PS4 and Xbox One versions are out! 06.28.16

‘7 Days to Die’ Crafts Undead Survival Phenomenon on PlayStation 4 and Xbox

Telltale Publishing and The Fun Pimps Release the Hit Survival Horde Crafting Game on Consoles in North America and Europe for the First TIme

SAN RAFAEL, Calif., and Dallas, TX, June 28th, 2016 — Telltale Publishing today announced the release of hit survival horde crafting game 7 Days to Die on PlayStation 4 and Xbox One for the first time, as a digital, and a retail product in collaboration with the Dallas-based independent developer, The Fun Pimps.

7 Days to Die is now available digitally worldwide on the PlayStation®Network for PlayStation 4, the Xbox Games Store for Xbox One®, and on disc for both platforms at retail in North America. The game will be available starting July 1st for PlayStation 4 and Xbox One at retail in Europe.

Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world survival game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide, generating hundreds of thousands of hours of community content on YouTube and other streaming video platforms.

7 Days to Die has already proven to be wildly popular with over 1.5 million PC users worldwide, and we’re thrilled to be expanding this unique take on the survival genre to console players everywhere,” said Steve Allison, SVP Publishing at Telltale, Inc. “The Fun Pimps have certainly created something special with this title. The way the game seamlessly combines elements from disparate yet complementary genres, it all comes together in a challenging, terrifying, and above all, enormously fun experience – one that we’re incredibly excited to bring to a whole new audience on consoles.”

“We’re still astounded and humbled by the amazingly positive reaction 7 Days to Die has received from Steam Early Access users on PC,” said Rick Huenink, Co-Founder of The Fun Pimps. “Working with Telltale Publishing to bring the game to even more players on Xbox One and PlayStation 4 has been fantastic. We’ve added some special features just for this console release, and beyond launch, we have some exciting DLC already in the works that we hope console players are going to love.”  

The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play. The game will also be supported by exciting DLC content, beginning with a Walking Dead skin pack featuring characters from the Telltale series, set to release in the coming weeks.

7 Days to Die is rated is rated ‘M’ (Mature) for Blood and Gore, Strong Language, and Violence by the ESRB. The game is published by Telltale Publishing in partnership with The Fun Pimps.

7 Days to Die is also currently available for Windows, Mac OS X, and SteamOS and Linux in Early Access on the Steam platform.

For more information on The Fun Pimps, visit the official website, follow @7DaystoDie on Twitter, and like 7 Days to Die on Facebook .

For more information on Telltale Publishing, visit the official websiteFacebook, and follow @TelltalePublish on Twitter.

 

Alpha 14.7 stable is out! 06.20.16

Hey Survivalist,
We know your wanting Alpha 15 but it’s still some weeks out so in the meantime here is a great new alpha 14.7 stable build with many highly requested bug fixes and a new launcher which could help folks with 32 bit problems.

Alpha 14.7 Official Release Notes

Fixed

  • Crunched texture setting causes some terrain to render wrong colors to map
  • Connected support beam blocks are z-fighting
  • LOD changes colours on car windows and rims
  • Brass Faucets have different colors in preview and when placed
  • Forge particle effect causes performance drop
  • Player death animation not showing on drop all/delete all on death
  • Grown maple trees have their full hit points and resources
  • Shadows are showing up as 3D objects
  • Counter and Counter Around Sink are different textures
  • EAC update (fixes code certificate signature checks on older system)
  • Mismatched specular cutout atlas
  • Fire particles for the forge are pink (missing texture)
  • Servers don’t save time on crash/improper shutdown
  • Treasure quest loot can fall through terrain
  • InvalidCastException when another player has arrows in toolbelt and scrolls through them
  • Player is able to upgrade blocks without required resources
  • Supply crate may land out of the user’s reach
  • Zombies have a chance of walking on one leg
  • Fixed collision to glass pane prefab
  • Colored items are missing their color overlay in crafting menus
  • Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
  • Buffwindow disappears when clicking on buff after inspecting item
  • Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
  • When the Minibike has blocks above it it flies up when player is coming back to its chunk
  • Destroyed loot containers never dropping their contents when destroyed
  • Minibike’s name does not update
  • Pressure Plate resource exploit
  • Water cook times are inconsistent
  • Player may have endless coal supplied by destroying and rebuilding burned blocks
  • Cobblestone ramps may change rotation when upgraded to concrete
  • Minibike IndexOutOfRangeException: Array index is out of range
  • During gameplay loot/item pickup becomes difficult up close
  • Multiplayer kills show as “player died”
  • Medicine skill effects dont show on items or buffs
  • Minibike jumps on the water surface or shakes in the waterfall
  • Minibike causing insane damage to players

Added

  • Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
  • 32 and 64 bit builds for Windows in the same download, switching done through the game launcher
  • Added size check for specular textures on atlas creation

Known issues

  • Chang’s head is too dark on linux
  • No longer used cobblestoneramp rotations may result in a faulty mesh

Known OS / crash issues

  • OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
  • OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
  • Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
  • Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.

If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: https://7daystodie.com/forums/showthread.php?42101-Graphics-Crash-issues-with-A14-7

Alpha 14.6 is out! 04.30.16

Hey Survivalist,
We have a new build out for you with many fixes, optimizations and improvements.

Alpha 14.6 Official Release Notes.

Added

  • Added: Nref check when exiting minibike (was reported by testers)
  • Added: male cigarette slot for future cigarettes.
  • Added: Game option for marking air drops on map/compass. Defaults to off.
  • Added: Buff that displays when you enter the radiation zone.
  • Added: spawner wrapMode “clamp

Changed

  • Changed: Rebalanced repair skills and Fixer perk.
  • Changed: Harvesting cars yields more gas.
  • Changed: Updated drop behavior on rocketlauncher and shotguns.
  • Changed: Updated drop behavior of wooden bow and pistol.
  • Changed: Updated drop behavior of tools.
  • Changed: Reduced large first aid health amount per second
  • Changed: Zombie screamers now summon a “mini” horde every time they scream loudly. This puts pressure on the player to dispatch the screamer as soon as possible. The amount of zombies the screamer summons increases over weeks past, so a screamer on day 90 will summon some nasty zombies and lots of them. Screamers scream loudly about every 20 seconds so kill them quickly or you will have a large horde to deal with. Screamers also have a low chance to summon additional screamers.
  • Changed: Reduced food dropping as loot because players never had to worry about food.
  • Changed: Updated drop behavior of guns.
  • Changed: updated art on cotton plants
  • Changed: Zombies now turn into goreblock prefabs once the lootwindow is closed and the loot is thrown on the ground
  • Changed: Emma now has short hair.
  • Changed: Shortened all item & weapon hold animations to save memory and give snappier item changes.
  • Changed: Removed “clamp” on hordes so they wrap instead of spawning a feral horde every night after day 49.
  • Changed: Updated male Asian face rig

Fixed

  • Fixed: Forge/Campfire – “0” value on fuel icon and colored “Turn on” option are present in turned off Campfire/Forge UI after turning on previous one.
  • Fixed: Red Tea description has wrong use of “its”
  • Fixed: Goreblock prefabs do not not show butchering animation
  • Fixed: Several Dock POIs blocks cannot be repaired
  • Fixed: Player does not receive empty Glass Jar after eating a Jar of Honey
  • Fixed: Airdrop Supply Crate is levitating on a parachute if dropped on water
  • Fixed: Name key for adobePeachPole
  • Fixed: Solid scrap iron frames can not be picked up.
  • Fixed: Corrected name of the leather leg armor schematic.
  • Fixed: Space is doubled between “Repair:” and repair component in item statistics window.
  • Fixed: Crafted word is used incorrectly in Crushed Sand description
  • Fixed: Healing has a misleading description. (Changed it to say you have enough consumed food to slowly heal.
  • Fixed: slow swoosh sync issue (sledehammersound).
  • Fixed: Improper prompt is displayed after removing a player from allies
  • Fixed: Flagstone description lists wrong requirements.
  • Fixed: Internal Bleeding effect timer caused by eating broken glass is not refreshed after eating another broken glass
  • Fixed: Weaving cloth increases tailoring skill.
  • Fixed: Antibiotics are not listed as a cure for infection4 which is instant death.
  • Fixed: Herbal antibiotics icon is not identical to vitamins any more.
  • Fixed: Wherever possible buffs list where you got them from and possible remedies.
  • Fixed: Inconsistent use of water to put out fire if the player is on fire.
  • Fixed: Tools and Weapons are detached from character’s hand in certain situations. Jumping with an item doesn’t override the arms position. Now jumping with a gun the player keeps his aim
  • Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights
  • Fixed: Flashlight sound playing for weapons with no flashlight attached.
  • Fixed: Put MaxRepeatRate of 1 second on player jump voices in the sounds.xml
  • Fixed: Boiled Meat Description Is Misleading
  • Fixed: Any item can be placed in Tools slot in Camp Fire and Forge screens.
  • Fixed: Redundant crosshair while driving a Minibike.
  • Fixed: The Fixer perk makes repairs more expensive instead of cheaper.
  • Fixed: Clicking on empty field in several UI windows, causes sounds.
  • Fixed: Lack of consistency with melee weapons’ crosshair.
  • Fixed: Tooltip informing about decreased wellness appears even if character has minimum wellness.
  • Fixed: Weapon Smithing skill has inconsistent description
  • Fixed: endless blood moon hordes.
  • Fixed: Possibility to duplicate specific item parts infinitely.
  • Fixed: Fall through effect between grid in Looting Menu.
  • Fixed: Zombie Bear – Incorrect idle behavior
  • Fixed: Braking while driving minibike on cornfield moves it erratically
  • Fixed: Leaving Minibike in the water shoots it out at great distance
  • Fixed: Minibike shakes while standing on a plant or in the water
  • Fixed: Corrupted bowstring draw animation. Note that it is still possible to repro 1 out of 10 to 20 LMB spams, but it is the best that can be done with low risk changes
  • Fixed: Division Modifier not working for skill effects
  • Fixed: Corpses of enemies and animals decompose too quickly
  • Fixed: Corpses of enemies and animals now decay in 5 minutes.
  • Fixed: Character on Minibike shakes when braking in the cornfield
  • Fixed: Minibike changes location after leaving it on the cornfield
  • Fixed: Partial terrain missing on Linux systems using proprietary Nvidia graphics drivers !!
  • Fixed: Flashlight activation is shared between all weapons with attached flashlight.
  • Fixed: Both Shotguns Are Using The Same Blast Radius
  • Fixed: Water sunken POIs, high mem usage
  • Fixed: First item from each rwg list being selected instead of properly rolling random POIs
  • Fixed: Brass ceiling / wall lights do not drop brass.
  • Fixed: Digging into water body “cubes” falling water body
  • Fixed: Item being crafted may be removed from Inspect frame as resources are used.
  • Fixed: Random stone walls in the middle of road
  • Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff
  • Fixed: Wall Safe is put incorrectly in Navezgane
  • Fixed: Some environment objects are incorrectly placed in school in NAVEZGANE
  • Fixed: Floating sign in Navezgane from forums at 809 N 224 W
  • Fixed: Digging into water body “cubes” falling water body (Chris)
  • Fixed: Minibike shakes if the player gets off of it on the slope
  • Fixed: Character can be incorrectly rotated in the Character screen by spamming LMB
  • Fixed: Underwater graphics filter appears before character fully dives
  • Fixed: Perishton building collapses after placing a block
  • Fixed: Missing slash between letters N and A in Status column in Players screen.
  • Fixed: Banding in sky lighting
  • Fixed: Bad cave lighting during certain times of day/night
  • Fixed: Player is able to equip the item which the user is currently assembling.
  • Fixed: Invisible and redundant button in Skills screen.
  • Fixed: Misleading tooltip when trying to use unfinished weapon or tool.
  • Fixed: Plant Fiber Hat’s functionality is incorrectly described
  • Fixed: Chainlink fence has no collision with rockets.
  • Fixed: Delay is present in weapon switch animation with Sniper Rifle.
  • Fixed: Inverted lighting on blocks in the dark.
  • Fixed: NRE on scrapping a now empty inventory slot.
  • Fixed: Wood Log has low quality textures and hard seam line.
  • Fixed: “This” word is doubled in “The dog days are over” challenge description.
  • Fixed: Weapons – Flashlight button must be pressed twice to activate it.
  • Fixed: Items – Light emitted by dropped flashlight is corrupted.
  • Fixed: Equipped clothes drop after death if backpack only option is selected in game options.
  • Fixed: Gameplay – Broken tools can upgrade blocks.
  • Fixed: Blocks appear when hitting air.
  • Fixed: Minibike Can Be Used To View Under Terrain.
  • Fixed: Gameplay – Character may fall through game environment after leaving the minibike.
  • Fixed: Cannot mount minibike when bike is in tall grass, stick bushes, or corn stalks.
  • Fixed: Air Drop Marker should show more consistently.
  • Fixed: Unlocalised Text – Multiplayer – Player enter/quit message in host language.
  • Fixed: Animation – Character passes through the blocks after leaving the minibike.
  • Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights.
  • Fixed: Failed setting triangles. Some indices are referencing out of bounds vertices.
  • Fixed: Character Selection – Clint’s model has misplaced cigar.
  • Fixed: Some branches are not connected to the tree model.
  • Fixed: Use cached password when connecting to IP+port.
  • Fixed: Military Fiber Description Doesn’t Indicate What It Is Used For.
  • Fixed: Trees in Burnt Forest are placed incorrectly in Navezgane.
  • Fixed: Changed shadow type on flashlight and candle to soft shadows to eliminate shadow artifacts cast by transparent surfaces such as car windows.
  • Fixed: Supply crate moves slightly forward when character stands near it.
  • Fixed: Spikes do not inflict bleed debuff.
  • Fixed: Getting stuck at door.
  • Fixed: Player Making Zombie Thud Sound On Respawn.
  • Fixed: Chang’s and Jeff’s facial hair are placed incorrectly.
  • Fixed: Chang’s neck has corrupted texture.
  • Fixed: Supply crates do not have implemented collision.
  • Fixed: Light originating from Spotlight is orb-shaped and looks unnatural.
  • Fixed: Certain craftable Decor blocks cannot be repaired.
  • Fixed: The player may spawn above caves.
  • Fixed: Quickly switching from auger or chainsaw to any item causes the animation of holding that item to be corrupted.
  • Fixed: Redundant “Take” option in the Minibike Menu.
  • Fixed: Add Scrap Function for items in loot containers.
  • Fixed: Add the “wear” option when clothing is in a container.
  • Fixed: Mining Tools skill does not increase harvest bonuses.
  • Fixed: Lack of space in “Drunk and disorderly” challenge description.
  • Fixed: Medicine skill effects don’t show on items or buffs.
  • Fixed: Torch’s inspect screen disappears upon crafting any item.
  • Fixed: Skies on Linux & MacOS
  • Fixed: The “Speed Limit 35” sign is placed in the middle of the road in Navezgane.
  • Fixed: Dynamite / Pipe bomb may fly through zombies.
  • Fixed: Some characters hair models are corrupted.
  • Fixed: Player can ignite Dynamite/Pipe Bomb fuse infinite times while equipped.
  • Fixed: Abandoned House doesn’t face the road.
  • Fixed: Supply plane cannot be heard.
  • Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff.
  • Fixed: Pause menu only partially visible if the player is zooming in with Sniper Rifle.
  • Fixed: Quick looting icon overlaps with names of some containers in the Looting Menu.
  • Fixed: Specular on scrap metal walls
  • Fixed: First arrow shot from new bow may be invisible.
  • FIxed: Character’s facial expressions can distort up head gear.
  • Fixed: Environment – Inconsistency in the stairs placement.
  • Fixed: Updated icon atlas and made burnt paneling texture look less repetitive.
  • Fixed: Negative lighting on zeds in the dark
  • Fixed: Screen blooms out when swapping toolbelt items with AA on.
  • Fixed: Environment – Cactus04,05,06 have faulty damage collision detection.
  • Fixed: Very Hard To Fill An Empty Jar Again From A Water Source.
  • Fixed: Arrow or bolt is invisible after death (keep toolbelt on death option)
  • Fixed: Zombie Bear – Incorrect idle behavior
  • Fixed: Aiming with gun-sight using secondary aiming button is not implemented in Rocket Launcher.
  • Fixed: Character – Some characters hair models are corrupted.
  • Fixed: Environment – Building debris may float in the air.
  • Fixed: Floating buildings and objects in Random Gen Worlds.
  • Fixed: Glitchy shadows being casted by flashlights through transparent surfaces.
  • Fixed: Some parts of water tower on NAVEZGANE stay in the air after collapse
  • Fixed: Inverted lighting part 2

Serverconfig.xml

  • Added new serverconfig.xml property  <property value=”true” name=”AirDropMarker”/> (When true valid air drop locations are marked on the player’s map and compass with an orange supply crate icon)

 

Known Issues

  • OSX: Default build crashes, use the latest_experimental_u52 build from Steam.
  • OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
  • Linux with AMD GPU and proprietary driver: Crash on launch. For some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
  • Windows with NVIDIA GPU: driver versions 34x.xx are reported to cause issues with Unity 5.3. If there are no newer drivers for your card try using latest_experimental_u52 build from Steam.

Alpha 14.5 is out! 04.07.16

Hey Survivalists,
We have another release for you with some great bug fixes and improvements.

For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with all Alpha Alpha 14 on up saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related and are still investigating this.

And for those of you haven’t heard the news Telltale Publishing in conjunction with The Fun Pimps are bringing ‘7 Days to Die’ to both consoles! Read More Here.

Alpha 14.5 Official Release Notes.

  • Fixed: accidental female face checkin with reference photo on it.
  • Fixed: Crosshair is not visible while aiming with a rocket launcher
  • Fixed: Trees disappear after being shot with Rocket Launcher
  • Fixed: Harvesting a mattress does not yield cloth
  • Fixed: Splinted leg time is displayed wrong and counts down too fast.
  • Fixed: Torch has no shadow implemented . Also fixed that the shadow wasn’t working at all.
  • Fixed: Temp fix for wrong scrap amounts
  • Fixed: Military Clothing is not mentioned in Armor Smithing’s description
  • Fixed: Multiple categories and listed items can be highlighted in Crafting Menu.
  • Fixed: Game locks up when a single forge resource goes >= 30k.
  • Fixed: Medicine skill increases blooddraw kit’s damage dealt to player.
  • Fixed: Delay is present between shot and hit from Nailgun
  • Fixed: old wooden chair playing cloth particles.
  • Fixed: snow on some windows is overbright/too much
  • Fixed: Weapon flashlights sometimes too bright
  • Fixed: Made sign alphabet objects double sided.
  • Fixed: black screen problem when quitting during death animation
  • Fixed: stag pain sound
  • Fixed: Minibike – Replacing fueled engine with shiftclick deletes the gas.
  • Fixed: Quick opening the In-Game menu after hitting an object causes hitpoints indicator to persist on screen.
  • Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset (Joel)
  • Fixed: Closing Vault Hatch sound does not match the animation
  • Fixed: Feral horde zombies being stuck when out of visibility range and are disabled.
  • Fixed: Feral night horde day wraps correctly.
  • Fixed: If players logout during horde, horde zombies are not saved but the horde will spawn again as soon as someone joins.
  • Fixed: game object leak in emodel (affected all zombies).
  • Fixed: Attached flashlights on guns now match hand-held flashlight
  • Fixed: Removed apostrophe in description of FLAMING ARROW
  • Fixed: Lack of consistency with melee weapons’ crosshair.
  • Fixed: Adjusted flashlight and attached flashlights and mining helmet to match and be bright enough for gameplay
  • Fixed: Colored Bar is showing up under Crosshair.
  • Fixed divide by zero.
  • Fixed: Continuously pressing X/A button on empty slot in crafting menu causes the box to highlight and blank table to appear.
  • Fixed: Empty quality bar appears under item that serves as fuel in burning Forge/Campfire after reloading the game.

