Monthly Archives: March 2014

Status update & Alpha 7.7 b7 fix 03.24.14

Hey Survivalist’
Alpha 7.7 b7 patch fix is out fixing the problem where players can speed up and slow down time in the game.

Also in the upcoming weeks were working on many great new features including: a new land claim protection system, respawning loot game options, improved backpack organization, a new 44 Magnum, critical hit damage and infection debuffs and much, much more!

Stayed Tuned
The Fun Pimps

Alpha 7.7 is out! 03.18.14

Hello Survivalist’
Alpha 7.7 is out with many bug fixes and improvements including roaming hordes that won’t destroy player structures unless they sense the player, a return to alpha 7 terrain with new optimizations and much more! Here are the Official alpha 7.7 Release Notes!

Official Alpha 7.7 Release Notes

Changes

  • Changed the new roaming hordes that won’t destroy player structures unless they sense the player
  • Changed returned to 7.0 terrain and improved the performance. The change was made for visuals, alpha 8 performance and player feedback. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement
  • Changed removed bucket of water recipe that used a bottle of water, buckets of water must be obtained from lakes or rivers
  • Changed bucket recipe to only create 1 bucket not four
  • Changed toilets to drop short metal pipes when destroyed
  • Changed refactored internal model handling for performance
  • High Quality Lights is now the default after installing the game
  • Changed switched off shadows on point lights (all lights in the world) to increase performance
  • Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream

Bug Fixes

  • Fixed blueberry seed recipe
  • Fixed a connection bug
  • Fixed cannot shift click from hot bar to inventory
  • Fixed low weight forging scrap items no longer vanish when breaking down to scrap
  • Fixed buff icon sometimes would cause an error when trying to get buff data
  • Fixed quick take stack size exploit
  • Fixed slider mouse offset bug
  • Fixed menu not showing when clicking fast on the splash screen
  • Fixed zombie dog death animation was missing
  • Fixed panel fade desync
  • Fixed occasional array out of bounds exceptions

Alpha 7.6 is out Brother! 03.15.14

Greetings Survivalist’
Alpha 7.6 is out now with many new additions, changes, bug fixes and improvements including a new buff/debuff system with timed effects, a new roaming horde system, a new mouse over item stats system, new double res terrain for better mining, a new huge new high school location, new wearable hats and much, much more. Here are the Official alpha 7.6 Release Notes!

Official Alpha 7.6 Release Notes

Added

  • Added new buff and debuff system that can do damage and healing and other effects over time. The system shows a temporary icon over the compass and icon and stats in the character screen. Coffee and food poisoning are the first offerings with many more to come.
  • Added new roaming hordes watch out for them. This is in addition to the existing noise spawned horde system.
  • Added viewable item stat system where you can mouse over anything in your inventory
  • Added new double resolution terrain mesh to allow cubed terrain blocks making mining and building with organic terrain materials much more enjoyable
  • Added new huge high school location and new road in the plains
  • Added new wearable icons and items for a skullcap, cowboy hat icon and baseball cap
  • Added new lootable, gun safe, school lockers and sinks to the world
  • Added hats to dresser loot
  • Added recipe, icons and items for coffee and coffee beans
  • Added breakable faucets that yield iron and brass to the world
  • Added brown grass to burnt forest
  • Added new concrete recipe from stone and gravel
  • Added gas recipe
  • Added new corn on the cob recipe, items and icons
  • Added new car wreck at the intersection of Riedel and Jordan

Changes

  • Changed caching of terrain values lead to better performance
  • Changed made percentage of night 35% as a default for all game modes
  • Changed increased weight of tin cans and candy tins so they can be scrapped better
  • Changed optimized collision testing thus performance on servers with many players and zombies is improved
  • Changed the seed of the all world randomization is now taken from the game name
  • Changed all the chunks are set to static now that might improve the performance
  • Changed hitting water with bullets or items now hits the blocks below water. The particle effect is still played on the water. So you can mine now under water
  • Changed particles for water impact are updated and working for all materials vs water
  • Changed increased delay and player cluster range for sound meter based hordes
  • Changed zombies can run in water
  • Changed car wrecks to have less dogs and more crawlers
  • Changed horde meter to not play warning and spawn sounds
  • Change horde triggering noise sensitivity to have some randomness
  • Changed exact collision on projectiles crossbow, rocket and trees
  • Changed lowered ladder structural integrity so they don’t support houses any more
  • Changed made brass easier to destroy
  • Changed wooden ladder texture to not clip the new terrain
  • Changed forge recipe to require a short metal pipe in addition to the stones
  • Changed air conditioners to give more short metal pipes
  • Changed zombies can now path through water
  • Changed improved stealth state logic

