Page 45 of 58 FirstFirst ... 35434445464755 ... LastLast
Results 661 to 675 of 860

Thread: Stallionsden Mods & Modlets

  1. #661
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    7,019
    Rep Power
    1
    Quote Originally Posted by gogi010 View Post
    i like the new zombies bat i dont like how muc they drop loot bags how can i fix that chance
    Welcome to change the values in entityclasses under lootdrop if you wish

  2. #662
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    7,019
    Rep Power
    1
    UPDATE 375 SLOT BACKPACK

    Fixed windows positions.

    Please let me know if still issues

  3. #663
    Refugee
    Join Date
    Nov 2019
    Posts
    13
    Rep Power
    0
    Quote Originally Posted by stallionsden View Post
    I am currently working on fixing this issue. I will get a fix out as soon as possible
    Thank you!

    Meanwhile, I hacked and slashed a quick fix:





    edited windows.xml
    Code:
    <stallionsden>
    	<!-- update the overall backpack size -->
        <set xpath="/windows/window[@name='windowBackpack']/@width">1403</set>
        <set xpath="/windows/window[@name='windowBackpack']/@height">816</set>
        
        <!-- increase the panel size -->
        <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/@height">703</set>
        
        <!-- adjust the rows, heights, and their cell equivalent -->
        <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@rows">15</set>
        <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@cols">25</set>
        <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@cell_height">70</set>
        <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@cell_width">70</set>
        <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/sprite[@name='backgroundMain']/@width">1403</set>
        <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/sprite[@name='backgroundMain']/@height">816</set>
    	
    	<!-- adjust windowlooting to match the size of the new player dropped backpack container -->
        <set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@rows">15</set>
        <set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@cols">25</set>
    
    	<remove xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/backpack_item_stack"></remove>
    	<append xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']">
    		<Stallionsbackpack_item_stack name="0"/>
    	</append>
    
    
    <!--#$- remove UI -$#-->
    	<remove xpath="/windows/window[@name='windowForgeInput']"/>
    	<remove xpath="/windows/window[@name='windowOutput']"/>
    	
    <!--#$-windowForgeInput INPUT-$#-->
    <insertAfter xpath="/windows/window[@name='windowFuel']" >
    	<window name="windowForgeInput" width="228" height="279" panel="Left"
    		controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay,copper,zinc" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >
    
    		<panel style="header.panel">
    			<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
    			<label style="header.name" text="INPUT" text_key="xuiSmelting" />
    		</panel>
    		<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,-46" height="273" color="[black]" type="sliced" fillcenter="false" on_press="true" />
    		<rect name="content" depth="1" pos="0,-46" height="223">
    			<grid depth="7" rows="3" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
    				<item_stack name="0"/>
    			</grid>
    		</rect>
    		<rect name="content2" depth="0" pos="-78, -49" width="147" height="223">
    			<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
    			<grid rows="8" cols="1" pos="3,-3" cell_width="147" cell_height="28"  repeat_content="true">
    				<forge_material name="0"/>
    			</grid>
    		</rect>
    	</window>
    </insertAfter>
    
    <!--#$-windowOutput -$#-->
    <insertAfter xpath="/windows/window[@name='windowForgeInput']" >
    	<window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true" >
    		<panel style="header.panel">
    			<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
    			<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
    		</panel>
    		<rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
    			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
    				<grid name="inventory" rows="4" cols="5" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
    					<item_stack name="0"/>
    				</grid>
    		</rect>
    	</window>
    </insertAfter>
    
    <!--#$-windowCraftingQueue -$#-->
    <insertAfter xpath="/windows/window[@name='windowCraftingList']" >
    	<window name="windowCraftingQueue" width="397" height="310" panel="Left" cursor_area="true" >
    		<rect depth="0" pos="19,0" width="378" controller="CraftingQueue">
    			<grid name="queue" rows="4" cols="5" pos="3,3" cell_width="75" cell_height="75" repeat_content="true">
    				<recipe_stack name="0"/>
    			</grid>
    		</rect>
    	</window>
    </insertAfter>
    
    </stallionsden>
    - - - Updated - - -

    Quote Originally Posted by stallionsden View Post
    UPDATE 375 SLOT BACKPACK

    Fixed windows positions.

    Please let me know if still issues
    you beat me to it , will try your ASAP, as I prefer staying on your code branch

    you are an absolute legend my friend. thank you for the amazing work!!


    EDIT: your's is way better :P

    Last edited by Daouid; 11-09-2019 at 11:46 AM.

  4. #664
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    7,019
    Rep Power
    1
    Quote Originally Posted by Daouid View Post
    Thank you!

    you beat me to it , will try your ASAP, as I prefer staying on your code branch

    you are an absolute legend my friend. thank you for the amazing work!!


    EDIT: your's is way better :P

    Haha no worries mate Glad I could fix it. Would a finished it sooner but grrr daughter wanted to go to her bfs lol .....

  5. #665
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    7,019
    Rep Power
    1
    UPDATE 187 SLOT BACKPACK

    *** Fixed window positioning issues

    *** Corrected window around actual backpack.
    Last edited by stallionsden; 11-09-2019 at 12:27 PM.

  6. #666
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    7,019
    Rep Power
    1
    UPDATE 630 SLOT BACKPACK

    *** fixed Window Positions

    ** PLEASE NOTE **

    Was unable to increase window size around backpack as it thru everything out lol All works tho with window around backpack not being adjusted.

  7. #667
    Tracker
    Join Date
    Dec 2017
    Posts
    224
    Rep Power
    0
    Thanks for fixing the minor bug. You sir are the best.

  8. #668
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    7,019
    Rep Power
    1
    Quote Originally Posted by Zyamaia View Post
    Thanks for fixing the minor bug. You sir are the best.
    No worries glad it is fixed. Was using wrong values to calculate things lol. All fixed now for you

  9. #669
    Refugee
    Join Date
    Mar 2017
    Posts
    26
    Rep Power
    0
    Grabbed the latest 'Open Door Syndrome With Respawn' but the dumpsters and munitions are still being destroyed after looting. (not on a new save)

  10. #670
    Hunter Seal77's Avatar
    Join Date
    Jun 2015
    Location
    Great Falls, Montana
    Posts
    147
    Rep Power
    0
    Really love this one, 187 SLOT BACKPACK, its not to big and not to small, thanks for this

  11. #671
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    7,019
    Rep Power
    1
    Quote Originally Posted by theredwolf13 View Post
    Grabbed the latest 'Open Door Syndrome With Respawn' but the dumpsters and munitions are still being destroyed after looting. (not on a new save)
    Will take a look .

    - - - Updated - - -

    Quote Originally Posted by Seal77 View Post
    Really love this one, 187 SLOT BACKPACK, its not to big and not to small, thanks for this
    No worries glad you are enjoying it

  12. #672
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    7,019
    Rep Power
    1
    STALLIONSDENS AMMO BUNDLE MAKER

    ** Turns loose ammo into bundles
    ** Adds gascanBundle, RocketHE and RocketFragBundles and JunkTurretBundles

  13. #673
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    7,019
    Rep Power
    1
    UPDATE OPEN DOOR SYNDROME WITH RESPAWN

    ** Fixed Dumpster being destroyed after looting.

  14. #674
    Refugee
    Join Date
    Nov 2019
    Posts
    15
    Rep Power
    0
    Hi man! I want ask you about how make the player not receive exp for building diging ect.Only exp source should be a zombie killing and quest.I know someone made already modlet like this but find something on that forum is rly rly hard.

  15. #675
    Refugee
    Join Date
    Nov 2019
    Posts
    3
    Rep Power
    0
    Thank you so much for the fix love your mods thanks for the hard work !!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •