Alpha 15 Release Notes 09.28.16

Hey Survivalists,
Here are the release notes for the upcoming Alpha 15 release. We know you folks like to read them beforehand so we’re releasing it early. If you’d like to participate in testing an early experimental version, please go to our forums news and announcements to learn how.

This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful.

For a complete list of Alpha 15 release notes read on!

Alpha 15 Official Release Notes!

Navezgane world updates

  • New Distant Terrain feature renders terrain over 1 kilometer away.
  • Almost 2 square kilometers of new explorable space has been unlocked
  • New highly embellished height map with huge mountains in every biome
  • New giant desert canyon
  • Over 21 new locations have been added to Game most in both Navezgane and Random Gen
    • 5 new unique Trader Settlements
    • Grand Ostrich Hotel
    • 2 new roadside hotels
    • Football stadium (Navezgane Only)
    • Auto Parts Store
    • New hidden bomb shelter
    • Oil refinery
    • Funeral Home
    • Prison
    • Red Mesa Government Installation
    • Indian Cliff Dwellings (Navezgane Only)
    • Canyon gift shop and scenic overlook (Navezgane Only)
    • Buzz’s Bar
    • Strip CLub
    • Rock and Roll Club
    • Skate Park

Random Gen Worlds 3.0
We’ve greatly improved random gen with many improvements and additions including:

  • New RG Distant Terrain
  • New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
  • Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
  • Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
  • Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
  • Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
  • All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.
  • We added a Random Gen Wolrd Previewer tool see the modding section below for more details.

Journal Tip System
A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.

Trader and Economy System
We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement.

The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.

We also added a new ‘White River Citizen’ quest to find Trader Outposts. The Quest is received when completing the ‘Basics of Survival’ quest chain.

Vending Machines
There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory.

NPCs can purchase from your rented vending machine so it’s wise to keep it well stocked and not mark up the items too high. If you buy your own vending machine it’s wise to put it in your land claim area as other players with effort can destroy them and steal your goods. Use these at your own risk as vending machine raiding ‘griefing’ will be possible. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions.

Blood Moon Horde Party System
We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.

Blood Moon Dynamic Difficulty
We have also added a Blood moon horde dynamic difficulty system. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. These things work together to output a game stage number or dynamic difficulty number for each party.

Higher game stage numbers have harder enemies F.E. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies.  Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16.

Improved Farming
We’ve improved the farming adding fertilizer and 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. The soil can be improved and depending on it’s quality, grown crops will yield a greater harvest. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient.

Chemistry Station
We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources. Advanced recipes are limited to the chemistry station.

Station Searching
Recipe searches now show recipes that can only be made at any station signified by a special icon on the right of the recipe bar. This allows players to find and learn about recipes they cannot make at their current station or backpack.

New UMA Zombies
We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates.

  • Fallen Soldier Zombie (Found at Army and Government Installations. Notable loot includes firearms and military gear)
  • Hazmat Male and Female Zombies (Found at Army and Government Installations. Notable loot includes hazmat gear and technical supplies)
  • Zombie Biker (Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts)
  • Zombie Stripper (Found at bars. Notable loot includes cash and drugs)
  • Utility Worker Zombie (Found at Utility and Factory locations. Notable loot includes mining helmets, metal resources, calipers and more)
  • Team Z Player Football Zombie (Found at Football Stadiums. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests)
  • Motivated Cheerleader Zombie (Found at Football Stadiums. Notable loot includes treasure maps and challenge quests)
  • Miner Zombie (Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite)
  • Zombie Cowboy (Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons)
  • Zombie Farmer (Found near Barns and crops. Notable loot includes tools crops and seeds)
  • Skater Punk Zombie (Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.)
  • Hungry Female Zombie (Found in general spawns. General zombie loot.)
  • Walker Male Zombie (Found in general spawns. General zombie loot.)
  • Risen Woman Zombie (Found in general spawns. General zombie loot.)

Experience, Progression and Skill Changes

  • The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level 200.
  • Weapon and armor skills will now increase faster.
  • Experience from action skills like mining is no longer capped when the skill reaches 100. It may not be much but you will always gain some XP while harvesting resources.
  • With a crafting skill of 100 you can craft Quality Level 500 items.
  • To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.
  • Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is.
  • Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.
  • The Steel Smithing perk now has multiple (but pricey) levels where you can acquire recipes for items that are usually only found and harvested.

Sign Creation System
Players can craft, place and add custom text on small medium and large signs made of wood. Sizes are 1×1, 1×3 and 2×5

Localization

We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab. In Steam Right click on 7 Days/properties/language select your language. Note: The main menu and post alpha 14 new or changed text will only appear in English which will be updated in future releases.

Steam Achievements
We have added a ton of Steam achievements some of which are secret.

Improved Ore Veins and Mining
We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations.

Workbench Improvements
We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench.

Backpack and Container Sorting
We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly.

New Recipes
There are over 80 new recipes including a Chemistry Station, Beer, Snowberry Juice, Player Made Signs, Draw Bridges, Garage Doors, Arrow Slits, Wooden and Metal Catwalks, Railings and Stairs and switchable lights. Note: Some recipes can only be crafted at the new Chemistry Station or improved Workbench and some are only unlocked by purchasing a related perk.

  • Adobe White Arrow Slit
  • Awning Red Corner Full
  • Awning Red Corner Inside
  • Awning Red Corner Round
  • Awning Red Corner Round Top
  • Awning Red Gable
  • Awning Red Pyramid
  • Burning Barrel
  • Ceiling Light (Switch)
  • Ceiling Light 02 (Switch)
  • Cobblestone Arrow Slit
  • Cobblestone Frame Full Corner
  • Cobblestone Frame Inside Corner
  • Cobblestone Frame Pillar 100
  • Cobblestone Frame Pillar 50
  • Cobblestone Frame Plate
  • Cobblestone Frame Pole
  • Cobblestone Frame Stairs
  • Cobblestone Frame Wedge
  • Cobblestone Frame Wedge Tip
  • Concrete Arrow Slit
  • Concrete Corner Round Top
  • Concrete Corner Round
  • Concrete Support
  • End Table
  • End Table Lamp
  • Flagstone Arrow Slit
  • Garage Door Metal
  • Industrial Light (Switch)
  • Metal Trussing Ramp
  • Porch Light (Switch)
  • Reinforced Double Drawbridge
  • Reinforced Drawbridge
  • Scrap Iron Arrow Slit
  • Scrap Iron Frame Wedge Tip
  • Street Light (Switch)
  • TV
  • TV Large, Left
  • TV Large, Right
  • Wood 1/2 Block
  • Wood Arrow Slit
  • Wood board stairs
  • Wood Board Stairs With Railing
  • Wood Catwalk
  • Wood Catwalk Corner
  • Wood Catwalk Wedge Corner Railing
  • Wood Catwalk With Railing
  • Wood Railing
  • Wood Wedge Tip
  • Mining Helmet
  • Beverage Cooler
  • Cooler
  • Lockers
  • Aloe Vera Seed
  • Chrysanthemum Seed
  • Hop Seed
  • Mushroom Spores (Seed)
  • Yucca Seed
  • Beer
  • Moldy Bread
  • Snowberry Juice
  • Candy Tin Can
  • Car Air Filter
  • Dirt Fragment
  • Electrical Parts
  • Electronic Components
  • Fertilizer
  • Flashlight
  • Hub Cap
  • Scrap Cable
  • Scrap Plastics
  • Snowball
  • Snowberry Extract
  • Spring
  • Sign (C)old Beer
  • Wooden Sign 1x1m
  • Wooden Sign 3x1m
  • Wooden Sign 5x2m
  • Snow
  • Nailgun
  • Cooking Pot Mine
  • Scrap Log Spike Frame
  • Chemistry Station

New Items (Lootable/Harvestable/For Sale)
We have added many new items you can get by looting, harvesting or purchase from traders.

  • Nailgun Schematic
  • Tasting And Brewing
  • Black Baseball Cap
  • Black Cowboy Boots
  • Black Goth Boots
  • Black Goth Pants
  • Black Hooded Sweatshirt
  • Black Jacket
  • Black Leather Duster
  • Black Leather Hood
  • Black Press Boy Cap
  • Black Shades
  • Black Shorts
  • Black Skirt
  • Blue Baseball Cap
  • Blue Hooded Sweatshirt
  • Blue Press Boy Cap
  • Blue Shorts
  • Blue Skirt
  • Brown Baseball Cap
  • Brown Hooded Sweatshirt
  • Brown Press Boy Cap
  • Brown Shorts
  • Brown Skirt
  • College Jacket
  • Cowboy Boots
  • Green Baseball Cap
  • Green Hooded Sweatshirt
  • Green Press Boy Cap
  • Green Shorts
  • Green Skirt
  • Heavy Bandit Boots
  • Heavy Bandit Chest Armor
  • Heavy Bandit Gasmask
  • Heavy Bandit Gloves
  • Heavy Bandit Leg Armor
  • Overalls
  • Red Baseball Cap
  • Red Hooded Sweatshirt
  • Red Press Boy Cap
  • Red Shorts
  • Red Skirt
  • Running Shoes
  • Strong Glasses
  • White Football Jersey
  • White Hooded Sweatshirt
  • White Jacket
  • White Press Boy Cap
  • White Shorts
  • White Skirt
  • ZU Football Helmet
  • Aloe Vera Plant
  • Aloe Vera Seed
  • Chrysanthemum
  • Chrysanthemum Seed
  • Corn Plant Random (Harvestable)
  • Cotton
  • Goldenrod Flower
  • Hop Plant (Harvestable)
  • Hop Seed
  • Hops Flower
  • Mushroom Spores (Seed)
  • Snowberry
  • Snowberry Plant (Harvestable)
  • Yucca Seed
  • Mega Crush
  • Snowberry Juice
  • Yucca Cocktail
  • Dirt Fragment
  • Electrical Parts
  • Electronic Components
  • Fertilizer
  • Gold Nugget
  • Mechanical Parts
  • Old Cash
  • Raw Diamond
  • Raw Iron
  • Scrap Plastics
  • Silver Nugget
  • Snowball
  • Snowberry Extract
  • Steel Polish
  • Nailgun Frame
  • Nailgun Parts
  • Nailgun Receiver
  • Rechargeable Battery
  • Diamond Deposit
  • Gold Ore
  • Silver Ore

New Creative Block Shapes
We have also added many new block shapes for the creative builders to use.

