Author Archives: rhuenink

Console Patch 2 is out! 08.09.16

We are excited to announce the release of Patch 2 for 7 Days to Die on Xbox One and PlayStation 4! This patch contains a combination of improvements and optimizations that focus on issues discovered both by our dev team and by you, the community. The list below outlines many but not all of the fixes and improvements included in Patch 2 by the 7 Days to Die team:

Stability Issues and Improvements
• Fixed an issue where players would get stuck on the Building Environment screen when attempting to load into a save game with corrupted terrain. The fix works by replacing corrupted terrain chunks with their original versions; this may cause loss of anything built or modified in these corrupted chunks
• Fixed an infinite loading screen that would sometimes occur when the player would disconnect the controller on the Building Environment screen after dying
• Fixed a crash that would sometimes occur when the player would draw water from a non-ocean source
• Fixed a crash that would sometimes occur after the second player would quit out of a Local Multiplayer session lasting longer than an hour
• Fixed a crash that would sometimes occur when using antibiotics on the Player Menu
• Fixed a crash that would sometimes occur when shooting enemies with an AK-47
• Fixed a crash that would sometimes occur when navigating inventory menus
• Fixed a crash that would sometimes occur when many players would join and exit an online game repeatedly
• Fixed a crash that would sometimes occur when the host of a multiplayer game would jump on the head of a client as the client was quitting the game

Art Issues and Improvements
• Improved lighting and shaders by reworking the day / night lighting shadows and tone for every biome; also tuned all the colors, brightness, and ambience
• Fixed an issue where performance would dip while a player was holding a torch or was nearby an object emitting fire and smoke VFX (e.g. campfires, torches, forges)
• Optimized texture packaging to increase available memory

Sound Issues and Improvements
• Added menu navigation sound effects within the Front End and Pause Menu
• Fixed an issue where audio would loop when using certain weapons (e.g. Auger, Chainsaw, AK47, Submachine Gun)
• Fixed an issue where the volume for some sound effects (Bow and Arrow, other weapons, zombie) would become inaudible after the player crouched multiple times in a game session
• Fixed an issue with rain SFX playing more loudly in some biomes than others
• Fixed an issue where ambient rain sounds would play on the main menu after quitting a game

Gameplay Issues and Improvements
• Fixed an issue where the player would overheat too quickly, even when attempting to cool themselves by standing in water or going to a snowy biome
• Fixed an issue where zombie hordes wouldn’t spawn if the world already contained the maximum number of zombies when the blood moon begins
• Fixed an issue where dropped items (e.g. Auger) would fall through the world
• Fixed an issue where hordes would spawn every day after Day 49
• Optimized network packet for less network data
• Added search field for inventory in Single Player and Online Multiplayer sessions
• Added in-game controller vibration when the player takes damage above a certain threshold. You may enable or disable this setting within the Controls menu.
• Fixed an issue where the map in the map menu would load more slowly for clients in an online session
• Fixed an issue where the Airdrop Supply Marker would disappear when the player moves out of range
• Fixed an issue where the player could scroll outside of the map’s borders in the menu
• Fixed an issue where the shooting animation would become corrupted when the player stopped aiming down the sites
• Fixed an issue where it would become difficult to pick up items from a close distance
• Fixed an issue where glass panes in the environment did not have proper collision

Thank you for all of your support and patience as we work to make your experience with 7 Days to Die the best we can!

Console Patch 1.1 is out 07.05.16

Hey Survivalists,
Patch 1.1 for 7 Days to Die on Xbox One and PlayStation 4 has been released.  The intent of the patch is to correct a known crash bug involving equipping head gear to either Miguel or Clint.  In addition, further improvements to stability we’re made.

Issues Fixed

  • [BLOCKER] – Crash occurring when equipping any type of headwear on Miguel or Clint and exiting and reentering gameplay.
  • [AUDIO] – Fixed the missing airdrop sound when a supply drop occurs.
  • [SPLIT SCREEN] – During Split Screen play we fixed an issue that prevented player 2 being unable to locate an Air Drop package if it was dropped more than 100 meters from player 1.
  • [AUDIO] – Fixed rain volume variance in multiple biomes.
  • [ONLINE PLAY/MULTIPLAYER] – A desync issues between the host and client was corrected that was occurring when destroying certain objects. Primarily wood blocks in a stack.

An upcoming Patch is scheduled to be released sometime in late July/early August. This Patch is set to include more fixes, optimizations, and a brand new DLC character pack. We’ve heard the community regarding certain issues that they’re seeing and the teams are working hard to rectify them as soon as possible. Below are some of the issues that are currently being looked into to be fixed in a future patch.

Issues currently being researched

  • Players are overheating too rapidly despite attempts at cooling down.
  • Players being stuck in the “Building Environment” screen and unable to proceed into gameplay.
  • Random missing and disappearing sound effects.
  • Players who have been kicked from multiplayer games cannot reconnect despite invites from host.
  • Rare missing terrain and out of world generation issues.

PS4 and Xbox One versions are out! 06.28.16

‘7 Days to Die’ Crafts Undead Survival Phenomenon on PlayStation 4 and Xbox

Telltale Publishing and The Fun Pimps Release the Hit Survival Horde Crafting Game on Consoles in North America and Europe for the First TIme

SAN RAFAEL, Calif., and Dallas, TX, June 28th, 2016 — Telltale Publishing today announced the release of hit survival horde crafting game 7 Days to Die on PlayStation 4 and Xbox One for the first time, as a digital, and a retail product in collaboration with the Dallas-based independent developer, The Fun Pimps.

7 Days to Die is now available digitally worldwide on the PlayStation®Network for PlayStation 4, the Xbox Games Store for Xbox One®, and on disc for both platforms at retail in North America. The game will be available starting July 1st for PlayStation 4 and Xbox One at retail in Europe.

Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world survival game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide, generating hundreds of thousands of hours of community content on YouTube and other streaming video platforms.

7 Days to Die has already proven to be wildly popular with over 1.5 million PC users worldwide, and we’re thrilled to be expanding this unique take on the survival genre to console players everywhere,” said Steve Allison, SVP Publishing at Telltale, Inc. “The Fun Pimps have certainly created something special with this title. The way the game seamlessly combines elements from disparate yet complementary genres, it all comes together in a challenging, terrifying, and above all, enormously fun experience – one that we’re incredibly excited to bring to a whole new audience on consoles.”

“We’re still astounded and humbled by the amazingly positive reaction 7 Days to Die has received from Steam Early Access users on PC,” said Rick Huenink, Co-Founder of The Fun Pimps. “Working with Telltale Publishing to bring the game to even more players on Xbox One and PlayStation 4 has been fantastic. We’ve added some special features just for this console release, and beyond launch, we have some exciting DLC already in the works that we hope console players are going to love.”  

The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play. The game will also be supported by exciting DLC content, beginning with a Walking Dead skin pack featuring characters from the Telltale series, set to release in the coming weeks.

7 Days to Die is rated is rated ‘M’ (Mature) for Blood and Gore, Strong Language, and Violence by the ESRB. The game is published by Telltale Publishing in partnership with The Fun Pimps.

7 Days to Die is also currently available for Windows, Mac OS X, and SteamOS and Linux in Early Access on the Steam platform.

For more information on The Fun Pimps, visit the official website, follow @7DaystoDie on Twitter, and like 7 Days to Die on Facebook .

For more information on Telltale Publishing, visit the official websiteFacebook, and follow @TelltalePublish on Twitter.

 

Alpha 14.7 stable is out! 06.20.16

Hey Survivalist,
We know your wanting Alpha 15 but it’s still some weeks out so in the meantime here is a great new alpha 14.7 stable build with many highly requested bug fixes and a new launcher which could help folks with 32 bit problems.

Alpha 14.7 Official Release Notes

Fixed

  • Crunched texture setting causes some terrain to render wrong colors to map
  • Connected support beam blocks are z-fighting
  • LOD changes colours on car windows and rims
  • Brass Faucets have different colors in preview and when placed
  • Forge particle effect causes performance drop
  • Player death animation not showing on drop all/delete all on death
  • Grown maple trees have their full hit points and resources
  • Shadows are showing up as 3D objects
  • Counter and Counter Around Sink are different textures
  • EAC update (fixes code certificate signature checks on older system)
  • Mismatched specular cutout atlas
  • Fire particles for the forge are pink (missing texture)
  • Servers don’t save time on crash/improper shutdown
  • Treasure quest loot can fall through terrain
  • InvalidCastException when another player has arrows in toolbelt and scrolls through them
  • Player is able to upgrade blocks without required resources
  • Supply crate may land out of the user’s reach
  • Zombies have a chance of walking on one leg
  • Fixed collision to glass pane prefab
  • Colored items are missing their color overlay in crafting menus
  • Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
  • Buffwindow disappears when clicking on buff after inspecting item
  • Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
  • When the Minibike has blocks above it it flies up when player is coming back to its chunk
  • Destroyed loot containers never dropping their contents when destroyed
  • Minibike’s name does not update
  • Pressure Plate resource exploit
  • Water cook times are inconsistent
  • Player may have endless coal supplied by destroying and rebuilding burned blocks
  • Cobblestone ramps may change rotation when upgraded to concrete
  • Minibike IndexOutOfRangeException: Array index is out of range
  • During gameplay loot/item pickup becomes difficult up close
  • Multiplayer kills show as “player died”
  • Medicine skill effects dont show on items or buffs
  • Minibike jumps on the water surface or shakes in the waterfall
  • Minibike causing insane damage to players

Added

  • Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
  • 32 and 64 bit builds for Windows in the same download, switching done through the game launcher
  • Added size check for specular textures on atlas creation

Known issues

  • Chang’s head is too dark on linux
  • No longer used cobblestoneramp rotations may result in a faulty mesh

Known OS / crash issues

  • OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
  • OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
  • Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
  • Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.

If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: https://7daystodie.com/forums/showthread.php?42101-Graphics-Crash-issues-with-A14-7

Alpha 14.6 is out! 04.30.16

Hey Survivalist,
We have a new build out for you with many fixes, optimizations and improvements.

Alpha 14.6 Official Release Notes.

Added

  • Added: Nref check when exiting minibike (was reported by testers)
  • Added: male cigarette slot for future cigarettes.
  • Added: Game option for marking air drops on map/compass. Defaults to off.
  • Added: Buff that displays when you enter the radiation zone.
  • Added: spawner wrapMode “clamp

Changed

  • Changed: Rebalanced repair skills and Fixer perk.
  • Changed: Harvesting cars yields more gas.
  • Changed: Updated drop behavior on rocketlauncher and shotguns.
  • Changed: Updated drop behavior of wooden bow and pistol.
  • Changed: Updated drop behavior of tools.
  • Changed: Reduced large first aid health amount per second
  • Changed: Zombie screamers now summon a “mini” horde every time they scream loudly. This puts pressure on the player to dispatch the screamer as soon as possible. The amount of zombies the screamer summons increases over weeks past, so a screamer on day 90 will summon some nasty zombies and lots of them. Screamers scream loudly about every 20 seconds so kill them quickly or you will have a large horde to deal with. Screamers also have a low chance to summon additional screamers.
  • Changed: Reduced food dropping as loot because players never had to worry about food.
  • Changed: Updated drop behavior of guns.
  • Changed: updated art on cotton plants
  • Changed: Zombies now turn into goreblock prefabs once the lootwindow is closed and the loot is thrown on the ground
  • Changed: Emma now has short hair.
  • Changed: Shortened all item & weapon hold animations to save memory and give snappier item changes.
  • Changed: Removed “clamp” on hordes so they wrap instead of spawning a feral horde every night after day 49.
  • Changed: Updated male Asian face rig

Fixed

  • Fixed: Forge/Campfire – “0” value on fuel icon and colored “Turn on” option are present in turned off Campfire/Forge UI after turning on previous one.
  • Fixed: Red Tea description has wrong use of “its”
  • Fixed: Goreblock prefabs do not not show butchering animation
  • Fixed: Several Dock POIs blocks cannot be repaired
  • Fixed: Player does not receive empty Glass Jar after eating a Jar of Honey
  • Fixed: Airdrop Supply Crate is levitating on a parachute if dropped on water
  • Fixed: Name key for adobePeachPole
  • Fixed: Solid scrap iron frames can not be picked up.
  • Fixed: Corrected name of the leather leg armor schematic.
  • Fixed: Space is doubled between “Repair:” and repair component in item statistics window.
  • Fixed: Crafted word is used incorrectly in Crushed Sand description
  • Fixed: Healing has a misleading description. (Changed it to say you have enough consumed food to slowly heal.
  • Fixed: slow swoosh sync issue (sledehammersound).
  • Fixed: Improper prompt is displayed after removing a player from allies
  • Fixed: Flagstone description lists wrong requirements.
  • Fixed: Internal Bleeding effect timer caused by eating broken glass is not refreshed after eating another broken glass
  • Fixed: Weaving cloth increases tailoring skill.
  • Fixed: Antibiotics are not listed as a cure for infection4 which is instant death.
  • Fixed: Herbal antibiotics icon is not identical to vitamins any more.
  • Fixed: Wherever possible buffs list where you got them from and possible remedies.
  • Fixed: Inconsistent use of water to put out fire if the player is on fire.
  • Fixed: Tools and Weapons are detached from character’s hand in certain situations. Jumping with an item doesn’t override the arms position. Now jumping with a gun the player keeps his aim
  • Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights
  • Fixed: Flashlight sound playing for weapons with no flashlight attached.
  • Fixed: Put MaxRepeatRate of 1 second on player jump voices in the sounds.xml
  • Fixed: Boiled Meat Description Is Misleading
  • Fixed: Any item can be placed in Tools slot in Camp Fire and Forge screens.
  • Fixed: Redundant crosshair while driving a Minibike.
  • Fixed: The Fixer perk makes repairs more expensive instead of cheaper.
  • Fixed: Clicking on empty field in several UI windows, causes sounds.
  • Fixed: Lack of consistency with melee weapons’ crosshair.
  • Fixed: Tooltip informing about decreased wellness appears even if character has minimum wellness.
  • Fixed: Weapon Smithing skill has inconsistent description
  • Fixed: endless blood moon hordes.
  • Fixed: Possibility to duplicate specific item parts infinitely.
  • Fixed: Fall through effect between grid in Looting Menu.
  • Fixed: Zombie Bear – Incorrect idle behavior
  • Fixed: Braking while driving minibike on cornfield moves it erratically
  • Fixed: Leaving Minibike in the water shoots it out at great distance
  • Fixed: Minibike shakes while standing on a plant or in the water
  • Fixed: Corrupted bowstring draw animation. Note that it is still possible to repro 1 out of 10 to 20 LMB spams, but it is the best that can be done with low risk changes
  • Fixed: Division Modifier not working for skill effects
  • Fixed: Corpses of enemies and animals decompose too quickly
  • Fixed: Corpses of enemies and animals now decay in 5 minutes.
  • Fixed: Character on Minibike shakes when braking in the cornfield
  • Fixed: Minibike changes location after leaving it on the cornfield
  • Fixed: Partial terrain missing on Linux systems using proprietary Nvidia graphics drivers !!
  • Fixed: Flashlight activation is shared between all weapons with attached flashlight.
  • Fixed: Both Shotguns Are Using The Same Blast Radius
  • Fixed: Water sunken POIs, high mem usage
  • Fixed: First item from each rwg list being selected instead of properly rolling random POIs
  • Fixed: Brass ceiling / wall lights do not drop brass.
  • Fixed: Digging into water body “cubes” falling water body
  • Fixed: Item being crafted may be removed from Inspect frame as resources are used.
  • Fixed: Random stone walls in the middle of road
  • Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff
  • Fixed: Wall Safe is put incorrectly in Navezgane
  • Fixed: Some environment objects are incorrectly placed in school in NAVEZGANE
  • Fixed: Floating sign in Navezgane from forums at 809 N 224 W
  • Fixed: Digging into water body “cubes” falling water body (Chris)
  • Fixed: Minibike shakes if the player gets off of it on the slope
  • Fixed: Character can be incorrectly rotated in the Character screen by spamming LMB
  • Fixed: Underwater graphics filter appears before character fully dives
  • Fixed: Perishton building collapses after placing a block
  • Fixed: Missing slash between letters N and A in Status column in Players screen.
  • Fixed: Banding in sky lighting
  • Fixed: Bad cave lighting during certain times of day/night
  • Fixed: Player is able to equip the item which the user is currently assembling.
  • Fixed: Invisible and redundant button in Skills screen.
  • Fixed: Misleading tooltip when trying to use unfinished weapon or tool.
  • Fixed: Plant Fiber Hat’s functionality is incorrectly described
  • Fixed: Chainlink fence has no collision with rockets.
  • Fixed: Delay is present in weapon switch animation with Sniper Rifle.
  • Fixed: Inverted lighting on blocks in the dark.
  • Fixed: NRE on scrapping a now empty inventory slot.
  • Fixed: Wood Log has low quality textures and hard seam line.
  • Fixed: “This” word is doubled in “The dog days are over” challenge description.
  • Fixed: Weapons – Flashlight button must be pressed twice to activate it.
  • Fixed: Items – Light emitted by dropped flashlight is corrupted.
  • Fixed: Equipped clothes drop after death if backpack only option is selected in game options.
  • Fixed: Gameplay – Broken tools can upgrade blocks.
  • Fixed: Blocks appear when hitting air.
  • Fixed: Minibike Can Be Used To View Under Terrain.
  • Fixed: Gameplay – Character may fall through game environment after leaving the minibike.
  • Fixed: Cannot mount minibike when bike is in tall grass, stick bushes, or corn stalks.
  • Fixed: Air Drop Marker should show more consistently.
  • Fixed: Unlocalised Text – Multiplayer – Player enter/quit message in host language.
  • Fixed: Animation – Character passes through the blocks after leaving the minibike.
  • Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights.
  • Fixed: Failed setting triangles. Some indices are referencing out of bounds vertices.
  • Fixed: Character Selection – Clint’s model has misplaced cigar.
  • Fixed: Some branches are not connected to the tree model.
  • Fixed: Use cached password when connecting to IP+port.
  • Fixed: Military Fiber Description Doesn’t Indicate What It Is Used For.
  • Fixed: Trees in Burnt Forest are placed incorrectly in Navezgane.
  • Fixed: Changed shadow type on flashlight and candle to soft shadows to eliminate shadow artifacts cast by transparent surfaces such as car windows.
  • Fixed: Supply crate moves slightly forward when character stands near it.
  • Fixed: Spikes do not inflict bleed debuff.
  • Fixed: Getting stuck at door.
  • Fixed: Player Making Zombie Thud Sound On Respawn.
  • Fixed: Chang’s and Jeff’s facial hair are placed incorrectly.
  • Fixed: Chang’s neck has corrupted texture.
  • Fixed: Supply crates do not have implemented collision.
  • Fixed: Light originating from Spotlight is orb-shaped and looks unnatural.
  • Fixed: Certain craftable Decor blocks cannot be repaired.
  • Fixed: The player may spawn above caves.
  • Fixed: Quickly switching from auger or chainsaw to any item causes the animation of holding that item to be corrupted.
  • Fixed: Redundant “Take” option in the Minibike Menu.
  • Fixed: Add Scrap Function for items in loot containers.
  • Fixed: Add the “wear” option when clothing is in a container.
  • Fixed: Mining Tools skill does not increase harvest bonuses.
  • Fixed: Lack of space in “Drunk and disorderly” challenge description.
  • Fixed: Medicine skill effects don’t show on items or buffs.
  • Fixed: Torch’s inspect screen disappears upon crafting any item.
  • Fixed: Skies on Linux & MacOS
  • Fixed: The “Speed Limit 35” sign is placed in the middle of the road in Navezgane.
  • Fixed: Dynamite / Pipe bomb may fly through zombies.
  • Fixed: Some characters hair models are corrupted.
  • Fixed: Player can ignite Dynamite/Pipe Bomb fuse infinite times while equipped.
  • Fixed: Abandoned House doesn’t face the road.
  • Fixed: Supply plane cannot be heard.
  • Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff.
  • Fixed: Pause menu only partially visible if the player is zooming in with Sniper Rifle.
  • Fixed: Quick looting icon overlaps with names of some containers in the Looting Menu.
  • Fixed: Specular on scrap metal walls
  • Fixed: First arrow shot from new bow may be invisible.
  • FIxed: Character’s facial expressions can distort up head gear.
  • Fixed: Environment – Inconsistency in the stairs placement.
  • Fixed: Updated icon atlas and made burnt paneling texture look less repetitive.
  • Fixed: Negative lighting on zeds in the dark
  • Fixed: Screen blooms out when swapping toolbelt items with AA on.
  • Fixed: Environment – Cactus04,05,06 have faulty damage collision detection.
  • Fixed: Very Hard To Fill An Empty Jar Again From A Water Source.
  • Fixed: Arrow or bolt is invisible after death (keep toolbelt on death option)
  • Fixed: Zombie Bear – Incorrect idle behavior
  • Fixed: Aiming with gun-sight using secondary aiming button is not implemented in Rocket Launcher.
  • Fixed: Character – Some characters hair models are corrupted.
  • Fixed: Environment – Building debris may float in the air.
  • Fixed: Floating buildings and objects in Random Gen Worlds.
  • Fixed: Glitchy shadows being casted by flashlights through transparent surfaces.
  • Fixed: Some parts of water tower on NAVEZGANE stay in the air after collapse
  • Fixed: Inverted lighting part 2

Serverconfig.xml

  • Added new serverconfig.xml property  <property value=”true” name=”AirDropMarker”/> (When true valid air drop locations are marked on the player’s map and compass with an orange supply crate icon)

 

Known Issues

  • OSX: Default build crashes, use the latest_experimental_u52 build from Steam.
  • OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
  • Linux with AMD GPU and proprietary driver: Crash on launch. For some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
  • Windows with NVIDIA GPU: driver versions 34x.xx are reported to cause issues with Unity 5.3. If there are no newer drivers for your card try using latest_experimental_u52 build from Steam.

Alpha 14.5 is out! 04.07.16

Hey Survivalists,
We have another release for you with some great bug fixes and improvements.

For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with all Alpha Alpha 14 on up saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related and are still investigating this.

And for those of you haven’t heard the news Telltale Publishing in conjunction with The Fun Pimps are bringing ‘7 Days to Die’ to both consoles! Read More Here.

Alpha 14.5 Official Release Notes.

  • Fixed: accidental female face checkin with reference photo on it.
  • Fixed: Crosshair is not visible while aiming with a rocket launcher
  • Fixed: Trees disappear after being shot with Rocket Launcher
  • Fixed: Harvesting a mattress does not yield cloth
  • Fixed: Splinted leg time is displayed wrong and counts down too fast.
  • Fixed: Torch has no shadow implemented . Also fixed that the shadow wasn’t working at all.
  • Fixed: Temp fix for wrong scrap amounts
  • Fixed: Military Clothing is not mentioned in Armor Smithing’s description
  • Fixed: Multiple categories and listed items can be highlighted in Crafting Menu.
  • Fixed: Game locks up when a single forge resource goes >= 30k.
  • Fixed: Medicine skill increases blooddraw kit’s damage dealt to player.
  • Fixed: Delay is present between shot and hit from Nailgun
  • Fixed: old wooden chair playing cloth particles.
  • Fixed: snow on some windows is overbright/too much
  • Fixed: Weapon flashlights sometimes too bright
  • Fixed: Made sign alphabet objects double sided.
  • Fixed: black screen problem when quitting during death animation
  • Fixed: stag pain sound
  • Fixed: Minibike – Replacing fueled engine with shiftclick deletes the gas.
  • Fixed: Quick opening the In-Game menu after hitting an object causes hitpoints indicator to persist on screen.
  • Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset (Joel)
  • Fixed: Closing Vault Hatch sound does not match the animation
  • Fixed: Feral horde zombies being stuck when out of visibility range and are disabled.
  • Fixed: Feral night horde day wraps correctly.
  • Fixed: If players logout during horde, horde zombies are not saved but the horde will spawn again as soon as someone joins.
  • Fixed: game object leak in emodel (affected all zombies).
  • Fixed: Attached flashlights on guns now match hand-held flashlight
  • Fixed: Removed apostrophe in description of FLAMING ARROW
  • Fixed: Lack of consistency with melee weapons’ crosshair.
  • Fixed: Adjusted flashlight and attached flashlights and mining helmet to match and be bright enough for gameplay
  • Fixed: Colored Bar is showing up under Crosshair.
  • Fixed divide by zero.
  • Fixed: Continuously pressing X/A button on empty slot in crafting menu causes the box to highlight and blank table to appear.
  • Fixed: Empty quality bar appears under item that serves as fuel in burning Forge/Campfire after reloading the game.

Changes

  • Changed: sound assignment on hatches in blocks.xml.
  • Changed: Lowered player respawn sound.
  • Changed: Lowered the radius for the treasure quests.
  • Changed: Nail gun sync and volume tweak.
  • Changed: Vault hatch close sound has more ca-chunk.
  • Changed: Lowered magnum volume
  • Changed: Lowered Auger even more
  • Changed: Handlebars can be crafted without a schematic.
  • Changed: Blunderbuss ammo scraps as paper.
  • Changed: settime cmd rewinds zombie horde days so it can be used to skip around to test.

Known Issues

  • Mac and Linux still have some rendering issues we’re investigating
  • Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
  • Some folks are still experiencing crashed we are investigating this and suspect it’s a unity problem.
  • NRE can pop up after leaving a game and forces the player to close the game, we’re investigating
  • Minibike disappearing issues we’re investigating