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Thread: Unity Tutorials for 7D2D Modders

  1. #16
    Forum Fox DUST2DEATH's Avatar
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    Use the template that Xyth has provided, it has the tag manager already configured with all the tags.

  2. #17
    Reconstructionist
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    Quote Originally Posted by DUST2DEATH View Post
    Use the template that Xyth has provided, it has the tag manager already configured with all the tags.

    what file is it in?, the to XythTutorials don't load in any unity.

  3. #18
    Forum Fox DUST2DEATH's Avatar
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    Quote Originally Posted by dragonslayer770 View Post
    what file is it in?, the to XythTutorials don't load in any unity.
    You need to go re-read the OP.......

  4. #19
    Reconstructionist
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    @Xyth what unity is used know? and what is the proper entity prefab file billed?

  5. #20
    Community Moderator xyth's Avatar
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    Quote Originally Posted by dragonslayer770 View Post
    @Xyth what unity is used know? and what is the proper entity prefab file billed?
    Unity 2019.1.14 works well

  6. #21
    Reconstructionist
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    I bleave your Templates-and-Utilities XythTutorialsV2 and 0ne is out dated I get this error when using either one. and theres more of them.

    C:/Program Files/Unity Projects/2019.1.14f1/XythTutorialsV2/Library/PackageCache/[email protected]/Scripts/Runtime/FastAction.cs(24,45): error CS1644: Feature `out variable declaration' cannot be used because it is not part of the C# 4.0 language specification

  7. #22
    Community Moderator xyth's Avatar
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    That's an invalid version of textmeshpro, which isn't needed.

    The tutorial project template is now updated for 2019.1

  8. #23
    Reconstructionist
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    thank you all good know.

  9. #24
    Ranger
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    Thank you for the fun tutorial, it was very easy to understand

  10. #25
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    It would be nice to see more tutorials for advanced things. For example, I am trying to automate some things related to storage, but I don't know how to script my custom assets to interact with vanilla assets in C#. Not just that, but how to piggyback off of the existing inventory system and extend it further.

    I haven't been able to find any resources that can point me in the right direction, but your tutorials are the closest thing I have found, just on a basic level.

  11. #26
    Community Moderator xyth's Avatar
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    I am not aware of any C# modding videos. All the C# folks help each other on Guppys modding discord. You should hang out there and learn and ask questions. Most just review the scripts released in mods. Sphereii writes the so easy to read scripts that will demonstrate the basics.

  12. #27
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    Thank you, Xyth. That's what I was looking for. These guys are great. If I am able to spend enough time getting dirty with the advanced modding, I may provide documentation on some best practices for everyone.

  13. #28
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    that's great but i was wondering how do you add in your own characters ( like diff zombies) . do you have to set all there animations. If you could get it from another would you still need to and the animations. Also how do you import this into your 7d2d modded game... Sorry for the questions I have a lots of ideas but not quite sure how to do it.

  14. #29
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by Nate1227 View Post
    that's great but i was wondering how do you add in your own characters ( like diff zombies) . do you have to set all there animations. If you could get it from another would you still need to and the animations. Also how do you import this into your 7d2d modded game... Sorry for the questions I have a lots of ideas but not quite sure how to do it.
    Literally all in the videos that came after those two.

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