Hello Survivalist’
Alpha 7.3 is out now with many new additions, changes, bug fixes and improvements including a new basic character clothing protection system, smell blip icons system, day/night percentage options, block durability options, basic character sickness system, new locations including a Police Station, Truck Stop and 8 new campsites and much more! Here are the Official alpha 7.3 Release Notes!
Official Alpha 7.3 Release Notes
Added
- Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more. The character page also shows the players level and game stats. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds.
- Added a new Police Station, Truck Stop and 8 new campsites locations to the world
- Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack
- Added new day/night percentage game options
- Added new block durability game options as part of a larger plan for land protection
- Added basic character sickness and gassiness from eating raw meat and eggs
- Added gun crafting models and molds for the separate hunting rifle pieces
- Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
- Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
- Added recipes for leather and iron armor
- Added Bandana icon and Sunglasses icon
- Added a boiled Egg Recipe and Icon
Changes
- Changed sawed off shotgun fire to add more recoil to first person and third person female
- Changed stags and rabbits flee in straight line away
- Changed Zombies attacking blocks in proximity of player now show on minimap
- Changed Reduced crafting time of spike traps from 30 to 10
- Changed improved stealth & zombie sense detection logic
- Changed raw uncooked foods to damage attributes
- Changed increased chance for iron ore to drop lead
- Changed increased chance to find beaker and added them to medicine cabinets
Bug Fixes
- Fixed zombies attacking animals marking players as sensed
- Fixed redid torch flicker
- Fixed clients not hearing sounds
- Fixed spider zombies to not crouch down to attack when they are not running on all four legs
- Fixed collision on trees, now it is much more accurate and will not block bullets in the air
- Fixed bug where hordes wouldn’t spawn after day 10
- Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
- Fixed a bug of storage chests loosing inventory when player opened them while starving