What the Hells up with Alpha 11 03.18.15

Hey Survivalists,
So what the Hell is up with Alpha 11? We’ll it’s is nearing completion and we can smell the cornbread cooking over the campfire but we still have a ways to go as integrating Unity 5 has been a big job. That said, we’re getting close and if all goes well could have it out in March still. Tackling Unity 5 was well worth the effort but a few features needed to be pushed back but a lot of unexpected things have gotten in.

Here’s what’s made it in so far at very high level the official release notes will likely be 5 pages long.

  • Unity 5 with a lot of most its bells and whistles working
  • Sexy new Speedtree system with brand new trees
  • New screen space ambient occlusion system gives shadowing and weight to the world
  • New global physically based shader system which looks freaking beautiful
  • New high res sky system with stars at night
  • New item quality range system that affects guns, weapons, tools and clothing; this shit is deep
  • New player leveling and leveled looting system: craft better stuff at higher levels and have better chances for better loot
  • New high res first person hands and first person animations
  • New first person procedural camera system with procedurally based physics and inertia
  • New blunderbuss gun and new primitive bow
  • New feral zombie, new burnt zombie
  • Many new locations including a huge hospital, 2 new grocery stores, a new, larger bookstore, new larger hardware store and 2 new luxury cabins to name a few
  • New random gen underground cave system, new random gen roads on hills, new random gen biome transition dithering, improved random gen rivers and a new random gen mixing xml for modding the game
  • New zombie Gore Blocks: corpses decompose into a pile which can grow and allow zombies to vault over walls. They will eventually biodegrade if left alone
  • New steam networking and server browser enhancements
  • Tons of bugs fixes, too many to name

Folks this is a giant build with way too much to list here. Rest assured you’ll be blown away it’s our biggest release to date! And here are ten new screenshots for you viewing pleasure.

Check it out now funk soul brother!

Alpha_11_pine_forest_01  Alpha_11_wasteland_01

Alpha_11_stars_01  Alpha_11_snow_02

Alpha_11_forest_bridge_01  Alpha_11_feral_01

Alpha_11_desert_01  Alpha_11_burnt_forest_02

Alpha_11_desert_02  Alpha_11_building_01

And if you crave even more regular news check out Joel’s Blog here as he updates it quite regularly

http://joelhuenink.tumblr.com/

 

Alpha 11 Status, Xmas Contest Winners & More! 01.08.15

Happy New Year Survivalists,
We hope all of you had a wonderful game filled holiday break and that your loot chests we’re full from a great Christmas loot run. So now that we’re back we’re going to share our Alpha 11 plan, announce the Christmas screenshot winners and share a little more good news. Here goes!

Alpha 11 Status

Folks we’re back from our holiday break and ready to talk a little about Alpha 11 and some of the cool things we’re either working on already or our on our list and could make it in. A disclaimer Alpha 11 has an ambitious list so it could take us through the end of February to deliver. That said here is a list of our big ticket items depending how development goes there is no guarantee all items will make it into A11.

New Gun System – We’ve been planning on a new Gun system for a few months now and we’re finally ready to start on it. The new system allows players to find whole weapons that can be broken down to yield a specified number of good parts. The parts and assembled guns have 7 quality ranges including broken, damaged, poor, average, great, flawless and legendary. Once the player collects enough good parts he can assembly a working gun. The sum or average quality of all the parts determines the sum or average quality of the assembled weapon. The parts themselves govern attributes like damage, accuracy, degradation rate, scope zoom level, knockback strength, penetration and falloff range. This will allow for hundreds of thousands of permutations of guns. Later this system will also be used for Armor, Tools and Melee Weapons.

New FPS Hands and Animations – We have some awesome new high res first person male and female hands and will be integrating these as well as a whole new awesome set of first person animations.

New Weapons– We have a new makeshift Blunderbuss Muzzle loader and a new handmade bow that we’re working on integrating.

New First Person Camera Control System – We’re working on integrating a new first person procedural spring physics system with simulated gravity, mouse smoothing and acceleration

Wellness Improvements – We’re improving wellness stat change and top capacity feedback so players can understand the wellness system better.

Leveling & Leveled Loot  – We’re enhancing our current player leveling system improving the criteria and adding leveled loot lists to the game so higher leveled players get better loot drops. This is needed to work with our new gun, armor, tool and weapon quality systems.

New Random Gen Mixing XML – We’re rolling out an XML random gen mixer so users can set up their own world including the selection of world size, biomes, height intensity, prefabs per biome, prefab chance to spawn and more

Usability Enhancements – We’re adding a new windows like Right Click function Menu for items in the players backpack, belt or loot containers. The player simply needs to right click on an item and a popup menu displays showing a list of item related actions which include: Take, Craft, Equip, Use, Eat, Drink, Read, Examine, Scrap and Compare. We’re also doing many smaller usability enhancements that just make the game a lot easier to play and learn.

Integrate Steam Networking – We’re adding, evaluating and integrating new Steam Networking code and are optimistic we will gain performance, stability and more reliable Nat punch through

Server Browser Enhancements – We’re integrating better server stat options that are easier to read as well as integrating a new server filtering system, icon tips and scrolling

That’s the main stuff and if time permits these features below might also make it into Alpha 11 :)

New Armor System – Inspired by our new gun system we’re will also be working on new armor system where the player can craft or find in loot Leather and Iron armor pieces with 6 quality ranges including damaged, poor, average, great, flawless and legendary. Once the player reads the associated book or accumulates the minimum skill points he can begin crafting the lowest level leather or iron armor. To craft the higher tiered armor the player must either boost his skills or find higher tiered armor through looting.

Drivable Minibike –We’re adding a drivable minibike. Players must gain mechanical knowledge through books and skills and then find parts to craft and assemble a chassis, break and throttle cable, small engine, gas tank and more.

New Localization System – We’re integrating a new Spreadsheet based localization system allowing much easier multi-language support for in game items, crafting, dialogue, tips, in game help journal and quests.

Improved Random World Generation – We’re improving the random gen pathing system to allow vertical cutting as well as tunnels and a more robust town code.

Christmas Screenshot Winners

Folks we want to thank all of you for participating in the very first 7 Days to Die Christmas Screenshot Contest we had a lot of great entries so it made selecting the best ones that much harder. We deciding to add a free game key for honorable mentions.

So now without further ado we want to announce the winners of Christmas Screenshot Contest.

1st Prize – GeForce GTX 760 Video Card, Blue Fang 10 slot server for 6 months and 5 free game keys goes out to Forum Post # 47 by voxelgeek (The Snowman Shelter)

2nd Prize – Blue Fang Server 10 slot server for 3 months and 5 free game keys goes out to Forum Post # 83 by Dr.Agon (Deadlights Holiday)

3rd Prize – Blue Fang Server 10 slot server for 1 month and 5 free game keys goes out to Forum Post # 51 by japsmaps (Santa’s Secret Base)

Honorable Mention and a free 7DTD game key goes out to these fine screenshots

Forum Post # 26 by Ghoul Face (Chainsaw Santa)

Forum Post # 31 by QicCa (Reindeer Games)

Forum Post # 52 by Mr_Bigs_de (Santa’s Sleigh & Reindeer)

Forum Post # 57 by Wotan (Santa’s Sleigh)

Forum Post # 65 by Roo42 (The 7 Days of Christmas Song)

Forum Post # 66 by Monkey Boogers (Giant Zombie Tree)

Forum Post # 68 by Andel (Santa’s Soldiers)

Winners please PM The Fun Pimp on the 7DTD forums to collect your prizes.

To view the original post click here: Christmas Screenshot Contest

Really great Rock, Paper , Shotgun 7Days Writers Diary

Folks Rock Paper Shotgun has done a really nice feature on 7 Days describing the writers diary of an in game week check it out:

RPS & Days Diary

 

We Broke our Highest Online User Count

Folks we reached our highest concurrent player count of 12,839 players on steam charts this week! All I can say is wow!

7 Days breaks online user record

We’ll thats all folks now its back to the Bat crib for Alpha 11 work

You Stay Cool,

The Fun Pimps

 

 

A10.4 b10 hotfix is out! 12.29.14

Happy New Year Survivalists,
We fixed a problem where some mesh instances were set improperly to static resulting in framerate loss and lag. From our testing this fix has improved framerate for everyone.

This patch is save game, network and backward compatible with A10.4 b9

And if you haven’t done so be sure to check out the Christmas Screenshot Contest.

Christmas Screenshot Contest 12.24.14

Ho, Ho, Ho Survivalists,

In celebration of the holiday season The Fun Pimps Entertainment in conjunction with Blue Fang Solutions are holding a Christmas Screenshot Contest for the best 7 Days to Die Christmas Screenshots. Prizes are as follows.

1st Prize – GeForce GTX 760 Video Card, Blue Fang 10 slot server for 6 months and 5 free keys

2nd Prize – Blue Fang Server 10 slot server for 3 months and 5 free keys

3rd Prize – Blue Fang Server 10 slot server for 1 month and 5 free keys

If that wasn’t enough for the duration of the contest you can get 30% off your first month of 7 Days to Die game server hosting from one of our Preferred Server Partners BlueFangSolutions.com! This coupon code will be valid as of today Wednesday December 24th, 2014 and will be running through to the New Year on January 1st, 2015. Use coupon code “7DTDXMAS” over on their website at Blue Fang Solutions

Here are the rules
1. Contest applicants must be 7DTD forum members
2. One submission per person
3. Screenshots can be staged using cheats and creative menu
4. Screenshots must be from the 7 Days to Die game
5. Screenshots will be judged based on creativity, quality and overall Christmas/Holiday Theme
6. Deadline for screenshots will be December 31st 2014
7. Winners will be selected and announced the following week

To enter the contest post a screenshot in the Christmas Screenshot Contest Forum Thread. Please only post contest submissions in this thread comments or will be removed.

Merry Christmas,
From The Fun Pimps and Blue Fang Solutions

10.4 hotfix is under the tree! 12.19.14

Bah Humbug Survivalists,
Sorry for the greeting but our 10.4 woes have hampered our Christmas spirit a bit. But not so much that we couldn’t muster up a gift in the form of a 10.4 b9 hotfix.

With the 10.4 b9 hotfix we should have compatibility with old saved games from 10.3 and 10.4 b8 with the only side effect being named storage crates built before 10.4 will not open.

Here’s what we fixed!

Fixed
• Fixed KeyNotFoundException error for bald players when wearing headgear. Also known as the game hates bald guys in hats bug.
• Fixed server spamming “Can’t send RPC function” and the resulting performance drops
• Fixed new player built named storage crates crashing old save games with already built storage crates
• Fixed a problem with the Unity NAT facilitator so peer to peer connections work again. We’re looking into a longer term solution for this.
• PersistentPlayerProfiles changed to default to false for dedicated servers. Persistent player profiles: TRUE means that when you log into a server for the first time, whatever character you are playing as (a big black woman with long hair) will always be what you look like, even if you change it to another profile (to a bald, fat white guy). FALSE means that you will change looks depending on what your current character looks like each time you log in.

Merry Christmas 10-4 Good Buddy! 12.18.14

Ho Ho Ho Survivalists,

We have a nice little present for you under the snowy pine tree of Navezgane. It’s better than a zombie crawler breaking your leg. It’s better than dysentery with no goldenrod tea in sight. It’s even better than running from a nighttime horde in the desert sand with a whopping 30 wellness.

What could it be? It’s a brand new, shiny 10.4 build good buddy and it’s ready to unwrap with a simple click of the download 7 Days to Die Steam button. The build contains many fixes, gameplay tuning, balancing, and a Christmas secret. Stay tuned for an upcoming 7DTD Holiday contest!

And sorry folks saved games are not compatible!

Read on little Navezgane Elfs to find out more!

Official Alpha 10.4 Release Notes

Added
• Added system where you can now see hair that makes sense to see when wearing hats, helmets still fully cover hair
• Added beverages to coolers
• Added a new place cobblestone sound
• Added damage\upgrade particle effect to steel door and old wooden door
• Added damage stage sound effect to steel door and old wooden door
• Added street_light_02 to towns

Changed
• Changed made kicks by EAC/Steam more robust
• Changed public game is now the default option in the multiplayer game options menu tab
• Changed the Server browser history to no longer show private games and other games which cluttered up the history
• Changed improved player swimming physics
• Changed increased how much cloth repairs clothing
• Changed sped up cobblestone use animation
• Changed hammer is now unlocked in home maintenance book
• Changed all storage crate recipes so they are centered
• Changed output.log to give give more precise information when loading TextureAtlasBlocks fails
• Changed reduced frequency of resource rocks found in biomes
• Changed corn is less frequent in the grasslands
• Blueberries are restricted to sub biomes in the snow biome. (Joel)
• Changed skill books can be stacked to 50
• Changed loot chances in book cases which now drop 0-2 books instead of or 1-3 as well as Shotgun Messiah crates and Working Stiff crates lowered chances for items
• Changed making cobblestone now yields 4 from 1 stone and 1 cement, or 1 destroyed stone
• Changed slowed crop growing speed down
• Changed players take no health damage from food poisoning but more wellness damage
• Changed rotten flesh doesn’t infect you any more
• Changed storage crates are now lockable
• Changed Log prefixing messages with INF (information), WRN (warning), ERR (error), EXC (exception)
• Changed placement of candles to be flat on the ground when placed
• Changed 7th day hordes may be postponed if other hordes are active
• Changed Reintegrated random wandering hordes
• Changed in debug mode when you teleport the player using the coordinates the player is now set to the ground on spawning
• Changed torches to not have burn time any more
• Changed Yucca juice no longer provides any food
• Changed Yucca fruit no longer provides any water. Increased food from 3 to 5
• Changed torch now stores degradation when placed
• Changed Town sizes to be a little smaller [103×103 min to 412×412 max]

Fixed
• Fixed ServerMaxPlayerCount offset by -1 since 10.3 hotfix
• Fixed problem that some blocks like ladder are not visible on Linux computers
• Fixed problem that some corn bottom parts could not be harvested
• Fixed prefab xml static spawners were working in random gen cities when they should not. Cities in random gen are currently handled by biome spawners
• Fixed prefabs set to max in hub 1 would spawn more in the same city block. You should not see 2 of the same special buildings like gun stores close to each other now
• Fixed nref on supply crate spawns
• Changed zombie/animal pathing so it is a projected path onto the terrain, should fix most remaining cases of spinning zombies with a few exceptions that can be fixed on a case by case block item collision basis
• Fixed mis-rotated window in old west building
• Fixed a few bad english entries like cobblestone frame in English.txt
• Fixed one of the missing chunk problems
• Fixed skull cap icon colors
• Fixed problem that removed blocks from blocks.xml caused saved games to corrupt if they were dropped
• Fixed glass appearing opaque blue on one of the commercial doors
• Fixed Sound doubling/networking bug clients would hear an echo of impacts sometimes
• Fixed handling of players with invalid SteamIDs
• Fixed NullRef in ServerBrowser after entering wrong password
• Fixed various barn blocks to the correct material and they don’t drop metal or stone anymore
• Fixed sign_slow and sign_speed_25 signs to face properly in towns
• Fixed null reference error when right clicking while all container windows were closed
• Fixed prefabs sometimes spawning at y position 0 or less causing errors
• Fixed NullRef on shutdown with multiple clients still connected
• Fixed player permanently holding nail in his hand after loading nailgun
• Fixed IndexOutOfBoundsException if player builds terrain higher than 254 meters
• Fixed Pillcases now have medicine loot not book loot
• Fixed NullReferenceException in EntityFallingBlock

Servercnfig.xml
• Fixed setting PersistentCustomCharacters makes server non-stock

Known Issues
• Some rare occurrences of zombies and enemies spinning
• Some buildings will occasional overlap in town hubs
• A very small amount of icons have improper tinting or a missing icon
• Clients may still occasionally see missing world chunks. This can be fixed by quitting and rejoining a server

A10.3 B12 Hotfix is out! 12.13.14

Hey Survivalists,
We fixed a bug where some users were wrongfully kicked and could not rejoin without a server restart. This is a client and dedi fix.

This build is a code change only so saved games and networking are compatible.

 

 

Merry Xmas Alpha 10.3 is here! 12.12.14

Merry Christmas Survivalists,
well it’s a bit early for that but close enough in Navezgane. So in the spirit of Christmas the Fun Pimps come bearing gifts in the form of a shiny new build. Alpha 10.3 includes many new additions including: a large enhancement to our character customization system which now features custom hair, eye and skin color, select-able hairstyles and facial hair and over 30 new clothing variants. The build also includes several new custom store chains including a pharmacy, bookstore and hardware store, new cobblestone fort building, fixed dog ai, snow zombie sounds set and many more, fixes, tuning improvements and user requested fixes.

As always we recommend starting a new game with each patch, backwards compatibility is not guaranteed.

Also due to an upcoming change in our EAC Anti-cheat all servers must update to our 10.3 Dedi or turn off EAC by Monday Evening or they will no longer accept connections

Official Alpha 10.3 Release Notes

Added
• Added to the character customization system several new hair stlyes both male and female, many facial hair variants for the male, and new hair, eye and skin color selection
• Added red, blue green, brown and black clothing variants to plaid shirts, skull caps, bandanas and pants
• Added new pharmacies, book stores and hardware stores with custom signs,decor and special loot to Navezgane and Random Gen
• Added new cobblestone upgrade system. Cobblestone walls are now made by first creating a cobblestone frame which is made from 5 sticks and some plant fiber to “stake” out the area where you will build the cobblestone wall. Once you place the frame you take cobblestones (made from cement and small rocks) and you right click the frame to upgrade it to a ¼ high cobblestone wall. Repeat several times to complete the wall. The cobblestone frames have very little structural integrity so you might need to support your cobblestone outward structures until they are completed with another supporting block.
• Added a new Wellness curve, It’s easier to earn wellness when your wellness is lower than it is when its is higher.
• Added a new unique snow zombie sound set and icey footstep overlays
• Added Vitamins to the loot which boost wellness and cure Dysentery.
• Added rigidbody to animals to have better hit detection
• Added “bullet material name” to override bullet sound for chainsaw/auger
• Added beer item, beer to loot, and beverage cooler loot containers which appear in gas stations, old businesses, pharmacies, gun stores, hardware stores, movie theaters and ski lodges. With beer you can now get both a positive Beer buff and a negative hangover debuff
• Added Game option to allow overwriting the saved character looks in a game with the currently selected profile
• Added PersistentPlayerProfiles to server options
• Added Persistent Profile to new/continue game
• Added orange and green metal roofs used on the new hardware store and book stores
• Added ability to edit player profiles
• Added new craftable and placeable candles

Changed
• Changed improved town code to allow larger buildings you’ll see a much larger variety of different buildings in towns now
• Changed towns now use random block sizes and shapes
• Changed male and female uma dna converter clamps for legs and some others
• Changed entities now consider y position of the terrain for spawning
• Changed removed cobblestone metal from blocks and blocktextures
• Changed reduced time to craft plant fibers
• Changed random will now choose random hair and skin colors from the available colors
• Changed reduced wellness from antibiotics from 5 to 2
• Changed tweaked footstep attenuation settings to be a little louder
• Changed the terrain is now also lowered if needed when a block is placed
• Changed PersistentCustomCharacters to PersistentPlayerProfile to match internal code
• Changed PersistentPlayerProfile default to false on peer to peer MP games
• Changed grain alcohol gets you drunk now
• Changed school to use terrain filler so its grass is native to the biome its in
• Changed removed regular zombies from snow biomes
• Changed removed dogs from burnt forest. Dogs should now only appear in the wasteland and at barns
• Changed getting stunned has a chance to lower your wellness
• Changed brightened wall torches
• Changed the server time is now only advanced if a player is connected to the server
• Changed torches now have a random burn time of about 20 minutes. After this they will disappear.
• Changed Cleaner log output
• Changed non-stock values give more precise log output
• Changed only grass and dirt can be hoed

