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Thread: Sols A17 Mod(let)s

  1. #1
    Tracker Sinz's Avatar
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    Sols A17 Mod(let)s

    All mods have been updated for A17.1 stable build


    All mods on GitHub here
    All descriptions of mods are in the releases tab.





    Mod List


    • Chicken Coop
    • Rabbit Traps
    • Brass Mining
    • Place and Punch Starter Kit
    • Large Storage Containers
    • Long Life Zombie Loot
    • Blade Trap Upgrades
    • Learnable Attachment Schematics
    • Bio Fuel
    • Snow Berry Farming

    Last edited by Sinz; 01-30-2019 at 01:27 PM.

  2. #2
    Tracker Sinz's Avatar
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    Added:
    Place and Punch Starter Kit
    Last edited by Sinz; 01-21-2019 at 10:12 PM.

  3. #3
    Tracker Sinz's Avatar
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    Added:
    Rabbit Traps
    Last edited by Sinz; 01-21-2019 at 10:12 PM.

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    Love the rabbit trap! Think it would be possible to make one for chickens that will allow eggs to be gathered? Or maybe a chance to harvest eggs/feathers/meat when you kill it?

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    Tracker Sinz's Avatar
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    Added:
    Large Storage Containers
    Last edited by Sinz; 01-21-2019 at 10:12 PM.

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    Tracker Sinz's Avatar
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    Quote Originally Posted by Grinch843 View Post
    Love the rabbit trap! Think it would be possible to make one for chickens that will allow eggs to be gathered? Or maybe a chance to harvest eggs/feathers/meat when you kill it?
    Already planned. I'll be working on the chicken coop tomorrow, currently 2am for me.

  7. #7
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by Sinz View Post
    Already planned. I'll be working on the chicken coop tomorrow, currently 2am for me.
    will follow for the chickens

  8. #8
    Tracker Sinz's Avatar
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    Added:
    Long Life Zombie Loot
    Last edited by Sinz; 01-21-2019 at 10:13 PM.

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    Quote Originally Posted by Sinz View Post
    Already planned. I'll be working on the chicken coop tomorrow, currently 2am for me.
    Awesome!!!

  10. #10
    Tracker Sinz's Avatar
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    Added:
    Brass Mining
    Last edited by Sinz; 01-21-2019 at 10:13 PM.

  11. #11
    Tracker CrypticGirl's Avatar
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    Nice. The large storage container was a nice idea, since simply adding more slots to the existing containers caused issues. I did have to shave a couple of columns off so that it could actually fit on my screen though. I'll have to try out the rabbit trap sometime.

  12. #12
    Tracker Sinz's Avatar
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    Quote Originally Posted by CrypticGirl View Post
    Nice. The large storage container was a nice idea, since simply adding more slots to the existing containers caused issues. I did have to shave a couple of columns off so that it could actually fit on my screen though. I'll have to try out the rabbit trap sometime.
    That's strange? The edits to xui.xml and windows.xml made it fit on my screen just fine.
    What resolution are you on?

  13. #13
    Hood Ornament Gamida's Avatar
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    So far as I can tell your Punch and Place Starter Kit still works for b221 but the rabbit trap causes an error. I spawned in 10 because I didn't know how long it took to catch a rabbit. Well, lol, when a rabbit spawned in a trap it popped up an error about new trader. Then next one got a rabbit, same error. Then every few seconds a trap spawned a rabbit and an error. The rabbits would leave the trap by "gliding" and then few seconds later a new rabbit would spawn. In a couple of minutes I was knee deep in floating rabbits . Was freakin' hilarious. I hope you get a fix soon as I never did get to try it for real in game.

  14. #14
    Tracker CrypticGirl's Avatar
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    Quote Originally Posted by Sinz View Post
    That's strange? The edits to xui.xml and windows.xml made it fit on my screen just fine.
    What resolution are you on?
    I use the 16:9 resolution.

  15. #15
    Tracker Sinz's Avatar
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    Quote Originally Posted by Gamida View Post
    So far as I can tell your Punch and Place Starter Kit still works for b221 but the rabbit trap causes an error. I spawned in 10 because I didn't know how long it took to catch a rabbit. Well, lol, when a rabbit spawned in a trap it popped up an error about new trader. Then next one got a rabbit, same error. Then every few seconds a trap spawned a rabbit and an error. The rabbits would leave the trap by "gliding" and then few seconds later a new rabbit would spawn. In a couple of minutes I was knee deep in floating rabbits . Was freakin' hilarious. I hope you get a fix soon as I never did get to try it for real in game.
    Fixed now =)
    I encountered the same issue when creating the mod except the bunnies could only move via jumping, and they jumped like 1.5m high each time. It was like an Easter Bunny wonderland.

    Quote Originally Posted by CrypticGirl View Post
    I use the 16:9 resolution.
    That's your aspect ratio. There are many resolutions with that ratio.
    The most common resolution is 1920x1080. Also known as 1080p
    It even works for me with 1768x992.
    Last edited by Sinz; 12-14-2018 at 07:37 AM.

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