Core Commands
Spawns
Command | Description |
#spawn_bear | Spawns a bear. |
#spawn_biker | Spawns a biker zombie. |
#spawn_boar | Spawns a boar. |
#spawn_cop | Spawns a cop zombie. |
#spawn_coyote | Spawns a coyote. |
#spawn_crawler | Spawns a crawler zombie. |
#spawn_demo | Spawns a demo zombie. |
#spawn_direwolf | Spawns a direwolf. |
#spawn_dog | Spawns a dog. |
#spawn_feral | Spawns a feral zombie. |
#spawn_lion | Spawns a lion. |
#spawn_mama | Spawns a big mama zombie. |
#spawn_mutated | Spawns a mutated zombie |
#spawn_normal | Spawns a normal zombie. |
#spawn_rad | Spawns a radiated zombie. |
#spawn_radvulture | Spawns a radiated vulture. |
#spawn_snake | Spawns a snake. |
#spawn_soldier | Spawns a soldier zombie. |
#spawn_spider | Spawns a spider zombie. |
#spawn_tourist | Spawns a tourist zombie |
#spawn_vulture | Spawns a vulture. |
#spawn_wight | Spawns a wight zombie. |
#spawn_wolf | Spawns a wolf. |
#bomb_blitz | Small groups of burnt zombies spawn and chase the target then explode. |
#buffed_ferals | Spawn a group of empowered feral zombies. |
#buffed_rads | Spawn a group of empowered radiated zombies. |
#buffed_wights | Spawn a group of empowered wights. |
#buffed_zombies | Spawn a group of empowered zombies. |
#group_bears | Spawn a group of bears. |
#group_boars | Spawn a group of boars. |
#group_chickens | Spawn a group of murder chickens. |
#group_coyotes | Spawn a group coyotes. |
#group_dogs | Spawn a group of dogs. |
#group_grace | Spawn Grace with some boars. |
#group_vultures | Spawn a group of vultures. |
#group_wolves | Spawn a group of wolves. |
#horde_bears | Spawn a large group of bears. |
#horde_boars | Spawn a large group of boars. |
#horde_chickens | Spawn a large group of chickens. |
#horde_zombies | Spawn a large group of regular zombies. |
#horde_ferals | Spawn a large group of feral zombies. |
#horde_rads | Spawn a large group of radiated zombies. |
Supplies
Command | Description |
#supply_4x4 | Supplies a 4×4 parts crate. |
#supply_ammo | Supplies an ammo crate. |
#supply_armor | Supplies an armor crate. |
#supply_bicycle | Supplies a bicycle parts crate. |
#supply_books | Supplies a book crate. |
#supply_builder | Spawns a single builder crate. |
#supply_electrical | Supplies an electrical crate. |
#supply_explosives | Supplies an explosives crate. |
#supply_farming | Spawns a single farming crate. |
#supply_meal | Supplies a meal crate. |
#supply_meds | Supplies a medical crate. |
#supply_minibike | Supplies a minibike parts crate. |
#supply_mods | Supplies a mods crate. |
#supply_motorcycle | Supplies a motorcycle parts crate. |
#supply_resource | Supplies a resource crate. |
#supply_robo | Supplies a robotic crate. |
#supply_sammo | Supplies a special ammo crate. |
#supply_tool | Supplies a tool crate. |
#supply_utility | Supplies an utility crate. |
#supply_weapon | Supplies a weapon crate. |
#supply_candy | Supplies a single candy crate. |
#supply_treasure | Supplies a single treasure crate. |
Buffs
Command | Description |
#boost_melee | Cancels Weaken/No Melee if enabled on Target or increases melee damage for the target and their party for a limited time. |
#boost_range | Cancels Weaken/No Range if enabled on Target or increases range damage for the target and their party for a limited time. |
#celebrate | Any zombies/animals killed by the target and their party will explode into confetti for a limited time. |
#energize | Increases stamina regeneration of the target and their party for a limited time. |
#fast | Cancels Slow if enabled on Target or increases the movement speed of the target and their party for a limited time. |
#jump | Increases jump height of the target and their party for a limited time. |
#leech | Cancels Anti-Leech if enabled on Target or apply all damage given as health to the target and their party for a limited time. |
#pack_mule | Removes the encumbrance from the target and their party for a limited time. |
#regen | Cancels Hurt if enabled on Target or increases health regen and removes all criticals for the target and their party for a limited time. |
#shield | Increases the damage resistance of the target and their party for a limited time. |
#silly | All sounds replaced with “Silly” sounds for a limited time. |
#stay_still | Cancels Keep Moving if enabled on Target or heals the target and their party for a limited time if they stop moving. |
#infinite_ammo | Enables infinite ammo for the target and their party for a limited time. |
#insta_regen | Instantly heals the target and their party to full and removes all debuffs. |
#nourish | Instantly removes hunger and thirst from the target and their party members. |
#pp_bonanza | Everyone in your chat receives double the point generation for a limited time. |
#xp_gain | Doubles all XP gains of the target and their party for a limited time. |
Debuffs
Command | Description |
#antileech | Cancels Leech if enabled on Target or apply all damage given as damage to the target and their party for a limited time. |
#blur | Blurs the vision of the target and their party for a limited time. |
#confuse | Reverses all movement controls. |
#deafen | All sounds are reduced to near inaudible levels. |
#distort | Distorts the vision of the target and their party for a limited time. |
#dont_miss | Target and their party take damage if they miss their attacks. |
#greyscale | Changes the vision of the target and their party to black and white for a limited time. |
#headshot | Target and their party can only damage zombies and animals with headshots. |
#hurt | Cancels Regen if enabled on Target or reduces the max health of the target and their party for a limited time. |
#keep_moving | Cancels Stay Still if enabled on Target or damages the target and their party for a limited time if they stop moving. |
#no_explosives | No explosive use. |
#no_melee | Cancels Boost Melee if enabled on Target or stops any melee attacks for the target and their party for a limited time. |
#no_range | Cancels Boost Range if enabled on Target or stops any range attacks for the target and their party for a limited time. |
#no_robo | No robotic helpers will function. |
#no_stealth | “Bombs” go off that give your position away in stealth. |
#no_vehicle | Using vehicles hurts you. |
#painting | A painting visual filter is applied to the player. |
#slow | Cancels Fast if enabled on Target or reduces the movement speed of the target and their party for 60 seconds. |
#trippy | Causes the target and their party to hallucinate for 60 seconds. |
#blind | Blinds the target and their party for 10 seconds. |
#clumsy_runner | Target and their party members have a chance to fall when running. |
#double_spawns | Doubles all spawns for the target and their party. |
#encumbered | Target and their party lose all bonuses that reduce encumbrance. |
#jumbled_backpack | Shuffles the backpack of the target and their party for a limited time. |
#newbie | Reduces all attributes and perks of the target and their party to that of a new player. |
#no_help | Disables all helpful Twitch commands for a limited time. |
#no_running | Damages the Target and their party if they run for a limited time. |
#no_safe | Target and their party take damage when inside a trader outpost or land claim area. |
#no_trader | Target and their party are not allowed to enter trader outposts for a limited time. |
#resurrect | Enemies killed by the target or their party are resurrected. |
#shield_enemies | Target and their party members do less damage to all enemies and animals. |
#silent_action | Target no longer sees or hears notifications about Twitch Actions for the duration of the buff. |
#tougher_enemies | Target and their party have tougher enemies for a limited time. |
#unlock_actions | Target has progression turned off for a limited time. |
#weak_jump | Decreases the jump height of the target and their party for a limited time. |
#weak_melee | You have decreased melee damage. (-75% melee damage). |
#weak_range | You have decreased ranged damage. (-75% melee damage). |
Blocks
Command | Description |
#break_claim | Target’s nearby landclaim is broken and the target and their party cannot place another for a limited time. |
#cacti | Spawns a group of cacti around the target. |
#destroy_base | Destroys the target’s entire land claim area. |
#destroy_station | Destroys a random workstation (excluding campfires) near the target in their landclaim. |
#doors_off | Removes all the doors in the area around the target. |
#ember_piles | Spawns a group of ember piles around the target. |
#empty_boxes | Empties all the boxes in the target’s land claim. |
#fill_base | Fills the target’s entire land claim area with dirt. |
#grow | Makes all nearby farming plants grow to their next stage. |
#mine_field | Spawns a minefield around the target. |
#rename_signs | Renames all the signs and boxes in a land claim to “Renamed by viewer”. |
#shuffle_boxes | Shuffles the contents of all nearby containers. |
#spike_traps | Spawns spike traps around the target. |
#spoil_boxes | Spoils all food stored in the entire bounds of the land claim. |
#weaken_blocks | Sets all nearby blocks to 1 health around the Target. Does not work in safe zones. |
World
Command | Description |
#bloodmoon | Triggers a bloodmoon event for the current day. |
#daytime | Moves time forward to the next morning. Can only be activated at night. |
#fog | Commands fog to appear in the world around you. |
#nighttime | Moves time forward to the next night.Can only be activated during the day. |
#no_time | Moves time forward a small amount then hides the day and time display for the target and their party. |
#rain | Commands rain to appear in the world around you. |
#snow | Commands snow to appear in the world around you. |
#thunderstorm | Commands a thunderstorm to appear in the world around you. |
Special
Command | Description |
#big_head | Zombies, Animals and NPCs have inflated heads! Easier headshots. |
#bucket_head | Zombies and Animals have buckets on their head for a short amount of time. |
#burn_near | All nearby zombies around the target are burned for a few seconds. |
#cripple_em | All nearby zombies around the target are crippled and will crawl from now on. |
#dance_off | All zombies and NPCs will dance as music plays. |
#degrade | Slightly degrades all toolbelt items for target and their party. |
#empower_zombies | All nearby zombies around the target gain empowered hands and attack the target. |
#enrage | Forces all nearby zombies and animals to become enraged and attack the target. |
#pull | Pulls all spawned enemies to the target so they can’t escape. |
#ragdoll | All nearby zombies around the target fall down for a few seconds. |
#repair | Slightly repairs all toolbelt items for target and their party. |
#reverse | Forces the target and their party to reverse the direction they are facing. |
#scare | Scares the target with a random enemy sound around the level of the target |
#shock_near | All nearby zombies around the target are shocked for a few seconds. |
#add_fuel | Sets the fuel of the target’s nearest owned vehicle to full. |
#auto_pull | Target has all spawned zombies pulled to their position periodically. |
#destroy_armor | Deletes all armor the target is wearing. |
#destroy_backpack | Deletes all items in the backpack of the target. |
#destroy_toolbelt | Deletes all items in the toolbelt of the target. |
#dismantle_vehicle | Dismantles vehicle into parts and places them in a bag with all mods and storage items. |
#drop_held | Target drops their held item. |
#drop_toolbelt | The target and their party drop all items in their toolbelt. |
#empty_fuel | Removes the fuel of the target’s nearest owned vehicle. |
#end_cooldown | Ends the current cooldown. Only works for cooldowns triggered by spawning too many zombies. |
#jump_scare | Scares the target with a random jump scare sound. |
#kaboom | Explodes all zombies around the target without harming the target. |
#lost | Teleports selected player a short distance away, removes all map data and waypoints for that player. |
#mind_wipe | Target and their party have their skill purchases refunded to them. |
#mixup | Mixes contents of target’s backpack and toolbelt. |
#pull_player | Pulls the target to a random twitch spawned enemy. |
#ragdoll_players | Target and their party fall down for a few seconds. |
#repair_all | Repairs all items on the target and their party members. |
#spoil | Spoils all food in the inventory of the target and their party. |
#teleport_short | Teleports the target 50-100 meters in a random direction. |
#teleport_medium | Teleports the target 500-1000 meters in a random direction. |
#teleport_long | Teleports the target 1000-2000 meters in a random direction. |
#teleport_up | Teleports the target high into the sky (no fall damage). |
#unload_ammo | Unloads all ammunition from all weapons in a target’s backpack/toolbelt. |
Viewer Commands
Command | Description |
#checkcredit | Checks points balance for bit credit. |
#checkpoints #cp | Checks points balance for Pimp Points and Special Points. |
#gamestage #gs | Checks gamestage for streamer. |
Administrator Commands
Command | Description |
#addcredit [target] [value] | Adds the number of bit credit to targeted viewer. Does not expire. |
#addpp [target|all] [value] | Adds the number of PP to targeted viewer. |
#addsp [target] [value] | Adds the number of SPECIAL points to targeted viewer. Does not expire. |
#checkcredit [target] | Checks bit credit for a specified viewer. |
#commands | Lists administration chat commands. |
#cp [target] | Checks points for a specified viewer. |
#debug | Adds debug information to the outputlog.txt for submitting bug reports for twitch integration. |
#pause | Pauses the Twitch Integration. |
#redeem_giftsub [target] [value] | *Test gift sub events. |
#redeem_hypetrain [target] [value] | *Test hype train events. |
#redeem_raid [target] [value] | *Test raid events. |
#redeem_sub [target] [value] | *Test sub events. |
#remove_viewer [target] | Removes targeted viewer data from streamers database. |
#reset_cooldowns | Clears all the action cooldowns. |
#setcooldown [seconds] | Sets the global cooldown duration. |
#setbitpot [value] | Sets the value of the bit pot. The pot will continue to increase with bit interaction. |
#setpot [value] | Sets the value of the pot. The pot will continue to increase with interaction. |
#teleport_backpack | Teleports streamer to their backpack. |
#tp_backpack | Teleports streamer to their backpack. |
#unpause | Unpauses the Twitch Integration. |
#useprogression | Enables progression |