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Thread: JaxTeller718 Modlet Collection

  1. #31
    Colony Founder JaxTeller718's Avatar
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    Added 2 more mods

    JaxTeller718_IncreasedWildernessSpawns
    JaxTeller718_CoalInCampfireRecipe

  2. #32
    Ranger Death2gnomes's Avatar
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    have you decided on a UI ?

  3. #33
    Colony Founder JaxTeller718's Avatar
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    SMX by Sirillion is looking like our go to choice again unless something crazy comes along. I have been messing with it a bit myself and came up with this



    So may edit it to match the blue hue. That's not a finished product but just something i wanted to test out.

  4. #34
    Refugee Killerpit's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    SMX by Sirillion is looking like our go to choice again unless something crazy comes along. I have been messing with it a bit myself and came up with this



    So may edit it to match the blue hue. That's not a finished product but just something i wanted to test out.
    Kinda like the blue hue looks awesome. Nice work

  5. #35
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    ok so I have to say this and probably make your head swell .. lol i actually quit playing 7 days to die.. for over 7 - 8 months... only reason I came back was I heard about this Ravenhearst.. I played it one time.. and completely fell in love with it.. It made me scared to play the game again. It had purpose, it was challenge again, and for the most part.. It just made sense.. I mean everything. It just so happened when I came back that Alpha 17 dropped not too long after. Now I have my own server and using some of your modlets on it..

    Just want to say thank you for making a game good again.

  6. #36
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by bbautista View Post
    ok so I have to say this and probably make your head swell .. lol i actually quit playing 7 days to die.. for over 7 - 8 months... only reason I came back was I heard about this Ravenhearst.. I played it one time.. and completely fell in love with it.. It made me scared to play the game again. It had purpose, it was challenge again, and for the most part.. It just made sense.. I mean everything. It just so happened when I came back that Alpha 17 dropped not too long after. Now I have my own server and using some of your modlets on it..

    Just want to say thank you for making a game good again.
    Thank you so very much for the kind words. They are quite inspirational. I promise i have some great surprises n store for RH5, including all new creepiness and scares

  7. #37
    Colony Founder JaxTeller718's Avatar
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    New Mods Added to the front page


    JaxTeller718_PotAndGrillRecipeRemoval
    JaxTeller718_SlowerProgression
    JaxTeller718_LessFeathers
    JaxTeller718_CookingPotBalance

  8. #38
    Refugee Taylorsd's Avatar
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    Heres the line to change to get the Bandits to move around

    <property name="AvatarController" value="AvatarLocalPlayerController"/>

    Problems still of course with BanditEntity spawning, I got by this by copy paste banditmelee template into zombieJoeRadiated and removed the extends zombieJoeFeral line. Before B208 the melee weapons and ranged weapons showed up properly now they they are not.....but they move around and attack.

    Just incase you have time and want to play around with it and put them in game, since I brought up the original question.

    - - - Updated - - -

    Quote Originally Posted by bbautista View Post
    ok so I have to say this and probably make your head swell .. lol i actually quit playing 7 days to die.. for over 7 - 8 months... only reason I came back was I heard about this Ravenhearst.. I played it one time.. and completely fell in love with it.. It made me scared to play the game again. It had purpose, it was challenge again, and for the most part.. It just made sense.. I mean everything. It just so happened when I came back that Alpha 17 dropped not too long after. Now I have my own server and using some of your modlets on it..

    Just want to say thank you for making a game good again.

    I second this, only reason I came back to Alpha 16.4

  9. #39
    Colony Founder JaxTeller718's Avatar
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    Long time no hear all! Working on a host of new modlets as i produce Ravenhearst. Added 2 today i think you guys would like. Info in the first post.

    JaxTeller718_SlowerGamestages

    JaxTeller718_MoreStorageOptions

  10. #40
    Colony Founder JaxTeller718's Avatar
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    Even more modlets for you guys to enjoy including Ravenhearst dev Makabriels first!

    JaxTeller718_AllZombiesWalk

    JaxTeller718_FeralRadiatedLootBagChance

    JaxTeller718_Lockpicks

    JaxTeller718_ZombieXPRebalance

    Makabriel_RealisticSafes

  11. #41
    Tracker Baobab's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    Even more modlets for you guys to enjoy including Ravenhearst dev Makabriels first!

    JaxTeller718_AllZombiesWalk

    JaxTeller718_FeralRadiatedLootBagChance

    JaxTeller718_Lockpicks

    JaxTeller718_ZombieXPRebalance

    Makabriel_RealisticSafes

    Cool Stuff, everytime i looked in, thx.

    - - - Updated - - -

    Quote Originally Posted by JaxTeller718 View Post
    SMX by Sirillion is looking like our go to choice again unless something crazy comes along. I have been messing with it a bit myself and came up with this



    So may edit it to match the blue hue. That's not a finished product but just something i wanted to test out.

    Looks Great

  12. #42
    Ranger Greymantle's Avatar
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    I'm getting a error on startup and its not loading your spawning xml. It says WRN XML patch for "spawning.xml" "jaxteller718_increasedwildernessspawns" did not apply. It says this like 4 times then I get a spawning.xml' failed
    Nullreferenceexception: object reference not set to and instance of an object.

    Update: The issue was the edit I did in the spawning xml to disable screamers. Do you by chance no a way to disable screamers?
    Last edited by Greymantle; 12-05-2018 at 02:31 AM.

  13. #43
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Greymantle View Post
    I'm getting a error on startup and its not loading your spawning xml. It says WRN XML patch for "spawning.xml" "jaxteller718_increasedwildernessspawns" did not apply. It says this like 4 times then I get a spawning.xml' failed
    Nullreferenceexception: object reference not set to and instance of an object.

    Update: The issue was the edit I did in the spawning xml to disable screamers. Do you by chance no a way to disable screamers?
    Disable completely? ill have to check i can start by reducing heat from all stations and fires. that may at least reduce them greatly. let me cook something up for you tomorrow

  14. #44
    Ranger Greymantle's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    Disable completely? ill have to check i can start by reducing heat from all stations and fires. that may at least reduce them greatly. let me cook something up for you tomorrow
    Disable or at least stop them from spawning every 5 min with a cook fire only going. Gets a bit old having to deal with them all the time. Thanks for your mods and your time.

  15. #45
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    @JaxTeller718
    Just wanted to give you a great big thank you... especially for the JaxTeller718_AllZombiesWalk modlet

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