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Thread: Tips for Improved Performance on a17 Experimental

  1. #16
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    Quote Originally Posted by Crewchief90 View Post
    When is the update planned to be released for download.
    This post was about alpha 17, and we're already on 17.1 ...

  2. #17
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    Thanks! It works

  3. #18
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    Quote Originally Posted by LordyHun View Post
    So... what resolution would be the recommended for a PC with the following specs?
    - i5 4690k @ 4 GHz
    - RX 470 4GB
    - 16 GB DDR3 @1866

    I've bought the game a few days ago.

    A16 was "fine" at fullHD, medium/high settings (I've used the "high" preset but diabled SSAO, AA, Motion blur, DoF and god rays), mostly 60-ish FPS with small hiccups

    A17 is basically unplayable (below 20 FPS with occasional lag spikes) anywhere near buildings or zombs even after I've lowered the settings to 1600*900 with settings between medium and low.

    I feel like I "have" to use V-Sync, since AMD's framerate limiter feature does not seem to work and my GPU is trying to melt while dishing out 90+ frames when there are no zombies nearby. Anyways, I still get 30-40 FPS when inside buildings even when it's off, so it does not seem to improve things for me.

    This is starting to feel a bit ridiculous, as the game's starting to look like something from 10 years ago, and I still can't fight during horde events because it's awfully hard to hit anything with a jumpy 20-ish framerate.

    Edit:
    If I'm not a host but delegate this fine role to my friend who has a newer i7 CPU with a 1070 then my framerate problems are gone. My guess as an ex-graphics engine developer that the new A* pathfinding of the zombies is what increases the load so much that my old 4-core-4-threads CPU cannot handle it anymore. Makes sense, as there are lots of possibilities there to be calculated, so the load should be indeed very high.
    (which is why most games with large mobs use extremely dumb AI-s) Tutuapp 9Apps Showbox

    Conclusion for other players with old'n'♥♥♥♥ty machines: don't be the host, find one!
    V-Sync, car la fonction de limitation du nombre d'images par seconde d'AMD ne semble pas fonctionner et mon GPU
    Last edited by rossi; 05-28-2019 at 08:07 AM.

  4. #19
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    Quote Originally Posted by LordyHun View Post
    So... what resolution would be the recommended for a PC with the following specs?
    - i5 4690k @ 4 GHz
    - RX 470 4GB
    - 16 GB DDR3 @1866

    I've bought the game a few days ago.

    A16 was "fine" at fullHD, medium/high settings (I've used the "high" preset but diabled SSAO, AA, Motion blur, DoF and god rays), mostly 60-ish FPS with small hiccups

    A17 is basically unplayable (below 20 FPS with occasional lag spikes) anywhere near buildings or zombs even after I've lowered the settings to 1600*900 with settings between medium and low.

    I feel like I "have" to use V-Sync, since AMD's framerate limiter feature does not seem to work and my GPU is trying to melt while dishing out 90+ frames when there are no zombies nearby. Anyways, I still get 30-40 FPS when inside buildings even when it's off, so it does not seem to improve things for me.

    This is starting to feel a bit ridiculous, as the game's starting to look like something from 10 years ago, and I still can't fight during horde events because it's awfully hard to hit anything with a jumpy 20-ish framerate.

    Edit:
    If I'm not a host but delegate this fine role to my friend who has a newer i7 CPU with a 1070 then my framerate problems are gone. My guess as an ex-graphics engine developer that the new A* pathfinding of the zombies is what increases the load so much that my old 4-core-4-threads CPU cannot handle it anymore. Makes sense, as there are lots of possibilities there to be calculated, so the load should be indeed very high.
    (which is why most games with large mobs use extremely dumb AI-s)

    Conclusion for other players with old'n'♥♥♥♥ty machines: don't be the host, find one!
    Thanks for taking your time out and helping the community.

    Thanks and Regards

  5. #20
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    So I have a potato that ran alpha 16 fine graphically. With alpha 17 everything looks blobby. Does anyone have any suggestions?

  6. #21
    Community Moderator SylenThunder's Avatar
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    Quote Originally Posted by CRU TANG View Post
    So I have a potato that ran alpha 16 fine graphically. With alpha 17 everything looks blobby. Does anyone have any suggestions?
    turn up the tree quality.

  7. #22
    Tracker mr.natural's Avatar
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    Quote Originally Posted by CRU TANG View Post
    So I have a potato that ran alpha 16 fine graphically. With alpha 17 everything looks blobby. Does anyone have any suggestions?
    disable texture streaming

  8. #23
    Reconstructionist layarion's Avatar
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    use

    gfx pp enable 0
    to disable post processing on the command-line in-game

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