Hey Survivalists,
Alpha 12.4 is out with many bug fixes, improvements and new additions here’s what you can expect:
Official Alpha 12.4 Release Notes
Added
- Added block shapes for modular chain link fence
- Added check on minibike part loading to ensure partless bikes are destroyed over the net
- Added bellows item and recipe.
Changed
- Changed weight of cloth back to 1, and changed recipe of bandages to require 2 cloth, that way all cloth items can be right click scrapped yet there is no xp exploit
- Changed weather forests have less chance to rain. All biomes have a chance to be overcast but not rain. Deserts have a rare chance of rain. Snow biomes have a chance to be clear.
- Changed logs now burn for 3 minutes and planks burn for 10 seconds and wood debris burns for 30 seconds for easy math
- Changed crossbow bolts have the same damage
- Changed can now see exact damage on ammo if matching weapon is the currently selected belt slot
- Changed forge ahead book no longer needed to make a forge
- Changed removed forge ahead book from loot.xml The book still exists until A13 so we don’t break save games, but it is useless
- Changed recipe of forge to use bellows, a short metal pipe, small stones and clay
- Changed reduced amounts of hide you get from animals
- Changed arrowheads to use sack model instead of ingot model
Fixed
- Fixed spike traps upgraded to themselves
- Fixed Crosshair animation when player moves
- Fixed certain blocks(wood window & opened steel door) are too big and prevent placement of blocks
- Fixed trap a zombie with a wood frame
- Fixed spawn near my bedroll was broken
- Fixed handheld item lost if you equip an item from a container (full backpack and toolbelt)
- Fixed free instant XP without wasting material
- Fixed crafting grid output bugged after inventory was full
- Fixed all arrows are labeled as broken
- Fixed flashlight swallowed when using attaching via crafting grid
- Fixed enforcer magazine not stating it teaches the 44 magnum
- Fixed drop on death delete all not working properly
- Fixed rocket launcher mesh showing when it should only be showing the rocket mesh
- Fixed crafting menu not updating real time
- Fixed key mapping problematic in non-default cases
- Fixed sawed off shotgun grip had no burn time
- Fixed the minibike disappearing like a scared turtle
- Fixed the minibike disappeared after taking tires off
- Fixed save game does not save your minibike
- Fixed Null Ref NGUI
- Fixed trailer Park in Navezgane covered by sandrocks
- Fixed trick key use to reuse eat/drink/use infinitely
- Fixed fat zombie cop collision
- Fixed Stealth A9.3 vs A12.1
- Fixed steel and Iron arrow head now use sack model instead of ingot model
- Fixed zombies show texts as loot containers (untouched, nothing and empty)
- Fixed feral horde did not arrive
- Fixed crafting uses too many resources at once
- Fixed auger continues to idle without gas
- Fixed zombies dying on fire (excluding torch fire) causing argument exception
- New DayLight Length times – always sunset at 10:00PM so players always know when zombies will run
- Fixed windows punching through fog in the distance
- Fixed cutout wall lamp transparency against sky
- Fixed screen blood left/right direction
- Fixed a few env audio fade bugs and load hitch when crossing biomes
- Fixed sniper rifle bugged super zoom on multiple right clicking
- Fixed a rare error when shutting down a game server right after a player left who was connected through Steam Networking
- Fixed the triple lindy flying hatch from the forums
- Fixed mini bike headlight/horn react to their keybinds when they shouldn’t
- Fixed confusing campfire – not sure about this one
- Fixed console errors on rented dedi servers
- Fixed exc array index is out of range
- Fixed crafting delay on closing backpack at the wrong time
- Fixed right click drop simultaneously press mouse buttons to dupe
- Fixed stone crossbow bolts now get quality range from weapon