Page 1 of 53 1231151 ... LastLast
Results 1 to 15 of 786

Thread: Alpha 17 Experimental B208 bug reporting thread

  1. #1
    Fun Pimps Staff The Fun Pimp's Avatar
    Join Date
    Nov 2013
    Posts
    611
    Rep Power
    2

    Alpha 17 Experimental B208 bug reporting thread

    Hey Survivalist,
    We’ve just released Alpha 17 Experimental B208 and could really use your help finding the last remaining big issues.
    If you’ve played B199 from our previous experimental post see the fixes below for more info.



    As always TFP is interested in all constructive criticism and feedback, but what we're really looking for in this thread are the following:
    • Show stopping game play bugs (Hopefully with reproduction steps)
    • Crashes (Try and get reproduction steps and post your output_log.txt files - usually found here: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\output_log.txt - directly in your forum post. Note: You will find all output_logs time stamped there, even from old games. You can also attach your zipped up crash dump file too.)
    • Chunk Generation Bugs. People please give us the coordinates of where they were in the world when they run into a chunk generation error plus the game seed. Copy and pasting the error alone and the output log is not sufficient to help with a fix.

    Additionally, you can post balance and feedback in the current Dev diary.
    We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update.

    Here's how to opt in and play the latest experimental branch.

    Open your steam client.
    1. Click on Games/View Games Library
    2. Right click ‘7 Days to Die’ and select properties
    3. From the new popup dialogue box select the ‘BETAS’ Tab
    4. Under ‘Select the beta you would like to opt into’ latest_experimental

    The game will then update and download the latest experimental build Alpha 17 Experimental

    Switching back to the latest main stable build is as easy as repeating steps 1-4 and on step 4 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest stable build.

    Official Alpha 17 Release notes!

    Cheers Richard



    BUG REPORTING FORM

    Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other

    Summary: (short description of bug)
    Version:
    Platform: (PC or Mac)
    OS/Version: Windows/Linux/mac
    Game mode, mp host/mp client/sp /client on dedi (RWG or NAV)

    Did you wipe old saves? (yes/No)
    Did you start a new game? (Yes/No)
    Did you validate your files? (Yes/No)
    Are you using any mods? (yes/No)
    EAC on or off ?

    Status: NEW

    Bug Description:

    Reproduce steps:

    Press F1 to open the console, then type dbs
    This will open a panel in game for you to type the bug in.
    once done click ok
    there will then be a SCREENSHOTS folder in the main 7 days folder.

    1)
    2)
    3)

    Actual result: (description of what is occurring)

    Expected result: (what you expect to occur)

    [Attach bug screenshot and output log for ALL bugs please]

    Pastebin how to video, https://www.youtube.com/watch?v=CpTJMIJ1XnQ
    Pastebin link , https://pastebin.com/7wLyjkTT



    your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of ol logs, the last one being the most recent.

    also when taking a screen shot you can use the debug info, go into dm mode ( Type dm in the console ) Type dm to turn it off again
    Press F3, that will bring up the debug overlay, you will need to press f3 twice to close it.
    If you use the f3 feature no need for cords in the screen shot as they are in that info.




    A17 b208

    Added:

    • Wood bars that can be upgraded to iron bars
    • Pink dye
    • Ammo Piles
    • Wall Hung Sink
    • Battery banks can be crafted with T5 yeah science
    • Sleeper vultures will wander at 40% of normal height
    • Added new gas_station9 to randomgen and navazgane



    Changed:

