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Thread: Return of the Wood Log and Iron Spikes modlet!

  1. #1
    Colony Founder KhaineGB's Avatar
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    Return of the Wood Log and Iron Spikes modlet!

    Whipped this up and tested in like... 10 mins since people were asking for it.

    The spikes actually already exist in the code, but they're marked as creative mode dev only. The buff they apply did not exist, so I quickly threw one together and it will now bleed approx 40hp out of the player and HOPEFULLY any zombies that land on it.

    They should upgrade from wood all the way up to steel, or at least the code implies they do. So if you want the log spikes back, download the zip file, unzip it and place the folder into your 7 Days to Die/Mods folder.

    Enjoy.
    Last edited by KhaineGB; 11-23-2018 at 02:45 AM.

  2. #2
    Community Moderator OzHawkeye's Avatar
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    When I get home, I might just check this one out. Thanks. :-)

  3. #3
    Colony Founder KhaineGB's Avatar
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    Fixed the bleed buff.

    Do NOT land on your own spikes. You will take a nasty bleed effect and a bit of a slow. The zombies should too.

  4. #4
    Nomad danielspoa's Avatar
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    Khaine, I'm interested in having those back but I'm also worried about them vs the spike traps. How do you differentiate them?

    edit: in the sense of one not being better than the other for all purposes

  5. #5
    Reconstructionist
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    Quote Originally Posted by danielspoa View Post
    Khaine, I'm interested in having those back but I'm also worried about them vs the spike traps. How do you differentiate them?

    edit: in the sense of one not being better than the other for all purposes
    This might be why the devs removed them in the first place. Also, I don't think Khaine is trying to balance the log spikes but merely re-add them for those that can't live without them.

  6. #6
    Tracker
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    Well, I was thinking they removed them due to people being able to turn them upside down and let zombies walk on them while taking normal damage, but they also removed the other wood spikes that were in the game, so I don't think that is it. I don't think the new spikes stack as high, but I haven't tried them yet. I did miss the log spokes when I went to set up initial defenses.

  7. #7
    Colony Founder KhaineGB's Avatar
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    Yeah, I haven't tried to balance them at all. Just re-add them.

    But I'd be wanting to put them back for Darkness Falls ANYWAYS, so I figured I might as well at least get the code done and then I can look into balance later.

  8. #8
    Tracker Ozzland's Avatar
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    Thanks KhaineGB, appreciate your work.

  9. #9
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    +1
    I really appreciate this, KhaineGB.

  10. #10
    Colony Founder KhaineGB's Avatar
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    Tested and working in the latest A17 build.

  11. #11
    Refugee
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    hi don't mean to be dumb but haven't used mods before with 7 days to die, cant seem to get this working. Any chance I could get a little more thorough explication? Thank you in advance.

  12. #12
    Colony Founder KhaineGB's Avatar
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    Ok, go to your 7 days to die folder (usually whatever drive you put steam on, steam/steamapps/common/7 Days to Die) and make a folder called mods.

    Download the zip file in the first post and open it. You should have a folder called LogSpikeModlet. Open THAT folder and there will be another one called KHLogSpikes.

    The KHLogSpikes folder (the actual folder, don't just open it and drag the contents) go into the Mods folder you made. That should do it.

  13. #13
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    I tried that the first time but it didn't seem to work. I'll try again and see, thank you.

  14. #14
    Refugee
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    That worked, i guess i didnt go in the folder far enough, I just threw the logspikemodlet folder in the first time. Thank you so much!

  15. #15
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    Last update of the game seems to messed up with buff from this spikes, only few hp damage they do, no buff at all

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