It’s been a while since we gave you a development status update so here goes.
Several of us just got back from our recent zombie mocap session at Just Cause Productions in LA with stunt actor Mark Musachi. The group has done work on many high profile games including the Resident Evil series, The Last of Us, Dead Rising and more. Check out the video below for an awesome sneak peek.
Alpha 8 is great
Alpha 8 is coming along nicely featuring fully smooth terrain, a new world collider system for player, zombie and objects, new upgrade downgrade blocks, crafting organization with categories and sorting, land claim and durability tuning and much, much more. Tentative release date is May 3rd if all goes well.
There are a lot of things in the works but here are a few big ticket items.
Integration of the new mocap zombie animations featuring 175 moves covering everything we had before and new systems for turning, jumping, crawling under, knock down, stumble back and dynamic zombie crippling.
New first person higher resolution hands with a new better deforming animation rig
New base male and female character models and a new Character creation system with loads of wearable customizable clothing visible on yourself and other players
First version of random generated worlds for a new experience every time you play
Cleanup work so we can stay backwards compatible for saved games and begin to set up the framework for Steam Workshop prefab and world mods.
It’s hard out there for a Pimp
We’d like to give a big pimp shout to one of our team members Alexander our world builder. Alex is pursuing his musical dream with a new group “The Migration” who have a great indie folk sound. They just started an INDIEGOGO CAMPAIGN so check it out and support small Indies who dare to dream big!
Alpha 7.11 Hot Fix is out with many bug fixes, and improvements and here are the Official Alpha 7.11 Release Notes. Enjoy!
Official Alpha 7.11 Release Notes
Added new medicine loot group for zombie nurses and medicine cabinets
Changed reduced chance for finding firearms in cars and increased chance to find them in backpacks
Changed increased zoom on all weapons except sniper rifle
Changed cobblestone stairs recipe to use cobblestones instead of blocks
Changed removed cloth strips from the game and added more cloth fragments. All recipes that used to use cloth strips now use cloth fragments
Changed barbed, iron reinforced clubs to use scrap metal.
Changed animal hide only yields 2 leather now instead of 3
Changed metal trussing recipe so it doesn’t conflict with grill
Changed barn wood recipe to use wood plank instead of the now obsolete old wood
Changed driftwood to create wood planks instead of old wood blocks
Changed trees now give wood amounts relative to their size
Fixed car and zombie cop death explosions not showing particles
Fixed voice chat not working on steam build
Fixed problem that on dedicated servers some block changes were swallowed by lp
Fixed frame rate problem
Fixed problem that some bushes did not show but slowed down the player
Fixed pig loot to always drop meat hide and bone
The 64 bit version has been somewhat unstable. If your running into crashes try running the 32bit version by double clicking the “Install_32bit” in your SteamApps\common\7 Days To Die folder
Currently there are no upgrade/downgrade path for concrete, reinforced concrete or metal doors.
New Systems Guide
Alpha 7.10 came with upgradable downgradable blocks, land claims, friends list and locking doors and chests. Here is a little more information on how these systems work. Upgradable and Downgradable blocks
Players can build wood frames and while holding a stone axe with wood planks in their inventory right click on a wood frame block and upgrade it to a wood block and repeat action to upgrade it to a reinforced wood block. Then if you have scrap metal you can upgrade it once again to metal reinforced wood block. These same blocks can be damaged and downgraded to their previous states and then repaired and upgraded again.
There is also a higher grade cobblestone path that upgrades form metal rebar to cobblestone to fortified to reinforced metal concrete
New players are awarded 1 land claim keystone block in their starting inventory if a server is running Survival PvP. Ways to earn more will be added in future updates.
You can kill players and loot their land claim blocks if they haven’t been placed or mine up a land claim block and steal it for your own so its wise to protect your land claim blocks
The keystone block is a special looking block that when carried by the player shows a 7×7 or server set protection grid rendered as a transparent green protected grid.
The keystone block offers durability protection 7×7 all the way vertically
Keystone blocks can be destroyed by other players removing their durability modifier of the fort
Only the owner and friends in your group can build blocks in your land claimed areas
Land claims have a no claim zone outside of their perimeter where only the land claim owner and friends in his group can stake additional neighboring claims. Default could be 30 meters measuring keystone to keystone (This could be an optional owner permission setting)
Only the owner of a land claim and friends in his group can add new neighboring land claims right next to an existing land claim but not overlapping
Zombies and owners/friends of the claim owner are not affected by claim durability
Players must revisit claim once a real-time day to prevent Claim Decay
Land Claim Game Options include
Claim Size – Sets the size of the protected area around a land claim block. Default is 7×7 all the way vertically.
Claim Deadzone – Sets the distance neighboring non friended players can place their land claims. Default is 30 blocks/meters away.