  • Adobe White Arrow Slit
  • Arrow Slit
  • Awning Green Corner Round Top
  • Awning Red Corner Round Top
  • Awning Tan Corner Round Top
  • Bar Stool
  • Brick Corner Round Top
  • Ceiling Light (Switch)
  • Ceiling Light 02 (Switch)
  • Cobblestone Arrow Slit
  • Cobblestone Frame Full Corner
  • Cobblestone Frame Inside Corner
  • Cobblestone Frame Pillar 100
  • Cobblestone Frame Pillar 50
  • Cobblestone Frame Plate
  • Cobblestone Frame Pole
  • Cobblestone Frame Stairs
  • Cobblestone Frame Wedge
  • Cobblestone Frame Wedge Tip
  • Cobblestone Full Corner
  • Cobblestone Inside Corner
  • Cobblestone Pillar 100
  • Cobblestone Pillar 50
  • Cobblestone Plate
  • Cobblestone Pole
  • Cobblestone Wedge
  • Cobblestone Wedge Tip
  • Concrete Arrow Slit
  • Concrete Corner Round Top
  • Concrete Corner Round
  • Corrugated Metal Corner Round
  • Corrugated Metal Corner Round Top
  • Draw Bridge
  • Fertilized Farmland
  • Flagstone Arrow Slit
  • Forest Flower
  • Forest Grass Diagonal
  • Furnace Door, Open
  • Garage Door Metal
  • Garage Door Metal v2
  • Green Drawer, Open
  • Green Rusty Metal Corner Round Top
  • Green Rusty Metal Wall Ramp
  • Hubcap (No Mine)
  • Industrial Light (Switch)
  • Loudspeaker
  • Metal Catwalk
  • Metal Catwalk Corner
  • Metal Catwalk Wedge Corner
  • Metal Catwalk Wedge Corner Railing
  • Metal Catwalk With Railing
  • Metal Railing
  • Metal Reinforced Wood Arrow Slit
  • Metal Sheet Random (POI)
  • Metal Stairs
  • Metal Stairs With Railing
  • Metal Trussing Ramp
  • Mobile Spotlight (POI)
  • Mortician’s Drawer, Open
  • Mushrooms (Harvestable)
  • Porch Light (Switch)
  • Red Metal Corner Round Top
  • Reinforced Concrete Arrow Slit
  • Reinforced Concrete Corner Round
  • Reinforced Concrete Corner Round Top
  • Reinforced Double Drawbridge
  • Reinforced Drawbridge
  • Reinforced Scrap Iron Arrow Slit
  • Reinforced Scrap Iron Wedge Tip
  • Reinforced Wood Arrow Slit
  • Reinforced Wood Metal Wedge Tip
  • Reinforced Wood Wedge Tip
  • Rusty Iron Corner Round
  • Rusty Iron Corner Round Top
  • Scrap Iron Arrow Slit
  • Scrap Iron Frame Wedge Tip
  • Scrap Iron Wedge Tip
  • Stainless Steel 1/2 Block
  • Stainless Steel 1/4 Block
  • Stainless Steel 1/8 Block
  • Stainless Steel Arrow Slit
  • Stainless Steel Block
  • Stainless Steel Corner Round
  • Stainless Steel Corner Round Top
  • Stainless Steel Full Corner
  • Stainless Steel Inside Corner
  • Stainless Steel Pillar 100
  • Stainless Steel Pillar 50
  • Stainless Steel Plate
  • Stainless Steel Plate Centered
  • Stainless Steel Pole
  • Stainless Steel Pyramid
  • Stainless Steel Ramp
  • Stainless Steel Ramp Corner
  • Stainless Steel Stairs
  • Stainless Steel Support
  • Stainless Steel Wedge
  • Stainless Steel Wedge Tip
  • Steel Arrow Slit
  • Steel Corner Round
  • Steel Corner Round Top
  • Street Light (Switch)
  • Trader Spawn Block
  • White Metal Corner Round Top
  • White River Flagpole
  • Wood Arrow Slit
  • Wood Board Stairs With Railing
  • Wood Catwalk
  • Wood Catwalk Corner
  • Wood Catwalk Wedge Corner
  • Wood Catwalk Wedge Corner Railing
  • Wood Catwalk With Railing
  • Wood Railing
  • Wood Shingles Corner Filler
  • Wood Shingles Ramp Corner
  • Furnace
  • Green Drawer
  • Mortician’s Drawer
  • Player Vending Machine
  • Vending Machine
  • Vending Machine Rental
  • Diamond Deposit
  • Gold Ore
  • Silver Ore
  • Cooking Pot Mine
  • Scrap Log Spike Frame
  • Chemistry Station

Added

  • Added: To optimize framerate and give players a chance to loot zombie corpses. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.
  • Added: water_emerge sounds and entry in sounds.xml
  • Added: Launcher on Windows, allows switching 32/64 bit engine as well as a few other options
  • Added: Wood and glass items can be scrapped
  • Added: Workstations can be disassembled with a wrench
  • Added: Blood Draw Kit has a side-effect
  • Added: control keys to modify god mode and free camera speeds using keyboard -/+ keys
  • Added: heavy bandit armor items
  • Added: new male hairstyles
  • Added: weeds, cinder blocks, small rocks, cracks, and an occasional old tire to roads
  • Added: Heavy bandit armor is equal to iron armor, armor name keys and description added
  • Added: New eyeball specular texture
  • Added: Water Particle Limiter in Video Option
  • Added: sawing sound when placing wood frames
  • Added: Animation for climbing ladders
  • Added: Missing (new) stairs variant Added: so all upgrade paths are consistent.
  • Added: Items and schematic for nailgun parts and some advanced resources
  • Added: Cooking pot mines
  • Added: Console output can be scrolled with PageUp / PageDown
  • Added: Directional thunder & lightning
  • Added: You can scrap stone tools or leftover concrete/brick blocks
  • Added: Bleedout buff audio hookup to code, internalBleeding & bleeding
  • Added: Stunned buff audio code
  • Added: Stunned audio filter
  • Added: Blood moon lighting
  • Added: default eyebrow to male and female bases
  • Added: Player Exp from killing entities
  • Added: 6 new maple forest grasses to maple forest.
  • Added: console comands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer
  • Added: Snowberry harvesting, crafting and effects
  • Added: new broken highway section to the wasteland decoration
  • Added: rough cut wood texture
  • Added: console commands GetGameStats and SetGameStat
  • Added: eyeliner, eyeshadow, blush, goth eyeshadow and lipstick to female characters
  • Added: land mines to the wasteland.
  • Added: commandline argument “-noeac” to disable EAC on Linux/OSX clients
  • Added: Gunpowder recipe for the workbench
  • Added: Any kind of food heals you now.
  • Added: library to school
  • Added: Command “teleport” which acts on the player issuing the command
  • Added: Launcher switches to disable EAC on Linux / OSX, disable NativeInput module on Windows.
  • Added: Console commands for weather indoorFogOff/On and the spectrum command.
  • Added: UMA texture quality option to video options.
  • Added: UMA Zombie Texture Caching system.
  • Added: Support for “required” field in entity spawn groups.
  • Added: Facial piercings item found in loot and on traders.
  • Added: Steel upgrade for log spikes.

 

Changed

  • Changed: Added dtx1 and 5 compression to all atlases as an optimization. Deleted unused water textures
  • Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance
  • Changed: overlays may now use named colors such as skin, eye, hair
  • Changed: UMA creation refactored into one class for all UMA generation
  • Changed: Body sliders Changed/removed, now muscle and weight control the body proportions
  • Changed: Adjusted alpha cutout to reduce see through hair and baldness
  • Changed: Hide poncho now hides chest armors to fix flipping issues
  • Changed: Metal items and armor are more expensive making repair more viable.
  • Changed: Rockets now require fuel.
  • Changed: Default placement rotations of stairs, corners, etc. are now consistent.
  • Changed: Updated uma standard shader to look identical to standard (specular setup) the artists use so that in game art looks correct
  • Changed: Removed import animations flag from some clothing models
  • Changed: values of uma hair shader to match standard shader specular setup
  • Changed: Deleted old beard textures
  • Changed: Assigned new beard textures to bearded characters
  • Changed: Removed color from ball cap so it can be colored in game better and white hats are possible
  • Changed: Tribal tattoo is white so it can be colored now
  • Changed: Characters now use the standard shader for eyes which reduces draw calls
  • Changed: Hair now has working specular
  • Changed: Planted and decorative tree stages / resources cleaned up
  • Changed: TNT can be picked up
  • Changed: Adjusted some holster transitions to reduce sideways guns
  • Changed: Default color of jeans for male and female custom characters
  • Changed: Adjusted player editing menu probe intensity and color
  • Changed: Players eyes were too bloodshot
  • Changed: Removed stone-tipped crossbow bolts.
  • Changed: A workbench is required to craft steel tools, and other advanced items.
  • Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.
  • Changed: Damage on mining tools adjusted.
  • Changed: Iron ore is not as soft any more.
  • Changed: Auger and chainsaw do not break as quickly and are more competitive overall.
  • Changed: The claw hammer is the “iron” upgrade to the stone axe and only requires a forge.
  • Changed: The wrench is a steel tool, repairs faster than the hammer and can disassemble things.
  • Changed: Dirt and snow Changed: to granular drops.
  • Changed: The concrete mixer is made in the workbench but does not require a skill.
  • Changed: Item and block prices, second pass.
  • Changed: All red clothing items to a unified tone
  • Changed: Improved SpawnScouts command
  • Changed: Scaled characters to fit our new skinny weight.
  • Changed: Adjusted a few heights of characters.
  • Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass
  • Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase
  • Changed: Updated rope texture for cobblestone frames.
  • Changed: Gain level Exp on skill cap
  • Changed: Beer is now brewed with a brewery station. Beer is no longer another flavor of coffee, it prevents you from being stunned and gives you unlimited stamina for 60 seconds.
  • Changed: Zombies spawn from a sleeping position and stand up
  • Changed: All trees are now defined as multiblocks and support blocks up to likely heights
  • Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. (except for Board Stairs without railing)
  • Changed: The nailgun is now an assembled gun.
  • Changed: Small spikes redesigned
  • Changed: Updated snowy grass and wasteland brown grass
  • Changed: Land mines are more powerful, create no chain-reactions, and do almost no terrain damage
  • Changed: F-keys cannot be bound to actions
  • Changed: Console key is F2 now
  • Changed: The “burning” buff from stepping on a campfire ends quickly after stepping off the fire
  • Changed: Cacti do less damage than big mean spike traps
  • Changed: The bleeding effect from traps is more informative and does not linger as long
  • Changed: Cloth blocks like awnings will prevent fall damage
  • Changed: Log spikes brought in line with block upgrade costs and paths
  • Changed: CPU optimization on crop and tree growth timers
  • Changed: Cement mixers and workbenches do not emit heat
  • Changed: Trees do not grow to full size if planted on meager ground like in a desert or wasteland
  • Changed: Craftable biome-specific earth blocks unified and they grow appropriate grass types
  • Changed: Snow is no fertile ground
  • Changed: The burnt forest isn’t as hot
  • Changed: Water cools you down a lot more. Beware of getting wet in the cold areas. It should cool you off in the desert now though.
  • Changed: Dry temp cutoff based on outside temp not core temp.
  • Changed: More balancing of all explosives.
  • Changed: Ores and boulders drop iron fragments that need to be scrapped or smelted
  • Changed: All basic metal resources have a weight of 1. This means a lot of numbers Changed: so please keep an eye on crafting, harvest or upgrade amounts.
  • Changed: Crossbows require forgedIron to craft so this is also the repair material
  • Changed: Crafting stations (blocks) do not stack
  • Changed: Painkillers make you immune to stuns but cost more hydration
  • Changed: Beds and mattresses prevent falling damage
  • Changed: Updated mipmaps and textures art to reduce distant tiling of terrain textures
  • Changed: desert grass sun spectrum and pine forest sun spectrum
  • Changed: No longer “ending” horde spawns on logout after 30 zombies arrive. The 12 hour timeout will catch the case where people logoff and relog, also this punishes leaving during a horde since the horde starts over when you rejoin.
  • Changed: Avoiding too much memory allocations on dedi: clearing chunk pools when a player disconnectes
  • Changed: Armor skills increase much faster. This should be workable now.
  • Changed: Allow commands to have default permission levels
  • Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit
  • Changed: Hitmask properties for thrown items
  • Changed: Road decorations to fix multi texture blending problems.
  • Changed: Grass sub biome in pine forest to dirt sub biome, added hollowed out trees to them
  • Changed: Added wild grass growing to country dirt roads
  • Changed: Removed asphalt cracked textures as all asphalt is now cracked everywhere
  • Changed: The fog of war of 4 instead of 2 chunks are now uncovered around the player.
  • Changed: Updated green rusty metal, red rusty metal, brown and green tile floors.
  • Changed: asphalt, forest ground, barnwood textures
  • Changed: XUI Bindings are now case sensitive.
  • Changed: Choosing Random Gen from new game will use RWG 5
  • Changed: Can no longer pick up land mines once placed. In the future there might be a disarm mini game like lockpicks
  • Changed: Started adding border mountains to the plains and a few rock spires
  • Changed: Wasteland sub biomes are now dead grass instead of dirt
  • Changed: burnt forest sub biomes to dead grass
  • Changed: wasteland dirt sub biomes to dead grass
  • Changed: cotton harvest/repair events and recipes to the new harvested items
  • Changed: Commercial door 3 is prepared for removal of art assets
  • Changed: Reduce Collider allocations in ApplyExplosionForce.FixedUpdate
  • Changed: Updated cone with a new shape that has smooth shading
  • Changed: Aloe plant model.
  • Changed: Yucca plant model.
  • Changed: Wood spikes now use rough cut wood texture for non-upgraded ones
  • Changed: Adjusted enemy audio repeat rates (slower) and loudness (eg. alert vs roam).
  • Changed: Reduced range and intensity of water particle audio so it doesn’t mask other sounds so much
  • Changed: Adjusted animal and zombie volume ranges so you can hear them squeal loud enough when you hit them or when they agro you
  • Changed:  Change upgrade path of whiteSidingWoodPanelBurnt1-3
  • Changed: Spotlights can now be switch on/off in the game
  • Changed: Light optimization pass for intensity, range, and overlap
  • Changed: Emma has new hair
  • Changed: Dirt sub biomes in the pine forest don’t stand out as much on the map
  • Changed: All “new” stairs have a flag that should help zombies path over them.
  • Changed: Yucca plant harvesting Changed: to Yucca fruits
  • Changed: Stone tools require more small rocks.
  • Changed:  Economy balancing
  • Changed: Updated Maria character preset to be more appealing
  • Changed:  New sounds hooked up for garage doors
  • Changed: Adjusted blood moon and snow fog
  • Changed: Set hornet wing to better alpha values.  (Not working on fog yet)
  • Changed: Increased rain epicness (drop count, opacity, stretch)
  • Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting
  • Changed: Updated curb wasteland textures
  • Changed:  Sub biome in the forest blends better with main biome vegetation
  • Changed: Updated cotton flower art
  • Changed: Wooden club + shiv are not repairable and break after use. Repairable weapons or tool do not.
  • Changed: Updated plains biome art
  • Changed: Fixed the AudioSource the announcement sounds were pointing to.
  • Changed: Made garage door sounds louder.
  • Changed: Forest can randomly be a little colder.
  • Changed: Wasteland now has extreme temperatures.
  • Changed: Clothing rebalanced for temperature and wetness protection (details in XML.txt)
  • Changed:  Zombie kill XP and level XP rebalanced. You can make level 2 by “only” killing 8 easy zombies. At level 60 you need 12.
  • Changed: Made vending sounds louder.
  • Changed: Made plant pick sfx louder.
  • Changed: Biome ore distribution rebalanced
  • Changed: Increased probability and value of precious ore blocks
  • Changed: Updated the chemistry station recipe to better reflect the block model
  • Changed: In loot or on traders you can find better items than what you can craft yourself
  • Changed: Separated “music” from sound effects in environment audio (stingers vs. natural sounds like owls hooting).  The audio options slider for music should now affect these.
  • Changed: Smooth audio volume fade added for indoor/outdoor enclosure volumes (eg. hear rain quieter when you’re indoors)
  • Changed: If more than 50 items are dropped on a chunk, delete the oldest until there are only 50 again.
  • Changed: Improved snow shader, cobwebs blend with fog, lighting transitions and shadow transitions throughout the day/night, and increased moon’s sprite brightness
  • Changed: Rebalanced skill gain. Repairing items and using weapons gets you noticeable increases.
  • Changed: Assigned AudioSource_Default to the correct AudioSource per category.
  • Changed: Adjusted crafting perk costs like for concrete
  • Changed: Raised ambient in the mixer
  • Changed: Raised impacts and reduced menu sounds.
  • Changed: Made red and green maples more saturated
  • Changed: Footstep volumes increased when entity is running, including self
  • Changed: Blunderbuss is better early on but does not get that much better at high QL. Go get a shotgun.
  • Changed: Crossbow + Blunderbuss are “medieval era” weapons and require no workbench or wrench.
  • Changed: All biped corpses (excl chickens) decay in 45s. Others 300s. Their loot moves to the gore block.
  • Changed: Optimized tree texture compression
  • Changed: Optimized campfire and forge particles, added Light LOD cutoff for their light sources.
  • Changed: Reduced weapon switch time in third person. Masked gunjoint in idle animation to reduce guns rotating sideways when switching. Removed idle states in weapon switching so weapons transition without a “middle man” animation influencing them.
  • Changed: Make ladders stickier
  • Changed: Made density verification check a bit less hard (density < 0 and none terrain is now allowed). Was a request from the modder
  • Changed: Increased zombie cop and feral block damage
  • Changed: Updated blunderbuss, AK-47 and chainsaw art
  • Changed: Huge update to forest art
  • Changed: Updated stone texture
  • Changed: All terrain textures tile every 8 meters instead of every 4, this helps texture tiling on distant terrain
  • Changed: Buffs can play auto-gender pain or hit sounds
  • Changed: Updated curb grass and asphalt to match new terrain grass
  • Changed: Tweaked blood moon visuals
  • Changed: Adjusted plains fog/sky
  • Changed: Non threaded HubCellData pregeneration updated to work like the threaded version
  • Changed: Dedicated servers now use the non threaded HubCellData pregeneration
  • Changed: Improved cloudy spectrums and fog
  • Changed: Feral zombies have way less hit points but always run even during the day
  • Changed: Scrap Cable is no longer used. Mechanical Parts are being used instead.
  • Changed: Updated water normal map
  • Changed: Bellows and poncho can be crafted from either animal hide or leather
  • Changed: Treasure chests may have more actual treasure
  • Changed: Ore veins can be found by traces of gravel on the surface. Follow them down and you will find iron. Follow the iron and you find everything else.
  • Changed: Plant fiber garments are not better than cloth ones.
  • Changed: Removed 2 temporary recipes that are no longer needed.
  • Changed: A mining helmet is crafted from a football helmet, not a scrap one.
  • Changed: The hoe is not a very good repair tool.
  • Changed: Biker boots are the best leather boots you can get.
  • Changed: The wrench recipe no longer requires a schematic.
  • Changed: Gravel is a little more stable.
  • Changed: Added specific temperatures per biome for day 1 weather grace period. Pine Forest 60, Maple Forest 60, Snow 45 and all other biomes 70.
  • Changed: Removed audio from supply drop parachute opening in the sky.
  • Changed: Removed Calipers and ToolAndDieSet from treasure chests.
  • Changed: Recipe searches show results for all workstations with icons.
  • Changed: Removed un-used old resource deposit coal and nitrate prefabs will be changed to new ones.
  • Changed: Adjusted crafting time bonus on skills.
  • Changed: Ore distribution 2.0 + Updated surface ores. All biomes have iron ore and a rare chance for all ores. Each biome has a predominate ore which can be seen in small piles on the surface and found in that biome near bedrock. Special ores per biome are nitrate in snow and wasteland, lead in the maple and pine forests, coal in the plains and burnt forests, and oil shale in the desert. You can also look for light brown gravel spots on the ground or the map and dig down from there to find the resource veins. Clay can be seen as a medium brown spot on the surface.
  • Changed: Wood ladders can be upgraded to metal ladders
  • Changed: Flashlights are less common in backpacks.
  • Changed: Auger blades’ damage won’t degrade from repairs and you can upgrade them.
  • Changed: Console key is shown in controls menu and now defaults to F1 for compatibility with European keyboards.
  • Changed: Removed all player spawns from the Navezgane and Random Gen Wastelands.Changed: Reduced crafting time on wood items.
  • Changed: Traps rebalanced. Barbed wire fences slow enemies, spike traps kill them, log spikes are more durable.
  • Changed: POI zombies to not be territorial. Note that dogs and bears still give up the chase after a certain amount of time.
  • Changed: Made most of the corn at the Navezgane farm dead there are still some harvestable corn there to loot.
  • Changed: Reduced intensity of burning barrel light.
  • Changed: Gravity on arrows is more realistic.
  • Changed: The cheaper gunpowder recipe has been moved to the chemistry station.
  • Changed: The coal torch recipe has been removed.
  • Changed: Blunderbuss ammo made from iron has been removed.
  • Changed: The blade of an auger or chainsaw can be recrafted at a workbench.
  • Changed: Stone layer removed from the desert.
  • Changed: Updated water textures.
  • Changed: HubCellData now sent to clients from the server.
  • Changed: Update iron ore, and lead ore to be more distinguishable.
  • Changed: Water Particle Limiter is now Water Particle Count.  100% is 100% particles rendering, now, instead of the reverse.  And re-organized/moved the slider in the graphics options menu.
  • Changed: Reduced mouse sensitivity when zoomed.
  • Changed: Explosives rebalanced (zombie damage not yet working correctly)
  • Changed: Weather transitions speed increased by 6.5x in order to make MP games more in sync.
  • Changed: Removed AudioPlayer.cs from p_impact prefabs per Favale request.

