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Thread: A16 - Custom Vehicles by Manux [SDX]

  1. #16
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    Nice Job Guys!

  2. #17
    Colony Founder JaxTeller718's Avatar
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    Working sounds

    https://youtu.be/lAz4xd2itRU


    Not 100 percent happy with them but Im a perfectionist and finding GOOD chopper sounds is difficult. Might work on it some more. Ill post everything here when its finalized.

  3. #18
    Tracker Mumpfy's Avatar
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    lol man that last second honk got me laughing.

    DUST: you know if its possible to move the hands foot position? I know in there is some xml code for it like "position left foot" or some crap like that... does it change if you set a position marker on unity?...

    <property name="left_foot_ik_target" value="body/chassis/leftFoot"/>
    Last edited by Mumpfy; 10-01-2018 at 07:39 PM.

  4. #19
    Colony Founder DUST2DEATH's Avatar
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    Thats a good question. I dont have an answer atm. I will dive back in when I have a moment. Hopefully today.

  5. #20
    Colony Founder DUST2DEATH's Avatar
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    Still dont have an answer, but we have cars now.



    We should have a template/something for everyone soon enough.

  6. #21
    Colony Founder n2n1's Avatar
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    Quote Originally Posted by DUST2DEATH View Post
    Still dont have an answer, but we have cars now.



    We should have a template/something for everyone soon enough.
    Want it.
    Good model, but how many triangles are there ?

  7. #22
    Colony Founder DUST2DEATH's Avatar
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    73.4K tri's. It was just a quick test.

    its listed as PUBG:UAV on sketchfab.

    There was problems still left to resolve on the cars when I posted last night.
    Manux is a beast and solved them while I was sleeping.

    Here is a clip from Manux.


  8. #23
    Nomad stedman420's Avatar
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    Wow amazing work to all involved. Can't wait to see what springs up from this.

  9. #24
    Tracker manux's Avatar
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    Hey guys,
    I'll maybe make a tutorial later, but for now you can grab my mod here, along with all my other sdx mods:
    https://github.com/manux32/7dtdSdxMo...CustomVehicles

    I have generic C# classes in there to make any custom drivable land wheeled vehicle (bike, car, etc...)
    Last edited by manux; 10-08-2018 at 03:00 AM.

  10. #25
    Reconstructionist Subquake's Avatar
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    Nice progress DUST2DEATH

  11. #26
    Colony Founder JaxTeller718's Avatar
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    Heck yeah! Sorry I have been super busy all week but look at what I came back to. This is amazing and top notch work by everyone here.

    Here are the files and changes needed to add sounds to the Road Hog. They can be edited into manux' files to give the hog a chopper sound

    https://github.com/JaxTeller718/Dust...ive/master.zip

    Feel free to add those to your sdx repo if you like manux

    Thank you to Dust2Death for this hog, its incredibly fun to use.

    Great job manux on the vehicles. Now i know what I'm doing today The wife is going to be sooo mad lol
    Last edited by JaxTeller718; 10-07-2018 at 08:07 PM.

  12. #27
    Colony Founder DUST2DEATH's Avatar
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    Awesome. Thanks, Jax.

  13. #28
    Tracker manux's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    Heck yeah! Sorry I have been super busy all week but look at what I came back to. This is amazing and top notch work by everyone here.

    Here are the files and changes needed to add sounds to the Road Hog. They can be edited into manux' files to give the hog a chopper sound

    https://github.com/JaxTeller718/Dust...ive/master.zip

    Feel free to add those to your sdx repo if you like manux

    Thank you to Dust2Death for this hog, its incredibly fun to use.

    Great job manux on the vehicles. Now i know what I'm doing today The wife is going to be sooo mad lol
    Thanks a lot for the sounds Jax, I will integrate them soon!
    I'm glad you like it, I am adding new features, will post the details in a few minutes... (I think you will also like this)

  14. #29
    Tracker manux's Avatar
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    Ok, my Mod is now called Manux_CustomVehicles:
    https://github.com/manux32/7dtdSdxMo...CustomVehicles

    There is many new features now to let you build Custom Bikes, Custom Cars, and All-Terrain Vehicles that can climb on medium obstacles.

    New Features:
    All these features are controllable through xml. Check my Quad, Cicada Car, or HellGoat Bike vehicles xmls to see the new xml properties.
    • - control the camera position offset when driving the vehicle
      - control the player position and/or rotation offset on the vehicle
      - hide the player for closed vehicles
      - modify the settings of the CharacterController that moves the car:
      • - the center, radius and height of the CharacterController built-in capsule collider to better fit your vehicle. (We are limited to the built-in capsule collider for now, but it's better than nothing).
        - the Slope Limit and Step Offset properties of the CharacterController to make all-terrain vehicles that climb medium obstacles.

      - A new EntityCustomBike class to have all those features on the bikes too.


    Here's some all-terrain vehicles in action:
    Last edited by manux; 10-08-2018 at 03:27 AM.

  15. #30
    Colony Founder DUST2DEATH's Avatar
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    Ive copied that post into the OP and requested a thread title change.

    Great work Manux!


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