Changes

  • Changed: sound assignment on hatches in blocks.xml.
  • Changed: Lowered player respawn sound.
  • Changed: Lowered the radius for the treasure quests.
  • Changed: Nail gun sync and volume tweak.
  • Changed: Vault hatch close sound has more ca-chunk.
  • Changed: Lowered magnum volume
  • Changed: Lowered Auger even more
  • Changed: Handlebars can be crafted without a schematic.
  • Changed: Blunderbuss ammo scraps as paper.
  • Changed: settime cmd rewinds zombie horde days so it can be used to skip around to test.

Known Issues

  • Mac and Linux still have some rendering issues we’re investigating
  • Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
  • Some folks are still experiencing crashed we are investigating this and suspect it’s a unity problem.
  • NRE can pop up after leaving a game and forces the player to close the game, we’re investigating
  • Minibike disappearing issues we’re investigating

7 Days coming to consoles! 04.07.16

Telltale Publishing in conjunction with The Fun Pimps bring the hit survival game’7 Days to Die’ to PlayStation® 4 and Xbox One® in June 2016

7D2D_KeyArt

Telltale Publishing continues its goal of bringing genre-defining games to new audiences

SAN RAFAEL, Calif., and Dallas, TX, Apr. 7th, 2016 — Telltale Publishing today announced a new partnership to bring the hit survival horde crafting game ‘7 Days to Die’, to PlayStation 4 and Xbox One, for the first time in June, as a digital, and a retail product in collaboration with the Dallas-based independent developer, The Fun Pimps.

Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world survival game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide, generating hundreds of thousands of hours of community content on YouTube and other streaming video platforms.

“Telltale Publishing seeks to bring the best and most innovative games in their genres to new audiences. 7 Days to Die has already thrilled over 1.5 million PC users worldwide, and we’re delighted to bring this game from the PC to consoles everywhere,” said Steve Allison, SVP Publishing at Telltale, Inc. “The Fun Pimps have redefined what the survival genre can be with unrivalled world-building, crafting, and character growth. With overwhelmingly positive user feedback for the PC version, we can’t wait to expose a brand new audience to this exceptional and terrifying sandbox experience.”

Fans of Telltale’s The Walking Dead series will be excited to learn that pre-ordering7 Days to Die will give them exclusive access to 5 character skins from Telltale’s hit series, including Michonne and Lee Everett.

“7 Days to Die is a labor of love for our small group of games industry veterans. After a highly successful Kickstarter campaign, we’re grateful to have had a wonderful response from our active community of Steam Early Access users; now, our partners at Telltale Publishing are enabling us to get the game in front of new survivors across the globe” said Richard Huenink, Co-Founder of The Fun Pimps.“We’re very excited that Telltale brought us together with the folks at Iron Galaxy, to build the game collaboratively and specifically for consoles. They have a stellar track record, and have been incredible partners in ensuring a perfect translation that includes new features and content not seen in the PC version.”

7D2D_ConsoleVersions

The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play, additional online multiplayer modes and features will be revealed in the coming weeks.

7 Days to Die will be supported by exciting DLC content, with details to be revealed in the near future.

The game is due for release on PlayStation 4, and Xbox One during the summer of 2016. It will be available as a downloadable or disc-based, retail product with a recommended retail price of $29.99 USD or equivalent, and is available for pre-order at GameStop, Best Buy, GAME, and Amazon.

Not yet rated by the ESRB; a ‘M’ Mature rating is expected. The game is published by Telltale Publishing in partnership with The Fun Pimps.

7 Days to Die is currently available for Windows, Mac OS X, and SteamOS and Linux in Early Access on the Steam platform.

For more information on The Fun Pimps, visit  the official website, follow @7DaystoDie on Twitter, and like 7 Days to Die on Facebook .

For more information on Telltale Publishing, visit the official website,  Facebook, and follow  @TelltalePublish on Twitter.

 

 

 

 

Alpha 14.4 Hotfix is out! 04.03.16

Hey Survivalists,
Here is a hot fix for some of the regression bugs the last update caused.

For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with all Alpha saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related.