Fixed
• Fixed dog attack animations and spastic spinning dogs. Dogs are now easier to kill
• Fixed Reinforced Concrete Ramps now downgrade to broke01,02 and 03 versions like reinforced concrete does
• Fixed breaking reinforced concrete drops nothing
• Fixed removed old reinforced concrete recipe
• Fixed players can spawn on trees and then fall and break their leg
• Fixed no hordes after day 49
• Fixed buffs not checking friendly fire
• Fixed critical blunt buff chance on clubs
• Fixed trees disappearing in last growing stage if player is not at the location of the tree
• Fixed fat zombies hawaiian shirt ones cannot navigate through an open new model door
• Fixed general pathing through doors
• Fixed Sniper rifle reload animation doesn’t move the players camera and head around
• Fixed IndexOutOfRangeException sometimes crashing random gen servers
• Fixed nref in PlayerProfile save
• Fixed digging down problem
• Fixed various xml errors and cleaned up unused spawn groups and entities
• Fixed reworked low level connection to fix reported network problems with some systems
• Fixed negative effects of buffs do not apply when God mode is on
• Fixed clicking on stuff with bare hands when not thirsty shows warning
• Fixed neon texture issue “junk textures” when changing screen sizes or alt-tabbing
• Fixed Hair/Beard desync when changing tabs after using Random button
• Fixed problem that some models floated in the air when placing it on terrain
• Fixed blueberries are found in coolers, not blueberry bushes
• Fixed spikes should snap the ground to them
• Fixed dogs play attack anim when moving
• Fixed zombies spawn with zombiespawning=0
• Fixed a bunch of new item and blocks English.txt entries
• Fixed player count in serverbrowser resets to 0 after loading details
• Fixed server browser stops refreshing when window is closed
• Fixed server rules query returns current player count

Serverconfig.xml

• Added <property name=”PersistentPlayerProfiles”  value=”true” />    <!– If disabled a player can join with any selected profile. If true they will join with the last profile they joined with –>
•Changed server won’t continue to start if no config file or errors within with a proper message in the log
• Changed server will show proper log messages when reading entries in admin.xml or players.xml fails
• Also due to an upcoming change in our EAC Anti-cheat all servers must update to our 10.3 Dedi or turn off EAC by Monday Evening or they will no longer accept connections

Known Issues
• Some buildings will occasional overlap in town hubs
• A very small amount of icons have improper tinting or a missing icon

Alpha 10.2 patch is out! 12.01.14

Hey Survivalists,
Hope you have some room left after all that turkey for a new patch. Apologies but Mac clients cannot connect to EAC protected servers now. This will be resolved hopefully tomorrow.
Here’s what’s in 10.2!

Official Alpha 10.2 Release Notes

Added

  • Added Custom icon color tinting property for item icons
  • Added murky water can now be collected in old empty cans you find everywhere.
  • Added canned murky water can be boiled on a stick in the campfire. Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained
  • Added canned water can be turned into scrap metal
  • Added Forge Ahead Book icon
  • Added items and icons for red, brown, and black denim pants

Changed

  • Changed it so torches can be placed anywhere like before
  • Changed it so breaking a wall torch drops nothing
  • Changed log to not contain any passwords
  • Changed log on startup when parsing serverconfig fails
  • Changed concrete dries slower
  • Changed log to not contain any passwords
  • Changed log on startup when parsing serverconfig fails
  • Changed removed recipe for wall bracket, it is no longer needed
  • Changed the forge is now gated by an easy to find book called “Forge Ahead”. So you won’t be able to make a forge until you find this book.
  • Changed planted trees now only grow on ground with a fertile level > 0
  • Changed updated EAC files
  • Changed prefab menu is now only accessible in edit or debug mode
  • Changed increased heat map settings for animal gore
  • Changed the particle effects on the forge, campfire and torches for better performance
  • Changed the forest biome decorations for better performance
  • Changed UMA-based screen checking for dedicated servers to disabled
  • Changed removed command “spawnwanderinghorde”
  • Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes
  • Changed air drops now drop military weapons and parts, rare books and valued medicines
  • Changed lowered weight of reinforced metal siding
  • Changed torches so they can be picked up once placed on a wall and fixed translation

