Monthly Archives: July 2015

Alpha 12.4 is out! 07.23.15

Hey Survivalists,
Alpha 12.4 is out with many bug fixes, improvements and new additions here’s what you can expect:

Official Alpha 12.4 Release Notes

Added

  • Added block shapes for modular chain link fence
  • Added check on minibike part loading to ensure partless bikes are destroyed over the net
  • Added bellows item and recipe.

Changed

  • Changed weight of cloth back to 1, and changed recipe of bandages to require 2 cloth, that way all cloth items can be right click scrapped yet there is no xp exploit
  • Changed weather forests have less chance to rain. All biomes have a chance to be overcast but not rain. Deserts have a rare chance of rain. Snow biomes have a chance to be clear.
  • Changed logs now burn for 3 minutes and planks burn for 10 seconds and wood debris burns for 30 seconds for easy math
  • Changed crossbow bolts have the same damage
  • Changed can now see exact damage on ammo if matching weapon is the currently selected belt slot
  • Changed forge ahead book no longer needed to make a forge
  • Changed removed forge ahead book from loot.xml The book still exists until A13 so we don’t break save games, but it is useless
  • Changed recipe of forge to use bellows, a short metal pipe, small stones and clay
  • Changed reduced amounts of hide you get from animals
  • Changed arrowheads to use sack model instead of ingot model

Fixed

  • Fixed spike traps upgraded to themselves
  • Fixed Crosshair animation when player moves
  • Fixed certain blocks(wood window & opened steel door) are too big and prevent placement of blocks
  • Fixed trap a zombie with a wood frame
  • Fixed spawn near my bedroll was broken
  • Fixed handheld item lost if you equip an item from a container (full backpack and toolbelt)
  • Fixed free instant XP without wasting material
  • Fixed crafting grid output bugged after inventory was full
  • Fixed all arrows are labeled as broken
  • Fixed flashlight swallowed when using attaching via crafting grid
  • Fixed enforcer magazine not stating it teaches the 44 magnum
  • Fixed drop on death delete all not working properly
  • Fixed rocket launcher mesh showing when it should only be showing the rocket mesh
  • Fixed crafting menu not updating real time
  • Fixed key mapping problematic in non-default cases
  • Fixed sawed off shotgun grip had no burn time
  • Fixed the minibike disappearing like a scared turtle
  • Fixed the minibike disappeared after taking tires off
  • Fixed save game does not save your minibike
  • Fixed Null Ref NGUI
  • Fixed trailer Park in Navezgane covered by sandrocks
  • Fixed trick key use to reuse eat/drink/use infinitely
  • Fixed fat zombie cop collision
  • Fixed Stealth A9.3 vs A12.1
  • Fixed steel and Iron arrow head now use sack model instead of ingot model
  • Fixed zombies show texts as loot containers (untouched, nothing and empty)
  • Fixed feral horde did not arrive
  • Fixed crafting uses too many resources at once
  • Fixed auger continues to idle without gas
  • Fixed zombies dying on fire (excluding torch fire) causing argument exception
  • New DayLight Length times – always sunset at 10:00PM so players always know when zombies will run
  • Fixed windows punching through fog in the distance
  • Fixed cutout wall lamp transparency against sky
  • Fixed screen blood left/right direction
  • Fixed a few env audio fade bugs and load hitch when crossing biomes
  • Fixed sniper rifle bugged super zoom on multiple right clicking
  • Fixed a rare error when shutting down a game server right after a player left who was connected through Steam Networking
  • Fixed the triple lindy flying hatch from the forums
  • Fixed mini bike headlight/horn react to their keybinds when they shouldn’t
  • Fixed confusing campfire – not sure about this one
  • Fixed console errors on rented dedi servers
  • Fixed exc array index is out of range
  • Fixed crafting delay on closing backpack at the wrong time
  • Fixed right click drop simultaneously press mouse buttons to dupe
  • Fixed stone crossbow bolts now get quality range from weapon

Alpha 12.3 Hotfix is out! 07.16.15

Hey Survivalists,
Alpha 12.3 Hotfix is out for you with many bug fixes, improvements and new additions here’s what we’ve done:

Added

  • Added land claim recipe using 9 steel ingots, and removed broken tungsten old legacy recipe
  • Added steel arrow-heads as a rare loot drop in junk
  • Added iron log spikes with scrap iron that deal more damage and last longer.

Changed

  • Changed fat zombie cop loot to use ammo loot group instead of hard coded to drop the same thing
  • Changed projectiles can pass through metal bars
  • Changed damage/spike class improvement
  • Changed Duct tape can no longer be scrapped into cloth.
  • Changed spike logs take damage when they deal damage. Wood log spikes can be upgraded to scrap
  • Changed increased the weight of cloth to reduce xp exploit from bandages to cloth to bandages
  • Changed removed legacy stone recipes made from old depreciated rocks

Fixed

  • Fixed multiplayer world weather not getting saved
  • Fixed cars show their paint color again
  • Fixed broken bullet crafting and other things with instant craft
  • Fixed auger crafting time differs from the preview
  • Fixed removed duplicate recipes from xml.
  • Fixed removed duplicate animal spawn entry
  • Fixed winter evergreen fall code in xml
  • Fixed added quality range to crossbow
  • Fixed upgrade doesn’t support these rotations
  • Fixed pickable Items dropped to the ground if backpack and toolbelt are full
  • Fixed nerfed wood log spike damage
  • Fixed sniper rifle shoots through the walls
  • Fixed airdrops & crates from disappearing
  • Fixed cars showing as black sometimes (fix part 2)
  • Fixed bullets can no longer shoot through cobblestone
  • Fixed removed old tungsten ingot mold from recipes
  • Fixed mining light comes from players feet + Mining light does not update across client/server
  • Fixed craft xp gain broken
  • Fixed SP pause screen exploit (open and interactable backpack while game is paused)
  • Fixed trick the craft timer exploit
  • Fixed firearm recipes always show in the available green and misbehave without all parts
  • Fixed campfire eats last item required item for a new recipe, IF something is left in the output window
  • Fixed Duplicate/Flickering Names On Screen
  • Fixed bedroll disappears when placed on weeds in certain biomes
  • Fixed Azalea Bushes Have Black Leaves When Hit/Broken
  • Fixed unable to start a game after a failed attempt to connect to a server
  • Fixed unable to Scrap/repair any item !
  • Fixed an old bug where the scrapping timer would be longer than it should and the crafting progress bar would start delayed

Alpha 12.2 Hotfix is out! 07.13.15

Hey Survivalists,
Alpha 12.2 Hotfix is out for you with many bug fixes, improvements and new additions here’s what to expect:

Added

  • Added wrench schematic item, art and integrated into common book loot
  • Added new first person rock throw animation
  • Added Iron, Steel and exploding Crossbow bolts.
  • Added exploding crossbow bolt schematics.
  • Added Crossbow schematic which is found in common book loot.
  • Added exploding crossbow bolt schematic which is found in rare book loot.

Changed

  • Changed all parts can be obtained now when breaking apart bullets
  • Changed Change “Press Enter to join the world” to “Press any key to begin”
  • Changed Flashlights to not have negative shadows or black dots
  • Crossbows are no longer a default craft.
  • Changed Increased first time crafting bonus of XP given for gun and ammo crafting of bullets and shells. Removed XP given for additional ammo crafted, since it can be taken apart and put back together for free.
  • Changed desert spectrums; more blue at night and a tan colored fog during day
  • Changed increased rain/water effect on sloped surfaces
  • Changed Sound spam and lag when crafting more items at once

Fixed

  • Fixed High reflections on falling tree
  • Fixed Weather control is turned back off when changing games
  • Fixed Tree falling insides are no longer invisible *(partial fix for the issue – best fix would be to add a cap to the bottom of trees but this is not possible yet with speed tree)
  • Fixed Loottimer reappearing when opening chat and closing it (with esc) while in an opened lootcontainer
  • Fixed Ammo dupe with simple right clicking on the output window
  • Fixed FreeCameraMove + reload button force reload dupes ammo
  • Fixed Various issues with the crafting grid’s visual behavior and ammo dismantling
  • Fixed Removing an ingredient during crafting doesn’t reset the crafting timer
  • Fixed FPS drop when crafting more than 200 items
  • Fixed Crafting grid dupe as shown on the forums
  • Fixed killer tree saplings
  • Fixed Trap A Zombie With Wood Frame
  • Fixed Campfire/torch fire animation is off
  • Fixed Flashlight Icons Missing From The Gun Crafting Grid
  • Fixed console doesn’t work with map open
  • Fixed  memory hogs on mp games
  • Fixed  Bullet icon turns into 762 rounds icon
  • Fixed Added missing pistol grip to Loot
  • Fixed Crafted items need to be put into inventory if there is space
  • Fixed Auger crafting time differs from the preview
  • Fixed Revamped the crafting logic which improved the overall performance and smoothness, things like sound spam and “the rubberbanding effect” are gone
  • Fixed Crafted item not outputting to slot 8
  • Fixed Another Ammo dupe from the forums (for weapons with alternate ammo)
  • Fixed Fixed massive amount of crafting output when having the inventory closed for a long time
  • Fixed Bullet dupe on right click in the output window using the split function
  • Fixed make crafting window show anomalous output figures
  • Fixed Bullet component duping while dismantling with rightclick and split
  • Fixed stacked item with no right click option to split stack (report from forum)
  • Fixed Camp fire dupe exploit
  • Fixed Minibike gets stuck/slower in gore blocks
  • Fixed Too many chunks in cache when dedicated server is empty
  • Fixed weapons being rendered in front of other objects
  • Fixed weapon offsets on other players in multi player