    • Mods for tools to increase block damage
    • You can overeat a little so that your max stamina does not start dropping immediately afterwards
    • Vehicles can not be sold to traders
    • Decreased sleeper CPU use from movement and collision checking
    • Decreased sleeper CPU and garbage by not updating bag or inventory
    • Reduced materials needed to craft wheels.
    • Increased probability to find acid and a chance for more acid when found.
    • Increased block damage on Miner 69er
    • Lower quality materials like wood are 20% more durable against zombies
    • Steel can no longer be upgraded to stainless steel
    • Sleeper volume predefined counts to 12 to 910
    • Player death backpack despawns after 60 minutes. Timer only ticks while the map chunk it is in remains loaded.
    • Near Death Trauma debuff duration reduced to 30 minutes
    • Reduced vulture attack speed and bleed %
    • Taking damage blacks out less of the HP bar
    • Using up stamina blacks out less of the stamina bar
    • Bandages and First Aid Bandages restore more health.
    • Crop seeds are cheaper to craft
    • Reinforced Concrete does not downgrade to Concrete
    • Slightly increased chance for acid under sinks
    • Default weather fog isnt as dense close to the camera
    • Description of boom headshot was ambiguous
    • Description about iron and level armor crafting perk requirements are more descriptive.
    • Optimized: Local player SetModelLayer (just set base and colliders, no cam/effect checks)
    • Optimized world entity is visible to local player check
    • Increased vulture attack delay to .9



    Fixed:

    • Craft button on Table Saw says Mix when it should say Craft
    • Table Saw makes cement mixer sound
    • All known broken recipes
    • Muffled Schematics are now T2 loot
    • Advanced Muffled Schematics are now T3 loot
    • Landclaim compass icon disappears when breaking inactive land claim.
    • Problem that texture array was not set to low res version when game options were changed
    • Double swing with melee weapons
    • Punching after block placement
    • Corrected Ninja Movement description
    • ModGunCrippleEm is functional
    • Toolbelt message for broken items need updating
    • When dropped the Flashlight is very difficult to pick up
    • Forge and First Aid bandage should no longer be basics
    • Brown dye localization needs to be changed or added
    • Corn Bread description typo
    • Torches are not at the 3D location where they were placed
    • Mod Fortifying Grip is not working
    • Some dyes are stackable
    • Leather armor requires a workbench to craft
    • Vulture puke causes Exception
    • Tablesaw couldn't be crafted
    • Compound bow wasn't craftable
    • Crossbow has to be crafted at a work bench
    • Sometimes placing a block or using an item would play legacy drink from hands animation
    • Redundant entries for electrical parts ingredients / recipes
    • Some mods are not installable in shovels
    • Wrong description on molotovs
    • Structural brace mod not installable
    • Missing description on Charging Bull
    • Torch has weird horizontal bands in foggy rain and snow
    • Missing Required Intellect 4 localization.
    • Client see trees that have no hitbox
    • Players can misjudge Near Death Trauma due to severe reduction of the debuff effect during the first 90s
    • Controller: No toggle run with the left stick
    • Servers not accepting ServerMaxPlayerCount players at a time
    • Recipes intended to unlock with Engineering reference the wrong perk name
    • Stretched paint on burnt wood blocks
    • ModArmorBandolier is not working
    • AttacksPerMinute not working on melee
    • Added Grace spawn to House_old_Gambrel_03 (Brad)
    • Water is no longer placeable using the Replace Block feature
    • Problem that texture array was not set to low res version when game options were changed
    • Female: Hair long and Shaggy Hair use Hair Bun
    • Male beard long handlebar, male regent mustache, male spaniard goatee
    • After reloading a weapon, moving it around will result in lost ammo
    • Flashlight toggles off when moving toolbelt items around
    • Bow not having arrow prefab until switching weapons or forcing a reload
    • Weapons swallow unloaded ammo after first time modification
    • Easy camera clipping exploit in A17 with e.g. ramps
    • Crouching into a one block terrain wall hole will allow xray vision
    • RWG Trader quest sometimes would not find location.
    • Missing buff descriptions of all grandpa's drinks




    Known issues:

    • Auger and chainsaw soundloop in MP games
    • Trader Jen has a deep voice
    • Players visually disappear for another when looking up
    • No lights on vehicles
    • Turrets target zombies through walls
    • Guns with a magazine size of 1 still autoreload
    • Some mods are in a testing phase only and do not work yet.
    • Stealth has some issues that may not get fixed until the next patch.
    • Server connection issues
    • Floating POIs
    • Repair material not refunded when repair was cancelled
    • Binding F key for interact does not properly clear the F menu function and will block radial menu use
    • Lanclaim blocks of other players can show on map/compass
    • In some scenarios double swing may still occur
    • Some scenarios where trees remain in the world, repro cases are welcome
    • Ammo count of nailgun goes broke, when equipped with full auto receiver
    • Nail some chicks Challenge may not be completeable due to issues with nailgun
    • Trader Rekt is nicer than usual
    • Some achievements can not be obtained at the moment
    Last edited by Twigg; 12-05-2018 at 03:13 PM.

  2. #2
    Ranger
    Join Date
    Feb 2018
    Location
    Canada
    Posts
    326
    Rep Power
    1
    Summary: the dbs command opens/closes the popup instantly
    Version: B208
    Platform: PC
    OS/Version: Linux
    Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) SP NAV

    Did you wipe old saves? (yes/No) yes
    Did you start a new game? (Yes/No) yes
    Did you validate your files? (Yes/No) yes
    Are you using any mods? (yes/No) no

    Status: NEW

    Bug Description: F1 - dm, dbs and the window just pops up and vanishes.

    Reproduce steps:

    Press F1 to open the console, then type dbs
    This will open a panel in game for you to type the bug in.
    once done click ok
    there will then be a SCREENSHOTS folder in the main 7 days folder.


    1) the popup panel opens/closes instantly still. Same in B199
    Ubuntu 18.04 Cinnamon WM, latest NV drivers
    Actual result: (description of what is occurring)

    Expected result: (what you expect to occur) The panel should stay up in order to put a comment in.
    The screen shot is made though.

    2018-11-27T23:26:54 87.789 INF Respawn almost done
    2018-11-27T23:26:54 87.792 INF PlayerSpawnedInWorld (reason: NewGame, position: -81, 61, -10): localplayer
    2018-11-27T23:26:58 91.507 INF Time: 1.09m FPS: 23.54 Heap: 2051.6MB Max: 2051.6MB Chunks: 578 CGO: 144 Ply: 1 Zom: 0 Ent: 1 (4) Items: 0 CO: 1 RSS: 6238.0MB
    2018-11-27T23:27:07 100.630 INF Executing command 'dm'
    2018-11-27T23:27:09 102.265 INF Executing command 'dbs'
    2018-11-27T23:27:11 104.680 INF Saving 207 of chunks took 120ms
    2018-11-27T23:27:13 106.107 INF Disconnect

    from the output log.

    Try using the command debugshot. In the meantime, I'll forward this to the Linux team. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-28-2018 at 01:44 PM.

  3. #3
    Refugee
    Join Date
    Nov 2018
    Posts
    9
    Rep Power
    0
    Summary: CRASHES EVERY 15 MINUTES
    Version: A17 - B208
    Platform: (Mac)
    OS/Version: Mojave OS
    Game mode, mp host/mp client/sp /client on dedi (ALL)

    Did you wipe old saves? (yes)
    Did you start a new game? (Yes)
    Did you validate your files? (Yes)
    Are you using any mods? (No)


    Status: NEW

    Bug Description: Once again Alpha 17 crashes on Mac OS every 15 minutes. Just lovely.

    Reproduce steps:

    Regardless of what you are doing, game crashes and closes itself like clockwork.

    Actual result: FATAL CRASH

    Expected result: PLAY THE GAME

    Attaching an output log would be helpful in cases like this. -Schwanz9000

    https://pastebin.com/84RzYymb
    Last edited by EatMoreLead; 11-29-2018 at 04:57 AM. Reason: LOGS FOR MAC TEAM

  4. #4
    Colony Founder wolfbain5's Avatar
    Join Date
    Jan 2015
    Location
    pimple on the ass end of texas
    Posts
    2,164
    Rep Power
    1
    Summary: crossbows still doubleload
    Version:
    Platform: (PC )
    OS/Version: Windows
    Game mode client/sp

    Did you wipe old saves? (yes)
    Did you start a new game? (Yes)
    Did you validate your files? (Yes)
    Are you using any mods? (no)


    Status: still is not in known issues

    Bug Description: aim, load, shoot, it reloads while aimed, unaim, reloads a 2nd time

    Reproduce steps:


    in the description


    Actual result: (description of what is occurring)

    Expected result: for it to not reload a 2nd time

    Confirmed that this is a known issue. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-28-2018 at 10:38 PM.

  5. #5
    Refugee 25toLife's Avatar
    Join Date
    Jan 2017
    Posts
    9
    Rep Power
    0
    Summary: Perk 'Heavy Metal' checks the level of the perk 'Stay Down' instead of its own level
    Version: B208
    Platform: PC
    OS/Version: Windows
    Game mode: MP Client and SP

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No

    Status: NEW

    Bug Description: The perk Heavy Metal applies knockdown based on the level of the Stay Down perk. Heavy Metal does not perform AoE knockdowns unless Stay Down is at least level 3. (I assume this extends to all of the Heavy Metal perk effects, AoE knockdown is just the easiest to visibly notice)

    Reproduce steps:
    1. Max out Heavy Metal
    2. Attack group of zombies with a sledge secondary attack
    3. No AoE knockdown
    4. Max out Stay Down
    2. Attack group of zombies with a sledge secondary attack
    3. Observe awesome AoE knockdowns

    Actual result: Heavy Metal checks the level of Stay Down instead of the level of Heavy Metal

    Expected result: Heavy Metal works independently of Stay Down unless otherwise explicitly noted in game.

    Investigating. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-28-2018 at 01:53 PM.

  6. #6
    Refugee
    Join Date
    Nov 2018
    Posts
    2
    Rep Power
    0

    Cool Floating Land Claim Block

    Changes so far look great. I have a bug I found:

    Summary: Floating Land Claim Blocks
    Version: 199
    Platform: PC
    OS/Version: Windows
    Game mode: mp client

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Huh?
    Are you using any mods? No


    Status: NEW (I checked as much as I could)

    Bug Description: Land Claim Blocks will float if placed on top of another land claim block

    Reproduce steps:

    Place LCB (I did it on straight dirt... nothing else around)
    Place a second LCB on top of the first
    - The first LCB will no become inactive and look busted up
    - Punch the first LCB to destroy it
    The second LCB is now floating in mid air
    Nerd pool and repeat this as many times and your can get your final LCB floating high up

    Actual result: Floating LCB

    Expected result: For the second land claim block to collapse when the first land claim block is destroyed

    I'll try to reproduce in b208 once I get on again.

    Confirmed. Thanks for the report! - Schwanz9000
    Last edited by schwanz9000; 11-28-2018 at 10:50 PM.

  7. #7
    Refugee
    Join Date
    Nov 2018
    Posts
    12
    Rep Power
    0
    Summary: Can of Acid is missing it tooltip.
    Version: b208
    Platform: PC
    OS/Version: Windows 10
    Singleplayer RWG

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No


    Status: New

    Bug Description: Can of Acid is missing it Tooltip. Only shows "Resourceaciddesc"

    Reproduce steps: Loot Can of Acid and look for its tooltip



    Actual result: No tooltip

    Expected result: Should have a tooltip

    Confirmed. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-28-2018 at 11:42 PM.

  8. #8
    Refugee Jojozityjo's Avatar
    Join Date
    Nov 2018
    Posts
    8
    Rep Power
    0
    BUG REPORTING FORM

    Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other

    Summary: Night Vision still doesn't work
    Version: a17 b208
    Platform: PC
    OS/Version: Windows 10
    Game mode: All

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No


    Status: NEW

    Bug Description: Night vision provides no visibility in the dark like it use to. It ONLY turns everything a shade of green.

    Reproduce steps: Put on Night Vision, go into a dark place, turn on night vision to see result.

    A17.0_2018-11-28_00-54-00.jpg

    Actual result: Still as dark as without night vision, but everything looks green.

    Expected result: To be able to see at least nearly clearly in dark places without the need of some form of anti-stealth flashlight(flashlight, mining helmet, headlight, etc).

    This is a known issue. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-28-2018 at 01:55 PM.

  9. #9
    Refugee
    Join Date
    Jan 2017
    Posts
    6
    Rep Power
    0
    Summary: Certain body bags have no hitbox
    Version: B208
    Platform: (Mac OS Mojave)
    OS/Version: mac
    Game mode, sp

    Did you wipe old saves? (yes)
    Did you start a new game? (Yes)
    Did you validate your files? (Yes)
    Are you using any mods? (no)


    Status: NEW

    Bug Description:
    1) Certain bodybags in bunker at 1214 S 14 E Elevation +84 have no hotbox
    2) Daylight changes lighting underground

    Reproduce steps:
    1)
    Go to Bunker on Navezgane at 1214 S 14 E Elevation +84 have no hotbox
    try to Destroy all bodybags, get two yellow ones that are not destroyable.
    2)
    go in same bunker turn on debug mode. Use time slider and change between midnight and 8 am (or other time)

    Actual result: Bodybags with no hitbox, daylight affects underground lighting.

    Expected result:
    1) ability to destroy bodybags
    2) lighting underground should stay constant.


    What is happening:
    body bags invincible
    underground lighting is changing

    Both are known issues. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-28-2018 at 01:58 PM.

  10. #10
    Scavenger
    Join Date
    Jun 2017
    Posts
    32
    Rep Power
    0
    Summary: Torch disappeared after placement, but still provides light
    Version: B208
    Platform: PC
    OS/Version: Windows 10
    Game mode: Friends Only, RWG

    Did you wipe old saves? No
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No


    Status: NEW

    Bug Description: I was attempting to place a torch above a bedroll, foolishly. I kept right-clicking and trying to find a spot that would accept it. Eventually it popped out of my hand as if placed. It's invisible, still giving off light, and taking up the space of a block--I cannot put a wood frame in the block it's likely in.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1576637657


    https://steamcommunity.com/sharedfil...?id=1576637669

    https://steamcommunity.com/sharedfil...?id=1576637685

    https://steamcommunity.com/sharedfil...?id=1576637693

    Confirmed. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-29-2018 at 12:22 AM.

  11. #11
    Ranger danielspoa's Avatar
    Join Date
    Jan 2018
    Location
    South Murica
    Posts
    334
    Rep Power
    0
    Summary: Perk miner69 gives 1/3 of the described bonus
    Version: A17 - B208
    Platform: PC
    OS/Version: Windows 10
    Game mode: all

    Did you wipe old saves? yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? Tested with and without mods.


    Bug Description: Miner69's description says 30-150% increased block damage with power attacks. However the way it's scripted it seems to just add it's multiplier to the power attack multiplier itself, which is 200%. In summary it doesn't add 150% to the power attack damage, but instead to the base block damage of the tool - which reflects to around 50% power attack increase.

    Reproduce steps: Get a pickaxe, test a power attack on stone, put 5 points into the perk and test again.

    Actual result: Damage increased by around 50% at max level perk

    Expected result: Damage increased by 150% at max level perk

    Note: This build 208 buffed the perk from supposed 100% increase to 150%. I assume fixing it would also change the wish to buff it..

    Clarification: Any % increase is an increase to the weapon's base damage because it is impossible to tell which other buffs or effects are active at any given time - Gazz
    Last edited by Gazz; 11-28-2018 at 06:34 AM.

  12. #12
    Refugee
    Join Date
    Nov 2018
    Posts
    3
    Rep Power
    0
    Summary: Zombies just stand and don't chase - Vultures do move
    Version: a17 b208
    Platform: PC
    OS/Version: Windows Server 2016 / Client Windows 10 64
    Game mode: All

    Did you wipe old saves? No
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No


    Status: NEW

    Bug Description:

    No pathing from Zombies - Vultures do path and have not confirmed animals.

    Reproduce steps:
    NA

    Cannot repro. -Schwanz9000
    Last edited by schwanz9000; 11-29-2018 at 12:23 AM.

  13. #13
    Refugee
    Join Date
    Sep 2017
    Posts
    13
    Rep Power
    0
    Summary: Activating VSync results in gigantic input lag from wireless keyboard.
    Version: b208
    Platform: PC
    OS/Version: Linux (Ubuntu 18.04)
    Game mode: mp host and mp client playing sp

    Did you wipe old saves? (yes/No) yes
    Did you start a new game? (Yes/No) yes
    Did you validate your files? (Yes/No) yes even reinstalled
    Are you using any mods? (yes/No) no


    Status: NEW

    Bug Description: When VSync is activated i can press forward for a while and when release the character keeps moving forward and it even not takes any other directional input as long this goes on. Disabling VSync fixes this ?!

    Reproduce steps:

    Experienced with Logitech wireless keyboard k360

    Actual result:

    See Description!

    Edit: Need to correct myself. The input lag from keyboard happens always, worsens with higher graphic settings, feels usable with lowering graphic settings, and Vsync definitively worsens it a lot, whatever graphic settings chosen. Can only speak for myself not sure the same happens with a wire based keyboard.

    Expected result:

    No keyboard Lag (i.e. responsiveness with Vsync enabled)

    Forwarding to the Linux team. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-28-2018 at 02:11 PM.

  14. #14
    Refugee
    Join Date
    Nov 2018
    Posts
    1
    Rep Power
    0

    Exclamation Crafting Speed Bonus Lost on Closing Workstations

    Summary: Crafting Time Speed Bonus Not Saved on Non-Inventory Crafting
    Version: a17-b208
    Platform: PC
    OS/Version: Windows 7 (6.1.0) 64bit
    Game mode: Survival Dedicated Server (RWG)

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No


    Status: NEW

    Bug Description: After Intellect Skill upgraded to at least level 2, crafting speed bonus will not save on workstations (forge, workbench, cement mixer, chem bench) after closing the menu for that workstation.

    Reproduce steps:

    1) Upgrade intellect skill anywhere from level 2-10. (this will grant a crafting speed bonus between 10% and 90% depending on level)
    2) Queue up items to craft on any workstation, not in inventory (seems to be all items I've tested excluding tools and armor, those work fine with keeping their crafting speed boost)
    3) Notice the time estimated to complete the item. (at level 4 intellect, 500 iron arrows will take 11 minutes and 15 seconds)
    4) Close the workbench and reopen
    5) Notice what time it now will take to complete (after closing and reopening the workbench the same 500 iron arrows will now take 18 minutes and 45 seconds)

    Actual result: Crafting speed bonus is lost when closing workstations if items are not completed crafting.

    Expected result: Crafting workstations should save the speed bonus from the player that queued the item.

    Log (no errors): https://pastebin.com/yeAMxDhN

    Dbs Screenshot: https://www.dropbox.com/s/fat4ssvm03...00-34.jpg?dl=0

    Youtube Summary: https://www.youtube.com/watch?v=f-vgG0R-7dI

    This is a known issue. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-28-2018 at 02:11 PM. Reason: Wrong Youtube link

  15. #15
    Refugee
    Join Date
    Jul 2017
    Posts
    3
    Rep Power
    0
    Summary: Blade trap hitbox too small allowing zombies to stand on them.
    Version: B208
    Platform: PC
    OS/Version: Windows
    Survival, mp host, RWG

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No


    Status: NEW

    Bug Description: Blade traps against a wall do not kill zombies when they are running against the wall. The blades swing through their legs doing no damage allowing them to break the wall and get inside the base. This appears to me as the hitbox on the blades or zombies is too small and rendering the trap useless.

    Reproduce steps:
    1.Build a small base and surround the entier outside in spinning blade traps.
    2.Wait for enough zombies to attack and some of them will run through the traps and stand at your walls breaking inside as the blades spin through their legs doing no damage.



    Actual result: Blade traps spin through legs of zombies dealing no damage.

    Expected result: Blade traps kill zombies.

    Confirmed...sort of. I think what you are seeing are the zombies are doing damage to the blade traps. Once the blade trap reaches 500HP, the trap is still spinning, but not doing any damage. Once it goes below 499HP, the trap will stop spinning. Reported to the devs. Thanks for your report!-Schwanz9000
    Last edited by schwanz9000; 11-29-2018 at 01:11 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •