Alpha 19.1 Stable is out!

Hey Survivors,
We are proud to announce that the Alpha 19.1 Stable is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum bug reporting pool.

A19.1 Bug Reporting Pool

Alpha 19.1 Official Release Notes


  • Player side stepping while on ladders 
  • Players falling onto ladders will be slowed until they reach a reasonable speed to attach 
  • Support defining POI zones in Prefab Editor 
  • Set entity rigid body drag to .25 when spawned with 0 
  • Death ragdoll physics set max velocities lower 
  • 20 Slot Toolbelt for Prefab Editor 
  • New Stripper, Utility, and Business zombies


  • Improved AI ladder use 
  • Ladder type blocks to only be climbable when vertical 
  • Increased player horizontal move speed on ladders and running boosts 
  • Jumping conflicts with starting to climb a ladder 
  • Console command replies on the Windows Dedicated Server terminal window same green as regular console output now 
  • Loot window of writable storage box shows custom text if assigned 
  • Reduced zombie flesh physics bounce and increased fat bounce 
  • Increased toolbelt size to 10 slots 
  • Increased value of cigars 
  • Reenabled docks_02 in Navezgane 


  • Switch lights do not seem to be working when they are placed. 
  • Switches that are turned on will be white when logging back into the game 
  • Fixed light source on player industrial light 
  • First person hand animation for block placing is faster and doesn’t de sync with fast placed blocks 
  • Stone axe abledo brightness 
  • Trees are invisible from one side and not the other 
  • Object quality diminishes world object render distance too far 
  • Cops and Radiated Cops aim poorly (Increased vomit radius) 
  • Soldier zombie only shows head on fire 
  • Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants) 
  • Block placement would start rotated for certain blocks 
  • Broken glass looked white when holding 
  • AI jumping at you thinking the path to you was unreachable if you had moved 
  • AI could not jump while on a ladder 
  • AI obstacle check was disabled on ladder if not climbing 
  • AI pathing not making horizontal ladder connections 
  • AI pathing making unneeded inside drop connections 
  • “house_modern_03” has zombie trapped in tub if/when spawned 
  • Trader hughes poi has missing beam 
  • Terrain AirPocket in cave_04 
  • House_old_victorian_10 fire place paint looks out of place 
  • Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block 
  • Player or AI moving down from air to a ladder would fall 1m 
  • Player moving down to ground while in a ladder block would keep you attached (slow) 
  • Holding jump after attaching to a ladder slowly slides you down 
  • Player does not use stamina when bunny hopping 
  • Ladder rung above hay bale negates hay bale protection 
  • Water makes moving dots effect 
  • HUD timers overlap icons with local language changes 
  • Prefab Editor nullref when toggling ‘Show Stability Glue’ 
  • “ERR Prefab loading failed” when clients join a world with a custom POI 
  • Toolbelt only remembers one slot per item type to return to (e.g. multiple spears) 
  • Controller unable to select player profile character 
  • onSelfEquip event consistency issues 
  • Harvest animation plays when out of range to harvest 
  • Healing other player is not working 
  • Food animation speeds up after firing any weapon 
  • Deployed robotic sledge animation doesn’t have firing sound(s) for clients 
  • Deployed robotic sledge animation doesn’t fire correctly for clients 
  • AP rounds not working as expected 
  • Robotic sledge placement can be rotated using reload key during placement process 
  • Junk Sledge dupe on 2 player pickup 
  • Auto turret and traps use mod of item held in hand. ie. burning shaft mod 
  • Spawning in a trader with ctrl  num* causes nre 
  • Error if anim pause (ctrl  num*) enabled when placing robotic turrets 
  • Dynamic resolution causes Z selection box issues 
  • Floating crawler stumble 
  • Zombies fall through floor/world when jumping over metalRailing blocks 
  • Knocked down Fat Cops play a weird ragdoll 
  • Bear corpse harvest ragdoll is excessive 
  • Bear ragdoll hips could keep moving and improved impact handling 
  • Lab and Hazmat zombie show no fire when burning 
  • Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor