Monthly Archives: December 2016

Alpha 15.1 Hits the streets! 12.07.16

Hey Survivalist,
We’ve just released Alpha 15.1 Patch. Which includes many important fixes, improvements and new additions including Steam Trading Cards, Badges, Profile Backgrounds and Emoticons.

Also if you wanting to know more about our Progress on Alpha 16 check out Madmole’s Dev Blog with weekly updates.

For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie


  • Added: Steam trading card support and content
  • Added: Steam badge support and content
  • Added: Steam profile background support and content
  • Added: Steam emoticon support and content
  • Added: Logging of lost package count on UNET
  • Added RSS output to the “Time:” log entries on Win/Linux
  • Added: Wrote selected language to log
  • Added harvest event to wood spikes


  • Improved output of console command repairchunkdensity
  • Zombie limb dismemberment rebalanced
  • Player need more XP to reach the higher levels
  • Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen
  • Slight audio pitch shift difference between entities and player + a tiny random shift for variation
  • AudioSource footsteps adjusted for better spacial awareness and close range zombies
  • AudioSource_Creatures tweak for better distance differences
  • Impact audio sources updated for better distances
  • Prop shaders spec updated to match Unity standard – better lighting
  • Damaged wood spikes only need to be repaired once
  • Zombie cops have a vulnerability
  • Increased hit points of vending machines


  • Remove Player Spawns in the Wasteland
  • Duplicate any item in zombie corpse
  • When new players join a dedi the gamestage recalculates, gives only 1 zed each
  • Area protected by invisible land claim block
  • Viewing the map preview tool after creating a save game causes issues
  • Drowning Sounds Missing
  • Viewing the map preview tool after creating a save game causes issues
  • Weapon attached flashlights project a wrong shadow of part of the gun
  • Ammo amount indicator does not appear after respawning while wielding a weapon.
  • XInput spam on some dedicated servers
  • Spending Skill Points Journal Entry added only after completing Basic Survival Quest.
  • Zombiespawn is triggered in owned POI by players w/o bedroll in it
  • Crafting queue does not advance after slot is cancelled
  • Dupe assembly items with sorting button.
  • Several clothing pieces are missing their texture on Linux/Mac (Sheen)
  • Pickup of stone shovel
  • Pistol cannot be picked up after being dropped
  • Wrongfully closed/opened traders
  • Player interactions not alerting zombies MP,SP,Dedi
  • Dupe items using full backpack and lootcontainer
  • Zombie pathing not working right with catwalk stairs and catwalks
  • Clientside-NRE when shooting zombies with AK on dedi
  • Launcher gives error when the config is corrupted
  • Campfire Dupe from forum and youtube find
  • Zombie Miner invisible spots on face
  • Audio getting cut off before finished
  • Solve issue for CSC walking away unharmed from running zombies
  • Horde groups can spawn a wider selection of zombies (as intended)
  • High server load when Telnet connection is force closed by client
  • Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.
  • Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.
  • Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.
  • Gravel paths (to ore veins) do not show in the snow biome.
  • Increase time between UMA zombie spawns during bloodmoon
  • Vending machines are limited to a x8 claim modifier
  • Zombiecorpses cause invisible collision pillars when moved
  • Mining helmet too bright fix (change intensity from 2 to 1)
  • Using kill me results in the gamne getting stuck in the death anim
  • Wrong burn value of hay bales
  • Updated some networking related messages
  • Corrected typo in gamestages so that the game now uses “8” instead of the default “8”
  • Not all arrows and bolts are using proper ballistic arcs
  • Minibike book pretends to teach wheels recipe
  • Fixed female long hair
  • Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.
  • Traders sell wrench and claw hammer schematics
  • You can place a block inside a corn plant, overwriting it
  • You can plant a crop seed on top of the one you just planted, wasting it
  • Beer sign is missing economic value

Known Issues

  • Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
  • Some rare duping methods still exist