Alpha 11.2 Patch is out!

Hey Survivalists,
We’re serving up an Alpha 11.2 patch today that has many user requested fixes and improvements. Read on to get the skinny.

This should be compatible with saved game but if you experience any problems please re-install the game and start a brand new game.

Added

  • Added physics to wooden bow arrows
  • Added new Vsync option added to the graphics menu
  • Added new video options mouse over tooltips to explain the various rendering options and their impact on performance
  • Added RWG draw time optimizations
  • Added new Exposed BiomeCacheSize property to rwgmixer.xml

Changed

  • Changed increased shotgun block damage and reduced blunderbuss block damage to match
  • Changed fixed biome masking so zombies don’t spawn at night if you have cleared the area during the day or vise versa
  • Changed reduced assets loading at game start fixes 32 bit users crashing at start bug
  • Changed scrap metal block into scrap metal pile
  • Changed Navezgane’s “city” spectrums to use the forest spectrum
  • Changed deleted unused spectrums
  • Changed lessened plains fog
  • Changed improved granite specular
  • Changed increased damage on mp5
  • Changed Video options defaults to a lower setting to support new players with low to mid range systems. Default Video options are as follows: view distance of 7, 50% LOD, FOV 60, textures on quarter, trees on medium, and everything else on low/off.
  • Changed set new patches or newly downloaded games to launch in minimal deafault graphic settings
  • Changed: Infection stage 1 doesn’t lower your stamina as much
  • Changed: Food poisoning doesn’t lower wellness so much
  • Changed loading screen is now faster
  • Changed reduced  leaning/swaying while crouched
  • Changed deserts to be slightly (5%) more common (Robert)
  • Changed standardized the options menu buttons video, audio and control options to have 4 buttons ok, cancel apply and default
  • Changed improved client rendering performance with camera code

 

Fixed

  • Fixed single Player inventory migrating to Server bug
  • Fixed town block/biome edge distance check causing them to not spawn. You should see more towns and roadside rural locations in the random gen world
  • Fixed explosion damage not working
  • Fixed Voice Chat debugging output in a release build
  • Fixed “Inventory full” Duplication bug
  • Fixed large wood log spike’s collider size and player damage
  • Fixed dedi stops spawning zombies bug
  • Fixed weights on various items using new auto calc weight feature
  • Fixed Auto calc weight for rebar frames and blunderbuss
  • Fixed zombies spawning with negative y-coords
  • Fixed spawning and breaking your legs bugs

 

Known Issues

  • Known issues option menu changes have reset all settings including graphics, audio and key bindings are now default