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Thread: JaxTeller718 Modlet Collection

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    Colony Founder JaxTeller718's Avatar
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    JaxTeller718 Modlet Collection

    Here is where you can find a collection of my modlets. Most will be Ravenhearst favorites pieced out so you guys can use them on your own. Some will be my own personal tweaks that I feel enhance gameplay or balance.


    A18.2b5 and Up Modlets

    Currently ONLY Supporting Latest Stable 18.2b5

    Keep in mind most of these will be designed to make the game a bit more difficult. If this isn't your cup of tea I totally understand that.

    Modlet format has changed. These will work on 18.2b5 and above ONLY. For older versions scroll down.



    Mod Name Download Mod Version Description
    Working Sinks and Coolers Here 1.0 By request, similar to the stove mod this adds sinks and coolers you can upgrade in the world and use to fill jars and buckets.
    Realistic Vehicle Damage Here 1.0 More in line with what Pimps are looking to achieve in 19, this reduces max health on all vehicles so that you have to be way more careful when you are riding around.
    Less Clutter in Biomes Here 1.0 Decreases the chances of overall clutter amount in the world. Less garbage, less trash, less tires, less crops in the wilderness. Slight boost in performance as well. You can add this to a current world but you will not see the actual results unless its a new map or a covered area.
    Increased Wilderness Zombies X5 Here 1.0 Increases the amount of zombies in the wild by FIVE! What are you CRAZY?
    Increased Wilderness Zombies X3 Here 1.0 Increases the amount of zombies in the wild by triple.
    Reduced Harvest from Blocks Here 1.0 Ive seen some talk from people about how harvesting from blocks can give a lot of extra resources. This modlet reduces the harvest you get back from blocks like cloth, pipes, polymers, mech parts and electric parts.
    Action Skills (Deceptive Adaptation) Here 1.2 With permission from Deceptive Pastry here is the working updated Action Skills modlet. It is fully functional and adds skill categories for LBD (tools, weapons, etc) I will be expanding this further so as of now it is just a basic edition that increases stats incrementally as you use your item. Updated to Include Fist Weapons, Turrets
    Gimme Back My Iron Here 1.0 This reverts the insane decision to remove Iron from the game. Brings back iron ore and pallets. Only for use on EXPb6.
    Working Stoves Here 1.0 Always wish you could cook on a real stove and not a campfire? This modlet adds a Stove Upgrade Kit you craft. Using a hammer upgrade the open non lootable stoves in the world to a working one to use as a campfire.
    Reduced Probability on Station Schematics Here 1.0 We all love getting a station schematic but 5 on day 3 takes the fun out of it. This modlet makes schematics looted from destroyed stations more rare.
    Weapons and Tools Break Here 1.0 All weapons and tools will now break if not repaired. WILL destroy mods so be careful.


    You can find the entire list of modlets here: https://github.com/JaxTeller718/JaxModletsA182B5

    Paypal Donation: If you appreciate my work here or on Ravenhearst feel free to use this link to show support.
    Last edited by JaxTeller718; 5 Days Ago at 04:41 PM.

  2. #2
    Colony Founder JaxTeller718's Avatar
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    JaxTeller718 Modlet Collection

    A18 Modlets Continued

    Newest modlet can be found in the first post. These work for 18.2b5 Experimental.


    Mod Name Download Mod Version Description
    Steel Knuckle Model Replacement Here 1.0 Some are not in love with the steel knuckle model. This replaces that model with the iron knuckle ones.
    Jax O Lanterns Here 1.0 Love the pumpkins but wish they would give off some light? The Jax O Lantern set is for you. Made with pumpkins, a candle and color dye you can place pumpkins that will give off some light. Be aware though these DO give off some heat same as a candle would so be wary when placing a bunch.!
    Eggs in Fridges Here 1.0 Out of birds nests? Look in those fridges. Eggs now appear in them!
    Reduced Stash Loot Here 1.0 This is a work in progress modlet. Right now it reduces things like weapon bags and treasures and stashes. Vanilla has it set up to as high as 5,7 pieces of loot. This reduces it a bit to a more modest 3,5.
    Slower Levelling Here 1.0 Increases the base XP needed to level from 10000 to 12545. Be advised that adding and removing this modlet MAY cause a character wipe since it deals with progression. Use this on a new save and DO NOT REMOVE ONCE YOUR GAME IS STARTED WITH IT.
    Trader Balances Here 1.0 Traders seem OP? Need a world where you can not rely 100 percent on them? This modlet increases their reset days to 7, changes how many items they carry, changes how many items get swapped out, reduces items found in vending and increases vending reset days to 3.
    Working Microwaves Here 1.0 Now you can destroy microwaves in the world and take home a working microwave. Place your new microwave down and now you can microwave canned foods for a better meal and no food poisoning. You will need a bowl which can ONLY be found in loot in cupboards.
    Increased Wandering Hordes Here 1.2 Sets Wandering Horde sizes to be slightly bigger than they are now..
    Increased Zombie Sight Against Players Here 1.0 Sets zombie sight range for entity players from 0 to 30 so zombies can see you further and from 0 to 10 so they hear a bit better.
    Charcoal Here 1.0 Adds charcoal to stove and bbq grill loot lists. Charcoal burns several times longer than normal wood or coal.
    Lockpick Model Here 1.0 Adds a simple lockpick model to the lockpick so it helps with your immersion .
    Birds Nest and Trash Bag Destroy Upon Loot Here 1.2 Causes birds nests and trash bags to destroy after you loot them. Changed loot lists due to other modlet conflict
    Increased Wilderness Zombies Here 1.0 Increases the amount of zombies in the wild by double..
    Ravenhearst Style Backpack Stash All Buttons Here 1.0 Uncomments the Backpack stash XML and enables Stash All, Stash Stacks and Stack Similar to Backpack. Repositioned the icons and the order and changed icons to match the Ravenhearst styled one.
    Car Respawner Here 1.2 Adds a small piece of grass when you demolish a car so that it can respawn in 30 in game hours (30 Days on 60 minute days).
    Tougher Farming Here 1.0 Increases crop grow times from 63 minutes a stage to 90 minutes a stage.
    Reduced Surface Ores Here 1.0 Cuts the probability of surface ores back a bit so there are not so many in the world.
    Less Water In Loot Here 1.0 Reduces the counts of water found in loot to promote filling jars and cooking
    Reduced Zombie Hand Reaches Here 1.1 Reduces the Zombie Hand Reach Distance a bit. Noticeably their reach exceeds clubs often, and on servers lag can cause zeds to hit you from far away.
    More Feathers in Nests Here 1.1 I am all about the difficult but come on man. Increases feather from 1,5 to 2,7 so you see more feathers for those archers out there.

    A18.0 - 18.2b2 ONLY Modlets

    These modlets will work on versions 18.0-18.2b2 experimental ONLY. Modlets have changed in 18.2b5 Experimental going forward. Current modlets are found above.You can find and download the entire list of A17 modlets here: https://github.com/JaxTeller718/JaxModletsA18

    I will update this post with new modlets as they become available. If anyone has any requests feel free to ask, also if you have anything you must have from Ravenhearst in 17 don't hesitate to request.

    A17 Modlets

    You can find and download the entire list of A17 modlets here: https://github.com/JaxTeller718/JaxModlets

    I will update this post with new modlets as they become available. If anyone has any requests feel free to ask, also if you have anything you must have from Ravenhearst in 17 don't hesitate to request.
    Last edited by JaxTeller718; 5 Days Ago at 03:12 PM.

  3. #3
    Colony Founder DUST2DEATH's Avatar
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    Very nice. Exciting times ahead for players.

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    Colony Founder JaxTeller718's Avatar
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    Updated with some "favorites" from Ravenhearst

  5. #5
    Tracker Shado47's Avatar
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    Any chance for a A17 Modlet that fixes the armor problems with feral zombie soldiers? Right now they're invincible.

  6. #6
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    Any chance of a Modlet that keeps the core files but reverts EVERYTHING else to 16.4 lol ?

    Ok Farming can stay cos thats now cool & a decent upgrade from old....

  7. #7
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    Quote Originally Posted by Tallon View Post
    Any chance of a Modlet that keeps the core files but reverts EVERYTHING else to 16.4 lol ?

    Ok Farming can stay cos thats now cool & a decent upgrade from old....
    I think that goes beyond the scope of the term "Modlet" lol..

  8. #8
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    Quote Originally Posted by Batman! View Post
    I think that goes beyond the scope of the term "Modlet" lol..
    Yeah but having played 17 I do think its needed lol....

  9. #9
    Tracker Ozzland's Avatar
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    Thanks JaxTeller718, appreciate your work.

  10. #10
    Colony Founder JaxTeller718's Avatar
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    Main post updated with 4 new mods. As you gather, preliminary work has begun on Ravenhearst. Release will not be until way after stable drops, but this may be my last few modlets so that I can focus on the overhaul completely. I may release future modlets though.

  11. #11
    Survivor belfegor's Avatar
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    Hello JaxTeller718, appreciate your work too

    by the
    Less Bottled Water in Loot
    This makes survival more difficult by reducing the amount of clean water in the world in loot, sometimes replacing the water with empty jars so you must find a water source

    is that right ?:
    <set xpath="/lootcontainers/lootcontainer[@id='36']/item[@name='drinkJarBoiledWater']/@count">1</set>
    <set xpath="/lootcontainers/lootcontainer[@id='47']/item[@name='drinkJarBoiledWater']/@count">1</set>

    it not emptyjarwater rather drinkjarboiledwater

    an how i can add a new item in a existing loot container with count and prob ?
    how is the command line then
    Last edited by belfegor; 11-24-2018 at 10:18 AM.

  12. #12
    Ranger Greymantle's Avatar
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    How does ore work now? Are there caves with ore? Veins? Sorry been a long time since I played. Your less ore mod interests me a lot.

  13. #13
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Greymantle View Post
    How does ore work now? Are there caves with ore? Veins? Sorry been a long time since I played. Your less ore mod interests me a lot.
    I do not think Underground Ore has changed from 16 but i have not gone deep into mining. The surface boulders though were giving 20 plus iron and 10 plus lead and potassium. This mod halves all of that and removes lead completely so that you have to eventually mine for large quantities.

  14. #14
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    I love modlets, because you don't have to overwrite the vanilla files. But I can't use these modlets in my own mod with the mod launcher from SphereII because the launcher replaces all vanilla files in Data/Config with the modlet xml files inside the mod filder. That's weird. Is there any solution?

  15. #15
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by MrCerealGuy View Post
    I love modlets, because you don't have to overwrite the vanilla files. But I can't use these modlets in my own mod with the mod launcher from SphereII because the launcher replaces all vanilla files in Data/Config with the modlet xml files inside the mod filder. That's weird. Is there any solution?
    You may have to ask Sphereii about that because currently Im not using the Launcher and wont be until we do the full Ravenhearst Overhaul. Its my understanding that modlets do not need the mod launcher to be compatible with each other. If you use the mod launcher I assume it is always going to overwrite the normal files.

    You could install whatever mod you want from the Launcher first and then add the modlets in. Launch your game from the install folder of the mod you installed from the launcher. That way the Launcher wont try to redownload the files and overwrite them.

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