Fixed

  • Fixed: rendering issues on Linux/Mac
  • Fixed: A falling block’s “stick” event replaces any partial block
  • Fixed: Servers don’t save time on crash/improper shutdown
  • Fixed: Player cannot jump in shallow water during crouching
  • Fixed: Plantfiber and leather hood are rigged to eyes.
  • Fixed: SWAT helmet clips through female head
  • Fixed: Jumping animation is glitching when character is in idle state
  • Fixed: Moon alpha
  • Fixed: Client’s wellness resets to 100 when their character dies,
  • Fixed: Minibike horn too quiet
  • Fixed: Number defining Nailgun’s quality is not placed centrally.
  • Fixed: Minibike causing insane damage to players, once it was hit by spikes
  • Fixed: Queued tooltips and sounds display after quitting and starting a different game.
  • Fixed: Medicine skill effects do not show on items or buffs
  • Fixed: Tracking waypoint does not work properly.
  • Fixed: Debug string zombie name in description of “I’m a Lumberjack an I’m Okay” challenge.
  • Fixed: Removed blood splatter on respawn
  • Fixed: Perk level 0 so that a perk displays what it currently does before you buy it
  • Fixed: Ballcap uses faceted lighting
  • Fixed: Bad UV’s on vertical low quality water
  • Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
  • Fixed: Environment – Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike.
  • Fixed: Sounds pause when game is paused
  • Fixed: Wood Log Spike’s collider is too big
  • Fixed: Not able to jump on block while in water
  • Fixed: Changing music volume in settings is not smooth between 0-100%
  • Fixed: Underwater soundFX
  • Fixed: Ranged gunshot sound played when game starts if equipped
  • Fixed: Movement fade removed from non-weapon crosshair
  • Fixed: Unnecessary prompt when trying to disassemble weapon on reloading.
  • Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
  • Fixed: Yucca Plant have low quality textures and strange rotation problems.
  • Fixed: FP – UI – Buffwindow disappears when clicking on buff after inspecting item.
  • Fixed: Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu.
  • Fixed: Minibike’s name does not update
  • Fixed: Grammatical error in Raphael’s Treasure Map quest
  • Fixed: Misleading Buckshot description
  • Fixed: Breath Hold Attribute is not mentioned is Athletics Skill description
  • Fixed: Typo in “Nail some chicks” challenge description
  • Fixed: Typo in “Nurse you back to health” challenge description
  • Fixed: Missing space in “Nail some chicks” challenge description
  • Fixed: Missing skill in the Leather Tanning book description
  • Fixed: CORN BREAD and MOLDY BREAD float above character’s hand
  • Fixed: Redundant dot in Iron Leg Armor text
  • Fixed: Glow around player when fog is in transition
  • Fixed: Audio base volume on object types
  • Fixed: Moon cycle
  • Fixed: Wood Poles Can Block Zombies
  • Fixed: Player cannot jump in shallow water during crouching
  • Fixed: Zombies have a chance of walking on one leg
  • Fixed: Zombies have incorrect dismemberment animation while stunned and lying on the ground
  • Fixed: Iron Boots textures are black in the character preview menu
  • Fixed: Sounds repeating when hitting escape
  • Fixed: Missing last bullet sound on semi-autos
  • Fixed: Semi-auto empty clip sound playing when holding fire button down
  • Fixed: Medicine skill effects don’t show on items or buffs
  • Fixed: Swimming sounds added for all entities
  • Fixed: Player may have endless coal supplied by destroying and rebuilding burned blocks
  • Fixed: Minibike Chassis can be placed inside other objects
  • Fixed: Minibike Chassis may hover in the air when placed at the top of grass or other plants
  • Fixed: Damage amounts in UI for weapons not consistent
  • Fixed: Character – Iron Boots textures are black in the character preview menu
  • Fixed: Auger and chainsaw do not receive perk bonus
  • Fixed: Quick looting icon overlaps with names of some containers in Looting Tab
  • Fixed: Character’s hair has no shadow
  • Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset
  • Fixed: Gun fire on swapping ak47 during reload, Rocket Launcher not playing sounds after a rocket reload, & fast weapon switch not playing first firing sound
  • Fixed: Red outline when placing object in invalid location
  • Fixed: Removed oversized flare from flashlight.
  • Fixed: Grass shadows
  • Fixed: Particle distance size on flashlight being too large.
  • Fixed: Broken icons for vitamins and herbal antibiotics Fixed.
  • Fixed: End table furniture blocks having cloth particles.
  • Fixed: Removed car battery from damaged car frame model.
  • Fixed: Mined materials drop small fragment meshes instead of sacks.
  • Fixed: Lvl 1 Wooden Door clipping wall at open resting position on damage states.
  • Fixed: InvalidCastException, when another player has arrows in toolbelt and scrolls through them
  • Fixed: Minibike shakes in the water
  • Fixed: Chicken does not properly interact with the water surface
  • Fixed: Biome audio transitions are smoother & dusk/dawn stingers clipping when crossing biome borders
  • Fixed: Worn Boots clip into character’s model
  • Fixed: Player kills shown as “player died” in chat
  • Fixed: NRE at XuiC_TipWindow.OpenTipWindow.
  • Fixed: Some archetypes were of the wrong group
  • Fixed: Wood Frame Exploit from harvesting debris.
  • Fixed: clients not ragdolling after death animation.
  • Fixed: clients not animating after ragdoll on server.
  • Fixed: Misleading Buckshot description
  • Fixed: Missing space in “Nail some chicks” challenge description
  • Fixed: Basic clothes clip through each other and through armors
  • Fixed: Corrupted UMA body model after death
  • Fixed: [LOC] FR / DE /ES fix Placeholders displayed in blocks and items
  • Fixed: Possibility to kill a player in Creative Multiplayer
  • Fixed: After falling footsteps are not audible for a couple seconds
  • Fixed: Wood Window does not generate glass.
  • Fixed: Deprecated “scrapable” properties removed from recipes.
  • Fixed: Pressure Plate Resource Exploit – report from forum
  • Fixed: Water Cook Times Are Inconsistent
  • Fixed: Fix landing sound not playing when jumping in place.
  • Fixed: Moon lighting against bright skies
  • Fixed: Torch sound playing when under water
  • Fixed: Global temperatures, clouds, and precipitation now obey biome rules (eg. not ever cold in the desert & won’t snow… unless you climb extremely high 😉 )
  • Fixed: Set keystone impact overlay repeat rate to 3.0 seconds matching sound
  • Fixed: Synchronized skinning sfx.
  • Fixed: During Gameplay, Loot/Item Pickup Becomes Difficult Up Close
  • Fixed: Death Scene Camera can clip through zombies
  • Fixed: Wood Poles Can Block Zombies
  • Fixed: Single player thunder playing every time the game is unpaused after thunder has played at least once in gameplay.
  • Fixed: cactus damage infliction on MP client playing twice per hit.
  • Fixed: Attacking near border of ground tiles doesn’t show durability bar
  • Fixed: Destroyed loot containers never dropping their contents when destroyed
  • Fixed: Colored items are missing their color overlay in crafting menus.
  • Fixed: Tool Tips Disrupt Gameplay & Cause Player to Pause.
  • Fixed: Minibike IndexOutOfRangeException: Array index is out of range
  • Fixed: Selected item from inventory may persist in the location of crosshair.
  • Fixed: Bedroll and things around it are blurry when placing your bedroll
  • Fixed: Cobblestone ramps may change rotation when upgraded to concrete
  • Fixed: Leather tanning does not mention it is required to scrap leather items
  • Fixed: Repositioned hold for generic parcel item. (Ryan)
  • Fixed: Cotton Has No Description
  • Fixed: Conduit blocks give more IRON after being destroyed by an explosion
  • Fixed: Door frame blocks cannot be hit by ranged weapons
  • Fixed: Incorrect animation of breaking down Mushrooms and Mushroom02
  • Fixed: Supply crate may land out of the user’s reach
  • Fixed: Switching to bow from any slot in toolbelt causes the arrow to appear unattached to the weapon
  • Fixed: Metaltrussing LOD is too short, makes you believe certain blocks float
  • Fixed: Negative kill count on player list with kills > 32767
  • Fixed: Hide helmet was making male players cross-eyed.
  • Fixed: No console scrolling when manually scrolling up
  • Fixed: Treasure quest loot can fall through terrain
  • Fixed: When the Minibike has blocks above it, it flies up when player is coming back to its chunk
  • Fixed: Nailguns are treated like bows for collision purposes.
  • Fixed: Hold fire until weapon loops, hit escape, let go of fire button, press fire button, and hit escape again in a very rapid order causes looping audio on weapon forever until exit game
  • Fixed: Shadow clipping on gun flashlights
  • Fixed: Improved framerate when disrupting lots of water
  • Fixed: Short cutoff on sounds being played in world
  • Fixed: Hair shader missing specular values
  • Fixed: Servers don’t save time on crash/improper shutdown
  • Fixed: Wrong string displayed when harvesting / picking up blocks
  • Fixed: Character’s model is catapulted during death animation
  • Fixed: Forge tooltip shows up when anyone else near you discovers a forge.
  • Fixed: Using Eat/Read Function in Backpack Makes Craft Noise.
  • Fixed: Sneaking status is changing rapidly
  • Fixed: Pass N’ Gas Index Out Of Range Missing Chunk
  • Fixed: Player can be ejected in the air while climbing on the terrain
  • Fixed: Player is ejected in the air to a high altitude when jumping on the seat of Minibike
  • Fixed: Character is sent flying after jumping on another player
  • Fixed: Toolbelt transform duping for placeable items
  • Fixed: Added “Branch_legacy” shape to replace any blocks using the old voxel tree branch shape which did not tile and caused Z-fighting when stacked. (Ryan)
  • Fixed: Reset opaque atlas back to crunched texture format
  • Fixed: BlockTextureAtlases asset bundle has grown from 69mb to 393mb in latest merge.
  • Fixed: Wrong reference on the firstAidLarge buff info.
  • Fixed: Basic clothes clip through each other and through armors. *Note that there is no way to stop the iron gloves from clipping the hazmat shirt, and the hide armor clips too without some redesigns.
  • Fixed: Switching to bow from any slot in toolbelt causes the arrow to appear unattached to the weapon
  • Fixed: all new female hairs
  • Fixed: You Can Loot cntCabinetOldCNRRound In The Diner Even Though It Doesn’t Have Doors
  • Fixed: Placing a complete pistol in a lit forge eats the weapon
  • Fixed: Curb blocks had no destroy event
  • Fixed: Wooden Burnt roof panel uses square block
  • Fixed: Adjusted icon for the fertilizer.
  • Fixed: Low quality pistols are not quite so bad any more.
  • Fixed: Inconsistency inside Skills Tabs
  • Fixed: Nailgun has grey layer over it
  • Fixed: goggle spec and scrap iron spec overlay & deleted unused texture
  • Fixed: UMA Character standing on death and laying down on respawn
  • Fixed: Multiples of Day 49 do not spawn feral hordes
  • Fixed: Chat not scrolling
  • Fixed: Incorrect particles are displayed after hitting Yucca Plant and Aloe Vera Plant
  • Fixed: Player’s view is switched to 3rd person after respawn if character died by fall damage while being on Minibike
  • Fixed: Hornets can fly under the water
  • Fixed: Jump’s VO is audible even when falling
  • Fixed: Particles of waterfalls are visible only for host players
  • Fixed: Rework the friendly fire settings.
  • Fixed: Character crouch animation is desynchronized after reconnecting to session
  • Fixed: Football helmet lighting issue
  • Fixed: Rework the friendly fire settings.
  • Fixed: Low quality water z-fighting on steps
  • Fixed: Fire on zombies have no audio
  • Fixed: water stuck in hatches
  • Fixed: broken material on zombie arlene
  • Fixed: Not able to craft steel tools with workbench.
  • Fixed: Campfire / Forge Recipe List Index Requires Activation.
  • Fixed: Character’s standing up and crouching animations are looped after exiting the stealth mode and evoking any menu simultaneously
  • Fixed: Zombies’ bodies move slightly to the left when they fall down stunned
  • Fixed: Nitrate Powder disappears after placing it in smelting socket
  • Fixed: Rework the friendly fire settings.
  • Fixed: Auto-Tools don’t show block health bar when using on block you are standing on
  • Fixed: 3rd person item holster/unholster turn items sideways. Note: the magnum, pistol sack and smg were Fixed.
  • Fixed: Character standing after changing any piece of gear by other player
  • Fixed: Character’s Minibike pose persists after being hit and dismounting
  • Fixed: Character with Character tab open is seen standing when crouched
  • Fixed: Character may not hold handlebar when driving
  • Fixed: Character not ragdolling on death in some cases
  • Fixed: Minibike radial menu horn honked by client in MP game
  • Fixed: Player is able to turn with Minibike while its Handlebars are broken
  • Fixed: Crafting timer shows negative values
  • Fixed: blurry corn
  • Fixed: Grammatical error, “Collect 2 Ear of corn”
  • Fixed: Wood log spikes stage 1 cannot be repaired
  • Fixed: Wood Frame missing upgrade sound in 1st stage
  • Fixed: Sprained leg and broken leg buffs stack
  • Fixed: Potted plants drop dirt fragments on destruction
  • Fixed: Not able to craft a lot of items with workbench (again)
  • Fixed: Rain audio clipping up/down
  • Fixed: Dupe Exploit.
  • Fixed: Fix problem that zombies hit you from 20 meters away on dedis
  • Fixed: female shaggy hair 02 slot
  • Fixed: Removed references to non-existing damage types
  • Fixed: Texture references to non-existing materials
  • Fixed: Stacknumber property does not work for blocks.
  • Fixed: Male shaggy hair 02 and hat hair
  • Fixed: Updated long pomp hair so it works *note that it has bugs and is positioned incorrectly, I already have a bug for it.
  • Fixed: Character status becomes reset after quitting and rejoining the game session
  • Fixed: Removed obsolete item properties
  • Fixed: The antibiotics effect makes you immune to dysentery
  • Fixed: White-skinned characters have dark-skinned hands
  • Fixed: Iron Helmet corrupts characters face
  • Fixed: Bug where blood moon horde would be skipped entirely if the max zombie count was reached.
  • Fixed: Volume was too high for rain & thunder
  • Fixed: Mining Cap is way too Reflective
  • Fixed: Hide leg armor hides clothing so it doesn’t clip
  • Fixed: normals and tangents on male and female base mesh so normal maps are rendered properly.
  • Fixed: Grass cutout fade at distance
  • Fixed: Client’s trader window is not showing the proper list.
  • Fixed: Male asian face to have normal maps
  • Fixed: Gravel roads show patches of asphalt_crack
  • Fixed: Player will clip into ground when standing still for 10 seconds
  • Fixed: Wood Ramps disappear when logging out then back in to game (also reloading the chunk )
  • Fixed: Visual ammo creating / duping (count of 0)
  • Fixed: treePlantedMountainPine6m, drops spruce seeds
  • Fixed: Labeled Storage Crates will not place in correct direct on top view of crate
  • Fixed: Poles turn white when falling, after it has snowed
  • Fixed: block #617 whiteSidingWoodPanelBurnt6/T_Mesh_B_00 will not upgrade
  • Fixed: Door damage audio playing too loud
  • Fixed: Added more distance to pain and death creature audio
  • Fixed: problem that placed plant (f.e. corn) was sometimes rotated wrong to the ground
  • Fixed: Mushrooms do not appear to be spawning in caves in RWG
  • Fixed: green mipping on dead pine branch
  • Fixed: gap in Diner 2 poi aka bob’s cafe
  • Fixed: wrongly rotated sinks in apartments
  • Fixed: Stencil image of hands showing inside cold breath
  • Fixed: Jim’s car lot is too easy to break in
  • Fixed: Ammo HUD not showing anymore
  • Fixed: Error in NetPackageChunk for clients in MP
  • Fixed: Some doors are given back to the player upon destruction
  • Fixed: Harvest amount is not calculated correctly for multiblock crops
  • Fixed: Max health number does not update after wellness boost.
  • Fixed: Water surfaces are not seen when head goes underwater
  • Fixed: NRef in Skill.AddExperience on dedicated server
  • Fixed: Fix “Stairs” model. Textures do not display correctly on some areas.
  • Fixed: Wood logs were shiny
  • Fixed: Road signs are terrain decorations so they adjust to smoothed terrain
  • Fixed: Infinite meat and hides exploit
  • Fixed: POI Cabin Has Invisible Window Plug
  • Fixed: Stretched rain transition time up 10x longer so it’s not popping on/off so much
  • Fixed: Added thunder and rain back into indoor occlusion
  • Fixed: Replaced legacy female hair bun with new one that has alpha hairs instead of a solid mesh
  • Fixed: Helen’s hat hair in the preview window
  • Fixed: wooden stairs with no railing collision. You can build upwards by aiming at the top step.
  • Fixed: Fix glass in fog (window02, car03, transparent blocks like on the hospital, glass on commercial doors)
  • Fixed: Fix purple in dark corners (Ambient color is no longer a color, but just an intensity)
  • Fixed: Corrupted Item Icons
  • Fixed: Added toolbelt message when inventory is full and you try to pickup an item.
  • Fixed: Flipped vision when AA is on/off or crouching with Night Vision goggles on
  • Fixed: Material memory leak when setting object light levels
  • Fixed: Zombies don’t play their proper stun animation.
  • Fixed: Running zombies may remain standing after death
  • Fixed: Zombies slide and or rotate when knocked down
  • Fixed: Rain audio playing in main menu
  • Fixed: Rain audio not pausing when game is paused *Fixed: Player planted corn plants disappear when the hit the final growth stage
  • Fixed: Antibiotics do not cure infection in the second stage as stamina drain continues.
  • Fixed: Custom Plant Pick SFX.
  • Fixed: Several items (iron pick, flashlight, etc) were not playing a sound when used at 0 durability.
  • Fixed: XP value of crafting gas from oil shale adjusted
  • Fixed: Garden Hoe yields incredibly fast mining tools skill
  • Fixed: UMA Character Customization Window bug
  • Fixed: Wrong environment temperature reported to body temperature sim
  • Fixed: Constant rain in burnt forest
  • Fixed: Constant 60 byte heap allocations in weather list – Code optimization
  • Fixed: Optimization of ChunkGameObjectLayer.FadeIn removed (not used)
  • Fixed: MeshGenerator.CalculateLight() temp array moved to class variable – code optimization
  • Fixed: Telegraph pole poi is too prolific in the wastelands RG
  • Fixed: Index is out of range RWG
  • Fixed: burnt forest ground impact sounds
  • Fixed: ERR Block spam caused by 2 joining car prefabs in Navezgane @1904,810
  • Fixed: Some cabinet doors are darker than others
  • Fixed: Water reflections
  • Fixed: Nail gun assembly window preview
  • Fixed: Pistol assembly window preview
  • Fixed: NRE – unfriend an offline friend.
  • Fixed: Trader’s not stocking the first time on Dedicated servers.
  • Fixed: Living sounds (eg. Hornet buzz) not playing on clients in MP games
  • Fixed: Missing sound when picking up dropped items
  • Fixed: Character Screen has text overlap with long character name.
  • Fixed: Reverted to safe version of mix. Boosted VO +3. This should be corrected by ducking later.
  • Fixed: Yucca Fruit will not auto stack in toolbelt
  • Fixed: Harvest event on bedframe
  • Fixed: animalHideLegArmor does not poof when being equipped. Does not display right but it’s less broken.
  • Fixed: Pistol/Magnum assembly screen is broken
  • Fixed: null reference when p2p client grabs a frame
  • Fixed: Duping method using scrapping amounts > stacksize.
  • Fixed: Fix alpha in fog (burnt zombie smoke + gamma and fog density fixes to SkyboxFog & Alpha shader)
  • Fixed: a15b48 rwg poi issues
  • Fixed: a15 rwg floating cabin
  • Fixed: Enter game, use a light, enter *new* game, takes 2 tries to turn on light (eg. mining helmet light)
  • Fixed: NRE/Argument exception on opening character screen
  • Fixed: Several missing localization entries
  • Fixed: Metral Truss Ramp Id #1914 makes walls transparent
  • Fixed: Assembly screen is broken
  • Fixed: Duping method using scrapping amounts > stacksize.
  • Fixed: Both Spotlights Face The Same Direction On All Compass Points
  • Fixed: Player is able to upgrade blocks without required resources
  • Fixed: Death animation may not be displayed for other players
  • Fixed: Wood Frame Exploit from harvesting debris (from forum)
  • Fixed: Auger and Chainsaw cause NRE when used.
  • Fixed: Tweaked brass faucet textures to regain lost color from PBL lighting switch
  • Fixed: Added collision to glass pane prefab
  • Fixed: Durability bar of zombie corpse may be displayed, when hitting the zombie for the first time
  • Fixed: Map can be scrolled outside its borders
  • Fixed: Crawler keeps climbing an obstacle when hunting instead of attacking it
  • Fixed: Upgrade icon stays as crosshair when opening backpack while upgrading
  • Fixed: Players may respawn in fallout zone if bedroll was close to the area and spawn near bed option was selected
  • Fixed: Items wielded by character clip with their model when aimed at the ground
  • Fixed: Most of the minibike stats in Minibike Assemble Menu are not updated.
  • Fixed: Character incorrectly sits on Minibike when viewed from another player’s perspective
  • Fixed: Third person view of player on minibike is off
  • Fixed: Character’s walking animation is unappealing while crouching and looking up
  • Fixed: Animation of looking down with 2 hand weapons is corrupted while crouched
  • Fixed: The player teleports to the highest block above him after quitting the game via the Pause Menu right after the jump
  • Fixed: Dupe exploit with teleport
  • Fixed: Dropped torch renders in front of everything
  • Fixed: preview collision is only 1 meter
  • Fixed: Dropped magnum always stand on its grip
  • Fixed: No pickup prompt for several items
  • Fixed: Perishton contains chunk(s) that breaks terrain generation
  • Fixed: Slow weather transition when re-entering a game
  • Fixed: Nailgun audio too loud
  • Fixed: Reflective material bleeding through grass and grass flickering as you move during rain
  • Fixed mouse bindings do not show up if action already has a keyboard binding (and vice versa)
  • Fixed: UMA Characters losing texture after alt-tab or when teleporting in from far away.
  • Fixed: Fog and weather transitions smoothed out with no popping/ticking
  • Fixed: Removed from rg mixer wasteland hub and duplicate wasteland and plains biome definitions resulting in too many cars in rg wasteland areas
  • Fixed: Distance for looting corpses and nests is less than for other containers.
  • Fixed: Weather values incorrect.
  • Fixed: Updated the descriptions of craftable grass blocks and several clothing items.
  • Fixed: Updated the descriptions of the concrete perk and the cement item
  • Fixed: Too Many Beakers From Air Drops
  • Fixed: Added stone “side textures” to clay. No more dirty spots on cliff sides.
  • Fixed: Cotton plant alpha is not matching the plant.
  • Fixed: Weather not updating quickly when you move more than 20 meters in 1 frame
  • Fixed: Catwalk wedge upgrades rotated the wrong way
  • Fixed: Shovels are no longer better melee weapons than axes.
  • Fixed: No weather on dedicated servers.
  • Fixed: Tracked players are now saved so you can quit and rejoin a game and the tracked players will persist.
  • Fixed: Fog indoors is too strong
  • Fixed: Set doppler to zero on creatures and screamer audio source prefabs.
  • Fixed: Duping with 2 people using containers.
  • Fixed: Cobblestone ramp stair frame causes block face to be removed.
  • Fixed: Stability problem in army barracks roof building.
  • Fixed: Several blocks were dropping themselves on harvest.
  • Fixed: Mac OS rendering flipped with AA on.
  • Fixed: Hornets had very shiny wings.
  • Fixed: Some cabinet doors are darker than others.
  • Fixed: Flipped screen with night vision and blood splatter on screen.
  • Fixed: Cars not getting snowed on and industrial glass transparent issue.
  • Fixed: Low horizon sky artifacts seen from atop a mountain.
  • Fixed: Explosion damage given to entities: in code the wrong xml tag DamageEntities was taken. Replaced it with EntityDamage that is used in xml.
  • Fixed: Concussive protection does not help against explosives.
  • Fixed: Explosion running multiple times for each entity depending on collider count.
  • Fixed: It is not possible to loot an animal in shallow water.
  • Fixed: Partially Rendered Hornet Bodies.
  • Fixed: When cancelling a bow shot, the animation has no lag and looks proper.
  • Fixed: When shooting a bow, the player animation matches the bow animation.
  • Fixed: Zombies seem to get stuck running in place and spin in circles.
  • Fixed: Zombies rubberband on dedi, when you are above a cluster of them.
  • Fixed: Zombies randomly attack the air.
  • Fixed: Reflections flipping upside down from object placement + optimization of material copies in this code.
  • Fixed: UMA texture quality change displays missing textures for Hazmat.
  • Fixed: Expertise exploit for upgrading tools via not completely upgrading.
  • Fixed: Investigate unknown particle effect.
  • Fixed: Some cabinet doors are darker than others.
  • Fixed: Fix pinecone sapling shader/material to receive fog.
  • Fixed: The steel shovel is the best stone mining tool.

Server.Config

  • Changed: Console key is shown in controls menu and now defaults to F1 for compatibility with European keyboards.
  • We now have PlayerKillingMode which replaces Friendly Fireand offers more options than the checkmark for FF
    • <property name="PlayerKillingMode"                    value="3" />
    • <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->

Modding and Tools

We’ve replaced the old create world main menu button with a new one called ‘Editor Tools’. Under it you will find a new utility we call the ‘Random Gen World Previewer’. You can use it to see what a seed may look like including:

  • The dispersion of the included biome types in the rgmixer.xml file
  • The dispersion of the included city, town, rural and wilderness locations in the rgmixer.xml file
  • The general topography of the world as set in the rgmixer.xml file

The Random Gen World Previewer’ has 2 input windows one for the game seed name and one for the preview size, 1 is the fastest. You can click the refresh button to see the current preview which reloads the most recent saved version of the rgmixer.xml. Note:  It can take a little while to appear depending on your pc and the preview size. Once the preview appears the controls include:

  • Zoom in and out with the Mouse wheel.
  • Pan using Mouse 1 hold and drag.
  • Tilt to see the height with mouse 2 hold and drag.

Here is a color chart to help understand what color represents what biome.

biomes_color_chart

Note: We have plans to improve and augment the controls and features of the this and add other modding tools in future updates.

 

Known Issues

  • In Random Gen clay deposits are 1 meter below the surface. Look for groups of plants and dig down 1 meter. Clay can also be found easily in rivers etc, it is on the river bed and it is also on the surface around town pois.
  • UMA zombies stand when dead after reloading the chunk
  • Starting a new random gen world for the first time now has a pre-gen process which can take a couple minutes depending on your pc. We will add a message or progress bar in future updates.
  • Duping using zombies
  • UMA zombies have incorrect hitbox when stunned on the ground.
  • Occasional drowning on land.
  • Sometimes starting a RGW game will not load into the game. We are still investigating the cause. Closing the game and restarting a new seed has been known to fix as this bug is random.
  • OSX: Game crashing on startup if multiple monitors are attached and not set to mirrored
  • Linux: Graphics corruption on some GPUs
  • Windows: Game crashing after entering a game on old NVIDIA drivers (34x series)

Can’t run the game

If you can’t even run the game make sure you do the following:

  • Uninstall and Reinstall 7 Days to Die
  • Delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie
  • If these things don’t work you may need to run the 32 bit version of the game, here’s how:
  • Open your steam client.
  • Click on Games/View Games Library.
  • Right click ‘7 Days to Die’ and select show game launcher.
  • When the launcher appears select ‘switch to 32 bit’.
  • If you still have problems, go to our PC Bugs Forum Section and post your problems.

Console Patch 2 is out! 08.09.16

We are excited to announce the release of Patch 2 for 7 Days to Die on Xbox One and PlayStation 4! This patch contains a combination of improvements and optimizations that focus on issues discovered both by our dev team and by you, the community. The list below outlines many but not all of the fixes and improvements included in Patch 2 by the 7 Days to Die team:

Stability Issues and Improvements
• Fixed an issue where players would get stuck on the Building Environment screen when attempting to load into a save game with corrupted terrain. The fix works by replacing corrupted terrain chunks with their original versions; this may cause loss of anything built or modified in these corrupted chunks
• Fixed an infinite loading screen that would sometimes occur when the player would disconnect the controller on the Building Environment screen after dying
• Fixed a crash that would sometimes occur when the player would draw water from a non-ocean source
• Fixed a crash that would sometimes occur after the second player would quit out of a Local Multiplayer session lasting longer than an hour
• Fixed a crash that would sometimes occur when using antibiotics on the Player Menu
• Fixed a crash that would sometimes occur when shooting enemies with an AK-47
• Fixed a crash that would sometimes occur when navigating inventory menus
• Fixed a crash that would sometimes occur when many players would join and exit an online game repeatedly
• Fixed a crash that would sometimes occur when the host of a multiplayer game would jump on the head of a client as the client was quitting the game

Art Issues and Improvements
• Improved lighting and shaders by reworking the day / night lighting shadows and tone for every biome; also tuned all the colors, brightness, and ambience
• Fixed an issue where performance would dip while a player was holding a torch or was nearby an object emitting fire and smoke VFX (e.g. campfires, torches, forges)
• Optimized texture packaging to increase available memory

Sound Issues and Improvements
• Added menu navigation sound effects within the Front End and Pause Menu
• Fixed an issue where audio would loop when using certain weapons (e.g. Auger, Chainsaw, AK47, Submachine Gun)
• Fixed an issue where the volume for some sound effects (Bow and Arrow, other weapons, zombie) would become inaudible after the player crouched multiple times in a game session
• Fixed an issue with rain SFX playing more loudly in some biomes than others
• Fixed an issue where ambient rain sounds would play on the main menu after quitting a game

Gameplay Issues and Improvements
• Fixed an issue where the player would overheat too quickly, even when attempting to cool themselves by standing in water or going to a snowy biome
• Fixed an issue where zombie hordes wouldn’t spawn if the world already contained the maximum number of zombies when the blood moon begins
• Fixed an issue where dropped items (e.g. Auger) would fall through the world
• Fixed an issue where hordes would spawn every day after Day 49
• Optimized network packet for less network data
• Added search field for inventory in Single Player and Online Multiplayer sessions
• Added in-game controller vibration when the player takes damage above a certain threshold. You may enable or disable this setting within the Controls menu.
• Fixed an issue where the map in the map menu would load more slowly for clients in an online session
• Fixed an issue where the Airdrop Supply Marker would disappear when the player moves out of range
• Fixed an issue where the player could scroll outside of the map’s borders in the menu
• Fixed an issue where the shooting animation would become corrupted when the player stopped aiming down the sites
• Fixed an issue where it would become difficult to pick up items from a close distance
• Fixed an issue where glass panes in the environment did not have proper collision

Thank you for all of your support and patience as we work to make your experience with 7 Days to Die the best we can!

Console Patch 1.1 is out 07.05.16

Hey Survivalists,
Patch 1.1 for 7 Days to Die on Xbox One and PlayStation 4 has been released.  The intent of the patch is to correct a known crash bug involving equipping head gear to either Miguel or Clint.  In addition, further improvements to stability we’re made.

Issues Fixed

  • [BLOCKER] – Crash occurring when equipping any type of headwear on Miguel or Clint and exiting and reentering gameplay.
  • [AUDIO] – Fixed the missing airdrop sound when a supply drop occurs.
  • [SPLIT SCREEN] – During Split Screen play we fixed an issue that prevented player 2 being unable to locate an Air Drop package if it was dropped more than 100 meters from player 1.
  • [AUDIO] – Fixed rain volume variance in multiple biomes.
  • [ONLINE PLAY/MULTIPLAYER] – A desync issues between the host and client was corrected that was occurring when destroying certain objects. Primarily wood blocks in a stack.

An upcoming Patch is scheduled to be released sometime in late July/early August. This Patch is set to include more fixes, optimizations, and a brand new DLC character pack. We’ve heard the community regarding certain issues that they’re seeing and the teams are working hard to rectify them as soon as possible. Below are some of the issues that are currently being looked into to be fixed in a future patch.

Issues currently being researched

  • Players are overheating too rapidly despite attempts at cooling down.
  • Players being stuck in the “Building Environment” screen and unable to proceed into gameplay.
  • Random missing and disappearing sound effects.
  • Players who have been kicked from multiplayer games cannot reconnect despite invites from host.
  • Rare missing terrain and out of world generation issues.

PS4 and Xbox One versions are out! 06.28.16

‘7 Days to Die’ Crafts Undead Survival Phenomenon on PlayStation 4 and Xbox

Telltale Publishing and The Fun Pimps Release the Hit Survival Horde Crafting Game on Consoles in North America and Europe for the First TIme

SAN RAFAEL, Calif., and Dallas, TX, June 28th, 2016 — Telltale Publishing today announced the release of hit survival horde crafting game 7 Days to Die on PlayStation 4 and Xbox One for the first time, as a digital, and a retail product in collaboration with the Dallas-based independent developer, The Fun Pimps.

7 Days to Die is now available digitally worldwide on the PlayStation®Network for PlayStation 4, the Xbox Games Store for Xbox One®, and on disc for both platforms at retail in North America. The game will be available starting July 1st for PlayStation 4 and Xbox One at retail in Europe.

Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world survival game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide, generating hundreds of thousands of hours of community content on YouTube and other streaming video platforms.

7 Days to Die has already proven to be wildly popular with over 1.5 million PC users worldwide, and we’re thrilled to be expanding this unique take on the survival genre to console players everywhere,” said Steve Allison, SVP Publishing at Telltale, Inc. “The Fun Pimps have certainly created something special with this title. The way the game seamlessly combines elements from disparate yet complementary genres, it all comes together in a challenging, terrifying, and above all, enormously fun experience – one that we’re incredibly excited to bring to a whole new audience on consoles.”

“We’re still astounded and humbled by the amazingly positive reaction 7 Days to Die has received from Steam Early Access users on PC,” said Rick Huenink, Co-Founder of The Fun Pimps. “Working with Telltale Publishing to bring the game to even more players on Xbox One and PlayStation 4 has been fantastic. We’ve added some special features just for this console release, and beyond launch, we have some exciting DLC already in the works that we hope console players are going to love.”  

The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play. The game will also be supported by exciting DLC content, beginning with a Walking Dead skin pack featuring characters from the Telltale series, set to release in the coming weeks.

7 Days to Die is rated is rated ‘M’ (Mature) for Blood and Gore, Strong Language, and Violence by the ESRB. The game is published by Telltale Publishing in partnership with The Fun Pimps.

7 Days to Die is also currently available for Windows, Mac OS X, and SteamOS and Linux in Early Access on the Steam platform.

For more information on The Fun Pimps, visit the official website, follow @7DaystoDie on Twitter, and like 7 Days to Die on Facebook .

For more information on Telltale Publishing, visit the official websiteFacebook, and follow @TelltalePublish on Twitter.

 

Alpha 14.7 stable is out! 06.20.16

Hey Survivalist,
We know your wanting Alpha 15 but it’s still some weeks out so in the meantime here is a great new alpha 14.7 stable build with many highly requested bug fixes and a new launcher which could help folks with 32 bit problems.

Alpha 14.7 Official Release Notes

Fixed

  • Crunched texture setting causes some terrain to render wrong colors to map
  • Connected support beam blocks are z-fighting
  • LOD changes colours on car windows and rims
  • Brass Faucets have different colors in preview and when placed
  • Forge particle effect causes performance drop
  • Player death animation not showing on drop all/delete all on death
  • Grown maple trees have their full hit points and resources
  • Shadows are showing up as 3D objects
  • Counter and Counter Around Sink are different textures
  • EAC update (fixes code certificate signature checks on older system)
  • Mismatched specular cutout atlas
  • Fire particles for the forge are pink (missing texture)
  • Servers don’t save time on crash/improper shutdown
  • Treasure quest loot can fall through terrain
  • InvalidCastException when another player has arrows in toolbelt and scrolls through them
  • Player is able to upgrade blocks without required resources
  • Supply crate may land out of the user’s reach
  • Zombies have a chance of walking on one leg
  • Fixed collision to glass pane prefab
  • Colored items are missing their color overlay in crafting menus
  • Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
  • Buffwindow disappears when clicking on buff after inspecting item
  • Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
  • When the Minibike has blocks above it it flies up when player is coming back to its chunk
  • Destroyed loot containers never dropping their contents when destroyed
  • Minibike’s name does not update
  • Pressure Plate resource exploit
  • Water cook times are inconsistent
  • Player may have endless coal supplied by destroying and rebuilding burned blocks
  • Cobblestone ramps may change rotation when upgraded to concrete
  • Minibike IndexOutOfRangeException: Array index is out of range
  • During gameplay loot/item pickup becomes difficult up close
  • Multiplayer kills show as “player died”
  • Medicine skill effects dont show on items or buffs
  • Minibike jumps on the water surface or shakes in the waterfall
  • Minibike causing insane damage to players

Added

  • Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
  • 32 and 64 bit builds for Windows in the same download, switching done through the game launcher
  • Added size check for specular textures on atlas creation

Known issues

  • Chang’s head is too dark on linux
  • No longer used cobblestoneramp rotations may result in a faulty mesh

Known OS / crash issues

  • OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
  • OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
  • Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
  • Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.

If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: https://7daystodie.com/forums/showthread.php?42101-Graphics-Crash-issues-with-A14-7

Alpha 14.6 is out! 04.30.16

Hey Survivalist,
We have a new build out for you with many fixes, optimizations and improvements.

Alpha 14.6 Official Release Notes.

Added

  • Added: Nref check when exiting minibike (was reported by testers)
  • Added: male cigarette slot for future cigarettes.
  • Added: Game option for marking air drops on map/compass. Defaults to off.
  • Added: Buff that displays when you enter the radiation zone.
  • Added: spawner wrapMode “clamp

Changed

  • Changed: Rebalanced repair skills and Fixer perk.
  • Changed: Harvesting cars yields more gas.
  • Changed: Updated drop behavior on rocketlauncher and shotguns.
  • Changed: Updated drop behavior of wooden bow and pistol.
  • Changed: Updated drop behavior of tools.
  • Changed: Reduced large first aid health amount per second
  • Changed: Zombie screamers now summon a “mini” horde every time they scream loudly. This puts pressure on the player to dispatch the screamer as soon as possible. The amount of zombies the screamer summons increases over weeks past, so a screamer on day 90 will summon some nasty zombies and lots of them. Screamers scream loudly about every 20 seconds so kill them quickly or you will have a large horde to deal with. Screamers also have a low chance to summon additional screamers.
  • Changed: Reduced food dropping as loot because players never had to worry about food.
  • Changed: Updated drop behavior of guns.
  • Changed: updated art on cotton plants
  • Changed: Zombies now turn into goreblock prefabs once the lootwindow is closed and the loot is thrown on the ground
  • Changed: Emma now has short hair.
  • Changed: Shortened all item & weapon hold animations to save memory and give snappier item changes.
  • Changed: Removed “clamp” on hordes so they wrap instead of spawning a feral horde every night after day 49.
  • Changed: Updated male Asian face rig

