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Thread: [MOD A17] Better Balance Mod

  1. #16
    Reconstructionist
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    no his work isnt life saving its a god send and work of freaking art not to mention he keeps reading my mind :P

  2. #17
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    Really glad to see this mod. Almost everything that I need for a builder in a sp game. I hope it stays updated till alpha 17 stable gets released. Thank you!

  3. #18
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    Nice one still would need to a 90BBM

  4. #19
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    Quote Originally Posted by Blazer777 View Post
    no his work isnt life saving its a god send and work of freaking art not to mention he keeps reading my mind :P
    heheh thanks!

    - - - Updated - - -

    Quote Originally Posted by naruton View Post
    Really glad to see this mod. Almost everything that I need for a builder in a sp game. I hope it stays updated till alpha 17 stable gets released. Thank you!
    No worries at all and keeping it updated is the plan

    - - - Updated - - -

    Quote Originally Posted by Goratrix View Post
    Nice one still would need to a 90BBM
    Drop @KhaineGB 96 BBM xpath files into the mod directory after extracting this first and you should be good to go.

    https://7daystodie.com/forums/showth...r-Backpack-Mod

  5. #20
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    Tried that on my end on solo game, and inventory appear invisible

  6. #21
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    Quote Originally Posted by Goratrix View Post
    Tried that on my end on solo game, and inventory appear invisible
    Argh! Sorry!!!

    Here is the 96 BBM in v1.3 of this mod;

    https://drive.google.com/open?id=1Pe...mU6FiN3PTGcjvx

    Bag in action


    And all contents available in dropped backpack

  7. #22
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    Wow Superb Thanks man, I ll use your Mod when I play solo, Appreciate a lot you taken the time )

  8. #23
    Ranger SurvivalUK's Avatar
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    Quote Originally Posted by Goratrix View Post
    Wow Superb Thanks man, I ll use your Mod when I play solo, Appreciate a lot you taken the time )
    Thanks!

  9. #24
    Ranger SurvivalUK's Avatar
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    v1.4 updated in the OP (60 BBM version only so far)

    I keep trying to balance the stamina use out and v1.3 just caused the stamina blackout of the bar to be a hair too fast for me so rolled it back to v1.2 behavior. It means the bar won't blackout quite as fast and need constant hydration. It's a marginal differences but it feels better like this, another play through is needed though to confirm.

    • Tweaked stamina use (again)
    • Upped mining rewards (again)
    • Improved block upgrade speed of stone axe, hammer and nailgun, far too slow in vanilla for builders!
    • Trying to balance traders (needs a lot more testing)
      -Reduce pricing gouging
      -Even out extreme in price range from lvl 1 to 6 items

  10. #25
    Refugee BeatKitano's Avatar
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    Quote Originally Posted by SurvivalUK View Post
    v1.4 updated in the OP (60 BBM version only so far)

    I keep trying to balance the stamina use out and v1.3 just caused the stamina blackout of the bar to be a hair too fast for me so rolled it back to v1.2 behavior. It means the bar won't blackout quite as fast and need constant hydration. It's a marginal differences but it feels better like this, another play through is needed though to confirm.

    • Tweaked stamina use (again)
    • Upped mining rewards (again)
    • Improved block upgrade speed of stone axe, hammer and nailgun, far too slow in vanilla for builders!
    • Trying to balance traders (needs a lot more testing)
      -Reduce pricing gouging
      -Even out extreme in price range from lvl 1 to 6 items
    Hey, the experimental increments come so fast I've a question: Can you put the working 7d2d build your mods work on ?
    I really want to try these changes but I'm affraid they're not for the current build and it'll break everything (in subtle ways).
    Thanks.

  11. #26
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    @SurvivalUK

    Looking at the OP of stuff to look into, a tip on the To Do list:
    Adding old school schematics vs the new perk lock on crafting recipes:
    - remove tags for item in progression.xml
    - add in a new schematic (Tasting and Brewing is a good example for base code)

  12. #27
    Ranger SurvivalUK's Avatar
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    Quote Originally Posted by BeatKitano View Post
    Hey, the experimental increments come so fast I've a question: Can you put the working 7d2d build your mods work on ?
    I really want to try these changes but I'm affraid they're not for the current build and it'll break everything (in subtle ways).
    Thanks.
    Good point! I've updated the OP and can confirm latest v1.4 is balanced to work with the B240 / stable release.

    I do recommend starting a new game or at the very least backing up any existing games before starting any overhaul type mod (just good practice). As for this mod the biggest benefit really is to start from fresh if you've not used it before. It changes how you can progress within the game and build your character / world. You can add it to an existing game but you'll have missed out on a lot doing so (imo).

  13. #28
    Ranger SurvivalUK's Avatar
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    Quote Originally Posted by METALmurderer View Post
    @SurvivalUK

    Looking at the OP of stuff to look into, a tip on the To Do list:
    Adding old school schematics vs the new perk lock on crafting recipes:
    - remove tags for item in progression.xml
    - add in a new schematic (Tasting and Brewing is a good example for base code)
    Thanks for that! It's something i'd planned to do earlier now the core elements are in but the flip flopping of the devs with the direction of progression has made me cautious.

    One to look at over Christmas while enjoying a mince pie and a glass of wine me thinks

  14. #29
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    Hey man, when you have time, I wouldnt mind a 96 BBM version

  15. #30
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    This is great, thank you. Ended up removing all zombie nerfs, headshot damage, bow damange, crossbow load time and a couple other things. Removed level gate for the first 2 tiers of everything and dropped level gate of everything else about 50%. Waiting for someone to migrate the recipes back into books and find a fix for this one dimensional progression. May be an endless battle and a lost cause with how TFP are trying to constantly mainstream the game lately.

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