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Thread: Luc's Modlet Collection (Quality Bonuses, better stamina, terrain mv spd, etc...)

  1. #31
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    Impact Wrench added, it is a faster version of the wrench.

  2. #32
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    The impact wrench is perfect. I am very pleased, thank you.

  3. #33
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    Awesome, glad you are enjoying it.

  4. #34
    Ranger Quasimiyao's Avatar
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    Just tried your wrench, definitely one I will keep Only thing I changed was setting it to full auto so I dont have to click for each attack. Same fire rate as vanilla pistol worked very well.

  5. #35
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    Quote Originally Posted by Quasimiyao View Post
    Just tried your wrench, definitely one I will keep Only thing I changed was setting it to full auto so I dont have to click for each attack. Same fire rate as vanilla pistol worked very well.
    I agree if it's possible.

  6. #36
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    Good idea

  7. #37
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    Quote Originally Posted by rommel64 View Post
    I agree if it's possible.
    Yeah its possible I changed it earlier, and worked quite nicely.
    Last edited by Quasimiyao; 12-16-2018 at 05:01 PM.

  8. #38
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    Alright updated, the speed will likely change when I get the sound working to make it match, but otherwise I love the idea.

  9. #39
    Ranger Quasimiyao's Avatar
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    Ah, hey Didnt notice your post when I posted the update Then I'll remove that link as its not needed. Looking forward to get it sounding more like ..hmm, like what ? Formula one pit crew wheel guns would be cool

  10. #40
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    Basically, yeah. This is one of the sounds I am working with.

  11. #41
    Ranger Quasimiyao's Avatar
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    That would be perfect Is that sound in the unity3d file thats in the modlet? I'll have a look at it after stream just for fun, could be lucky and stumble over a solution

  12. #42
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    yeah it is.

    - - - Updated - - -

    If you do figure it out, please let me know what I did wrong.

  13. #43
    Ranger Quasimiyao's Avatar
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    Of course. Thats why I wanna look at it, so I can tell you that you're wrong lol
    j/k of course, but yeah letting you know if I should be lucky was the plan
    Last edited by Quasimiyao; 12-16-2018 at 07:40 PM.

  14. #44
    Ranger Quasimiyao's Avatar
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    Just had a quick look at the sound issue. Got it working ingame by changing the nailgun_fire sound with yours with "set xpath".

    Code:
    <configs>
    		<set xpath="/Sounds/SoundDataNode[@name='nailgun_fire']/AudioClip/@ClipName">#@modfolder:Sounds/sounds.unity3d?impactwrench</set>
    	</configs>
    Just need to try an append the code from your sounds.xml with the right path to the unity3d file
    Code:
    #@modfolder:Sounds/sounds.unity3d?impactwrench
    But first I need to walk my dog, will try after if I am still awake. It's 2.30 am here now

  15. #45
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    I got it working Just had to read up on how to use the unity3d stuff. This is the code from your sounds.xml with ClipName pointing to sounds.unity3d in the Mods/Impact Wrench/Sounds folder.

    Code:
    <configs>
    	<insertAfter xpath="/Sounds/SoundDataNode[@name='nailgun_fire']">
                 <SoundDataNode name="impactWrench"> <AudioSource name="Sounds/AudioSource_Reloads" />
    	         <Noise ID="1" range="14" volume="30" time="2" muffled_when_crouched="0.65" heat_map_strength="0.05" 
                     heat_map_time="60" />
    	         <AudioClip ClipName="#@modfolder:Sounds/sounds.unity3d?impactwrench" />
    	         <LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices  
                     value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>
    	</insertAfter>
    </configs>
    ImpactWrench.zip

    So now I've learned something today aswell
    Last edited by Quasimiyao; 12-17-2018 at 02:48 AM.

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