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Thread: Terrain Based Movement Speed

  1. #1
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    Terrain Based Movement Speed

    This modlet alters the speed you (and zombies) travel based on the terrain you are standing on. Specifically:

    Sand - 80%
    Snow - 80%
    Desert - 90%
    Asphalt - 135%
    Gravel - 115%
    Ice - 75%
    Burnt Forest - 95%
    Destroyed Stone - 92%
    Concrete - 125%
    Sidewalk - 120%

    If you don't like the slower speeds, you can remove the ones oyu don't like after you download. It is very easy to change.

    EDIT: All future updates will come through the main thread:
    https://7daystodie.com/forums/showth...n-mv-spd-etc-)
    Last edited by elucidus; 11-28-2018 at 08:38 PM.

  2. #2
    Colony Founder JaxTeller718's Avatar
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    Great work on these mods. I love them and they enhance gameplay. I would consider making on thread for all of your work so we can find them all in one spot. Look forward to what you have in store for the future.

  3. #3
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    Thanks, I appreciate that. I'm just throwing things together right now. I have some more advanced ideas, but I need to become more familiar with the x[ath system first. Maybe, I'll compile them if I get some more out there. There are so many great ones out there, though.

  4. #4
    Nomad MrSamuelAdam's Avatar
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    Love this.

  5. #5
    Nomad MrSamuelAdam's Avatar
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    This is only for players right. Doesn't alter zombie speed correct?

  6. #6
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    I hate to say it, but the zombies will follow suit. Not sure how to make it only apply to the player.

  7. #7
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    All future updates will come through the main thread
    https://7daystodie.com/forums/showth...n-mv-spd-etc-)

  8. #8
    Zombie Hunter
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    very nice mod, thanks for sharing.
    I wonder is it possible to add different stamina drain on different terrain also?

  9. #9
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    Any idea if something similar can be done with vehicles? All vehicles have same speed on flat terrain no matter if its frass, sand, asphalt or tarmac: I would really like this to create more diversity between vehicles. If anyone have some ideas on how this can be done, if possible, please share your thoughts

  10. #10
    Hunter
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    Quote Originally Posted by xxx73 View Post
    Any idea if something similar can be done with vehicles? All vehicles have same speed on flat terrain no matter if its frass, sand, asphalt or tarmac: I would really like this to create more diversity between vehicles. If anyone have some ideas on how this can be done, if possible, please share your thoughts
    I assume that it could be using the <property name="friction"...> code.. not sure if it would need to be capatilized or not but from what it looks likke in materials.xml we see these notes
    * movement_factor - optional, float: if specified then this factor is applied to the movement. values < 1 slow down player. value = 1 does nothing, > 1 increases speed
    * friction (0.454f) - default surface friction

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