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Thread: SDX 0.7.3 - Alpha 17

  1. #91
    Colony Founder HAL9000's Avatar
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    Hello Extinktion,

    0.7.4 is in testing. So far it's pretty stable and you can download it here: http://7d.l9000.co.uk/SDX0.7.4Test.zip

    SDX uses CodeDom for dynamically compiling the DLL and it does not support default parameters.

    There's a new tool in production at the moment that should replace SDX that will be open sourced. At the moment it's still using CodeDom but a Roslyn compiler could be added in the future which would allow that functionality.

    Cheers,

    Hal

  2. #92
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    hello! Thanks for the answer.

    Since i am only intermediate with coding i have some troubles getting the code into the right format to be compiled. Do you think you could help me create a method overload so i get the code working?

  3. #93
    Colony Founder HAL9000's Avatar
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    Quote Originally Posted by Extinktion View Post
    hello! Thanks for the answer.

    Since i am only intermediate with coding i have some troubles getting the code into the right format to be compiled. Do you think you could help me create a method overload so i get the code working?
    Sure, create a thread outlining the problem and code and the community should be able to help. You can post a link here to it and I'll have a look.

  4. #94
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    Just compiling these two mods, i get these errors. The screenshots show the version and that it knows where 7 days to die is located.

    I don't know why this website forces the screenshots to be so tiny.


    Screenshot (38).jpg

    Screenshot (39).jpg

    I've heard it referred as the linq error but i don't know what it means.


    EVENT: Begin task: Backup game files
    EVENT: Begin task: Import UnityEngine.dll
    EVENT: Begin task: Deobfuscate Assembly Strings
    INFO: Skipping string deobfuscation as it already exists
    EVENT: Begin task: Patch game code
    INFO: Inject: System.Void GameManager::Awake() into type(SDX.Payload.Entry, SDX.Payload).Setup at start
    INFO: Inject: System.Void GameManager::StartGame() into type(SDX.Payload.ModEngine, SDX.Payload).StartupModScripts at start
    Saving...
    Done.
    EVENT: Begin task: Deobfuscate game code
    EVENT: Begin task: Compile mod patcher scripts
    Compiling PatchScripts assembly...
    Loading References...
    INFO: Built in 93ms
    Reference: SDX.Compiler.dll
    Reference: Mono.Cecil.dll
    Reference: E:\(Games - Steam)\steamapps\common\7 Days To Die/7DaysToDieServer_Data/Managed\Assembly-CSharp.dll
    Reference: E:\(Games - Steam)\steamapps\common\7 Days To Die/7DaysToDieServer_Data/Managed\SDX.Core.dll
    Reference: E:\(Games - Steam)\steamapps\common\7 Days To Die/7DaysToDieServer_Data/Managed\SDX.Payload.dll
    WARN: e:\(Games - Steam)\steamapps\common\7 Days To Die\SDX0.7.3\Targets\7DaysToDie\Mods\AnimationSDX\ PatchScripts\Animations.cs(5,14): error CS0234: The type or namespace name 'Linq' does not exist in the namespace 'System' (are you missing an assembly reference?)
    WARN: e:\(Games - Steam)\steamapps\common\7 Days To Die\SDX0.7.3\Targets\7DaysToDie\Mods\HalDllUpdates \PatchScripts\PatcherHalDll.cs(4,14): error CS0234: The type or namespace name 'Xml' does not exist in the namespace 'System' (are you missing an assembly reference?)
    WARN: e:\(Games - Steam)\steamapps\common\7 Days To Die\SDX0.7.3\Targets\7DaysToDie\Mods\HalDllUpdates \PatchScripts\PatcherHalDll.cs(10,14): error CS0234: The type or namespace name 'Linq' does not exist in the namespace 'System' (are you missing an assembly reference?)
    ERROR: Failed to compile PatchMods
    ERROR: Task Compile mod patcher scripts failed
    EVENT: Action completed at: 4/15/2019 2:03:47 AM and took 0.62 seconds
    Last edited by Kilroy5150; 04-15-2019 at 07:12 AM. Reason: Updated info...

  5. #95
    Colony Founder HAL9000's Avatar
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    Have you got .net 4.6.2 installed?

  6. #96
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    Hi, what does this mean?

    WARN: C:\Users\7days\Desktop\SDX Mod\Backups\7 Days To Die\Data/Config/Localization.txt detected BOM in file

    It occures, when I click on build ...

    Last edited by Darehitorimo; 06-16-2019 at 08:37 PM.

  7. #97
    Colony Founder HAL9000's Avatar
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    It's letting you know there's a Byte Order Mark found in the file. SDX will auto update it so it's nothing to worry about unless you're getting an error when loading the game

  8. #98
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    assembly-CSharp.dll file missing error but it IS there

  9. #99
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    When opening the game with the play button in the launcher, everything loads but after everything loads the game says The steam client is not running or no connection possible, any fixes?

  10. #100
    Colony Founder sphereii's Avatar
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    Quote Originally Posted by Herp View Post
    When opening the game with the play button in the launcher, everything loads but after everything loads the game says The steam client is not running or no connection possible, any fixes?
    That usually means that Steam and the SDX Launcher are not running as the same user, if Steam is even running.

    If Steam is running, then its probably running as Administrator. You could right click and run the SDX Launcher as an Administrator.

    - - - Updated - - -

    Quote Originally Posted by marionettes View Post
    assembly-CSharp.dll file missing error but it IS there
    The error could be coming from the Backup folder in the SDX Launcher. Revalidate your files, delete your back up, then try again.

  11. #101
    Refugee ayoflaco's Avatar
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    i get this message every time i try to use SDX- http://prntscr.com/ot9qeu and i even fully reinstalled 7 days deleted all mods and everything once nothing else worked

  12. #102
    Colony Founder sphereii's Avatar
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    Quote Originally Posted by ayoflaco View Post
    i get this message every time i try to use SDX- http://prntscr.com/ot9qeu and i even fully reinstalled 7 days deleted all mods and everything once nothing else worked
    Take a look at this post: https://7daystodie.com/forums/showth...l=1#post934888

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