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Thread: Guppycur's Modlets

  1. #16
    Nomad MrSamuelAdam's Avatar
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    Quote Originally Posted by Guppycur View Post
    The only thing I don't like is that your handTorch is ever-lasting, and that you can, if you are quick enough, pick up the thrown torch AFTER it extinguishes, and it will be "re-usable", but if people are desperate enough to do either, fuggit and fuggem.
    Quick question... In the future you think for the blood moon fix you could remove the crawling zombies, takes them forever to come to your base and lowers the amount of zombies coming in... Think you mentioned this once before somewhere.

  2. #17
    Guppycurian Forum Whore Guppycur's Avatar
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    Yeh I haven't actually looked at this main; sphereii did the work based on the a16 mod, and I can't recall if that was part if it... I should have a chance to visit it this weekend.

  3. #18
    Nomad MrSamuelAdam's Avatar
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    Quote Originally Posted by Guppycur View Post
    Yeh I haven't actually looked at this main; sphereii did the work based on the a16 mod, and I can't recall if that was part if it... I should have a chance to visit it this weekend.
    Yeah, I think you go under entitygroups and remove "entity name="zombieSteveCrawler"/>" and change it to something else or just remove it completely.

  4. #19
    Guppycurian Forum Whore Guppycur's Avatar
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    Change. Always change, never remove. You just don't know what else you'll break if you remove

  5. #20
    Hood Ornament Gamida's Avatar
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    Quote Originally Posted by Guppycur View Post
    No, just newfies; but they don't count anyway.
    Are you sure you are an American and not a Mainlander from Up Along.

    - - - Updated - - -

    Quote Originally Posted by Guppycur View Post
    Download Entire Package Here
    https://github.com/guppycur/GuppyMods



    Mod Name More Info Short Description Credits
    Random Getter Upper Here Randomizes Zombie Get Up Speed Guppycur
    Torch System Here Torches Burn Out and can be Thrown Guppycur, Khaine, Random Person
    Bloodmoon Fix Here Fixes Bloodmoon Trickle to increase zombie count on horde nighs Guppycur, Sphereii
    There should be a separate page in mods with all the modlets added using this format.




    And no I am not doing it. You need someone who is not to lazy to keep it updated to do it lol.

  6. #21
    Guppycurian Forum Whore Guppycur's Avatar
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    I think clockwork is doing a master list, but I dunno. I do know the list is so long it requires more than one page.

  7. #22
    Hood Ornament Gamida's Avatar
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    Quote Originally Posted by Guppycur View Post
    I think clockwork is doing a master list, but I dunno. I do know the list is so long it requires more than one page.
    I think a master list would be awesome. Everything in one neat little place.
    That second line makes me a little teary eyed...

  8. #23
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    Quote Originally Posted by Gamida View Post
    Are you sure you are an American and not a Mainlander from Up Along.

    - - - Updated - - -



    There should be a separate page in mods with all the modlets added using this format.




    And no I am not doing it. You need someone who is not to lazy to keep it updated to do it lol.
    I VOTE GAMIDA to do it lol :-D :-D

  9. #24
    Colony Founder DUST2DEATH's Avatar
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    A google sheet (with multiple authors having access) would be an easy way to keep track if it was to span multiple posts.

  10. #25
    Guppycurian Forum Whore Guppycur's Avatar
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    No one would look.

  11. #26
    Hood Ornament Gamida's Avatar
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    Quote Originally Posted by Guppycur View Post
    No one would look.
    I would most likely look, I just probably wouldn't touch....probably

  12. #27
    Nomad MrSamuelAdam's Avatar
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    Guppy for some reason, on the 21 day horde. The trickle went back to normal like vanilla. Not sure if it did that cause I changed entitygroup from zombieSteveCrawler to Nurse or what? Just an FYI

  13. #28
    Guppycurian Forum Whore Guppycur's Avatar
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    Console, 'exportconfigs', then examine the output to see what your changes wrought.

  14. #29
    Guppycurian Forum Whore Guppycur's Avatar
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    Guppy's Can Grenade


    This modlet adds a new item, a grenade made out of a tin can, gunpowder, nails and some cloth, so that you have a reason to horde the stuff you can't use yet during early game anyway.


  15. #30
    Scavenger Tkullberg's Avatar
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    Quote Originally Posted by Guppycur View Post
    Guppy's Can Grenade


    This modlet adds a new item, a grenade made out of a tin can, gunpowder, nails and some cloth, so that you have a reason to horde the stuff you can't use yet during early game anyway.

    Hehe I love it

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