Fixed

  • Fixed player texture rebuilding when swapping resolution and/or fullscreen
  • Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds
  • Fixed reading doubles from files independent of locale
  • Fixed error when opening creative menu when there are no group files
  • Fix map not loading bug
  • Fixed Null ref in HandleDirtyUpdate
  • Fixed texture rebuild was happening when window was not in focus instead of waiting
  • Fixed EAC was not used on dedicated servers since 10.1
  • Fixed server browser does not show favorites + history servers if they are not public
  • Fixed 3rd person body colliders for better hit detection of projectile weapons
  • Fixed missing sniper rifle trigger housing mold recipe
  • Fixed Animator.GotoState errors on hatches
  • Fixed NullRefException in GameManager.RequestToSpawnPlayer()
  • Fixed problem that zombie dog was hard to hit
  • Fixed problems with Navezgane Diersville basements and overlapping light poles at  gas stations
  • Fixed the prefab menu is longer accessible in normal game modes
  • Fixed forge producing NullRef when first firing up
  • Fixed zombie cop attacking and animation broken
  • Fixed Alpha channel for crafting output was being overridden by custom tint
  • Fixed Alpha channel for crafting preview was being overridden by custom tint
  • Fixed Alpha channel for campfire output preview was being overridden by custom tint
  • Fixed Alpha channel for forge output preview was being overridden by custom tint
  • Fixed splint buff never goes away
  • Fixed icons and translations for all pants and tanktops

Known Issues

  • Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
  • When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
  • Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build
  • Animals and zombies will occasionally spawn and fall through the world
  • Cars are sometimes sunk down into the world
  • Mac clients cannot connect to EAC protected servers this will be resolved hopefully tomorrow

Alpha 10.1 hotfix is out! 11.25.14

Hey Survivalists,
Alpha 10.1 hotfix is out! Here’s the skinny.

Official Alpha 10.1 Release Notes

Added

  • Added nails to junk loot
  • Added green and blue tanktops
  • Added all colored tank tops to loot lists
  • Added red denim pants, brown denim pants, and plant fiber plants
  • Added recipe for plant fiber pants

Changed

  • Fixed vegetable stew recipe
  • Changed Burning can now be debuffed by drinking any water or juice
  • Changed coffee is always drinkable for an energy buff, but now offers negative hydration of -1
  • Changed torches can no longer be stacked and cannot be placed on a wall by themselves. To place one on a wall, first place a “Torch Holder” on the wall, then right click the torch holder with a torch to upgrade the empty torch holder to one that has a lit torch in it. Punch the lit torch to make the torch holder drop the torch. Torches degrade now when used as a weapon
  • Changed removed recipe to make the item “coal torch”. The same recipe now makes a regular torch
  • Changed updated to latest EAC SDK, should fix problems for some users using the launcher on Windows
  • Changed renamed cloth and leather pants to cloth leg armor and leather leg armor
  • Changed renamed cloth shirt to cloth chest armor, and leather jacket to cloth chest armor

Fixed

  • Fixed ammo crate recipe
  • Fixed poured concrete never dried
  • Fixed reenabled “saveworld” console command
  • Fixed “Err” exception spamming the console and corrupting save games
  • Fixed loading XMLs when clients connect
  • Fixed server browser not showing details for peer2peer entries
  • Fixed server browser name filter would add newline on enter
  • Fixed server browser showing non-feral servers as feral
  • Fixed exception System.InvalidCastException: Cannot cast from source type to destination type
  • Fixed zombies not attacking client players unless they are close to player running server
  • Fixed antibiotics don’t expire (neither did an entire class of buffs)
  • Fixed you should be able to drink coffee even if you are full (negative thirst)
  • Fixed missing SteamAPI leads to exceptions instead of proper ingame error message
  • Fixed buffs can kill people with friendly fire, like light someone on fire with a torch who is your friend.
  • Fixed startdedicated.bat makes sure the steam_appid.txt contains the clients AppID
  • Fixed alt tabbing would cause UI artifacts on player model
  • Fixed pressing random many times would cause the textures to start offsetting
  • Fixed joining game through steam was skipping player profile check
  • Fixed planted trees go invisible after growing
  • Fixed the Iron armor and scrap armor sets now have their materials and textures working

Known Issues

  • Changing screen resolution/fullscreen causes weird character texture rendering. Changing clothes of any kind will fix the problem
  • New Fire debuff icon looks blank
  • 4 new pants have blank icons and need english translations
  • 2 new tank tops have icons and need english translations
  • Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
  • When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
  • Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build