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Thread: TSBX Collection

  1. #16
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    Quote Originally Posted by TSBX View Post
    Sorry for the delay, had family in town for Thanksgiving and that wasn't conducive to wrapping my head around this stuff. Ended up finding a much better way to do what I intended, and I learned a lot along the way. OP updated.
    thanks for the hard work!

  2. #17
    Colony Founder TSBX's Avatar
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    Updated OP to add: No ADS Crosshairs.

    Modlet Name:
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    No ADS Crosshair
    Removes cross-hairs while aiming down the sight with ranged weapons except for Bows
    1.1
    A18 exp
    October 8th, 2019
    Last edited by TSBX; 10-08-2019 at 12:32 PM.

  3. #18
    Colony Founder TSBX's Avatar
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    Updated OP to add: Random Mod Slots.

    Modlet Name:
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    Random Mod Slots
    Randomizes the number of mod slots on Weapons, Tools, and Armor
    1.0
    A18 exp
    October 8th, 2019

  4. #19
    Zombie Hunter MrSamuelAdam's Avatar
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    The headshot one...

    I'm interested in this one...
    Because I like to play on insane but hate the bullet sponge effect.
    This would help since it would make it easier to kill the zeds if you're aim is on point.
    Does this also include melee like spears or only bows and guns?
    Also... what have you found is a good balance for playing on insane for instance without it being too OP.
    Last edited by MrSamuelAdam; 10-14-2019 at 06:35 AM.

  5. #20
    Colony Founder TSBX's Avatar
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    Updated OP to add: Visible Bleeding.

    Cash Only In Registers
    Removes casino coins from cash registers and tweaks old cash probability and value
    1.0
    A18 B149
    October 13th, 2019
    Last edited by TSBX; 4 Weeks Ago at 12:30 AM.

  6. #21
    Colony Founder TSBX's Avatar
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    Quote Originally Posted by MrSamuelAdam View Post
    The headshot one...

    I'm interested in this one...
    Because I like to play on insane but hate the bullet sponge effect.
    This would help since it would make it easier to kill the zeds if you're aim is on point.
    Does this also include melee like spears or only bows and guns?
    Also... what have you found is a good balance for playing on insane for instance without it being too OP.
    The headshot mod affects anything the player uses. Tools, weapons, melee, ranged; it's all covered as if affects the player and not individual items.

    As far as balancing against difficulty, it's not something I accounted for, nor did I really go that deep into testing that aspect.

  7. #22
    Zombie Hunter MrSamuelAdam's Avatar
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    Quote Originally Posted by TSBX View Post
    The headshot mod affects anything the player uses. Tools, weapons, melee, ranged; it's all covered as if affects the player and not individual items.

    As far as balancing against difficulty, it's not something I accounted for, nor did I really go that deep into testing that aspect.
    Alrighty. No problem. Thank you for the explanation

  8. #23
    Ranger Necrodemus's Avatar
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    Indispensable mods. Thank you.

  9. #24
    Zombie Hunter MrSamuelAdam's Avatar
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    Maybe I'm missing something here or applying it incorrectly.

    But without the 100% headshot bonus on insane level 1 pistol killed a cheerleader with 4 headshots. With the modlet in, it took 4 headshots.
    it was the same?

  10. #25
    Colony Founder TSBX's Avatar
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    Start a new game, enable the debug menu with "dm". Press "0" on the numpad to see their health. Try it again and compare the numbers and let me know. I can take at look at balancing for Insane after work.

  11. #26
    Hunter iicecube's Avatar
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    I also quite curious about the head♥♥♥♥ multi from your mod that im using the 50%, does it apply onto the 200% from perception skill to 250% or its only ater to 50% flat itself?

  12. #27
    Colony Founder TSBX's Avatar
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    Quote Originally Posted by iicecube View Post
    I also quite curious about the head♥♥♥♥ multi from your mod that im using the 50%, does it apply onto the 200% from perception skill to 250% or its only ater to 50% flat itself?
    It does not account for any perks or skills, so it would be 250%. In my grand scheme I plan on yanking out the current progression system and implementing something that makes more sense (and I like better) but that will be sometime after gold most likely.

  13. #28
    Zombie Hunter MrSamuelAdam's Avatar
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    Quote Originally Posted by TSBX View Post
    Start a new game, enable the debug menu with "dm". Press "0" on the numpad to see their health. Try it again and compare the numbers and let me know. I can take at look at balancing for Insane after work.
    I will check that.
    But, I don't have a number pad on my keyboard (short keyboard). Any other way to bring up the health?
    Last edited by MrSamuelAdam; 4 Weeks Ago at 05:37 AM.

  14. #29
    Hunter iicecube's Avatar
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    Quote Originally Posted by TSBX View Post
    It does not account for any perks or skills, so it would be 250%. In my grand scheme I plan on yanking out the current progression system and implementing something that makes more sense (and I like better) but that will be sometime after gold most likely.
    Okay thanks for the explanation and the mods. ^^ now headshot is deadly

  15. #30
    Zombie Hunter MrSamuelAdam's Avatar
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    Is the headshot confirmed to work?
    I haven't been able to figure out how to get health up ☹️

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