Fixed

  • Fixed: Forge/Campfire – “0” value on fuel icon and colored “Turn on” option are present in turned off Campfire/Forge UI after turning on previous one.
  • Fixed: Red Tea description has wrong use of “its”
  • Fixed: Goreblock prefabs do not not show butchering animation
  • Fixed: Several Dock POIs blocks cannot be repaired
  • Fixed: Player does not receive empty Glass Jar after eating a Jar of Honey
  • Fixed: Airdrop Supply Crate is levitating on a parachute if dropped on water
  • Fixed: Name key for adobePeachPole
  • Fixed: Solid scrap iron frames can not be picked up.
  • Fixed: Corrected name of the leather leg armor schematic.
  • Fixed: Space is doubled between “Repair:” and repair component in item statistics window.
  • Fixed: Crafted word is used incorrectly in Crushed Sand description
  • Fixed: Healing has a misleading description. (Changed it to say you have enough consumed food to slowly heal.
  • Fixed: slow swoosh sync issue (sledehammersound).
  • Fixed: Improper prompt is displayed after removing a player from allies
  • Fixed: Flagstone description lists wrong requirements.
  • Fixed: Internal Bleeding effect timer caused by eating broken glass is not refreshed after eating another broken glass
  • Fixed: Weaving cloth increases tailoring skill.
  • Fixed: Antibiotics are not listed as a cure for infection4 which is instant death.
  • Fixed: Herbal antibiotics icon is not identical to vitamins any more.
  • Fixed: Wherever possible buffs list where you got them from and possible remedies.
  • Fixed: Inconsistent use of water to put out fire if the player is on fire.
  • Fixed: Tools and Weapons are detached from character’s hand in certain situations. Jumping with an item doesn’t override the arms position. Now jumping with a gun the player keeps his aim
  • Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights
  • Fixed: Flashlight sound playing for weapons with no flashlight attached.
  • Fixed: Put MaxRepeatRate of 1 second on player jump voices in the sounds.xml
  • Fixed: Boiled Meat Description Is Misleading
  • Fixed: Any item can be placed in Tools slot in Camp Fire and Forge screens.
  • Fixed: Redundant crosshair while driving a Minibike.
  • Fixed: The Fixer perk makes repairs more expensive instead of cheaper.
  • Fixed: Clicking on empty field in several UI windows, causes sounds.
  • Fixed: Lack of consistency with melee weapons’ crosshair.
  • Fixed: Tooltip informing about decreased wellness appears even if character has minimum wellness.
  • Fixed: Weapon Smithing skill has inconsistent description
  • Fixed: endless blood moon hordes.
  • Fixed: Possibility to duplicate specific item parts infinitely.
  • Fixed: Fall through effect between grid in Looting Menu.
  • Fixed: Zombie Bear – Incorrect idle behavior
  • Fixed: Braking while driving minibike on cornfield moves it erratically
  • Fixed: Leaving Minibike in the water shoots it out at great distance
  • Fixed: Minibike shakes while standing on a plant or in the water
  • Fixed: Corrupted bowstring draw animation. Note that it is still possible to repro 1 out of 10 to 20 LMB spams, but it is the best that can be done with low risk changes
  • Fixed: Division Modifier not working for skill effects
  • Fixed: Corpses of enemies and animals decompose too quickly
  • Fixed: Corpses of enemies and animals now decay in 5 minutes.
  • Fixed: Character on Minibike shakes when braking in the cornfield
  • Fixed: Minibike changes location after leaving it on the cornfield
  • Fixed: Partial terrain missing on Linux systems using proprietary Nvidia graphics drivers !!
  • Fixed: Flashlight activation is shared between all weapons with attached flashlight.
  • Fixed: Both Shotguns Are Using The Same Blast Radius
  • Fixed: Water sunken POIs, high mem usage
  • Fixed: First item from each rwg list being selected instead of properly rolling random POIs
  • Fixed: Brass ceiling / wall lights do not drop brass.
  • Fixed: Digging into water body “cubes” falling water body
  • Fixed: Item being crafted may be removed from Inspect frame as resources are used.
  • Fixed: Random stone walls in the middle of road
  • Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff
  • Fixed: Wall Safe is put incorrectly in Navezgane
  • Fixed: Some environment objects are incorrectly placed in school in NAVEZGANE
  • Fixed: Floating sign in Navezgane from forums at 809 N 224 W
  • Fixed: Digging into water body “cubes” falling water body (Chris)
  • Fixed: Minibike shakes if the player gets off of it on the slope
  • Fixed: Character can be incorrectly rotated in the Character screen by spamming LMB
  • Fixed: Underwater graphics filter appears before character fully dives
  • Fixed: Perishton building collapses after placing a block
  • Fixed: Missing slash between letters N and A in Status column in Players screen.
  • Fixed: Banding in sky lighting
  • Fixed: Bad cave lighting during certain times of day/night
  • Fixed: Player is able to equip the item which the user is currently assembling.
  • Fixed: Invisible and redundant button in Skills screen.
  • Fixed: Misleading tooltip when trying to use unfinished weapon or tool.
  • Fixed: Plant Fiber Hat’s functionality is incorrectly described
  • Fixed: Chainlink fence has no collision with rockets.
  • Fixed: Delay is present in weapon switch animation with Sniper Rifle.
  • Fixed: Inverted lighting on blocks in the dark.
  • Fixed: NRE on scrapping a now empty inventory slot.
  • Fixed: Wood Log has low quality textures and hard seam line.
  • Fixed: “This” word is doubled in “The dog days are over” challenge description.
  • Fixed: Weapons – Flashlight button must be pressed twice to activate it.
  • Fixed: Items – Light emitted by dropped flashlight is corrupted.
  • Fixed: Equipped clothes drop after death if backpack only option is selected in game options.
  • Fixed: Gameplay – Broken tools can upgrade blocks.
  • Fixed: Blocks appear when hitting air.
  • Fixed: Minibike Can Be Used To View Under Terrain.
  • Fixed: Gameplay – Character may fall through game environment after leaving the minibike.
  • Fixed: Cannot mount minibike when bike is in tall grass, stick bushes, or corn stalks.
  • Fixed: Air Drop Marker should show more consistently.
  • Fixed: Unlocalised Text – Multiplayer – Player enter/quit message in host language.
  • Fixed: Animation – Character passes through the blocks after leaving the minibike.
  • Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights.
  • Fixed: Failed setting triangles. Some indices are referencing out of bounds vertices.
  • Fixed: Character Selection – Clint’s model has misplaced cigar.
  • Fixed: Some branches are not connected to the tree model.
  • Fixed: Use cached password when connecting to IP+port.
  • Fixed: Military Fiber Description Doesn’t Indicate What It Is Used For.
  • Fixed: Trees in Burnt Forest are placed incorrectly in Navezgane.
  • Fixed: Changed shadow type on flashlight and candle to soft shadows to eliminate shadow artifacts cast by transparent surfaces such as car windows.
  • Fixed: Supply crate moves slightly forward when character stands near it.
  • Fixed: Spikes do not inflict bleed debuff.
  • Fixed: Getting stuck at door.
  • Fixed: Player Making Zombie Thud Sound On Respawn.
  • Fixed: Chang’s and Jeff’s facial hair are placed incorrectly.
  • Fixed: Chang’s neck has corrupted texture.
  • Fixed: Supply crates do not have implemented collision.
  • Fixed: Light originating from Spotlight is orb-shaped and looks unnatural.
  • Fixed: Certain craftable Decor blocks cannot be repaired.
  • Fixed: The player may spawn above caves.
  • Fixed: Quickly switching from auger or chainsaw to any item causes the animation of holding that item to be corrupted.
  • Fixed: Redundant “Take” option in the Minibike Menu.
  • Fixed: Add Scrap Function for items in loot containers.
  • Fixed: Add the “wear” option when clothing is in a container.
  • Fixed: Mining Tools skill does not increase harvest bonuses.
  • Fixed: Lack of space in “Drunk and disorderly” challenge description.
  • Fixed: Medicine skill effects don’t show on items or buffs.
  • Fixed: Torch’s inspect screen disappears upon crafting any item.
  • Fixed: Skies on Linux & MacOS
  • Fixed: The “Speed Limit 35” sign is placed in the middle of the road in Navezgane.
  • Fixed: Dynamite / Pipe bomb may fly through zombies.
  • Fixed: Some characters hair models are corrupted.
  • Fixed: Player can ignite Dynamite/Pipe Bomb fuse infinite times while equipped.
  • Fixed: Abandoned House doesn’t face the road.
  • Fixed: Supply plane cannot be heard.
  • Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff.
  • Fixed: Pause menu only partially visible if the player is zooming in with Sniper Rifle.
  • Fixed: Quick looting icon overlaps with names of some containers in the Looting Menu.
  • Fixed: Specular on scrap metal walls
  • Fixed: First arrow shot from new bow may be invisible.
  • FIxed: Character’s facial expressions can distort up head gear.
  • Fixed: Environment – Inconsistency in the stairs placement.
  • Fixed: Updated icon atlas and made burnt paneling texture look less repetitive.
  • Fixed: Negative lighting on zeds in the dark
  • Fixed: Screen blooms out when swapping toolbelt items with AA on.
  • Fixed: Environment – Cactus04,05,06 have faulty damage collision detection.
  • Fixed: Very Hard To Fill An Empty Jar Again From A Water Source.
  • Fixed: Arrow or bolt is invisible after death (keep toolbelt on death option)
  • Fixed: Zombie Bear – Incorrect idle behavior
  • Fixed: Aiming with gun-sight using secondary aiming button is not implemented in Rocket Launcher.
  • Fixed: Character – Some characters hair models are corrupted.
  • Fixed: Environment – Building debris may float in the air.
  • Fixed: Floating buildings and objects in Random Gen Worlds.
  • Fixed: Glitchy shadows being casted by flashlights through transparent surfaces.
  • Fixed: Some parts of water tower on NAVEZGANE stay in the air after collapse
  • Fixed: Inverted lighting part 2

Serverconfig.xml

  • Added new serverconfig.xml property  <property value=”true” name=”AirDropMarker”/> (When true valid air drop locations are marked on the player’s map and compass with an orange supply crate icon)

 

Known Issues

  • OSX: Default build crashes, use the latest_experimental_u52 build from Steam.
  • OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
  • Linux with AMD GPU and proprietary driver: Crash on launch. For some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
  • Windows with NVIDIA GPU: driver versions 34x.xx are reported to cause issues with Unity 5.3. If there are no newer drivers for your card try using latest_experimental_u52 build from Steam.