Howdy Survivalist,
Alpha 7.2 patch is out with now many changes, tweaks, improvements and bug fixes and options and here are the Official alpha 7.2 Release Notes!
Note: Some users have reported they need to delete local content and re-install for Alpha 7.2 to work. Also as always this is not backward compatible with Alpha 7.1 and older versions of the game.
Official Alpha 7.2 Release Notes
Added
- Added new ‘Difficulty Presets’ game option that will allow the player to set the general difficulty of the game. All options here are configurable separately.
- Added animal hide model
- Added leather model
- Added animal hide icon
- Added leather icon
- Added feathers to garbage
- Added leather recipe
- Added recipes for leather furniture
- Added recipe for paned windows
- Added nightstand recipe
- Added animal hides to animal loot
- Added caption for craft result
Changes
- Changed Snow & water = River Water
- Changed renamed River Water to Murky Water
- Changed bucket hold ID to 34 to resolve bucket animations not playing correctly
- Changed pickaxe fire animations to feel more substantial
- Changed m136 model to include rocket
- Changed m136 reloads to include rocket in the animation
- Changed all looting sounds, inventory, forging and cooking sounds to be quieter when crouched
- Changed impact and destroy sounds so less of them could be played simultaneously
- Changed swoosh sounds so less can be heard simultaneously
- Changed max sounds so a few more enemy sounds could be heard
- Changed rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more
- Changed rocket explosion to be the furthest traveling noise
- Changed Toned down brightness of hand held torch and reduced flickering
- Changed name of yellow flower to goldenrod flower
- Changed Zombies are scaled down on minimap
- Changed Zombies that are breaking blocks and within 16 meters of a player always show on minimap
- Changed enemy sense time is now in seconds
Bug Fixes
- Fixed crafting grid storage exploit
- Fixed being able to start crafting before having items on the tarp
- Fixed wrong item total preview count in crafting window in some cases
- Fixed aged wood craft duping
- Fixed weapon breakdown duping
- Fixed weapon repair bug
- Fixed zombies not giving up after specified memory sense time
- Fixed zombies attacking air
- Fixed horde spawns even when enemy spawns are disabled
- Fixed breaking backpacks if you die in the air
- Fixed losing items when crafting large amounts with crafting tarp closed
- Fixed instant item creation is now instant rather than superfast
- Fixed items not dropping on the ground as last resort on full inventory while crafting
- Fixed loot timer game option description
- Fixed animal flee logic (straight line) still needs pathing improvement
- Fixed all zombie classes appear correctly on minimap
- Fixed bug that allowed a user to spam the loot key to bypass the loot timer
- Fixed a couple grammar issues in English.txt
- Fixed the radiator object showing the incorrect mesh
- Fixed Gunjoint for female knife 3rd person
- Fixed male FullBodyOverlays to be false when crouching so player would not stand when using items
- Fixed hunting rifle recipe
- Fixed bug where Enemy Memory was not working. Zombies now lose interest and roam away if you’re quiet for the designated time set in the game options