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Thread: A17 July deadline - going to win $50!

  1. #31
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    Lets wait and see...

    Quote Originally Posted by angus31 View Post
    Once they said July was going to be the "target" for A17 experimental, I instantly bet my friend $50 that they DEFINITELY would NOT release the EXP in July (Simply going by Fun Pimps history and ALWAYS being off/late on everything!). It looks like I am going to be $50 richer!

    That said - one other piece of info that I found quite amusing is after A16 was released they (The Fun Pimps) SPECIFICALLY said "we want to release content in smaller batches so it can be more frequently". The funny part is since that statement we are now entering the LONGEST period EVER between releases LMAO! Love the game, love the work - but DAMN! There are devs with far less people/employees, waaay less $ and more complicated games who releases content faster than TFP's snails pace! lmao!

    And no one can say "Well they want to get it right" - (See multiple bugs in each and every prior release and currently in game)

    Anyways - Hope it comes soon!
    What excites me is we're gonna get nearly a years worth of hard work from the pimps..
    so even if they didnt update every month.. this new update should be a whopper.. i saw on tube someone driving a car around and a pimped motorcycle. (pun intended). that said don't hold your breath waiting for this release.. everyone who has, has died so far...

  2. #32
    Tracker ThomasSurvives's Avatar
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    Look what no man's sky did in a year with their recent update to next which took a year...they are a small company as well, it has been close to a year or been a year now and the content their adding is no where near as impressive. Don't get me wrong I love 7 days but this is crazy, isn't the point of early access is to help with things like this? Game breaking or not. How long is A18 going to be? 2 years?

    - - - Updated - - -

    Quote Originally Posted by skullpoker View Post
    This next version is special since they're converting it to a newer version of Unity and need to rebuild a lot of things to make them work in the new engine.

    In the words of LMFAO, "STOP! Hatin is bad."
    I like how you think he is hating, if he was hating he wouldn't give 2 ♥♥♥♥s how long the update is because he wouldn't be eagerly waiting for it.

  3. #33
    Colony Founder KingSlayerGM's Avatar
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    Well, congratulations (: you won!

  4. #34
    Refugee Bobetholemew's Avatar
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    SMH

    Quote Originally Posted by KingSlayerGM View Post
    Pretty frequent updates, fairly similar game. https://empyriononline.com/
    You have lost your mind. there is nothing similiar about this game. I run a server for Empyrion and 7DTD and although the updates may come more frequently for Empyrion, they are ridden with bugs. I would rather wait a year for a finessed new look at a game then have world breaking updates every week or two. E8.2.1 for Empyrion was so ridden with bugs that ENTIRE PLANETS would lose their POI's, bases players spent hours and hours building only to log in one day and it's not there and there's no way to get it back. Also, Empyrion is convoluted at best to mod and 7DTD makes it a total joy to alter their vision to suit a preference or request. There are layers to happiness, Empyrion has fewer layers IMO.

  5. #35
    Colony Founder KingSlayerGM's Avatar
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    Quote Originally Posted by Bobetholemew View Post
    there is nothing similiar about this game.
    You are wrong. They are similar in many ways.

  6. #36
    Scavenger
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    anyone wanna bet against me? $100 It comes out in september!

  7. #37
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    I think it lands October the 17th tbh.

  8. #38
    Hunter Ripflex's Avatar
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    I guess it's too late to place a bet ?

  9. #39
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    Quote Originally Posted by Roland View Post
    I wish I had a dense friend with money to burn like you do.
    I wish I had dense money and a friend to burn. I'd also drink another like.

  10. #40
    Inventor zootal's Avatar
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    Quote Originally Posted by Zourin View Post
    I wish I had dense money and a friend to burn. I'd also drink another like.
    I have dense ... well I wouldn't call them friends... it's more like dense people I know that I avoid except for co-workers, and I wish I could avoid them...