Alpha 14.4 Patch notes

  • Added: New Army Barracks to the game and random Gen world.
  • Fixed: Bacon and eggs require a cooking pot.
  • Fixed: Label of the leather chest armor schematic.
  • Fixed: DTD-1913 TL – Environment – Missing part of wooden tower on NAVEZGANE.
  • Fixed: Gameplay – Player is not taking damage/ragdoll does not activate.

Known Issues

  • In Single Player zombies sometimes don’t damage players if they have not yet opened their player screen. Opening your character screen or tabbing in and out of the game fixes it.
  • Mac and Linux still have some rendering issues we’re investigating.
  • Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
  • Some folks are still experiencing crashes we are investigating this and suspect it’s a unity problem.

Alpha 14.3 is out! 04.02.16

Hey Survivalists,
The team has been continuing to improve alpha 14 so here is another round of fixes.  Again thanks to the community for helping find and report the issues.

For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with your A14, 14.1 and 14.2 saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related.

Alpha 14.3 Patch notes

Added

  • Added: progress bars to skills in the skill screen to show current level and xp to next level.
  • Added: Skill group category groups icons and sorted all skills and perks into these groups; All, Firearms, Weapons, Tools/Traps, Clothing, Scavenging, Health/Fitness and Crafting Miscellaneous.
  • Added: You can craft Destroyed Stone to backfill holes while mining.
  • Added: New larger iris overlay for female Asian.
  • Added: New female base texture for the Asian head with lower slanting eyebrows, less lipstick and more eyeshadow used on Grace. Damn she’s hot now!
  • Added: New male and female T-Shirts and Sweatshirts to the game. They come in the standard variety of colors and can be found in loot.
  • Added: 90-minute day option.

Changed

  • Changed: Hazmat suit is now clothing. Leg and chest armor is allowed to be worn with it.
  • Changed: Updated weather to lead up to storms more predictably.
  • Changed: Slightly reduced headshot multiplier on arrows/bolts.
  • Changed: Bow and crossbow are no longer 100% accurate.
  • Changed: Slightly reduced headshot multiplier on arrows/bolts.
  • Changed: Bow and crossbow are no longer 100% accurate.
  • Changed: Thickened female eyebrow texture to compensate for cutout shader change.
  • Changed: Weapon crosshairs are bolder so you can see them easier in daylight and snow areas better.
  • Changed: replaced bookcase textures.
  • Changed: Updated eye texture, better specular highlight and removed eye size limitation(Joel)
  • Changed: Deleted unused eye textures (Joel)
  • Changed: Updated Asian heads to support facial animation.
  • Changed: Updated all male face meshes, beards and hair for better facial animation.
  • Changed: Steel/concrete perks: Only the key items are gated.
  • Changed: Forged iron/steel can rarely be found as loot or harvested. A full nomadic playstyle without forge is now possible.
  • Changed: Improved adjusted third person torch lighting.
  • Changed: Flagstone is crafted from and repaired with Cobblestone Rocks.
  • Changed: reorganized clothing loot lists.
  • Changed: Zombie footsteps are louder.
  • Changed: Wind now stops moving grass & trees when it has snowed (does not affect snow biome trees without new fallen snow)
  • Changed: All buffs use and display real-time minutes or seconds.
  • Changed: Harvesting an engine from a car wreck is more likely.
  • Changed: Knocking down doors gets you some resources.
  • Changed: Hornets always harvest for honey.
  • Changed: Barbed wire fences can be disassembled with a wrench.

