Monthly Archives: June 2016

PS4 and Xbox One versions are out! 06.28.16

‘7 Days to Die’ Crafts Undead Survival Phenomenon on PlayStation 4 and Xbox

Telltale Publishing and The Fun Pimps Release the Hit Survival Horde Crafting Game on Consoles in North America and Europe for the First TIme

SAN RAFAEL, Calif., and Dallas, TX, June 28th, 2016 — Telltale Publishing today announced the release of hit survival horde crafting game 7 Days to Die on PlayStation 4 and Xbox One for the first time, as a digital, and a retail product in collaboration with the Dallas-based independent developer, The Fun Pimps.

7 Days to Die is now available digitally worldwide on the PlayStation®Network for PlayStation 4, the Xbox Games Store for Xbox One®, and on disc for both platforms at retail in North America. The game will be available starting July 1st for PlayStation 4 and Xbox One at retail in Europe.

Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world survival game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide, generating hundreds of thousands of hours of community content on YouTube and other streaming video platforms.

7 Days to Die has already proven to be wildly popular with over 1.5 million PC users worldwide, and we’re thrilled to be expanding this unique take on the survival genre to console players everywhere,” said Steve Allison, SVP Publishing at Telltale, Inc. “The Fun Pimps have certainly created something special with this title. The way the game seamlessly combines elements from disparate yet complementary genres, it all comes together in a challenging, terrifying, and above all, enormously fun experience – one that we’re incredibly excited to bring to a whole new audience on consoles.”

“We’re still astounded and humbled by the amazingly positive reaction 7 Days to Die has received from Steam Early Access users on PC,” said Rick Huenink, Co-Founder of The Fun Pimps. “Working with Telltale Publishing to bring the game to even more players on Xbox One and PlayStation 4 has been fantastic. We’ve added some special features just for this console release, and beyond launch, we have some exciting DLC already in the works that we hope console players are going to love.”  

The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play. The game will also be supported by exciting DLC content, beginning with a Walking Dead skin pack featuring characters from the Telltale series, set to release in the coming weeks.

7 Days to Die is rated is rated ‘M’ (Mature) for Blood and Gore, Strong Language, and Violence by the ESRB. The game is published by Telltale Publishing in partnership with The Fun Pimps.

7 Days to Die is also currently available for Windows, Mac OS X, and SteamOS and Linux in Early Access on the Steam platform.

For more information on The Fun Pimps, visit the official website, follow @7DaystoDie on Twitter, and like 7 Days to Die on Facebook .

For more information on Telltale Publishing, visit the official websiteFacebook, and follow @TelltalePublish on Twitter.


Alpha 14.7 stable is out! 06.20.16

Hey Survivalist,
We know your wanting Alpha 15 but it’s still some weeks out so in the meantime here is a great new alpha 14.7 stable build with many highly requested bug fixes and a new launcher which could help folks with 32 bit problems.

Alpha 14.7 Official Release Notes


  • Crunched texture setting causes some terrain to render wrong colors to map
  • Connected support beam blocks are z-fighting
  • LOD changes colours on car windows and rims
  • Brass Faucets have different colors in preview and when placed
  • Forge particle effect causes performance drop
  • Player death animation not showing on drop all/delete all on death
  • Grown maple trees have their full hit points and resources
  • Shadows are showing up as 3D objects
  • Counter and Counter Around Sink are different textures
  • EAC update (fixes code certificate signature checks on older system)
  • Mismatched specular cutout atlas
  • Fire particles for the forge are pink (missing texture)
  • Servers don’t save time on crash/improper shutdown
  • Treasure quest loot can fall through terrain
  • InvalidCastException when another player has arrows in toolbelt and scrolls through them
  • Player is able to upgrade blocks without required resources
  • Supply crate may land out of the user’s reach
  • Zombies have a chance of walking on one leg
  • Fixed collision to glass pane prefab
  • Colored items are missing their color overlay in crafting menus
  • Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
  • Buffwindow disappears when clicking on buff after inspecting item
  • Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
  • When the Minibike has blocks above it it flies up when player is coming back to its chunk
  • Destroyed loot containers never dropping their contents when destroyed
  • Minibike’s name does not update
  • Pressure Plate resource exploit
  • Water cook times are inconsistent
  • Player may have endless coal supplied by destroying and rebuilding burned blocks
  • Cobblestone ramps may change rotation when upgraded to concrete
  • Minibike IndexOutOfRangeException: Array index is out of range
  • During gameplay loot/item pickup becomes difficult up close
  • Multiplayer kills show as “player died”
  • Medicine skill effects dont show on items or buffs
  • Minibike jumps on the water surface or shakes in the waterfall
  • Minibike causing insane damage to players


  • Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
  • 32 and 64 bit builds for Windows in the same download, switching done through the game launcher
  • Added size check for specular textures on atlas creation

Known issues

  • Chang’s head is too dark on linux
  • No longer used cobblestoneramp rotations may result in a faulty mesh

Known OS / crash issues

  • OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
  • OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
  • Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
  • Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.

If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: