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Thread: JaxTeller718 Modlet Collection

  1. #166
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    Quote Originally Posted by JaxTeller718 View Post
    Updated Wandering Horde Modlet. Cut spawns in half from what they were in the modlet. highest that will spawn is 20. We will save the apocalyptic disaster for Ravenhearst
    Boo lol

  2. #167
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    which file is that?

    gamestages.xml has wandering horde groups and spawning.xml has the wilderness. im uploading an adjusted version in a few minutes
    I'm old, I get confused.

  3. #168
    Zombie Hunter MrSamuelAdam's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    Updated Wandering Horde Modlet. Cut spawns in half from what they were in the modlet. highest that will spawn is 20. We will save the apocalyptic disaster for Ravenhearst
    Thanks Jax!
    And always look forward to the Ravenheart ❤️

  4. #169
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    Quote Originally Posted by JaxTeller718 View Post
    Updated Wandering Horde Modlet. Cut spawns in half from what they were in the modlet. highest that will spawn is 20. We will save the apocalyptic disaster for Ravenhearst
    "Something wicked this way comes"

  5. #170
    Colony Founder JaxTeller718's Avatar
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    Mods all working on b149

  6. #171
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    Im not new to modding 7 days but im not sure on how to install the stash all modlet, is it a drag and drop into the mods folder?, or do i have to replace the files individually in the data/config folder to enable the buttons?

  7. #172
    Colony Founder JaxTeller718's Avatar
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    drag and drop into the mods folder. with the way the backpack is set up in vanilla you only see the buttons when you are in a container.

    My mod Ravehearst has a different backpack edit made by our very own WookieNookie where you see the buttons all the time. This modlet is NOT the one we made, its the default vanilla one.

  8. #173
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    Bird nest modlet did not apply in New build B152 bud

  9. #174
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    Quote Originally Posted by JaxTeller718 View Post
    drag and drop into the mods folder. with the way the backpack is set up in vanilla you only see the buttons when you are in a container.

    My mod Ravehearst has a different backpack edit made by our very own WookieNookie where you see the buttons all the time. This modlet is NOT the one we made, its the default vanilla one.
    Thank you Jax, i realized that after playing for a bit. either way, I am loving your modlets, keep up the good work!

  10. #175
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by stallionsden View Post
    Bird nest modlet did not apply in New build B152 bud
    yep they changed how it works lol ill update in a few. along with all the others

  11. #176
    Colony Founder JaxTeller718's Avatar
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    Birds Nest Modlet fixed and new one added. An old favorite from Ravenhearst Working Microwaves!

    Tired of food poisoning? Have spare canned food laying around? Now you can destroy microwaves in the world and take home a working microwave. Place your new microwave down and now you can microwave canned foods for a better meal and no food poisoning. You will need a bowl which can ONLY be found in loot in cupboards.

  12. #177
    Colony Founder JaxTeller718's Avatar
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    First post updated with new modlets!

    Slower Levelling
    Eggs in Fridges
    Trader Quest Balances
    Trader Balances
    Rebalanced Stash Loot

  13. #178
    Colony Founder Gareee's Avatar
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    The bird's nest modlet was working before in a18.. what did you change?

    I installed the lockpick, but don;t see any visual change.. what should I see different from vanilla?

    Also any chance you can make the jack o lantern light up?? Thats bugging the heck out of me!
    Last edited by Gareee; 3 Weeks Ago at 09:06 PM.

  14. #179
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Gareee View Post
    The bird's nest modlet was working before in a18.. what did you change?

    I installed the lockpick, but don;t see any visual change.. what should I see different from vanilla?

    Also any chance you can make the jack o lantern light up?? Thats bugging the heck out of me!
    Let me double check those for you real quick. Will get right back to you.

  15. #180
    Colony Founder JaxTeller718's Avatar
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    Alright I just chekced all of them and they seem ti work for me on b152

    Make sure you updated the mods, might have to redownload them because they changed how birds nests work in b152 and the modlet needed to change.

    The lockpick is supposed to look like this

    A18.0_2019-10-22_17-34-28.jpg


    Also brother, since i enjoy all of your posts, and I agree with a lot of what you say JUST FOR YOU I pulled out my models from Ravenhearst of my lighted pumpkins and made a modlet you can use in vanilla

    Recipes call for candle, a pumpkin and the color dye associated. Also be aware they DO give off some heat, the exact same a candle would so be careful placing a bunch. Enjoy

    A18.0_2019-10-22_17-35-09.jpg

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