Claim Duration – The number of days a player can be offline before their land claims expire. Default is 3 real-time days
Claim Decay Mode – How a land claim’s hardness modifier decays over time that the claim owner is not on the server. Default is Slow
Claim Health Online – The hardness modifier applied to land claims for players who are currently online. Default is 32x harder to destroy.
Claim Health Offline – The hardness modifier applied to land claims for players who are currently offline. Default is 32x harder to destroy.
The new friends list can be found if click on the friends tab in the main inventory menu accessed by hitting ‘I’ in-game. From there you can invite players on the server to friend, see invites, accept invites and remove friends. Friends have advantages like sharing buildable areas, seeing each other player icons and turning on friendly fire if these options are set on the server. Locking Doors and Chests
Players who craft doors can lock them, unlock them and set passwords which can be shared with other players. Note the player who owns the door or chest never has to unlock it or enter a code to open the door. Friends who know the password only have to enter it once.
Alpha 7.10 is out with many new additions, improvements and fixes including: New Survival Pvp mode featuring Land Claim Blocks that bolster your forts protection, new upgradable and downgradable player built wood and cobblestone block sets, push to talk in-game voice chat, locking doors and chests, friends system enabling sharing of land claims, new sub biomes, drinking water with hands many new recipes, optimizations and much, much more.
Official Alpha 7.10 Release Notes
Added new Survival Pvp mode featuring Land Claim Blocks that bolster your forts protection. Many options accessible from the game options menu. One is given on player starting inventory options for more will be added in coming builds.
Added new upgradable and downgradable player built wood and cobblestone block sets. Build frameworks blocks and upgrade them to solid and reinforced blocks
Added new in-game push to talk voice chat system bound to the ‘V’ key by default with mic gain and voice volume controls in the sound options menu.
Added new higher resolution old kitchen cabinets
Added new sub-biomes like thick tree patches in the plains or flowered areas to the pine forest
Added new large resource boulders that be broken down to acquire metal and underground resources above ground
Added radial icons for doors and chests, locked, unlocked and keypad
Added cement recipe and item
Added resource rocks which drop minerals and small rocks when destroyed
Added Disable option for loot respawn. [-1 in config file]
Added woodPlanks recipe from pine trunks
Added wood frame recipe from wood planks
Added reinforcedWood block
Added reinforcedWood Item
Added new door locked, locking and unlocking sounds for new door features
Added a new door and chest password sound set to sounds/misc
Added metal reinforced Wood
Added drinking water from stream animation
Added contextual action menu system
Added lockable containers and doors
Added new prefab style rock boulder resources to biomes which can provide some above ground minerals
Added upgradable wood frame for new construction of wood player bases
Added assigned new icons to buffs for medicine and first aid for bandages
Added bandage recipe from cloth strips. Bandages stop bleeding but do not offer healing like the first aid bandage does
Added regular bandages that provide no healing but stop bleeding
Added reinforced wooden door textures
Added Right click when unarmed to drink water from a body of water like a lake or river. Same as drinking murky water.
Added icon for iron fragments, bucket of cement, cement mix. newobblestones, SMG Schematics. and cell phone
Added wooden door upgrade and downgrade path
Added wood ramp frames and wood ramps
Added reinforced metal wooden door
Changed wood door texture
Changed cement recipe to need cement
Changed reduced hardness of wood planks. It is twice as strong as barn wood, old wood, and trees.
Changed increased hardness of barn wood, it is the same as a tree
Changed explosion damage now hurts other players even if friendly fire is set to off
Changed all rocks now become small rocks when picked up
Changed forge is made from small rocks instead of stone
Changed crossbow bolt is are made using sharp stones instead of small rocks
Changed toilets to break easier
Changed block radius damage of pipebombs
Changed Rabbits are now a little bigger and move a little slower
Changed Moved the /Saves/Default/Region folder to /Region in preparation of having a separate save folder
Changed increased durability to stone axe from 125 to 150
Changed stack limit on crossbow bolts, small rocks and sharp stones to 250
Changed all recipes using old block planks to new item planks
Changed all textures like curtains, shutters and one of the windows to not need uvs and corrected them in the prefabs
Changed the default save game folder is now “/7 Days To Die/Saves/” and can be overridden by specifying a SaveGameFolder=”xxx” in serverconfig.xml
Changed renamed small rock to small stone
Changed wooden steps recipe to use new wood planks item
Changed wooden ladder texture to match new wood set
Changed the decorator to not place decorations on steeper slopes in preparation for smooth terrain
Changed trees will now drop only one trunk block but with a stack to improve performance
Changed cleaned out old unused tree leave textures and xml entries
Changed cleaned up and got rid of extra rubble and radiated blocks, textures and xml entries
Changed cleaned up and got rid of extra grass blocks, textures and xml entries
Changed cleaned up and got rid of extra dirt blocks, forest ground blocks textures and xml entries
Changed cleaned up and got rid of extra stone blocks, blocks textures and xml entries
Changed Replaced all recipes using thin plank blocks to use wood plank item.
