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Thread: The Official A17 Developer's Diary for Developers

  1. #706
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by spacepiggio View Post
    OK finally real news, A 18 & not BETA so reports on Steam by Mod's on BETA being next are false, thought so.

    Keep up the Debugging, waiting patiently as always...
    IMO it should just be H17, short for Happygoat.

    That would stop the arguments on whether it's alpha or beta and what each term means.


    Quote Originally Posted by Cazmyr View Post
    That is hilarious! LOL

    You said you know they do not give ETAs and then you ask for one! #Priceless
    I'm also curious about when it will be out so when you find out, feel free to drop me a line!

  2. #707
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    Quote Originally Posted by Roland View Post
    What it comes down to is that the developers don't really care what they call it. Only people who want to scrutinize and put significant meaning into every phrase uttered so as to win arguments on the internet or to be able to come back later with an imagined "ah ha! Gotcha!" post are spending any amount of time worrying about it.

    Next is just the next step whatever it looks like and whatever it ends up being labeled.
    Exactly. I call it A18 because 18 is bigger than 17. Amazing. MM can call it golden monkey for all I care.

  3. #708
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    Quote Originally Posted by Dauthiatull View Post
    are bedrolls supposed to block bloodmoon spawns?
    had the dead zone set to 100
    day 21 horde would not spawn
    picked up bed and they started to spawn
    put it down and they would stop

    I thought they only stoped regular spawns and sleepers
    bug?

    - - - Updated - - -

    also if a dead zone of 100 blocks the horde that doesnt seem very far
    any chance a17 can push that distance back a bit?
    It could be blocking blood moons, since they spawn at a fairly specific range and direction and if that code is checking the bedroll, then no zombies. I'm slowing getting to that code, since I think I will be the one maintaining it now. 100 blocks is far where zombie pathing is concerned. Was hoping to look at that stuff this week, but now I'm working on using offline player bedrolls and land claim blocks for disabling cleared sleeper volumes, which is a fair bit of code changes. Just part of the A17 process to make this stuff clean and working well.

  4. #709
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    Quote Originally Posted by Quantum Blue View Post
    (Sorry for delay. Multi-convention...)

    If you PM me your address, I will drive down from MI and give you a hug. Heck I'll even buy you a lunch.
    Ha ha. I'm actually just across the border a bit in NW Indiana.

  5. #710
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Jedo View Post
    Why not "Z17"? Is that overdone?
    It doesn't leave a lot of room to top it later.


    Quote Originally Posted by MSgtPorkins View Post
    What about stolen assets?
    Stolen assets bad. Stolen cars, too. Stolen souls very bad.


    Quote Originally Posted by Dauthiatull View Post
    So about those diggers. Jus how deep do they dig?
    Until they run out of stamina, I suppose.


    Quote Originally Posted by Wolf959 View Post
    Glad to hear something being done about that, but we won't be able to step in the house, clear the first room, put a bedroll down, and just walk through the rest of the house though, right?
    If he said "blocking spawns" then he actually meant "blocking respawns".

    Passive aggressive questions like these that imply that the developers have no clue whatsoever of how the game works make it hard to not give snappy answers.
    Last edited by Gazz; 09-12-2018 at 05:32 AM.

  6. #711
    Super Moderator Roland's Avatar
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    Speaking of giving offense I know that some of you feel offended when the news goes out to twitter first. So here's a couple of A17 screenshots that:

    A) Have nothing to do with lighting....at all

    and

    B) Are exclusive to these forums. Twitter followers will have to find their way here for a change...


    This first one is a capture of an 8000x8000 random world I created using the world generator. The generator is still a WIP but you can see that it creates a square map. The seed is absolute truth but will be hidden. The only name that will show up for this map is "Roboco County". If someone puts Roboco County in for the seed it will not generate the same map.

    World Generator

    The second one is a capture of the New Game start menu where you can select the world you wish to play in and name your save. You can see Roboco County there in the window which means this is the map that will load. Navezgane is in the rotation as well as a couple other maps I've already created but not yet explored. You can have multiple different saved games using the same map.

    New Game Start Menu
    Last edited by Roland; 09-12-2018 at 07:08 AM.

  7. #712
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Dauthiatull View Post
    More screen shots
    More

    Okay...?

  8. #713
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by archergod View Post
    Is there any list of new Shapes or frame available for A17, so we can start planning our next Castle in there
    I wouldn't want to spoil the surprise! (read: I have actual work to do =P)


    Well, there are wedge corners, cubes with separately paintable chair rails and ummm things?

  9. #714
    Super Moderator Roland's Avatar
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    Quote Originally Posted by KhaineGB View Post
    Easy question for you, Roland.

    Do we still have the radiation biome at the edge of the map beyond that square?
    Not sure. It may just drop off into nothingness.

  10. #715
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Viperel View Post
    Hmm, I don't see wasteland areas... sure hope thats not the dark yellow surrounding large cities
    The large cities are pretty much all wasteland biome now.

  11. #716
    Super Moderator Roland's Avatar
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    Quote Originally Posted by sillls View Post
    Thankyou for posting a random gen map and part of the start menu for us.

    I wanted to know did the colors change on the map as well?
    It looked like there were only three biomes shown, is that it?
    What does the pink/purple color represent?
    What does the blue represent? At first it seemed like water but as I looked at the map it seemed to be on top of hills as well.

    Noticed that there is splotches of green biome patched throughout the map. Are these the mini biomes that Madmole was talking about?

    How does the map look overall? Roads don't look crazy do they?


    You said that the game seed was hidden but the game seed appears to be Freaky TSBX. Also you said that it was "absolute truth". What is up with that?
    The seed shows up when you type it in to generate the map. But later as seen in the start menu and (not shown) on the server lists it does not appear.

    Purple is burnt forest which is now predominantly smaller areas mixed in with the dominant forest biome.

  12. #717
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Viktoriusiii View Post
    you are joking aren't you?

    ... no seriously... you are joking right? o_O
    In the last few maps Iíve generated all the larger cities have basically come out like the old hub cities. I think TFP wants cities to be dangerous places. I spawned near one and on the night of Day 1 there was a glowing green cop walking around in the streets below the building where I was hiding.

    There will be smaller groupings if POIs in the other biomes but cities are going to be areas of greater difficulty. Whatís the downside to that?

  13. #718
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    Quote Originally Posted by TSRViper View Post
    Another fine example of the devs actioning feedback received in the forums - thanks faatal, much appreciated!
    Actually the offline bedroll bug report was made over a year ago.

  14. #719
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    Quote Originally Posted by Gazz View Post
    LOLOL!

  15. #720
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    Quote Originally Posted by Prisma501 View Post
    *thats a build every 2,9 days for the past year*

    Something to let the peepz, that think TFP are a lazy bunch who abandonned the game, think about

    Cheers
    You should see the google docs change log. It gets so long, we have to occasionally move off older entries, because it gets sssslow.

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