Bug Fixes

  • Fixed cloth stability
  • Fixed player cameras can clip into trees
  • Fixed bullet impacts only seem to register to the 1m volume area of a block entity model (Gun Safe), but not the
  • Fixed all LOD levels on forge was switched on
  • Fixed can now destroy the small dead animated bush
  • Fixed you can now destroy the desert shrub & get plant fibers
  • Fixed moon jumping problem in games with smaller night length
  • Fixed trees growing through bridges
  • Fixed sham and other canned foods from disappearing instantly before actually eating them.
  • Fixed winter pines to use colliders instead of blocky collision
  • Fixed name on potassium nitrate powder
  • Fixed crash on startup
  • Fixed various cooking recipe bugs
  • Fixed icons that were stone
  • Fixed desert shrub to have shorter collision
  • Fixed truck stop so mechanics pits are not full of dirt
  • Fixed zombies can see through doors when closed
  • Fixed hole in map in the north plains
  • Fixed problem that when attacking a block with the fist the full density was set
  • Fix various model import settings to not include animations to stop console spam
  • Fixed repairing fully repairs items
  • Fixed Metal Scrapping dupe bug.
  • Fixed Item dragging, players can no longer drag stacks larger than the max stack size for that item, remainder will be left in the slot. This prevents going over stack size for water and many other items in all interfaces
  • Fixed item loss with containers in multiplayer
  • Fixed an old west building closet that could not be entered

Known Issues

  • Cannot craft blueberry seeds

Alpha 7.5 hot fix 03.09.14

Hey folks we have a hot fix 7.5 with the following changes and fixes:

Changelog for Alpha 7.5

Changes

  • Changed candlestick to not be a weapon

Bug Fixes

  • Fixed structural integrity bug causing buildings to crash
  • Fixed hornet bug causing console spam and floating dead hornets
  • Fixed trash that was rotated sideways
  • Fixed stealth shadow overlay

Alpha 7.4 patch 03.08.14

Official Alpha 7.4 Release Notes

We have a new 7.4 patch live. It is mostly bug fixes and tweaks based on customer feedback.

Added

  • Added NightPercentage and BlockDurabilityModifier game options to serverconfig.xml

Changes

  • Moved back to bigger rays for Player melee attack
  • Reduced beaker loot quantity and chance to find

Bug Fixes

  • Fixed stacking of iron gloves
  • Fixed item duplication bug when having a full inventory and the crafting grid tried to drop items
  • Fixed item duplication bug when changing molds in the forge
  • DeadTree02 can now be melee attacked
  • Fixed Block Durability default, was 10%, now 100%
  • Fixed gas recipe, it is made in the beaker
  • Improved zombie dog behavior

Alpha 7.3 is here! 03.06.14

Hello Survivalist’
Alpha 7.3 is out now with many new additions, changes, bug fixes and improvements including a new basic character clothing protection system, smell blip icons system, day/night percentage options, block durability options, basic character sickness system, new locations including a Police Station, Truck Stop and 8 new campsites and much more! Here are the Official alpha 7.3 Release Notes!

Official Alpha 7.3 Release Notes

Added

  • Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more. The character page also shows the players level and game stats. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds.
  • Added a new Police Station, Truck Stop and 8 new campsites locations to the world
  • Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack
  • Added new day/night percentage game options
  • Added new block durability game options as part of a larger plan for land protection
  • Added basic character sickness and gassiness from eating raw meat and eggs
  • Added gun crafting models and molds for the separate hunting rifle pieces
  • Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
  • Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
  • Added recipes for leather and iron armor
  • Added Bandana icon and Sunglasses icon
  • Added a boiled Egg Recipe and Icon

Changes

  • Changed sawed off shotgun fire to add more recoil to first person and third person female
  • Changed stags and rabbits flee in straight line away
  • Changed Zombies attacking blocks in proximity of player now show on minimap
  • Changed Reduced crafting time of spike traps from 30 to 10
  • Changed improved stealth & zombie sense detection logic
  • Changed raw uncooked foods to damage attributes
  • Changed increased chance for iron ore to drop lead
  • Changed increased chance to find beaker and added them to medicine cabinets

Bug Fixes

  • Fixed zombies attacking animals marking players as sensed
  • Fixed redid torch flicker
  • Fixed clients not hearing sounds
  • Fixed spider zombies to not crouch down to attack when they are not running on all four legs
  • Fixed collision on trees, now it is much more accurate and will not block bullets in the air
  • Fixed bug where hordes wouldn’t spawn after day 10
  • Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
  • Fixed a bug of storage chests loosing inventory when player opened them while starving

Alpha 7.2 patch is out! 03.04.14

Howdy Survivalist,
Alpha 7.2 patch is out with now many changes, tweaks, improvements and bug fixes and options and here are the Official alpha 7.2 Release Notes!

Note: Some users have reported they need to delete local content and re-install for Alpha 7.2 to work. Also as always this is not backward compatible with Alpha 7.1 and older versions of the game.

Official Alpha 7.2 Release Notes

Added

  • Added new ‘Difficulty Presets’ game option that will allow the player to set the general difficulty of the game. All options here are configurable separately.
  • Added animal hide model
  • Added leather model
  • Added animal hide icon
  • Added leather icon
  • Added feathers to garbage
  • Added leather recipe
  • Added recipes for leather furniture
  • Added recipe for paned windows
  • Added nightstand recipe
  • Added animal hides to animal loot
  • Added caption for craft result

Changes

  • Changed Snow & water = River Water
  • Changed renamed River Water to Murky Water
  • Changed bucket hold ID to 34 to resolve bucket animations not playing correctly
  • Changed pickaxe fire animations to feel more substantial
  • Changed m136 model to include rocket
  • Changed m136 reloads to include rocket in the animation
  • Changed all looting sounds, inventory, forging and cooking sounds to be quieter when crouched
  • Changed impact and destroy sounds so less of them could be played simultaneously
  • Changed swoosh sounds so less can be heard simultaneously
  • Changed max sounds so a few more enemy sounds could be heard
  • Changed rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more
  • Changed rocket explosion to be the furthest traveling noise
  • Changed Toned down brightness of hand held torch and reduced flickering
  • Changed name of yellow flower to goldenrod flower
  • Changed Zombies are scaled down on minimap
  • Changed Zombies that are breaking blocks and within 16 meters of a player always show on minimap
  • Changed enemy sense time is now in seconds

Bug Fixes

  • Fixed crafting grid storage exploit
  • Fixed being able to start crafting before having items on the tarp
  • Fixed wrong item total preview count in crafting window in some cases
  • Fixed aged wood craft duping
  • Fixed weapon breakdown duping
  • Fixed weapon repair bug
  • Fixed zombies not giving up after specified memory sense time
  • Fixed zombies attacking air
  • Fixed horde spawns even when enemy spawns are disabled
  • Fixed breaking backpacks if you die in the air
  • Fixed losing items when crafting large amounts with crafting tarp closed
  • Fixed instant item creation is now instant rather than superfast
  • Fixed items not dropping on the ground as last resort on full inventory while crafting
  • Fixed loot timer game option description
  • Fixed animal flee logic (straight line) still needs pathing improvement
  • Fixed all zombie classes appear correctly on minimap
  • Fixed bug that allowed a user to spam the loot key to bypass the loot timer
  • Fixed a couple grammar issues in English.txt
  • Fixed the radiator object showing the incorrect mesh
  • Fixed Gunjoint for female knife 3rd person
  • Fixed male FullBodyOverlays to be false when crouching so player would not stand when using items
  • Fixed hunting rifle recipe
  • Fixed bug where Enemy Memory was not working. Zombies now lose interest and roam away if you’re quiet for the designated time set in the game options

Alpha 7.1 patch is out! 03.01.14

Howdy Survivalist,
Alpha 7.1 patch is out with many bug fixes and options the community has been asking for including: loot and crafting timer options normal, fast or off, enemy spawning count options, damage given and received options and lots of gameplay tweaks integrating community feedback. Enjoy!

Official Alpha 7 Release Notes

Added

  • Added new ‘Craft Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
  • Added new ‘Loot Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
  • Added new ‘Enemy Spawning’ game option that allows the player to set the amount of enemies that will spawn in the world
  • Added new ‘Damage Given’ and ‘Damage Recieved’ game options allowing the player to set how much damage he gives out or receives from enemies
  • Added new ‘Enemy Memory’ game option that allows the player to set how many real world minutes that a zombie will pursue something he has sensed in the world.

Changes

  • Changed Reduced dog health
  • Changed zombies will not spawn in a diameter of 30 blocks around your sleeping bag
  • Changed Slowed biome day time zombie respawning to 2400 seconds
  • Changed Increased damage to bone shiv and hunting knife to compensate for slow animations
  • Changed it so loot containers that have been opened already will open without a timer a second time
  • Changed removed difficulty menu options as these are now rolled into ‘Damage Given’, ‘Damage Received’ and new ‘Enemy Spawning’ and ‘Enemy Memory’ options
  • Changed lowered brightness of wall torches
  • Changed lowered loot times on longer items like cars, safes, animals and air conditioners.
  • Changed increased time for animals to respawn
  • Changed some tools to take less time to craft
  • Changed crouch loot time to 1.5 times slower instead of 2
  • Changed so already searched or empty loot containers require no time to open
  • Changed looting a touched or empty container now takes no time.

Bug Fixes

  • Fixed decoration problem on servers in a peer to peer game
  • Fixed a client connecting to a multiplayer server now also gets a lunch pack
  • Fixed stealth undetected and sensed screen fx
  • Fixed flashlight cookie showing a square cutout
  • Fixed item duplication bug when moving items to inventory.
  • Fixed selected recipe background highlight stays up unless another recipe selected, you click craft or exit the crafting menu