Page 16 of 17 FirstFirst ... 614151617 LastLast
Results 226 to 240 of 250

Thread: A17 Custom Vehicles Modlet

  1. #226
    Tracker
    Join Date
    Jul 2016
    Posts
    216
    Rep Power
    0
    Any chance this mod will see another A17.x update? There are a lot of glitches, especially vehicles disappearing and i was just wondering if there were going to be some newer than 3 months old?

    This was a good idea, going forward, but seems to have stalled a little.

  2. #227
    Refugee
    Join Date
    Jul 2019
    Location
    spain
    Posts
    25
    Rep Power
    0
    Hi. Does it serve for 17.4? I wanted to know if once you copy the Localization.txt file inside the game file you should delete the one from the mod? or the Localization.txt of the mod should you leave it too? Greetings.

  3. #228
    Colony Founder
    Join Date
    Feb 2014
    Posts
    1,278
    Rep Power
    1
    Quote Originally Posted by nanomania View Post
    Hi. Does it serve for 17.4? I wanted to know if once you copy the Localization.txt file inside the game file you should delete the one from the mod? or the Localization.txt of the mod should you leave it too? Greetings.
    Once you add its content to the main localization file of the game, the copy in the mod folder itself becomes redundant. However, it's a part of the mod and as such, it should stay there for the mod to be complete, because you may need to re-install the mod at some point and when that time comes, you will need that localization file again. Usually it's one of the smallest files, so there's no benefit in deleting it anyway.

  4. #229
    Nomad Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    371
    Rep Power
    1
    Quote Originally Posted by Kilroy5150 View Post
    Any chance this mod will see another A17.x update? There are a lot of glitches, especially vehicles disappearing and i was just wondering if there were going to be some newer than 3 months old?

    This was a good idea, going forward, but seems to have stalled a little.

    Manux is not about nowadays sadly so whats here is here and is not moving forward for now unless he returns.

    Vehicles dissappearing happens also with vanilla vehicles too

  5. #230
    Hunter Zagan's Avatar
    Join Date
    Mar 2018
    Posts
    102
    Rep Power
    0
    Pity, I was hoping for an A18 update. I love this mod.

  6. #231
    Nomad Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    371
    Rep Power
    1
    I do know that there is a really good all new 'Custom Vehicle Mod' coming up for A18 ... and Guppy's A17.4 Vehicle Madness can be converted for A18 at some point too



    This particular vehicle mod could be updated but would need permission from Manux himself to do that ..

  7. #232
    Scavenger
    Join Date
    Nov 2018
    Posts
    32
    Rep Power
    0
    hello,A18 Officially made a military truck【M35A21/2 Ton 6x6 Truck]But this truck can't drive.Can you make a driveable military truck if you can?
    Thank you very much

  8. #233
    Colony Founder DUST2DEATH's Avatar
    Join Date
    Jun 2014
    Location
    AU - HDHQ Overhaul
    Posts
    1,875
    Rep Power
    1
    Quote Originally Posted by soldier626 View Post
    hello,A18 Officially made a military truck【M35A21/2 Ton 6x6 Truck]But this truck can't drive.Can you make a driveable military truck if you can?
    Thank you very much
    Its already on a list

  9. #234
    Scavenger
    Join Date
    Nov 2018
    Posts
    32
    Rep Power
    0
    The news is wonderful. Can you inform me when it is ready? Thank you very much.

    - - - Updated - - -

    Quote Originally Posted by DUST2DEATH View Post
    Its already on a list
    The news is wonderful. Can you inform me when it is ready? Thank you very much.

  10. #235
    Refugee
    Join Date
    Aug 2016
    Posts
    11
    Rep Power
    0
    Erm... its really easy to update this.

    Copy and paste the contents of itemicons into a new folder called ItemIconAtlas

    Screenshot (36).jpg

  11. #236
    Refugee
    Join Date
    Jul 2019
    Posts
    8
    Rep Power
    0
    Quote Originally Posted by friedonions View Post
    Erm... its really easy to update this.

    Copy and paste the contents of itemicons into a new folder called ItemIconAtlas

    Screenshot (36).jpg
    doesn't fix the icons, and plus, some vehicles will lock your game up by spamming an error in the console. seems like this mod will be non-functional somewhat for A18.

  12. #237
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    22,505
    Rep Power
    1
    I'm amazed this mod worked for 17. 18 is a stretch.

  13. #238
    Nomad
    Join Date
    Feb 2018
    Posts
    374
    Rep Power
    1
    I tried this on Alpha 18 & only the Quad works for me without errors...

  14. #239
    Refugee
    Join Date
    Jun 2017
    Posts
    2
    Rep Power
    0
    The Ones that are getting Errors Spam are the ones with <property name="LootListAlive" value="81"/>
    Change the value to 79 and it will works just fine.

    In the entityclasses.xml



    Alpha 18 (B152).jpg

  15. #240
    Tracker Ozzland's Avatar
    Join Date
    Dec 2016
    Location
    USA
    Posts
    193
    Rep Power
    0
    Even after making both of those changes I get nothing but the object spam errors just starting up

    changes:
    moved icons
    changed lootlist pointer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •