your Museum POI, is a method to add target block locations that I would hope POI builders in general would explore.

  4. #34
    Colony Founder Pille's Avatar
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    Well I didn't say 'no'.^^ Since 7days servers stopped pushing the prefab files, there's no reason to stick to vanilla too strictly... I'll give it a try.


    Slightly adjusted the proportions...
    Last edited by Pille; 03-07-2019 at 06:37 PM.

  5. #35
    Guppycurian Forum Whore Guppycur's Avatar
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    You prefab only guys are missing out; custom blocks are supported in vanilla, so it's just a matter of time before prefabs use them anyway... Would be great to get an early start.

    I know the prefabs I'm making use custom blocks, and they MADE the medieval mod possible.

    Y'all are behind the times.

  6. #36
    Colony Founder Pille's Avatar
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    Quote Originally Posted by Darth Sidious View Post
    You prefab only guys are missing out; custom blocks are supported in vanilla, so it's just a matter of time before prefabs use them anyway... Would be great to get an early start.

    I know the prefabs I'm making use custom blocks, and they MADE the medieval mod possible.

    Y'all are behind the times.
    ....

  7. #37
    Guppycurian Forum Whore Guppycur's Avatar
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    Lol. I'll take it.

  8. #38
    Colony Founder Pille's Avatar
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    We're making progress:




  9. #39
    Guppycurian Forum Whore Guppycur's Avatar
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    Big.

  10. #40
    Colony Founder Pille's Avatar
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    Quote Originally Posted by Guppycur View Post
    Big.
    Yep plenty of space.


    Time for the weekly update...


    Two new artworks made with light:


    Entrance area:

  11. #41
    Guppycurian Forum Whore Guppycur's Avatar
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    Damn. Wow.

  12. #42
    Colony Founder Pille's Avatar
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    Ty mate.^^

    Weekly update (open-plan office and glass lift):




  13. #43
    Hunter Eihwaz's Avatar
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    Just WOW!
    Your new project is really over the top. This giant gallery hoefully gives you enough space to build all your amazing ideas

  14. #44
    Colony Founder Pille's Avatar
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    Quote Originally Posted by Eihwaz View Post
    Just WOW!
    Your new project is really over the top. This giant gallery hoefully gives you enough space to build all your amazing ideas
    Haha, I think the other way around. Hopefully, we have enough good ideas to fill this thing.


    Weekly update


    Roof Garden:





    Heli Port:





    Fountain:

    Last edited by Pille; 03-31-2019 at 05:23 PM.

  15. #45
    Ranger bdubyah's Avatar
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    That looks amazing!

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