Alpha 17 Experimental B221 is out 12.11.18

Hey Survivalist,
We’ve just released Alpha 17 Experimental B221 and could really use your help finding the last remaining big issues. Opt in instructions can be found here:

B221 Forum Page

Added

  • More food and drink types to vending machines
  • New tier 1 cabin_09 dungeon to the game and RGW
  • New Cabin_08
  • Mods to traders inventory and secret stash.
  • Move speeds to AI debug info
  • Zombie movement settings Nightmare speed
  • Improved zombie run/walk settings (replaced ZombiesRun preference with ZombieMove, ZombieMoveNight, ZombieFeralMove, ZombieBMMove. Each can be Walk, Jog, Run or Sprint)
  • Two new tier 1 cave POIs, and made cave_05 larger
  • Updated server browser to support the new zombie move settings
  • New tier 1 quest-able cabins 8, 9 and 10 to Navezgane and random gen
  • Potential fix for some macOS users getting errors about too large socket buffers
  • New medicine cabinets, sinks, medical piles and ammo piles
  • Overhauled cabin 07 as a dungeon tier 1 to support fetch, clear, hidden cache
  • Cabin_01 has been overhauled in to a small dungeon tier 1 that supports clear quests
  • Docks 02 is now a new overhauled tier 2 questable dungeon
  • Docks_03 overhaul
  • Gas_station4 as a tier 1 questable POI
  • Cabin_04 as tier 1 clear, fetch, hidden_cache
  • New diner_03 to navezgane and replaced a couple dupe cabins with new ones
  • New diner 03 tier 1 dungeon
  • New cabin_11 tier 1 POI

Changed

  • Update the ancient torch model
  • Crafting steel bolts and arrows is not gated by a perk
  • Overhauled diner 02 into a tier 1 dudgeon
  • AI destroy area to check more often and last 2 seconds longer
  • Iron and Steel fireaxes do bonus damage to wood
  • Iron and Steel pickaxes do bonus damage to stone and iron
  • Trader Update: Added mods, clothing, all new food and drug items, rebalanced most item prices, added more construction materials, improved Trader Joel graphics
  • Now logging all chat on the server
  • Removed AstarPath calling GC Collect, which causes lag spikes when new path grids made
  • Pine forest sun is more vibrant
  • Increased vehicle placement height, so easier on uneven ground
  • Bicycles and wheels no longer need a workbench to craft
  • Vultures will target a noisy player if none seen
  • Dart traps moved to Engineering 2
  • Increased next wandering horde delay range
  • Increased wandering horde min pitstop distance and range
  • Vulture targeting of the closest player to check if seen on each one and check light level, so stealth at night works
  • Ranged weapons and zombie HP scaling rebalanced
  • Decreased noise of jumping and step sounds
  • Rescaled zombie tier hit points and gamestagebased spawn probabilities
  • Reduced wandering horde counts
  • Trader doesn’t have a really bright light on him now
  • Removed duplicate dock 04 from smaller lake
  • Merged the Slow Metabolism and Fully Hydrated perks
  • Normalized zombie anim blends, so 1.35 move speed is a full run for all
  • Increased normal zombie MoveSpeedAggro max and decreased spider to 1.35 max
  • Intellect reduces crafting speed by up to 65%
  • Perception increases accuracy with ranged weapons
  • Decreased reflection quality settings of Low/Middle/High/Ultra and added Ultra to UI and added private Ultra
  • Entity speed properties to MoveSpeed, MoveSpeedNight, MoveSpeedAggro, MoveSpeedPanic
  • Feral MoveSpeedAggro minimum to 37% of max value in XML
  • Removed AIDirector checking run for some distances and increased day distances
  • Power attack damage higher than before but mostly perkbased
  • Perks Deep Cuts, Stay Down, Heavy metal increase power attack damage on stunned/staggered enemies
  • Stoneaxe, pickaxe, shovel, hoe are bladed weapons
  • Removed Wrecking Crew perk
  • Melee weapons rebalanced
  • Guns and ammo prices
  • Intellect 10 goggles maximum craft speed reduction is 95% instead of 100%.
  • Increased AI obstacleCheckTickDelay to 4
  • Increased chance for power attack grunt sounds because power attacks cost more stamina
  • Reduced chance for grunts to play on all power attacks.
  • Made tier 6 pois tier 5 adjusted the tiers on a few more pois that should have been 1 or 2s
  • Reduced zombie kill XP
  • Fetch compass icon changes to up at 3 meters now instead of 2 above.

Fixed

  • Recipe unlock issues with gunPumpShotgun, thrownAmmoPipeBomb, thrownDynamite, tnt, rScrapIronPlateMine, ceilingLight01_player, toolForgeCrucible, resourceArrowHeadSteelAP, resourceForgedSteel
  • Particle effects of destroyed terrain blocks were always black
  • Parent spam on survivor camps
  • Client not showing if you tried to connect to a server with an invalid password
  • EAC keeps connecting and disconnecting
  • Creating a Blank game then hitting continue brings unused game settings
  • EAC keeps connecting and disconnecting
  • Blood draw kit does not take away any health
  • AI could be distracted when it had a target
  • Burnt zombie sound persists when in Pause
  • Collision on jail bars
  • Placed TNT is not explody enough
  • Armor perks can easily make you invulnerable
  • Rabbit very difficult to butcher from middle of its body (chicken too, made HasRagdoll false and set CC layer to cLayerLargeEntityBlocker on death when no ragdoll)
  • Zombies are no longer attacking doors or monster closets
  • Repair speed of stone axe, hammer, wrench and nail gun and syncronized animations with delay
  • FastTags GetTagNames not returning correct extended names
  • DrugRecog and drugFortBites have wrong craft tool assigned
  • The POI burning barrels have no collider to them
  • Perk Stay Down level 1 and 2 are not working
  • Active challenge prevents trader quests.
  • All mining ores have unique textures again
  • Light fixtures showing up dark.
  • Pathing issue with 1/2 blocks (added AI obstacle sidestepping)
  • AI CheckEntityBlocked not using origin and changed to SphereCast with longer range
  • Host can have still standing chopped down (POI?) trees remaining in their game
  • Power attacks with iron fire axe play grunt sounds
  • Land claims compass icons were showing for other people.
  • Nail gun nails don’t do damage and/or have collision (reworked launched obj handling, fixed offset from gun)
  • Nail projectiles not being deleted on collision
  • Infection adds a severe cap on stamina
  • Steel fire axe didn’t play grunt sounds on power attack.
  • perkHeavyMetal applies the correct effect
  • Torches are not at the 3D location where they were placed
  • Courier satchels appear for clients instead of normal containers

Important for dedicated servers:

<property name=”ZombiesRun” value=”0″ /> <!– OLD! 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run –>
<property name=”ZombieMove” value=”0″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>
<property name=”ZombieMoveNight” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>
<property name=”ZombieFeralMove” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>
<property name=”ZombieBMMove” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>

Known issues:

  • Some scenarios where trees remain in the world, repro cases are welcome
  • Auger and chainsaw soundloop in MP games reloading and switching slots fixes this temporarily
  • Trader Jen has a deep voice
  • Players visually disappear for another when looking up
  • No lights on vehicles
  • Turrets target zombies through walls
  • Guns with a magazine size of 1 still autoreload
  • Some mods are in a testing phase only and do not work yet
  • Stealth has some issues that may not get fixed until the next patch
  • Server connection issues
  • Floating POIs
  • Repair material not refunded when repair was cancelled
  • In some scenarios double swing may still occur
  • Ammo count of nailgun goes broke, when equipped with full auto receiver
  • Trader Rekt is nicer than usual
  • Some achievements can not be obtained at the moment
  • Charismatic Nature is not working right now
  • Scrapping items in crafting queue while relogging may go lost
  • Relogging when crafting usable items are in the crafting queue may have negative sideeffects
  • Debugshot/dbs closes instantly on Linux and Mac
  • Nightvision does not properly work
  • Crafting speed bonus does not properly apply to workstations
  • Clipping into blocks to see through terrain
  • Vultures play their fly animation when dead for clients
  • Vehicle key mapping does not save
  • Shotgun driver loses sound on 4×4 after a while
  • Self medicated can be purchased but should not
  • Server browser does not display the proper values for zombie movement speed
  • Workstation tools do not refresh the recipe list when the tools are installed
  • Can use torch and flaming arrows as light underwater
  • Hand held weapons and items show light on them while inside sealed rooms or underground at night
  • Clothing items should be removed and swapped out manually or risk deleting them

Streamer Weekend 11.16.18

Hey Survivors,
We are proud to announce that the ‘Alpha 17 Streamer Weekend’ is finally here. We have partnered with over 100 streamers from 27 countries.

Many will be streaming all weekend some starting tonight and giving away Free Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours.

You can also read the release notes early here: Alpha 17 Official Release Notes
Enjoy

America (USA)

Anthony_B1 USA West, English
AznElite123 USA, English
Bacon Creepy USA, English
Banlish USA, English
Blitzfire911 USA, English
Capp00 USA Central, English
Casketman20 USA Central, English
Cbthagreat USA East, English
Chiefy USA West, English
Cuda87 USA, English
dasMEHDI USA East, English
DeamonMachine USA, English
Descender USA, English
DianddraD USA East, English
Dragoness_ USA Central, English
Galucia081 USA, English
Game Society USA, English
Glock9 USA, English
Grand Spartan USA, English
GunninGamerz USA, English
Headwound USA West, English
iJevin USA, English
iluvatar_402 USA Central, English
JadedzUzi USA Central, English
Jermanfu USA East, English
Justin Dion USA, English
Kage848 USA, English
kic Gaming USA West, English
Kismet USA EAST, English
LMG USA, English
Loafy Molasses USA, English
Midnight Designer USA East, English
Mistermoose USA Central, English
MistrFister USA, English
Mountain Man USA West, English
MSgt Porkins USA, English
MyUsualMe USA East, English
Neebs Gaming USA, English
Orangesherbet USA West, English
PapaNox USA East, English
PartiallyRoyal USA, English
PokketNinja USA Central, English
RedSpecsGaming USA East, English
ShadowFox USA, English
Starsnipe USA Central, English
TexCubSF USA West, English
TomGirlGamer USA, English
uss_sully USA, English
VegetarianZombie USA East, English

Australia

AzzaFortysix Australia, English

Austria

Danu Thuata Austria, German

Belgium

Lhynns Gaming Belgium, French

Bosnia

2HandGaming Bosnia, English

Brazil

O Abel Joga Brazil, Portuguese

Canada

Brae Lynnx Canada, English
GameEdged Canada, English
Skippy0330 Canada, English
Team Ryan Canada, English
xSgtPepperx Canada, English

Chile

J.C.’s Channel Chile, English

France

El Gui Gui France, French
Staf_52 France, French

Germany

Coyaletsplay Germany, German
Gerrit Germany, German
Mr Helm Germany, German
RoLaBeKa Germany, German
Strong Company Germany, German
Valcry Germany, German
Zombyra Germany, German

Ireland

Games4kickz Ireland, English

Italy

Gameplay Channel Italy, Italian

Japan

iihito jyanai Japan, Japanese
Isoroku Japan, Japanese
Matthew Japan, Japanese
Merci Games Japan, Japanese
Rabi William Japan, Japanese
Rokugen san Japan, Japanese
ryo1 game Japan, Japanese
Sesika Japan, Japanese
Yukkuri com san Japan, Japanese

Kasakhstan

Squal Kasakhstan, Russian

Latva

Kornelius Briedis Latvia, English

Moldova

Shinydo Moldova, Russian

New Zealand

Vechs New Zealand, English

Norway

Lokbatch Norway, English
SparkleGG Norway, English

Poland

Kagaminium Poland, Polish
MarekMoowi Poland, Polish
Rizzer Poland, Polish
Stalker Poland, Polish

Russia

Cisternocefal Russia, Russian
FoxMurderPlay Russia, Russian
Kaktyc Russia, Russian
Knock-Knock Russia, Russian
Krabo Land Games Russia, Russian
Ray Anor Russia, Russian

South Africa

Zaffa Geek South Africa, English

Spain

Buck Ferndandez Spain, Spanish
Krino Games Spain, Spanish
Menos Trece Spain, Spanish
Psiko 9000 Spain, Spanish
R4pela Games Spain, Spanish

Sweden

Jonah Birch Sweden, English

Thailand

2G Review Thailand, Thai

UK

BoredGamer UK, English
DatFailGamur UK, English
DreadHeadEd UK, English
FuzzyFreaks UK, English
Grumbul UK, English
H3dsh0t UK, English
HixxyDubz UK, English
Matrixis UK, English
Reninsane UK, English
Max Fox UK, English
W92Baj UK, English

Ukraine

Alex_D20 Ukraine, Ukrainian
Fresh Games Ukraine, Russian
Germanarih Games Ukraine, Russian
Slavik Odessit Ukraine, Russian
Survager Ukraine, Russian
Teror2 Ukraine, Russian

Telltale Update 11.03.18

Many are speculating as to the future of 7 Days to Die on consoles and The Fun Pimps wanted to give the community an update. The news of Telltale’s demise and insolvency was both a saddening and shocking event. With no warning, we learned the news the same day as the gaming public.

Upon hearing the news, The Fun Pimps immediately terminated its license agreement with Telltale, which only allowed publishing rights on the console ports of the 7 Days to Die game. The termination also severed Telltale’s rights to any future updates or sequels of the 7 Days to Die franchise.

In the weeks following, we’ve been working in good faith with the remaining management at Telltale to regain control over the console versions and allow us to provide support and updates on those platforms. So far, these efforts have failed.

Like you, we are incredibly frustrated by what has happened. We are pursuing all options to regain our rights, including legal remedies. Despite the damage that Telltale’s actions have inflicted upon our company and upon our console community, we wanted to let you know that The Fun Pimps are supremely committed to our fans and will continue to support 7 Days to Die game on the PC, as well as continuing efforts to aid console players in the future.

The Fun Pimps will keep you updated as more information becomes available.

Telltale Layoffs 09.22.18

We are deeply saddened by the news of the Telltale layoffs. Our hearts go out to our friends and partners over there. Rest assured The Fun Pimps are committed to the future of the 7 Days to Die Franchise and will continue to update and support 7 Days on every platform we can. As more information becomes available TFP will be issuing statements.

On a more upbeat note Alpha 17 is coming along folks and it’s going to be awesome!

Cheers Richard

Calling All Streamers 06.22.18

Hey Survivalists,
Thanks to all who applied for our Alpha 17 Streamer Event. The application process is now closed. We are closer to being able to release Alpha 17 experimental than ever before. Our huge A17 Stream Team Kickoff should be happening soon. We will be announcing the date of the event to the members of our Stream Team once we are sure we have an acceptable build so stay tuned to your favorite streamers on our list to find out when it will all go down.

 

For information about the event  and to see the list of A17 Stream Team members go to the  A17 Stream Team forum post!

PC Gamers Top 100 Readers List 12.11.17

We we’re shocked to hear that 7 Days to Die made PC Gamers 2017 Readers Top 100 list. We want to thank those folks for putting us there. Maybe the editors will give us a little love now. Our old man use to say know your audience. A tip of the fedora goes out to those smart readers of PC gamer.

PC Gamers Top 100 Readers List

Cheers from TFP

Alpha 16.4 Patch is out! 10.26.17

Hey Survivalist,
We’ve just released Alpha 16.4 Patch. Which includes many of the most important bugs reported by the community.

Official Alpha 16.4 Release Notes!

Changed

  • Reduced walk weapons sway and bow sway
  • Forge input now has a timer indicating how long until the current item is finished
  • Players now trigger sleeper volumes from further away to avoid spawning seen by the player
  • Put fix in place to skip corrupt sleeper volume savegame data.
  • Some general improvements to zombie jumping

Fixed

  • Sleepers spawning in front of players as they are breaking into building
  • Grass is getting snow cover inside buildings
  • Snowpack shadow regression
  • Solar cells won’t show on trader refresh.
  • Red Mesa elevator shaft stability fix and other improvements.
  • Turrets play double sounds for clients
  • Roads generating as Clay, Dirt, Gravel and Sand
  • Land Claim does not prevent placement of minibike chassis.
  • SI Exploit for Rock Prefab
  • Zombies don’t seem to be attacking animals
  • Dupe method “destroying container”
  • Duping with 2 people using containers
  • KeyNotFoundException for sleeper volumes
  • Problem that particle for paint brush was never removed and slowed down the game
  • Fatbelly (sleeper spawn trigger) should not go vertical
  • Sleeper volumes are not being restored properly
  • Gamestage calculates offline days as survived days
  • waste_rubble_bldg_07 sleeper spawning after POI is cleared
  • OSX: Camera view jumping after interacting with containers
  • Sleepers that die while laying down shouldnt stand up
  • Bear animation is jittery when the bear turns
  • Snakes are fire proof
  • Block 614 sucks player into it
  • Wire Tool wire disappears when switching tools after first time use
  • Zombies cannot climb or break New 3D Ladders from the back side
  • ArgumentException when trying to continue a game
  • Savegame Crash: EndOfStreamException: Failed to read past end of stream.
  • Zombies sometimes clip into the ground and blocks when they jump
  • LandClaimOfflineDurabilityModifier
  • Force quiting the game when in respawn stage results in loss of crosshair etc

Known Issues

  • Onscreen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
  • Farming of crops other than yucca and hops affects performance
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatches
  • Excessive use of trigger plates may cause servers to lag during hordes.
  • Gore block dup

Please report any issues in the Alpha 16.4 Stable Bug Report forum thread

Alpha 16.3 Patch is out! 08.31.17

Hey Survivalist,
We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community.
It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience.

For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie

Official Alpha 16.3 Release Notes!

Changed

  • Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
  • Socket generation rules in rwgmixer.xml
  • Challenge quests yield more skill points
  • Tuned in weapon bob when running and walking for new smooth bob code

Fixed

  • The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
  • The issue where minibikes and the power.dat would not save properly is fixed.
  • A reason where the game freezes while “Creating player” is fixed.
  • The issue where minibikes and the power.dat would not save properly is fixed.
  • A reason where the game freezes while “Creating player” is fixed.
  • Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
  • Vultures and Chickens artifact when rag doll rolling down a slope
  • Pushing back LOD2 swap distance on vault doors. (Raner)
  • Dedicated servers not added to history when connecting by IP/port
  • Localization now showing english values instead of localization keys if localization is not set for a key in the user language
  • Gore blocks have a chance of knocking you out of loot containers
  • Zombie state is not being saved properly for clients
  • Insta health on medkit not applied when healing others
  • Supply crates have a chance of dropping through terrain.
  • Concrete drys too indifferent
  • Forge craft halting when output is full is broken.
  • Players can kill chunk generation Griefing
  • Shotgun turret goes out of sync
  • Zombies rotate on ground again
  • Lowered radius of dart trap firing sounds.
  • Vultures can fly under water
  • Sleeper zombies have a chance to rotate when they wake up
  • Bears and wolves walk on water
  • RWG highway connection issues
  • Roads generating as Clay, Dirt, Gravel and Sand
  • Deep roadside hole in RWG
  • Odd hole in the road
  • Weird spikes in the road
  • Both turrets are missing firing sound
  • Check rebuilding road cave
  • Being stuck in 1*1 holes and then be catapulted
  • Zombies sometimes clip into the ground and blocks when they jump
  • Vultures and Chickens artifact when rag doll rolling down a slope
  • Player is invisible to others on death
  • Being disconnected while tabbed out of game causes menu unresponsiveness
  • Typo in rwgmixer prevents spawning of utility_celltower_02
  • Corrected up/downgrade issues with windows
  • “Start a Base” quest asks for too much wood
  • Some item types purchasable from traders cannot be sold back
  • Stag run/walk state in water is not viewed the same between client and hostP2P
  • Wolves dont properly attack zombies or stags
  • Game sometimes stopping to save power / vehicle data
  • Typo in rwgmixer prevents spawning of water_tower_02
  • Painting ramps with 1×2 textures like redwood makes it invisible
  • Wood debris (32) bad normal map metadata
  • Gamestage calculates offline days as survived days
  • Snowpack causing ceiling shadow on underground terrain blocks
  • When on a slope both bears have difficulty in attacking the player
  • Beverages do not restore stamina properly
  • Zombies not using ladders properly and float/walk away from the ladder
  • Planted crops/trees stop growing when chunk has been reloaded
  • ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
  • When going underwater the Cannot Breathe Tooltip shows up
  • Feral and Radiated feral version of zombies don’t count towards quest progression.
  • UFPS Stutter issues
  • Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
  • All solid Wedge Inclines placed together front to back renders back side invisible

Known Issues

  • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
  • Farming of crops other than yucca and hops affects performance
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
  • Gore block dupe
  • Turrets echo sounds for clients

Request to community:

  • Blackscreen of death – still looking for savegames and outputlogs
  • Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
  • Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs

Please report isuues in the Alpha 16.3 B12 Stable Bug Report Thread

Alpha 16.2 is out! 08.04.17

Hey Survivalist,

We’ve just released Alpha 16.2 B7 Hotfix which addresses many of the worst live bugs. More more fixes coming soon.

Official Alpha 16.1 Release Notes!

Added

  • RWG prefab size check optimizations
  • RWG changes for hash getting from toString to toCultureInvariantString
  • RWG hub cell pregen blocks spawning the player and chunks until finished
  • RWG hub cell download blocks spawning the player and chunks until finished
  • Recipes for oil and paper
  • One level deep backup system for player data files
  • Added more stealth/debug introspection under F3 menu.

Changed

  • it is not possible to pick up blocks in other player’s land claim area any more
  • Molotovs do less damage to players
  • Increased the drop chance of quests and treasure maps
  • Increased damage on auto turrets
  • Increased low end damage of the iron fireaxe
  • Lower resource cost for basic wood building blocks
  • Animals do not drop gore blocks
  • Increased shotgun damage, mostly on lower quality guns

Fixed

  • Animal gore blocks are not being cleaned up on servers
  • When you focus on the centre of a wood frame and try to place another, you loose the frame
  • water under navezgane mine
  • Offline players will have a bedroll icon if someone picks up their bed
  • Molotovs hit client players when walking/running backward
  • Electrical traps can be found in the traps crafting tab
  • Wrong open sound on eviscerated remains
  • Traders do not carry compound bows and parts
  • Wrong upgrade sounds on blocks upgrading to poured concrete
  • Dysentery description does not mention that it is lethal
  • Crafting/repair costs of sod and other dirt types are inconsistent
  • Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits)
  • Blooddrawkit dupes if suicided by overuse in backpack.
  • Player ID text is blurry.
  • Waypoint search limited to active page.
  • Allow scrolling through waypoint pages.
  • Recipes aren’t updating “live”, ie missing last item and then gaining it.
  • Disappearing POI’s
  • 32 bit client crashes on RWG creation
  • Ram usage may be too high (, Alloc)
  • Zombies bounce off trader’s outer walls or are being teleported upon approaching them
  • Game Unsticks player to the surface when underground
  • Minibike location icon will not show if missing the padlock
  • Insta health on medkit not applied when healing others
  • Not all drinks extinguish all kinds of fire buffs
  • Direwolf can still clip into player
  • Weathersurvival off does not deactivate on leaving a game
  • Players are unable to pick up small stones, plays land claim sound
  • Feral Radiated Spider has wrong limb damage and animation rules
  • Block ID 613 will suck player up into it
  • Fixed not being able to bind mouse scroll wheel
  • blade traps not doing damage properly when placed on a wall
  • You can not shoot through security gates
  • Vultures fall through the world when killed high in the sky

Known Issues

  • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • Too many Airdrop crates spawning and crates spawning underground
  • Throwing rocks does not distract zombies
  • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
  • Wet concrete not drying
  • Sleeper spawning issues continue
  • Farming of crops other than yucca and hops affects performance
  • Zombies rotate on the ground before standing up
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatches
  • Excessive use of trigger plates may cause servers to lag during hordes.
  • Bears may not attack properly on slopes
  • Running zombies may be airwalking after ladder usage