Monthly Archives: January 2014

Alpha 6.2 patch is out! 01.30.14

Howdy Survivalist,
We’ve just released Alpha 6.2 patch that has many fixes and changes making Alpha 6 much better to play.

How to participate in Alpha 6

  1. Open your steam client.
  2. Click on Games/View Games Library
  3. Right click ‘7 Days to Die’ and select properties
  4. From the new popup dialogue box select the ‘BETAS’ Tab
  5. Under ‘Select the beta you would like to opt into’ – select ‘alpha_6 – Beta Testing’
  6. The game will then update and download Alpha 6
  7. Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved.

Changes

  • Changed on Mac the reflective water is set to off per default improving frame rate
  • Changed shotgun to use animation clips to support single shell loading
  • Changed reduced radiator to have 2 pounds of brass
  • Changed reduced weight of car batteries
  • Changed trophy 2 and 3 to lead and tungsten
  • Changed Breakdown Weapon recipe name and tip description to say Breakdown Item instead
  • Changed sharp stone attack has been removed and is no longer a weapon may come back in alpha 7
  • Changed mp5 to SMG on all items
  • Changed Kicking and banning to search if name contains than input instead of starting with the input. Also added player id as a fallback. Player id can be seen by using the “lp” command.

Bug Fixes

  • Fixed player hosted game servers were not showing in the game browser.
  • Fixed game Info player counts were showing incorrect numbers
  • Fixed favorite servers list would break if you had no other favorites and added a manual favorite entry.
  • Fixed unable to remap reload/take-all key, should now map correctly.
  • Fixed bug when mining less than 16 blocks above bedrock pressing E brings up a console error IndexArrayOutOfBounds
  • Fixed brass trophy so it can be smelted
  • Fixed female third person wrench hold and use animations
  • Fixed crossbow bolt from stuttering when reloaded
  • Fixed female crossbow animations
  • Fixed shotgun reload and crossbow stutters
  • Fixed animator warning for sharp stone
  • Fixed Crafting Grid Item Loss when quick crafting using known recipes if you switch from recipe to recipe you will lose the items on crafting grid.
  • Fixed Add an ounces and burn time for gas cans for the auger and chainsaw.
  • Fixed Multiplayer\Client de-sync all containers de-sync between server and client resulting in loss of items, item duplication, and in some containers which have randomly generated loot multiple different instances of that loot.
  • Fixed Forge didn’t sync between clientsKnown Issues
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

Known Issues

  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

You stay cool
The Fun Pimps

Get your 2 pack for $49.99 now! 01.24.14

Hey Survivalist,
Some of you have been asking for a lower price and we listened adding a new 7 Days to Die 2-pack for $49.99 on Steam. Get a copy for yourself and give one to a friend and you’ll both save big on the price. Who says zombie games don’t have good coop!

7 Days to Die 2 Pack!

We’re also working hard on some quick fixes for Alpha 6 and working on some great upcoming Alpha 7 features like stealth which is coming along nicely.
Stay Tuned
The Fun Pimps

Alpha 6.1 patch is Out! 01.17.14

Howdy Survivalist,
We have an auto update for you that fixes the following common bugs that some of you may have been experiencing. We are sorry for any issues you have had with our Alpha 6 steam release and we thank you for your patience.

  • Changed balanced gas can consumption for Auger and Chainsaw. Note this is not a permanent but a temporary solution.
  • Fixed male punch animation now works
  • Fixed Improved male and female crossbow animations
  • Fixed bug where dedicated servers would not show up in the list.
  • Fixed name length cutoff adjusted to be more accurate
  • Fixed bug with score rows throwing a null error when viewing scoreboard when someone leaves/enters game.

If your still on Alpha 5 and want to try Alpha 6 here’s how you configure your Steam client to participate.

  1. Open your steam client.
  2. Click on Games/View Games Library
  3. Right click ‘7 Days to Die’ and select properties
  4. From the new popup dialogue box select the ‘BETAS’ Tab
  5. Under ‘Select the beta you would like to opt into’ – select ‘alpha_6 – Beta Testing’
  6. The game will then update and download Alpha 6
  7. Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved.

And for you detailed oriented folks here is a complete list of new Alpha 6 Release Notes. So check it out now funk soul brother!
[url=http://7daystodie.com/alpha-6-is-out/] Alpha 6 Official Release Notes[/url]

You stay cool
The Fun Pimps

Alpha 6 is Out! 01.15.14

What’s happening Survivalist,
I’ll tell you what’s happening the Pimps have just released Alpha 6 with many new features including: a much larger world, an awesome new metal forging system for gun and bullet crafting, a new snowy biome, 3 new snow zombies, many new locations including a ski lodge, sawmill, army camps, a ghost town and more. The build also has many user requested fixes and changes including better PVP player spawning, new key bind window with mouse support, a new server info panel and a new hold down ‘E’ vacuum item pickup function.

Here’s how you download it!
We’re using Steam’s awesome Beta feature which means users can still access and play Alpha 5 or try out the new Alpha 6! Both will be available and here’s how you configure your Steam client to participate.

  1. Open your steam client.
  2. Click on Games/View Games Library
  3. Right click ‘7 Days to Die’ and select properties
  4. From the new popup dialogue box select the ‘BETAS’ Tab
  5. Under ‘Select the beta you would like to opt into’ – select ‘alpha_6 – Beta Testing’
  6. The game will then update and download Alpha 6
  7. Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved. Although we have tested the build there is likely to be be some unknown issues. The known issues are listed at the bottom of this page.

And for your detailed oriented folks here is a complete list of new Alpha 6 Release Notes. So check it out now funk soul brother!

Official Alpha 6 Release Notes

Added

  • Added new snow Biome into Navezgane
  • Added brand new metal forging system for making ingots, gun-parts and bullet parts
  • Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets
  • Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker
  • Added dynamically sized loot containers and UI
  • Added mouse key bind support
  • Added new server info panel for the server browser window showing all game options
  • Added game options to Disable/Enable NAT for player hosted games
  • Added scrap iron, scrap brass and scrap lead special wildcard recipes to the top of the recipe list.
  • Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color
  • Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected
  • Added new Take All loot container hot key which shares the players reload binding
  • Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded
  • Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions
  • Added new primitive Stone Axe and Sharp Stone weapons
  • Added 2 new gas station points of interest to the snow biome
  • Added a large ghost town point of interest in the southeast desert biome
  • Added a huge ski lodge and sawmill in the north east corner of the snowy biome
  • Added 3 new different army recon campsites with sandbags and foxhole trenches and military loot at various biomes to Navezgane
  • Added a new business to the plains and 4 new campsites at various biomes to Navezgane
  • Added car wrecks in the world with static crawler and dogs spawners in the areas
  • Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane
  • Added more cars, road signs and light poles to the new larger Navezgame
  • Added many new player starts spawn locations to Navezgane
  • Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane
  • Added full sound sets for crafting, forging, map and build menus
  • Added military loot to new military munitions chest
  • Added iron bars model and crafting recipe
  • Added new Tungsten Door & Recipe
  • Added recipe to break scrap metal walls down into scrap metal
  • Added forge and iron wall block and recipe
  • Added paging for game options panels to accommodate the growing number of game options
  • Added medicine cabinet as a new type of loot list
  • Added army awning tents blocks, sandbags and camo netting for army camps
  • Added clay lump recipe from corn meal and water
  • Added corn meal loot to cupboards
  • Added weight to tools so all sensible items can be melted down or turned to scrap for forging
  • Added empty bullet casings, 9mm bullets, 10mm bullets, 7.62 bullets, candlestick, trophy, car batteries, radiators, Venison stew, Blueberry Pie to loot
  • Added Forge GUI backdrop, animation and Forge particle system
  • Added large and small bullet casing items
  • Added icons for bullet casings
  • Added bullet tip item
  • Added icon for bullet tip item
  • Added brass door knob item for scrap material
  • Added lead fishing weight item for scrap material
  • Added broken down gun pieces for all weapons except the RL and Hunting Rifle
  • Added mold objects for all gun components
  • Added new tooltip hints when placing items in the forge
  • Added car lead battery loot item
  • Added new stone axe, sharp stone recipes
  • Added rocks to plains and desert biomes
  • Added sniper rifle recipe
  • Added ingot mold recipes for brass and lead
  • Added clay drop chance to desert ground and forest
  • Added recipe for concrete from cinder blocks
  • Added short shotgun barrel mold recipe
  • Added text entries for new enemies, items and molds
  • Added model and icon for scrap iron, scrap brass, scrap lead and scrap tungsten
  • Added brass candlestick item and icon and made it useable as a club weapon
  • Added icons for trophies
  • Added mold icons for lead, iron, brass, aluminum and copper ingots
  • Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
  • Added icon for stone axe, sharp stone and iron bars
  • Added new scrap iron, brass and lead models and icons

Changes

  • Changed the size of Navezgane increasing it by 33%
  • Changed client inventory is now saved every 30s to the server or when the client quits.
  • Changed spawn rules to be governed by the hosts Friendly Fire settings. With FF on new players will spawn away from each other at a random spawn point as this option supports PVP play with FF off new players will spawn near each other as this option supports cooperative play.
  • Changed sleeping bag rules so the game remembers your last placed sleeping bag or bed only and auto spawns you here without selecting it.
  • Changed fat zombie cop puke attack range 33% shorter and half damage to players
  • Changed all firearms to use bullets instead of magazines to work better with forging of bullets
  • Changed all metal objects now have weight so they can be scrapped into metal for the forge
  • Changed removed iron ingot recipes, they must be forged now
  • Changed zombie spawning in major cities during day to have more zombies and respawn faster
  • Changed biome spawning so that min distance is 16 was 32
  • Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
  • Changed metal_medium and metal_hard to have more durability
  • Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
  • Changed paintings, modern couches, end tables and small televisions so they can be picked up
  • Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
  • Changed City Biome to have more day walkers
  • Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
  • Changed key bind window to NGUI
  • Changed Sun movement is now from east (morning) to the west (evening)
  • Changed Snow zombies to use fat zombie hand attack
  • Changed removed m136 rocket launchers and rockets from wall safes
  • Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system
  • Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
  • Changed spawn locations marked by stars are no longer shown on the map
  • Changed snow blocks now have a chance to drop dirt, snow and clay
  • Changed reduced shotgun ammo from loot
  • Changed camp fire recipe to use a log circled with small rocks
  • Changed bullets so they can be broken down to retrieve ingredients
  • Changed coming next load screen image for next release
  • Changed throworganichitstone1.wav to sound more like flesh hitting stone
  • Changed all ammo pieces and individual bullets to stack 500 per item
  • Changed recipe so you get more gunpowder from coal and potassium nitrate
  • Change increased chance for clay drop on all top ground layers
  • Changed cinder blocks so they can be picked up
  • Changed ladders so they burn as fuel in the forge
  • Changed buckshot to get eight from one lead ingot
  • Changed corpses so they gib easier
  • Changed brass lights to drop scrap brass

Bug Fixes

  • Fixed bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
  • Fixed bug when selecting a server in the server browser, ones with similar information would also be highlighted
  • Fixed bug when starting a private game, you were unable to invite friends to join via steam friend invite system
  • Fixed bug causing bottled water to show up too much in cupboards and not enough food
  • Fixed small business buildings that had light fixtures blocking the players path
  • Fixed black block in desert junkyard
  • Fixed looting nurse zombie sound to play looting corpse sound
  • Fixed mp5 reload scale problem
  • Fixed missing material on clay lump
  • Fixed coal ore blocks to burn & increased coal piece burn value
  • Fixed the zombie noise system that was broken
  • Fixed deer so they cannot climb ladders
  • Fixed chopped logs to drop pine trunks
  • Fixed bug where 2 players can now activate the forge at the same time
  • Fixed bug where clients can breakdown weapons in coop now
  • Fixed world “cut lines”
  • Fixed short metal pipes so they can be scrapped
  • Fixed pipe bomb throw animation stuck glitch
  • Fixed Crossbow now has a bolt when taking in the hand
  • Fixed pickaxe hold loop problem

Known Issues

  • When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. If this happens go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
  • Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
  • Male punch animation doesn’t play
  • Some items have only been translated to English

Alpha 6 is coming & more News! 01.05.14

Happy New Year Survivalist,
We’d like to thank everyone for making our migration to Steam and our first Holiday Sale an overwhelming success. We’ve been as high as number 4 in the Steam Top Sellers list and stayed in the top fifty consistently in our first 3 weeks and have consistently held a spot in or near the top ten since.

Even though we’ve done a lot of holiday celebration we’ve still found time to get some work done. The word on the street is that Alpha 6 is coming soon and that it will include a slick new metal forging system we hear is pretty freaking awesome! We’ve also heard rumors that the world is much bigger, has many new points of interest and a huge new snow biome to explore with several new snow zombies. Our source has confirmed these features and much, much more will be in Alpha 6! We can hardly wait.

But in the meantime check out the brand new series from team epiphany “Zombie Test Lab” where they take base defense ideas and puts them to the test against hordes of zombies on their quest to find the ultimate zombie killing setup. Check out episode 1 where they test out a checkered deathtrap and see how it fairs against a zombie onslaught.

Zombie Test Lab

You Stay Cool
The Fun Pimps