Alpha 12.1 Hotfix is out! 07.08.15

Happy Hump Day Survivalists,
We have a 12.1 Hotfix for you with many bug fixes, gameplay tuning changes and improvements for you. Here’s the skinny:

Added

  • Added a global soft wind intensity to avoid dead silence
  • Added wooden bows can now be repaired with sticks
  • Added flashlight attachment support for sniper rifle and hunting rifle
  • Added a little haze into depth of scene
  • Added snow sub biomes now contain birds nests

Changed

  • Changed reduced chance for bears to spawn
  • Changed increased club damage and tweaked all clubs
  • Changed increased stone arrows and tweaked all arrows
  • Changed slowed sky transitions for a more natural feel
  • Changed the minimum degradation of all clubs is now 100, like the stone axe
  • Changed new game starts now at 7am
  • Changed raised bottom wellness cap from 50 to 60
  • Changed adjusted rain specularity on surfaces and grass
  • Changed adjusted speedTree alpha cutouts with depth, AO, and diffuse lighting
  • Changed stack limit of many items from 64 to 250
  • Changed auger has no durability until we can resolve it properly, before it degraded too fast
  • Changed tuned each biome for proper amounts of bird nests
  • Changed health of minibike this may help to fix minibikes disappearing in some cases
  • Changed improved zombie hit collision, removed a gap between the head and upper torso which would allow for some arrows or bullets to pass through the neck area
  • Changed committed dead mountain pine billboard meta files – hopefully fixing the billboard outlines in radiated areas on low tree LOD’s
  • Changed randomized weather on new games
  • Changed brightened stormy weather to avoid confusion that it’s night time during the day
  • Changed reduced crafting time of grain alcohol in half (Joel)
  • Changed reduced crafting time of bio fuel in half (Joel)
  • Changed bio Fuel is now made from animal fat instead of tallow (Joel)
  • Changed rain spectrum

Fixed

  • Fixed loaded ammo changes type when swapping
  • Fixed shotgun shells disappearing when changing to slugs
  • Fixed FreeCameraMove + reload button force reload dupes ammo
  • Fixed craft timer resets to start when removing item out of the output window
  • Fixed auger in output slot gives 1 gas can per gas remaining
  • Fixed heavy rain on biome borders fixed
  • Fixed cursor moves by itself when game controller is attached. Game controller is now disabled by default
  • Fixed flash thunder and weather sounds on entering game fixed
  • Fixed mouse and gamepad axis movement could be bound to actions
  • Fixed game browser showing wrong game time
  • Fixed the Trade “blood for ammo” Bug
  • Fixed removed a syntax error from biomes.xml
  • Fixed global specular reflections in speedTree
  • Fixed indoor furniture getting rain
  • Fixed rain striped effect on surfaces
  • Fixed surface rain effect from popping
  • Fixed locked storage chest becomes empty after breaking lock
  • Fixed game not getting past loading screen with IndexOutOfRangeException
  • Fixed locale issues when loading on Linux / MacOS
  • Fixed load old save game with good gear, start new game and inherit all gear
  • Fixed Console commands GetTime and SetTime
  • Fixed timing of fireaxe, hoe and pickaxe. The animation no longer gets out of sync with the animation in first person
  • Fixed Null ref error when firing arrow into snowy sky
  • Fixed console doesn’t work with map open
  • Fixed save game does not save your minibike
  • Fixed improved fat zombie and fat zombie cop collision so neck shots work
  • Fixed minibike moves on its own after the player dismounts.
  • Fixed increased rain on surfaces angle
  • Fixed reload dupes ammo bug
  • Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Dead tree02 now falls because it’s bigger.
  • Fixed black textures on linux/mac
  • Fixed Null ref causes chunks not to load
  • Fixed trees killing people immediately

Known Issues

  • Some players have experienced memory leaks
  • Linux / Mac OS builds still have black horizons (black models)
  • Some players are experiencing black chunks of the world

Mini Bikes & Physics & Bears A12! 07.03.15

Happy build day Survivalists,

We’ve just released Alpha 12 ‘our biggest build to date’ and I want to tell you it’s one huge mega-shit-ton of new content goodness, bug fixes and more ‘including’: A new badass vehicle system with a Mini Bike that has parts quality, storage and locking. A new sky and weather system with rain, snow, dust storms and dynamic cloudy,  clear and stormy skies, lunar cycles and blood moons. A brand new sexy humidity/height based random gen system with more natural elevations, improved poi placement, cave placement, biome border mixing and new footpaths. A new random gen mixer with full control over custom hub creation, prefabs that spawn and their probabilities.

We’ve also added dynamic ambient audio system with wind, gusts daybreak, nightfall and bloodmoon stingers. A new physics system with new zombie ragdolls, tumbling blocks and explosion impulses. A new right click action menu system with over most in-game actions. A new gun attachment system that supports flashlights. A new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs. A new leveled loot system. A new bear enemy. Quality on bows, crossbows, augers, chainsaws and all clothing. New Graphics options including motion blur, depth of field, dynamic contrast and tone mapping. A new tree falling system. A new high-res acid puking hulk model. And a new crafting basics category to help players craft the most important items quickly.

Folks there is way too much in this build to summarize so read em and weep unless of course you have time to play then enjoy the hell out of this mega-build!

Also a big tip of the fedora goes out to the team who kicked some major ass on this build. I’m looking at you Joe, Eric, Jan, Robert, Favale, Ryan, Christopher, Joey, Chris, Alloc, Koji, Asia, Joel, Brian and our new testing group you guys rock! Once again this team has exceeded expectations keeping us a leader and innovator in the survival genre. And lastly congrats to Robert and Erin who just got married they have postponed their honeymoon for Alpha 12 now that’s some real Pimp dedication!

As always we cannot guarantee its compatibility with old saved games. If you experience any problems please reinstall the game and start a brand new game.

Alpha_12_Minibike_Motion_Blur  Alpha_12_Bear_Motion_Blur

Alpha_12_Minibike_Bloodmoon  Alpha_12_Snow_Diersville

Alpha_12_Rain_Burnt_Forest  Alpha_12_Flaming_Arrow

Official Alpha 12 release notes

Added

  • Added a new vehicle system with a craftable minibike. Players must first find and read the minibike book. Then craft a chassis and place it in the world. Next craft minibike handlebars, seat and find wheels, battery and small engine adding them to the chassis. The higher quality the parts the better gas milage, speed, protection the minibike offers. You can interact with the Chassis by pressing or holding <E> which displays available radial menu options. Drag parts into the chassis window to add them. Click on the parts names to remove them.Optionally you can find and add a shopping basket and padlock for storage and locking. Locks are invulnerable for the first version of vehicles. You can also activate the headlight with <F> and the horn with <X>. You can give zombie both large pains and ragdoll deaths if your going fast enough if you’re not they might stop you.
  • Added a new sky and weather system with rain, snow, dust storms and dynamic cloudy,  clear and stormy skies even lunar cycles with 7th night full blood moons. The system also supports new weather sky spectrums. Coming soon cold and hot weather survival.
  • A brand new sexy humidity/height based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing and footpaths that beg to be explored. It comes with a new random gen mixer that gives players full control over custom hub creation, prefabs that spawn and their probabilities. Rivers, and more lakes will come in the next build.
  • Added a new dynamic ambient audio system with wind loops, gusts, ambient oneshots, ambient loops, daybreak, nightfall and bloodmoon stingers. The system adjusts the wind based on the weather and plays the daybreak stinger at 6 am, the nightfall stinger at dusk when zombies start running and the bloodmoon stinger on full moon 7th night.
  • Added a new physics system with new zombie ragdolls, tumbling blocks and explosion impulses that throw zombies in the air. The system also drops wood, stone and metal terrain debris piles which can be used to salvage resources from physics events.
  • Added a new right click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap and split. From it you can quickly do a lot of actions that use to be tedious or harder to learn for new players.
  • Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss.
  • Added a new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs and the supported recipes. Ammo can be loaded by right click loading new ammo type. (Alt+R) swaps to the next available ammo time in your current selected weapon.
  • Added a new leveled loot system that scales/multiples players loot chances based on their current player level, and yes, level 1 players can get flawless and rare items.
  • Added a new bear enemies that are in every biome except desert and in caves. Bears will attack both the player and zombies. Like Dogs bears have a give up time where they will only chase you so far. If you can kill one you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear and bear stew.
  • Added quality ranges on bows, crossbows, augers, chainsaws and all clothing.
  • Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes, steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete walls
  • Added a bunch of new Graphics options including motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass view distance  and improved controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired. The video options menu has mouseover tooltips to guide new players in optimizing the graphics for their system.
  • Added falling trees with physics that fall after damaging them dropping their wood and crushing zombies and players if they fall on them.
  • Added a new high-res acid puking hulk model.
  • Improved crafting with a new basics crafting category at the top of the recipe list to help new players and players who just died find the most used and most important recipes quickly. Items no longer need to be crafted or cooked once to quick craft and quick cook no more required drag and drop.
  • Added a bunch of new weapon animations including punch, drink water from hands, many tools and more. Also improving  the unholster time so holstering and unholstering is much faster and more satisfying. We also changed some non-interactive hand and drop items to a burlap sack to reduce clutter and memory
  • Added new single player only game pause game feature simply hit the Escape key
  • You can now craft gravel or small rocks from destroyed stone depending on grid placement
  • Added “Set In Concrete” book to game and loot that unlocks cement molds, rebar frames, and buckets of concrete
  • Added new hidden bomb shelter location to random gen
  • Added new hidden mountain man cabin with the secret loot to the random gen snow biome
  • Added herbal antibiotics item and recipe that has to be found. Will cure dysentery and stage 1 infection
  • Added unique mountain man loot chests that contain herbal recipes
  • Added auger is now craftable from a small engine, handlebar, auger blade and auger parts unlocked by an auger schematic
  • Added realistic values to crossbow
  • Added aviator goggles to loot and protection to eyes from Aviator goggles
  • Added Loot Quality Templates to shorten time on balancing loot
  • Added damage decal to wood window and block models
  • Added pressure plate mines and recipe made from scrap metal and gunpowder
  • Added usage of ESC to go back in menu
  • Added Zombie Dog give up sound
  • Added Scrap metal armor and Iron armor can now be scrapped or melted down
  • Added blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anything
  • Added leather scrapping. Note you must know how to make leather by reading leather tanning
  • Added plant fibers can now repair plant fiber pants
  • Added Natural healing system where if the player has over 50% food he will slowly heal. A buff icon will show when you are healing.
  • Added new blue and orange concrete painted concrete pillars
  • Added tube pillars with orange stripes to the parking garage
  • Added new furniture tables to locations and wood, redwood, iron and scrap iron table recipes
  • Added ability to click on radial menu options as well as releasing <E>
  • Added recipe to make planks from wood debris
  • Added new block/item placement shader
  • Added glue and duct tape items and recipes
  • Added m136 rocket launcher back, needs anims and balance
  • Added disallowing rules for player spawning inside random gen towns
  • Added desert rock formations, and rock formations to forests and snow biomes
  • Added coal formations to snow, forests and burnt forests
  • Added crafting Icon Mouseover tooltip for icon category names
  • Added a new small yellow book icon above books the player has already read
  • Added print generic system information to log
  • Added new fog spectrums
  • Added bushes now have branch rustling sound when moving through them
  • Added glue and duct tape to the game. Glue can be made with the beaker from bones or found in loot. Duct Tape can be made from cloth and glue and also found in loot
  • Added on clients the save game folder is automatically moved to new location see new changes to saved games in the changed section
  • Added dropped, unlit version of torch
  • Added steel ingot mold
  • Added and changed hotkey shortcuts and inventory management controls
  •  RMB
    • Opens the new right click action menu
  • LMB
    • Grabs a stack of items and stick it to the mouse
    • While holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item.
  • Shift+LMB
    • Moves the single item or full stack of items between the belt, backpack or loot container
    • If there is no loot container open and you Shift+LMB on backpack items they move to the first empty belt slot
    • If there is no loot container open and you Shift+LMB on belt items they move to the first empty backpack slot
    • If a loot container is open and you Shift+LMB on belt or backpack items they move to the first empty loot container slot
    • If you Shift+LMB on items in a loot container they go to the first empty backpack slot first then the first empty belt second if the backpack is full
  • Shift+RMB
    • Splits a stack in half and sticks it to your mouse
    • If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4).
  • CTRL+RMB
    • Takes one item from a stack and sticks it to the mouse
  • LMB Add to stack
    • If you add a stack to another similar stack it will complete or fill the stack to its max capacity.

 

Changed

  • Changed all in game windows including player built ones are now unified to break out and plug up consistently
  • Changed degradation rate of most tools to be better on the low quality
  • Changed Day and night hordes do not spawn on day 7 blood moon intervals any more, only feral night hordes spawn on the seventh day
  • Changed Night hordes should always come at sundown and will never be delayed. Any current hordes will be disbanded
  • Changed new games at 6 am so players get maximum daylight their first day
  • Changed 24 hour cycle options adding 50 minute default and removed 240 minute option
  • Changed removed perct of night game option replacing it with Daylight length 12 hrs, 15, hrs and 18 hrs which is the new default
  • Changed Daybreak is locked to 6am always
  • Changed a lot of books have been converted into schematics that look like item with a small blueprint in the corner. Like iron armor leather armor pieces are now unlocked with individual schematics. The leather book now only locks leather creation. Many other books have been changed to individual schematics. All firearm unlocks have been converted into individual schematics. Gas cans now unlock as a schematic as well. Ammunition Nation has be removed and all individual ammo types except the 44 have been converted to schematics. The Claw hammer is now unlocked with a schematic as well as the new flaming arrows.
  • Changed increased hardness of steel
  • Changed stun rules so weapon damage and player stamina are considered
  • Changed deleted unused tree and bush assets
  • Changed updated Tree LOD distances
  • Changed low end of mp5 damage was too low
  • Changed dressers have a greater chance to drop clothing
  • Changed cobblestones are now made from small rocks and lumps of clay
  • Changed increased player run speed
  • Changed Animal spawning cap for better performance
  • Changed uvs on pole1m and replaced all poles with new pole
  • Changed shopping baskets with no loot can be picked up and used for a mini bike storage
  • Changed experience given for zombies
  • Changed replaced cutlog block with new smooth logs
  • Changed cleaned up old grouped bushes that looked bad
  • Changed Iron pickaxe does half the damage it did against stone and metal
  • Changed increased spawning of roaming hordes
  • Changed rebalancing pass for player xp
  • Changed switched bear, stag, pig and rabbit to use the standard shader
  • Changed thickened grass in forest, pine forest and plains
  • Changed Metal strips can now repair mining helmets
  • Changed increased probability of finding pants
  • Changed Gore blocks now take longer to degrade and visibly shrink as they degrade
  • Changed updated the terrain stone, forest ground and grass textures
  • Changed lowered cave count per biome, gravel path count per cave path, lowered ore path count per gravel path
  • Changed thirst stage 2 now causes health damage
  • Changed did a wooden frame 4 pane window pass adding broken variants to all the prefabs that used them
  • Changed menu buttons from Exit to Quit
  • Changed cleaned up spawning.xml
  • Changed removed burnt forest ground from rubble sides
  • Changed re-enabled dog hordes
  • Changed Gore blocks fall and have no stability. Gore blocks will stick on the ground if they fall.
  • Changed Gore has several stages of destruction now
  • Changed animals in all biomes except snow and desert respawn 3x slower. In snow and desert they spawn 1.5x slower
  • Changed removed meat on a stick raw and cooked
  • Changed all boiled foods give you 5 water
  • Changed all foods now give half as much food as they used to, to compensate for the slower metabolism in A11
  • Changed in random gen deserts are more common now, and forests less common
  • Changed ladders will now support things
  • Changed placement of wood stairs is now inverted
  • Changed garage doors to be wood instead of wood_weak
  • Changed nerfed axe damage to wood
  • Changed tweaked pine forest spectrums and mood
  • Changed optimized rendering of sky and water
  • Changed some blocks/structures have too much stability
  • Changed terrain doesn’t show density on downgrades
  • Changed green wallpaper blocks now downgrade to a wood frame
  • Changed improved sandstorm effect
  • Changed thinned cacti in desert a little
  • Changed deleted block ID 780 distorted concrete from game and prefabs
  • Changed disable cubemaps when not supported for linux.  Disable cubemaps when reflections are turned off
  • Changed removed background color schemes from groups
  • Changed moved scrap recipe button to above the output tray
  • Changed info popup to display all groups an item/block belongs to
  • Changed localization text from “Group:” to “Group(s):”
  • Changed default inventory to tab key
  • Changed radial menu now supports up to 10 possible actions with auto placement
  • Changed antibiotics only give half the wellness over time as before
  • Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood
  • Changed removed plant fiber torch recipe to clean up crafting menu
  • Changed removed plank recipe from trunk tips
  • Changed renamed “Furniture/Decor” to just “Decor”
  • Changed renamed weapon repair kit to repair kit as its now used to repair the minibike as well as weapons
  • Changed updated all spectrums
  • Changed disabled shadows at very low angles (performance)
  • Changed improved Mouse Wheel Scrolling in menu and in game to be more universal
  • Changed unified made new Item Hover info and Examine windows
  • Changed Gas Pumps now contain gas can loot and do not explode when shot
  • Changed Removed Iron wall recipe
  • Changed tweaked third person camera, it is now to the right of the shoulder
  • Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second
  • Changed reordered terrain blocks, most likely save games will be borked
  • Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills
  • Changed snowy biome has asphalt roads again now that we have real snow that covers roads
  • Changed removed snowy cabin variants from the game and added all cabins to snowy biomes
  • Changed removed all snow from prefabs and cleaned up old blocks and textures
  • Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs
  • Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood
  • Changed removed ability to attack with a stick
  • Changed thinned trees in snow biomes
  • Changed audio control needs to apply before hitting “apply”
  • Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling
  • Changed reduced max size of towns
  • Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600” or “giveselfxp 10000” this added to player xp or drops the item at the players feet
  • Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs
  • Changed crafting grid mouseover Item name tip should be a smaller box without an underline
  • Changed snowy bushes and grass on 2 gas stations to normal dead ones
  • Changed improved the  Coal and Potassium nitrate texture textures and there tiling
  • Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot
  • Changed increased chance of clothes in dressers
  • Changed created new high res art for yucca and aloe plants
  • Changed lowered stamina use of stone axe
  • Changed air drops drop more stuff
  • Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days
  • Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot
  • Changed stack limit of clay lump to 250
  • Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books
  • Changed Screenshots (F9) now save out jpg’s
  • Changed rebalanced clubs, they are more effective at low quality levels but wear out faster
  • Changed lowered entity damage on lower quality stone axes
  • Changed renamed home maintenance book to hammer schematic and changed art
  • Changed wrench can no longer be crafted (Might add this back in later)
  • Changed changed weight of short shotgun barrel 8 oz
  • Changed Chat box and text no longer renders in front of other menus
  • Changed orange drywall texture less saturated
  • Changed the save game folder for the game
    • Old folders:
      • Windows: <User>/Documents/7 Days To Die
      • Linux/MacOS: <User>/7 Days To Die
    • New Folders:
      • Windows: <User>/AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar)
      • Linux: <User>/.local/share/7DaysToDie
      • MacOS: <User>/Library/Application Support/7DaysToDie

Fixed

  • Fixed wood spikes go invisible and no longer damage
  • Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user
  • Fixed Zombie Death State Not being sent to clients when out of chunk load distance
  • Fixed Max model icons look wrong
  • Fixed Zombies turn circles on porch wood poles (like undead strippers)
  • Fixed mixed concrete cannot be scraped into metal
  • Fixed splints can now be burned
  • Fixed material types on all cobblestones giving them proper durability and stability
  • Fixed you can now scrap flashlights
  • Fixed yucca/aloe plant placement shader (white outlines)
  • Fixed spikes taking damage when placed
  • Fixed sideways smoke stack on 5 floor apartment
  • Fixed Crafting Dupe bug
  • Fixed Disassemble Ammo Exploit
  • Fixed wrongly rotated trash in modern house
  • Fixed alpha specular on terrain grass texture
  • Fixed Kick message window can be closed by ESC
  • Fixed repair on many misc clothing and armor items
  • Fixed tweaked loot of fat zombies and many items
  • Fixed problem with expanded char set
  • Fixed haybales have no sound when destroyed by pickaxe
  • Fixed bug where people could craft Shotgun Stocks without reading the book
  • Fixed dupe bug multiple people picking up item
  • Fixed single player games only saving data on quit now they save on regular intervals
  • Fixed final stage gore blocks are unable to be broken
  • Fixed buffs losing their effects on logout but staying ‘active’
  • Fixed rebar frames are now gated by set in concrete book
  • Fixed inside wood corner frames don’t drop scrap iron
  • Fixed video resolution selection texts overlapping
  • Fixed airdrops and crates not rendering at far distances
  • Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button
  • Fixed cutout objects (eg. WoodFrame) get damage decals now
  • Fixed God ray intensity matches fog now
  • Fixed Block’s Pickup Target not properly instantiating quality based items
  • Fixed recipes unlocked via book transfer from game to new game
  • Fixed Items in crafting grid lost on disconnect
  • Fixed breaking down now does not kick from output on inventory close
  • Fixed Gun Crafting exploit
  • Fixed server does not remember password in save game on p2p
  • Fixed Mining helmet light sways dramatically when you have a item in hand
  • Fixed Mining helmet has no flashlight
  • Fixed Character Creation Screen is bugged
  • Fixed exploit moving items from local game to server
  • Fixed exploit armor/clothing follows a player from SP to server, server to server and SP to
  • Fixed water destroys secure chests
  • Fixed Azalea plant from making wood footstep sounds
  • Fixed NRefs with food
  • Fixed  buffs now seem to work properly
  • Fixed losing overflow items in campfires/forges
  • Fixed belt is accessible when hitting escape
  • Fixed another missing chunks problem
  • Fixed concreteReinforced doesn’t drop itself when downgraded
  • Fixed fall damage is too low
  • Fixed another Broken leg bug and breaking leg while swimming bugs
  • Fixed Bad billboard textures on MaintainPineDead trees
  • Fixed All hunting rifle parts can be scrapped
  • Fixed the UFPS bug that allowed the ability to crouch through 1 meter holes. Although it felt cool was not by design and counter to a true survivalist game
  • Fixed invisible ghost tree bug
  • Fixed the ability to open backpacks and other in game menu  items while in the game menu
  • Fixed Null Ref when trying to fill damaged cobblestone frame with cobblestone(Robert)
  • Fixed bug where other players can hear you learning
  • Fixed missing home maintenance book
  • Fixed ladder placement in ranch style house so players can get up them
  • Fixed barn_01 from falling by moving hay bales
  • Fixed wrongly rotated light pole bases
  • Fixed lack of bird nests thinned grass and increased bird nest probability
  • Fixed small rocks/resource boulders appearing in Husker Avenue houses (Navezgane)
  • Fixed ‘P’ drops the camera and lets you control the character when in dev mode
  • Fixed car tooltip not showing vehicle as empty when looted
  • Fixed scroll wheel scrap Weapon/ammo dupe exploit
  • Fixed long item name text renders behind item icons
  • Fixed 1/4 and 1/8 concrete blocks behave like glass
  • Fixed wrongly rotated attic blocks in yellow house
  • Fixed planted mountain pine trees display A11 trees not a10 legacy trees
  • Fixed shotgun parts can be scrapped
  • Fixed spider zombie can now summon hordes again
  • Fixed AI can spin on broken resource rocks and gore rib cages
  • Fixed Disallow player spawning in towns
  • Fixed POI spawned too high and drops metal beams
  • Fixed returning to a game Toolbelt always reverts to slot 1 on rejoin
  • Fixed bear rug cabin floor so it doesn’t fall

Serverconfig.xml, Multiplayer and Modding

  • Changed server executable name to 7DaysToDieServer(.exe, .app, .x86), 7DaysToDie_Data folder changed name accordingly
  • Changed Default save game folder (see changed section). If the current serveradmin.xml is to be kept make sure to move it over to the new location or explicitly specify a SaveGameFolder in the serverconfig.xml
  • Changed times in serveradmin.xml and players.xml are always saved in the fixed format “yyyy-mm-dd hh:mm:ss”
  • Fixed command execution without delays over command (“Telnet”) interface
  • Added custom item icon loading from mods
  • Changed 24 hour cycle menu options adding 50 minute default and removed 240 minute option
  • Changed removed NightPercentage game option replacing it with DayLightLength, menu options 12 hrs, 15 hrs and 18 hrs with 18 being the default
  • Modded server XMLs are now correctly transferred to clients (excluding those required server side only: biomes, rwgmixer, spawning)

Known Issues

  • Snow might appear in the desert/burnt_forest if you’re viewing it from a biome with snow; and may fade out when you enter the hotter biome.
  • If you’re having framerate issues drop your reflection quality to low or off and turn off reflected shadows
  • Occasionally roads will go on unexpected paths under buildings