Fixed

  • Fixed: Incorporated several “Unofficial XML Fixes” (Thanks guys)
  • Fixed: Corrected inverted XP on bolts and arrows.
  • Fixed: Lowered delay on the steel pickaxe.
  • Fixed: Plate mines can be picked up (until we have a better mechanic)
  • Fixed: Model can be placed in a way that causes it to levitate above the ground.
  • Fixed: Damage popup on multi-block models only on parent block.
  • Fixed: Repairing bow is worse than crafting a new one.
  • Fixed: Wooden bow makes no sound when it breaks.
  • Fixed: Medicine skill provides a better bonus than promised.
  • Fixed: Femur is not harvested from animal gore.
  • Fixed: Crafting skills show wrong details when switching between them.
  • Fixed: All types of ammunition are flying through the bottom of river or lake.
  • Fixed: Players have bad indications of how much time is left to be underwater.
  • Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader.
  • Fixed: Dreadlocks do not display correctly when no helmet is worn.
  • Fixed: Color om dreadlocks now works and adjusted specular on both dreadlock and hat dreadlocks textures.
  • Fixed: Ball caps too shiny.
  • Fixed: Recipe search resets after clicking on Favorite.
  • Fixed: Commercial doors and refrigerator lighting.
  • Fixed: Over bright flashlight attachment to pistol.
  • Fixed: Improved female face rig, eyes can now look around and facial expressions are better.
  • Fixed: Deleted old unused hair textures.
  • Fixed: Upgrade path of Rebar Frame Pillar 100
  • Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
  • Fixed: Animations of character’s model and the thrown item are not synchronized.
  • Fixed: Bullets had the wrong weight assigned
  • Fixed: Tool belt’s four slots are not responsive for several seconds after opening any screen of In-Game UI in which the pointer is visible.
  • Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
  • Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
  • Fixed: Gameplay – Character is aiming with a weapon while reloading it.
  • Fixed: Audio – Menu option sounds aren’t working properly when in game.
  • Fixed: DTD-1817 TL – Gameplay – Character is not able to jump over a cactus without taking damage.
  • Fixed: Glass industrial prefab glassCTRSheet so it looks correct and doesn’t slow fps down.
  • Fixed: Alt-tab Butter face, aka, Full screen face stroke, or beat with an ugly stick syndrome.
  • Fixed: Flashlight disappears from inventory after assembling it with only one part of weapon.
  • Fixed: Infinite audio loop when swapping semi-auto weapons while firing.
  • Fixed: Armor – Only three slots of player’s equipment receive damage while jumping from high places.
  • Fixed: Gameplay – Lead Car Battery is not used when headlight is turned on and Minibike is in the water.
  • Fixed: Some floating stone particles. (Ryan)
  • Fixed: Punching in the air do not decrease level of stamina (Chris)
  • Fixed: Hitting chickens with your hands yields no feathers.
  • Fixed: Using any consumable item and equipping a weapon or tool causes it to disappear from tool belt.
  • Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
  • Fixed: Workstation infinite crafting exploit.
  • Fixed: Bug where weapon would still fire if ammo count was less than 0.
  • Fixed: Medicine skill provides a better bonus than promised.
  • Fixed: Forge No feedback for missing resources.
  • Fixed: Minibike – Fire does not inflict damage to Minibike.
  • Fixed: Environment – Jumping on fallen tree deals damage and kill Character.
  • Fixed: Weight values for mixed scrappables was off.
  • Fixed: Player cannot ignite PIPE BOMB or STICK OF DYNAMITE until the one previously lighted and thrown detonates.
  • Fixed: Getting stuck at the door in the docks boat house.
  • Fixed: Lowered skill purchase sound volume.
  • Fixed: MacOS shaders – except SSAO plugin.
  • Fixed: Weather transitions are smoother, eg. melting snow to rain/.
  • Fixed: Repair amounts adjusted so that a full repair costs 75% or less versus making a new item.
  • Fixed: Tree leaf snow is more “ontop” of the leaves.
  • Fixed: Footstep sounds now play snow stepping sound in snow when it has snowed.
  • Fixed: Inverted cost of barbed wire and barbed wire fence.
  • Fixed: No Feedback for missing resources in the forge.
  • Fixed: Boulder harvest resources are more in line with other blocks
  • Fixed: Harvesting a mattress does not yield cloth.
  • Fixed: Steelpickaxe desynced sound when holding button down.
  • Fixed: Several shrubs and dead trees yield more plausible resources.
  • Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
  • Fixed: Military Clothing has no burn time implemented.
  • Fixed: Text – Lack of space in description of Sand.

Known Issues

  • In Single Player zombies sometimes don’t damage players if they have not yet opened their player screen. Opening your character screen or tabbing in and out of the game fixes it.
  • Mac and Linux still have some rendering issues we’re investigating.
  • Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
  • Some folks are still experiencing crashes we are investigating this and suspect it’s a unity problem.