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Thread: Xyth's Modlet Collection

  1. #16
    Community Moderator xyth's Avatar
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    Version 1.1: Added a chance of a random bat modifier being attached to any bats found in loot. Currently this feature isn't enabled in vanilla but it seems to be working.

  2. #17
    Colony Founder n2n1's Avatar
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    wait....i saw the code, and let me get this straight, because I don't believe my eyes.

    Now we can connect 3D-models without using SDX????



    PS: we can use the old ExportAssetBundles.cs with the new Unity2018 or there is a new version?
    Last edited by n2n1; 11-27-2018 at 04:30 PM.

  3. #18
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    so we need a new ExportAssetBundles.cs ? how to get it ?

    and can we use a new version of unity or still 5.3.8p2 ?
    Last edited by Lord Neophyte; 11-27-2018 at 04:52 PM.

  4. #19
    Guppycurian Forum Whore Guppycur's Avatar
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    I think the script is still in testing, but should be released soon.

  5. #20
    Community Moderator xyth's Avatar
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    Version 1.11: Bats are no longer repairable and break when worn out. Wear rate slowed and scaled by bat tier.

    This method can be used on any weapon for those who don't like the fact that once you get a L6 weapon it lasts forever. That would make a nice modlet but I don't feel like doing the xpath :-)

  6. #21
    Colony Founder Doombringer101's Avatar
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    Very nice work as always Xyth

  7. #22
    Community Moderator xyth's Avatar
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    Added the "Fun with Flags" Modlet.

  8. #23
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    Quote Originally Posted by xyth View Post
    Added the "Fun with Flags" Modlet.
    Is this for survival too? Or only creative for the moment? This flags are really useful to mark lootet places.

  9. #24
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    Hi,im trying to install Salvaged Bats Modlet to 7 days to die / data folder.All 3 files,but getting lots of errors and cant play.What im doing wrong?

  10. #25
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    Quote Originally Posted by KillerofGiants View Post
    Hi,im trying to install Salvaged Bats Modlet to 7 days to die / data folder.All 3 files,but getting lots of errors and cant play.What im doing wrong?
    This is a modlet it isn't a mod.

    This you need to make a mod folder in your 7 days to die game directory then place this modlet inside the newly created mod folder

  11. #26
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    Quote Originally Posted by stallionsden View Post
    This is a modlet it isn't a mod.

    This you need to make a mod folder in your 7 days to die game directory then place this modlet inside the newly created mod folder
    ok,thanks for help!

  12. #27
    Community Moderator xyth's Avatar
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    Quote Originally Posted by T3chDelicious View Post
    Is this for survival too? Or only creative for the moment? This flags are really useful to mark lootet places.
    Thats a very creative way to use them. Nice! Looks like I never put it in recipes or loot xml file. I can do that, will update today.

  13. #28
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    Quote Originally Posted by xyth View Post
    Thats a very creative way to use them. Nice! Looks like I never put it in recipes or loot xml file. I can do that, will update today.
    Thank you for updating this mod. I'm really excited to use them in survival play.
    Much thanks for your work 👍🏻

  14. #29
    Community Moderator xyth's Avatar
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    Updated to include basic recipes. Make a flagpole and a flag canvas and combine those with paint for each flag. Added a looted flag since thats a cool idea.

    picflagLooted.jpg

    Thanks to Mumphy for the image.

  15. #30
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by xyth View Post
    Updated to include basic recipes. Make a flagpole and a flag canvas and combine those with paint for each flag. Added a looted flag since thats a cool idea.

    picflagLooted.jpg

    Thanks to Mumphy for the image.
    Youre amazing man. Inspiring even. Thank you for these. Helps a LOT too in understanding how mods work and are written up.

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