Folks we fixed one Null Ref error that was occurring on dedicated servers.
Folks we fixed one Null Ref error that was occurring on dedicated servers.
Hey Survivalists,
The team has been continuing to improve alpha 14 so here is another round of fixes. Again thanks to the community for helping find and report the issues.
For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with your A14, 14.1 and 14.2 saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related.
Added
Changed
Fixed
Known Issues
Hey Survivalists,
The team has been working hard to keep improving alpha 14 so here is another round of fixes. Big thanks to the community for helping find and report the issues.
For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with your A14 and A14.1 saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems.
Alpha 14.2 Patch notes
Hey Survivalists,
The team has been working hard to patch up many of worst of the bugs in alpha 14. Many have reported the crashes can be fixed by updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game.
Note this is should be compatible with your A14 saved game. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems.
Alpha 14.1 Patch notes
Known Issues
Folks were working on the issues for Mac and Linux stay tuned.
Hey Survivalists,
The Fun Pimps would like to wish you all a Happy Easter and to celebrate we’ve served up a rather massive Alpha 14 update. We know it’s late but in our humble opinion it’s pretty great. For those of you who felt 13 was a grind or that we peaked at 12 we have addressed a lot of issues with balance and grind and fixed hundreds of bugs.
We thought Alpha 13 was big with over 35 pages of release notes but alpha 14 has over 54 pages of bug fixes and release notes that have gone into this build so expect some great new stuff, a mega shit ton of bug fixes, as well as some nice optimizations.
As always with an update of this size we recommend starting a new game.
So without further ado here is the skinny on Alpha 14.
Navezgane World – Navezgane is nearly double the size, has a new sexy height map with higher mountains, deeper water and a new smoothing algorithm that makes the land and water much more natural looking.
Random Gen World – Random Gen has also gotten improvements with more terrain variation, smaller biomes, better and more logical biome distribution, the return of the old cave systems, better rural hubs, and lakes!
Skills and Perks – We’ve expanded and improved the skills system from 23 to nearly 50 skills and perk groups many of which have up to 3 to 5 tiers. Along with this has come balance, tuning and improvements to how you gain skill. Skills are gained faster now in the early game. Here are some more details on skills.
Spawning and Death Systems – We’ve added in a new sexy system for spawn in where the player awakens with blurred vision and wipes their brow before the UI is displayed. We’ve also added a new damage and death system where the screen becomes desaturated upon low health and returns to the vibrant look if you don’t die. If you die you get a cool 3rd person death cam and screen effect and you’ll see zombies feeding on your corpse which add a lot to the game’s immersion.
Quests – A basic survival quest has been added along with radiant treasure quests where you dig for treasure and repeatable quest challenge notes that give you skill points and other rewards for completing. Treasure and Challenge quests can be obtained from loot. This is just the beginning folks we have big plans for more.
Characters and Clothing – We’ve added in 16 pre-defined character presets you can choose from that use the old male or female base heads, a new older male head or older female head or a new Asian male or female head. Don’t worry you can still make your own custom one. We’ve also updated and improved a lot of the clothing and clothing fitting and clipping issues. Our Characters have never looked so good.
Animations – Much work has gone into improving the animation themselves and the animation systems including a new fast holstering, a new weapon fov cam system and many animation bug fixes.
GUI – The look, scale, font size and font clarity of all in-game UI screens have been improved along with hundreds of new localization entries for item, blocks, stats and buffs. All craftable and lootable items should have helpful descriptions now. All item, buff, skills and recipe descriptions and stats are more organized and useful. Look for 7 Days in other languages in our next big update.
Balance and Tuning – We’ve fixed hundreds of xml bugs and completed a major rebalancing of block damage, leveling and XP the game is less of a grind and easier to build again.
The rest of the additions, changes, fixes, server.xml and mods
Added
Changed
Fixed
Serverconfig.xml and Modding
Know Issues
Hey Survivalists,
Alpha 13.8 Patch is out and ready for consumption. This patch addresses many important fixes.
Hey Survivalist,
We have an Alpha 13 patch out now and here is a status update on 14.