    But I'm betting 50/50 we actually get an experimental release the end of August. Only 50/50 cause I half expect it to be September... I would, however, put up a $50 bill that we don't see anything before Aug 15th...

  11. #41
    Hood Ornament Gamida's Avatar
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    The OP probably wasted the money he won on stuff like rent or food instead of spending it on copies of 7 Days to give out to others...bastard...

  12. #42
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    Quote Originally Posted by skullpoker View Post
    This next version is special since they're converting it to a newer version of Unity and need to rebuild a lot of things to make them work in the new engine.

    In the words of LMFAO, "STOP! Hatin is bad."
    The jump from Unity 5 (or 2017?) to Unity 2018 really doesn't require much converting, the biggest changes are graphics oriented such as shaders and a few editor gizmos changes. The only things that should take a lot of time (and this is if they don't have a developer that has sat down and learned the ins and outs of the systems) is any 3rd party tools they use such as UFPS, UMA, NGUI. They would have to wait for the authors of those plugins to update them, then they would have to redo any changes they made to those systems prior to updating them such as their UFPS modifications (they could also just not update 3rd party stuff if there is not a compatibility issue between versions of Unity). If converting systems was a time issue, UMA is probably the culprit since It has changed the most in the last 6 months. But systems such as the voxel engine, inventory system, netcode, AI, should have been generally unaffected apart from editor code that takes a few minutes to fix. Then again making sure the entire team is running the same updated version could be a time consuming hassle. They have switched to a new version of Unity in the past and that game update didn't take as long to get out, there is just a lot of new content coming and a lot of new team members.

  13. #43
    Community Moderator OzHawkeye's Avatar
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    Quote Originally Posted by Bobetholemew View Post
    You have lost your mind. there is nothing similiar about this game. I run a server for Empyrion and 7DTD and although the updates may come more frequently for Empyrion, they are ridden with bugs. I would rather wait a year for a finessed new look at a game then have world breaking updates every week or two. E8.2.1 for Empyrion was so ridden with bugs that ENTIRE PLANETS would lose their POI's, bases players spent hours and hours building only to log in one day and it's not there and there's no way to get it back. Also, Empyrion is convoluted at best to mod and 7DTD makes it a total joy to alter their vision to suit a preference or request. There are layers to happiness, Empyrion has fewer layers IMO.
    A8 for Empyrion locked me out from 8.0 through to 8.2 due to a bug (which is still there, but now with a workaround).

  14. #44
    Tracker ThomasSurvives's Avatar
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    Quote Originally Posted by FirefightGI View Post
    The jump from Unity 5 (or 2017?) to Unity 2018 really doesn't require much converting, the biggest changes are graphics oriented such as shaders and a few editor gizmos changes. The only things that should take a lot of time (and this is if they don't have a developer that has sat down and learned the ins and outs of the systems) is any 3rd party tools they use such as UFPS, UMA, NGUI. They would have to wait for the authors of those plugins to update them, then they would have to redo any changes they made to those systems prior to updating them such as their UFPS modifications (they could also just not update 3rd party stuff if there is not a compatibility issue between versions of Unity). If converting systems was a time issue, UMA is probably the culprit since It has changed the most in the last 6 months. But systems such as the voxel engine, inventory system, netcode, AI, should have been generally unaffected apart from editor code that takes a few minutes to fix. Then again making sure the entire team is running the same updated version could be a time consuming hassle. They have switched to a new version of Unity in the past and that game update didn't take as long to get out, there is just a lot of new content coming and a lot of new team members.
    A lot of content huh? hmm Not that much content for how long it's taking. You want to see a lot of content in a year look at No Man's Sky Next, and they are a indie company.

  15. #45
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by ThomasSurvives View Post
    A lot of content huh? hmm Not that much content for how long it's taking. You want to see a lot of content in a year look at No Man's Sky Next, and they are a indie company.
    I'm playing No mans sky currently and while i'm enjoying Next its not that much new content.

    It's a lot of changes, but not much in the way of new content sadly. Also TFP are also an indie company.

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