Changed yield of farm fence and privacy fence.
Changed removed stairs planks recipe and added old wood stairs recipe
Changed default Audio settings overall volume to 100, default ambient volume 20, default music volume 10 and default mic gain volume to 75
Changed reduced chance to find a weapon in a car
Changed spawning rules if player has a bed he can choose to spawn on it or near it, if he doesn’t have a bed he spawns randomly on one of the world start points.
Changed Game setting SaveGameFolder is not persistent any more
Changed reduced amount of cloth strips you get from cloth from 5 to 4
Changed removed thin plank recipe and fixed stick recipe
Changed bandage recipe to use cloth strips
Changed grass decorations now more randomly placed and randomly scaled
Changed first aid bandage that heals to heal over time rather than to heal instantly
Changed spike traps to use sticks in the recipe and shortened craft time to 5s
Changed removed sharp sticks from the game to reduce crafting redundancy
Changed: Forge/Campfire output tray: Right click picks up single item from output tray, Shift+Right click auto moves single item to bag
Alpha 7.9 is out which includes big frame rate optimizations, stealth fixed and many more fixes.
Official Alpha 7.9 patch notes
Changed improved performance optimizations including: Removed legs colliders on zombies but not players. This will be added back when optimizations come. UpdateLight script is called less often, not on a dedicated servers at all and does not animate color on static objects. Optimized shadows, Improved batching of billboard objects and fixed leak on materials
Changed block name and player name are now displayed when focusing another player’s bed
Changed improved Magnum reload
Changed Increased repair amount on stones
Changed stage three of infection can now be lethal
Changed adjusted wasteland junkyard spawner count and definition
Changed collision on light fixtures, tvs and faucets so players don’t get caught on them
Changed TV’s now drop scrap metal when destroyed
Fixed Stealth where zombies can’t see you at all when you are crouched
Fixed ceiling lights in ski lodge that used the wrong fixture
Fixed Medicine Cabinets to the English Localization
Fixed chat wrapping in output window and in chat input
Fixed player names with coloring overriding the chat color
Fixed chat scrolling issue when there is very little text in the history
Fixed bug where you would lose an item if shift clicking with a full toolbelt
Fixed repairs eating repair items and returning a tool/weapon in worse condition
Fixed zombies feet clipping into the ground
Fixed Admin Tools bug with commands being executed anyway when player not found in any list
Happy Build Day Survivalist’
Alpha 7.8 is out with many new additions, improvements and fixes including: HDR Lighting, Bloom, Adaptive Exposure, Loot Abundancy and Loot Respawn Options, 44 Magnum, new burn forest town, new weapon repair system, new backpack/belt item organization system, new book recipe unlock system, new server admin console, many new recipes, optimizations and much, much more.
Official Alpha 7.8 Release Notes
Added new higher fidelity first person hands and removed legs in the view
Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals
Added loot abundancy and loot respawn time configurable game options
Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted.
Added a new burnt forest town in the middle of the world with several new burnt houses and a garage and a new burnt forest spawning definition
Added metal strips, leather strips, cloth strips, oil and weapon repair kit items and icons for repairing all weapons in the new weapon repair system. Note: Weapon combining for repair is no longer used
Added recipe Books for learning and unlocking some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are learned by using/reading the book
Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window.
Added short metal pipe to zombie loot
Added all new items to the english localization
Added filing cabinet and cooler loot containers to the world
Added bandages as a start item
Added automotive loot group for cars
Added tungsten, coal, lead, potassium nitrate ore back under the ground
Added tungsten door recipe & reduced door crafting times
Added recipes for antibiotics, moldy bread items, weapon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant
Added a new Spider Zombie Pain animations
Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise
Added new beretta pistol fire sound
Added tree fall sound to a tree is chopped down
Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread, Painkillers, Antibiotics and Enforcer Magazine
Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves
Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet password to server config
Permission level – Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level.
Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp)
New Console Commands:*all commands are without the ‘[‘ or ‘]’ these are for readability only.
admin add[Partial name or ID] [permission level] – Will add the player to the admin list.
admin update[Partial name or ID] [permission level] – Will update the player, used to change permission level.
admin remove[Partial name or ID] – Will remove the player from the admin list.
mod add[Partial name or ID] [permission level] – Will add the player to the moderator list.
mod update[Partial name or ID] [permission level] – Will update the player, used to change permission level.
mod remove[Partial name or ID] – Will remove the player from the moderator list.
whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999
If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game.
whitelist update[Partial name or ID] [permission level] – Will update the player, used to change permission level.
whitelist remove[Partial name or ID] – Will remove the player from the moderator list.
cp add[command] [permission level] – Will add a command to the permission list.
cp update[command] [permission level] – Will update the command, used to change permission level.
cp remove[command] – Will remove the command the command permissions list.
Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
Changed replaced BanFileName with AdminFileName in serverconfig.xml
Changed to new loot balancing system more to come
Changed telnet to require password for login
Changed focus cube art and color for easier building
Changed increased cost of TNT recipe to make TNT
Changed HUD Buff icons to now last until they expire or are debuffed
Changed Animals are harder to find, and doubled respawn time for animals
Changed lowered the number of zombies spawning on Husker Avenue
Changed tweaked campfires and torches to look better with HDR
Changed made all character lighting a little brighter
Changed spike traps can no longer be picked up they must be destroyed
Changed slowed down pig
Changed removed snowy rocks from some wasteland prefabs that had them
Changed Blueberries are now only found in the snow biome
Changed lowered weight of iron girders in wasteland but made them easier to mine
Changed gun safes to be made of metal_hard and they are now craftable
Changed gun and desk safes have a larger inventory
Changed stability of weak wood and items to not support heavy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole
Changed Iron ore no longer drops coal, lead or potassium nitrate ore
Changed reduced shotgun shell craft time from 5 to 2 seconds
Changed reenabled LODs on block models (like trash pile)
Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
Changed Beaker now has 4 ingredient slots
Changed Zombies don’t spawn in player visible area
Changed converted top/bottom fridge blocks into single piece model entity with LOD
Changed cleaned up various prefabs that were using the wrong corrugated thin metal
Changed optimized memory consumption on chunk loading
Changed death messages to not show zombie or animals, only for players.
Changed snow to have trilinear filtering
Changed First Person, male, and female club fire anims to be more weighted
Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more
Changed third person is now only available in debugmode. 3rd person will not be officially supported
Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
Changed updated old wood texture and stone texture
Changed axe animations to show more weight
Changed Reduced ammo found
Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap
Changed desert shrub to block models to reduce biome draw calls
Changed bush to block models to reduce biome draw call
Changed reduced number of trees in burnt forest to improve performance
Changed updated all block entities to use the new lighting script to fix brightness in dark settings
Fixed knife so it breaks glass easily
Fixed school stability
Fixed school scale and added roof access
Fixed church cupboards rotation
Fixed log cabin wood so it can be burned
Fixed crash of dedicated server that came in b3 or b5
Fixed stick and sharp stick to have the correct delay for impact to match animation
Fixed a black block in one of the houses
Fixed debug cheat where players can speed up and slow down time in the game
Fixed problem that fall damage was duplicated when connected to a server
Fixed problem where oil barrels do not disappear on explosions
Fixed problem that sometimes when you connected as a client you were playing in creative mode
Fix block wireframe guide to show as far as the block preview does
Fixed console not closing when pressing the console key again
Fixed non reflective water not working
Fixed old frig glowing in the dark
Fixed private games still listing on the master server in some cases
Fixed when a buff is debuffed the character UI image does not clear
Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
Fixed problem that wooden railings that had full block collison
Fixed punching tallgrass has now particles
Fixed stone texture to have filtering
Fixed repair wrench delay
Fixed crouch punch
Fixed male zombie shader to use the right one and adjusted specular color
Fixed an incorrect rotation of forge particles prefab
Fixed take all so it considers existing stacks
Fixed campfire eating wood without starting
Fixed time sync on client side campfire. Now works like the forge, fuel wise
Fixed campfire keeps playing the animated texture and lit without fuel
Fixed sectional couches so they can be used as firewood
Fixed server messages being hard to read, they are now a light yellow
Fixed mouse click take all does not work on a dropped player backpack
Fixed sometimes take all key does not work
Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
Fixed drinking fountain to have collision
Fireaxe does more base damage and equal head damage
We have a lot of big news and wanted to share with you so here goes.
Thanks to the support of our loyal and growing community 7 Days to Die has broken the Quarter Million units sold mark. We have our fans to thank whose support and feedback have made this the game it is. The sales are showing no sign of slowing down and neither are the pimps who are dedicated now more than ever to making the best damn zombie game out there.
Alpha 7.8 is coming along very nicely and should be out by the weekend. The build is turning out to be a huge update which includes new high fidelity first person hands, HDR lighting, Bloom, Adaptive Exposure, a new 44 Magnum hand cannon, loot abundancy and respawn options, a new burn forest town and much more stay tuned.
And lastly we wanted to give you a peak at how the smooth terrain is coming along. Check out the animated GIF below to see the same hillside before and after a procedural smoothing pass.