We’re working hard on Alpha 14 and it has some great new content. Here are the highlights: Navezgane has gotten a lot bigger and better with a brand new improved height map with higher mountains and deep water, a new smoothing algorithm that makes the land and water much more natural, a multitude of new locations including the largest city in the expanded plains, and a bandit like shanty town and a huge lake with islands just to name a few.
Alpha 14 also has many new perks and improvements to our skills system, a great new damage and death system where zombies feed on your corpse, an introductory basics of survival quest, repeatable quest note challenges, a radiant buried treasure quest system for infinite digging for treasure fun, many new improved world textures and block shapes, a major rebalancing of block damage, leveling and XP, some good optimizations, random gen improvements, and so many bug fixes. We’re making great progress on it folks so expect it to drop in February.
Even with all this going on we took some time out to fix the most important user reported bugs from 13.6 and have an Alpha 13.7 patch ready. Tip of the fedora goes out to Gazz and Clockwork Orange for their xml fixes. You guys rock!
Alpha 13.7 Patch notes
Hey Survivors,
I wanted to wish the team and all of you a very Merry Christmas. We have had a great year and couldn’t have done it without your support and we’re lucky to have a Team like this and fans like you all. We have some great things planned for 2016, some things we can’t announce yet. So for now I will wish you again Merry Christmas, a happy New-year and will leave you with this poem.
Twas the night before Blood moon, when all through the base.
Not a walker was scratching, a weak wooden frame.
The spike traps I set on the perimeter with care,
In hopes that it kept the zombies out there.
The Survivors were nestled in the base by their beds,
While visions of Minibikes danced in their heads.
My Buddy clutched his ‘Bone Shiv, and I my Wood Club,
As we just settled down for some good Shamway grub.
When out in the Wasteland there arose such a clatter,
I sprang from the campfire to see what was the matter.
Away to the guard tower I flew like a flash,
I equipped my best weapon and opened the hatch.
The Blood moon shined red on the barbed wire below.
As I waited in fear for my walking dead foes.
When, what through the thick dark night fog should appear,
But a miniature screamer and 8 dogs to the rear.
With a huge running horde, so lively and quick,
I knew in a moment this game is so sick.
More rapid than eagles from the wasteland they came,
The Screamer she shouted as if to call them by name!
“Now Spiders! Now, Ferals! Now Corpses and Crawlers!
On, Fat Cop! On, Nurse! On Cadavers and Maulers!
To the top of the base! To the top of the wall!
Now slash away! Thrash away! And devour them all!”
As the base walls shook and the particles would fly,
They got through the spikes and the wire in no time.
So up to the Base-top the Survivors we flew,
With a turd in my pocket, and some Goldenrod too.
And then, a big Screeching, I heard on the roof
A pack of Spiders had got up from the stoop.
As I drew my Club, and was turning around,
Down through the hatch came a Man with a bound.
He was dressed all in hide and leather and scrap,
And armed to the teeth, ready to kick ass.
A bundle of guns he had flung on his back,
And he looked like Rick Grimes but with a bigger mustache.
His eyes—how they pierced! His stare was so scary!
I thought he might kill me or quote Dirty Harry!
He frowned and shushed me as he pointed due East,
And his beard was so thick that he must be part beast.
He readied his Shotty as he gritted his teeth,
With a ten gallon hat on his head like a wreath.
He had a mean face and to the zombies was smelly,
They followed him close like their very own deli!
He was fast, he was tough, the Duke would be proud,
And I laughed when I saw him, take care of the hounds!
With spit in his eye and a twist of his head,
Soon gave me to know I had nothing to dread.
He spoke not a word, but went straight to his work,
And filled with lead all the zeds that would lurk.
And laying his finger on his trigger of steel.
He killed one last Zed and sat down for a meal.
He looked at me close as he downed his meat stew.
You look new here he said and you haven’t a clue.
I will leave you now with this one piece of advice.
Be ready for the Blood moon its one hell of a fight!
Merry Christmas Survivalists,
We have a great new patch under the tree. Note this patch has some major reworked random generation code play old A13 saved games at your own risk.
Hey Survivalists,
Alpha 13.5 Patch is out and ready for consumption. This patch addresses many great changes and some important fixes. We’re still working hard on performance and memory leaks folks we thank you for your patience and help stay tuned. Note: This build is compatible with any Alpha 13 on up saved game. Merry Christmas to you all!