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Thread: A17 Custom Vehicles Modlet

  1. #211
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    Quote Originally Posted by Guppycur View Post
    No worries, we all have different styles; everything that vanilla "needs" should be represented in other loot containers, btw.

    Yeh even with the current settings we were swimming in vehicles, so I really want them to break down more easily.

    Yeah, even the firearm mods are giving insane amounts of ammo and it's a LOT to keep up with...

  2. #212
    Guppycurian Forum Whore Guppycur's Avatar
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    Yeh if I did a firearm mod, then ammo would be very hard to come by... You'd have to recapture brass, etc... But there are enough gun mods out there.

  3. #213
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    Quote Originally Posted by Guppycur View Post
    Yeh if I did a firearm mod, then ammo would be very hard to come by... You'd have to recapture brass, etc... But there are enough gun mods out there.
    Well, i believe in being honest without being hurtful. The Firearms 2 mod is good but it re-introduced pre-existing ammunition which, in all honesty, makes the weapons less available and less useful because you have to put aside all the other ammo you find just to get to one gun's 9mm ammo when it could just be using "stock" ammo to begin with and add only the special ammo.

    I'm all about conservation and minimalism when it comes to gaming survival so i store what i can't use and use what i need. There was one type of ammo that took FOREVER to get a decent amount with so i ended up putting more into melee weapons instead.

    I love a good sword and the animation on 17Wendy pack was just BEAUTIFUL with some of the weapons.

    But then there are days when an AA-12 (aka Terry Crew's gun in Expendables) is the way to go in, loud and proud and eating up the entire area with a hugs ammo drum.....i mean that's FUN..

    I'm looking for the best experience with the most efficient mod, i suppose. And i do run all the game servers for my team so i've gotta be the one to make sure their experience is as fun while also being challenging.

    Plus, i like to learn.
    Last edited by Kilroy5150; 4 Weeks Ago at 05:22 AM.

  4. #214
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    Quote Originally Posted by Guppycur View Post
    Yeh if I did a firearm mod, then ammo would be very hard to come by... You'd have to recapture brass, etc... But there are enough gun mods out there.

    Guppy, i went to this page

    https://7daystodie.com/forums/showth...ction-REQUESTS

    and there was a really cool hud but the post wasn't authored by you yet, when i did the download, it had your name on the file. It was an A16 Wasteland HUD.

    If you did that, could you update that to A17 because it looked pretty cool.


    I really like those graphically enhanced HUDs but it seems like they died out with A16. All of the HUDs i've seen, on A17, seem very static and have no...well, to be honest, they don't have the "style" that the earlier HUDs had.

    Did the coders rip out all the ability to add graphical enhancements to HUDs with A17?

  5. #215
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    Hi Manux,

    One question, is this modlet compatible with Darkness Falls & the Firearms 2 modlet?

    Thanks!

  6. #216
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by Kilroy5150 View Post
    Guppy, i went to this page

    https://7daystodie.com/forums/showth...ction-REQUESTS

    and there was a really cool hud but the post wasn't authored by you yet, when i did the download, it had your name on the file. It was an A16 Wasteland HUD.

    If you did that, could you update that to A17 because it looked pretty cool.


    I really like those graphically enhanced HUDs but it seems like they died out with A16. All of the HUDs i've seen, on A17, seem very static and have no...well, to be honest, they don't have the "style" that the earlier HUDs had.

    Did the coders rip out all the ability to add graphical enhancements to HUDs with A17?
    That was done by dust2death, I thought he had made a 17 version, but I'd check with him.

  7. #217
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    Quote Originally Posted by Guppycur View Post
    That was done by dust2death, I thought he had made a 17 version, but I'd check with him.


    Hmmm, i went to the last page of his mod and people were requesting but i looked around for the A17 version and didn't see much. Oh, well. A lot of people are on vacation now. Maybe i can look forward to more in May.

  8. #218
    Scavenger Mythixdino's Avatar
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    If anyone is using manux vehicle modlet with DF (latest exp) I've made a patch to make it work (properly). Feedback is welcome. If it's preferred I can also make one without the flying vehicles.
    https://github.com/MythixDino/Mythix-Modlets

  9. #219
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    Hello manux,

    please do me a favor. Look into this circle for 10 seconds, no reason just do that... If you look into spoiler after that, you will have a week full of happiness!



    Spoiler: 
    Wow! Out of sudden, you have a real itch to add the boat to A17, thanks!

  10. #220
    Scavenger Mythixdino's Avatar
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    I also want to know where manux is at. I like this mod, and I want to see more of it (vehicle mods )
    Some feedback. The monster beetle is rather difficult to control. Not sure if this is intended or not.

    For anyone using DF and this mod, patch by me (just updated)
    https://github.com/MythixDino/Mythix-Modlets/releases
    (No, not just level gating. You'll see-)

  11. #221
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    Last I heard he was tried of modding 7DTD. So he might not be back. Hopefully he comes around though.

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