Happy Hump Day Survivalists,
We have a 12.1 Hotfix for you with many bug fixes, gameplay tuning changes and improvements for you. Here’s the skinny:
Added
- Added a global soft wind intensity to avoid dead silence
- Added wooden bows can now be repaired with sticks
- Added flashlight attachment support for sniper rifle and hunting rifle
- Added a little haze into depth of scene
- Added snow sub biomes now contain birds nests
Changed
- Changed reduced chance for bears to spawn
- Changed increased club damage and tweaked all clubs
- Changed increased stone arrows and tweaked all arrows
- Changed slowed sky transitions for a more natural feel
- Changed the minimum degradation of all clubs is now 100, like the stone axe
- Changed new game starts now at 7am
- Changed raised bottom wellness cap from 50 to 60
- Changed adjusted rain specularity on surfaces and grass
- Changed adjusted speedTree alpha cutouts with depth, AO, and diffuse lighting
- Changed stack limit of many items from 64 to 250
- Changed auger has no durability until we can resolve it properly, before it degraded too fast
- Changed tuned each biome for proper amounts of bird nests
- Changed health of minibike this may help to fix minibikes disappearing in some cases
- Changed improved zombie hit collision, removed a gap between the head and upper torso which would allow for some arrows or bullets to pass through the neck area
- Changed committed dead mountain pine billboard meta files – hopefully fixing the billboard outlines in radiated areas on low tree LOD’s
- Changed randomized weather on new games
- Changed brightened stormy weather to avoid confusion that it’s night time during the day
- Changed reduced crafting time of grain alcohol in half (Joel)
- Changed reduced crafting time of bio fuel in half (Joel)
- Changed bio Fuel is now made from animal fat instead of tallow (Joel)
- Changed rain spectrum
Fixed
- Fixed loaded ammo changes type when swapping
- Fixed shotgun shells disappearing when changing to slugs
- Fixed FreeCameraMove + reload button force reload dupes ammo
- Fixed craft timer resets to start when removing item out of the output window
- Fixed auger in output slot gives 1 gas can per gas remaining
- Fixed heavy rain on biome borders fixed
- Fixed cursor moves by itself when game controller is attached. Game controller is now disabled by default
- Fixed flash thunder and weather sounds on entering game fixed
- Fixed mouse and gamepad axis movement could be bound to actions
- Fixed game browser showing wrong game time
- Fixed the Trade “blood for ammo” Bug
- Fixed removed a syntax error from biomes.xml
- Fixed global specular reflections in speedTree
- Fixed indoor furniture getting rain
- Fixed rain striped effect on surfaces
- Fixed surface rain effect from popping
- Fixed locked storage chest becomes empty after breaking lock
- Fixed game not getting past loading screen with IndexOutOfRangeException
- Fixed locale issues when loading on Linux / MacOS
- Fixed load old save game with good gear, start new game and inherit all gear
- Fixed Console commands GetTime and SetTime
- Fixed timing of fireaxe, hoe and pickaxe. The animation no longer gets out of sync with the animation in first person
- Fixed Null ref error when firing arrow into snowy sky
- Fixed console doesn’t work with map open
- Fixed save game does not save your minibike
- Fixed improved fat zombie and fat zombie cop collision so neck shots work
- Fixed minibike moves on its own after the player dismounts.
- Fixed increased rain on surfaces angle
- Fixed reload dupes ammo bug
- Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Dead tree02 now falls because it’s bigger.
- Fixed black textures on linux/mac
- Fixed Null ref causes chunks not to load
- Fixed trees killing people immediately
Known Issues
- Some players have experienced memory leaks
- Linux / Mac OS builds still have black horizons (black models)
- Some players are experiencing black chunks of the world